Files
Server-Datasheets/Datasheet/NpcSkillData_495.xml
2025-03-03 20:30:53 -05:00

87560 lines
7.1 MiB

<?xml version="1.0" encoding="utf-8" ?>
<SkillData huntingZoneId="495">
<Skill id="1101" type="normal" name="원숭이_제자리활퀴기공격_Atk01_노멀" category="9011" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="1710628.125000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="919" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1102" type="normal" name="원숭이_전방점프찍기공격_Atk03_노멀" category="9011" templateId="200" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2976812.750000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1103" type="normal" name="원숭이_바나나부메랑_Atk02_노멀" category="9012" templateId="200" attackRange="270.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3180607.250000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_forward" time="1458" startTime="1293" endTime="1458" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="5.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="8.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="1808" startTime="1459" endTime="1808" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="370.000000" minHeight="0.000000" minRadius="330.000000" offsetAngle="0.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="8.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_backward" time="1960" startTime="1809" endTime="1960" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="-10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="-5.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="8.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1104" type="normal" name="원숭이_3연속전방점프찍기공격_ATk03_노멀" category="9011" templateId="200" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10207562.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3954" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="6481" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1105" type="normal" name="원숭이_제자리활퀸후점프찍기공격_Atk01+Atk03_노멀" category="9011" templateId="200" attackRange="233.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7103356.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="753" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3096" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="원숭이_헉헉20%_DyingWait_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3033" animName="Dyingwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="원숭이_평화시대기자세_UnarmedWait_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="unarmedwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1203" type="normal" name="원숭이_사전동작_ReadyAction_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1204" type="normal" name="원숭이_물구나무재롱(오리지날용)_idle01_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1205" type="normal" name="원숭이_바나나먹기(베리에이션1용)_Idle02_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1206" type="normal" name="원숭이_똥꼬냄새맡기(베리에이션2용)_Idle03_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1207" type="normal" name="원숭이_누워서데굴데굴(베리에이션3용)_Idle04_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="idle04" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1208" type="normal" name="원숭이_사이드워크(좌)_sidewalk01_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1209" type="normal" name="원숭이_사이드워크(우)_sideWalk02_노멀" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2101" type="normal" name="원숭이_제자리활퀴기공격_Atk01_분노" category="9011" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="2057153.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="919" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2102" type="normal" name="원숭이_전방점프찍기공격_Atk03_분노" category="9011" templateId="200" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="2557022.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2103" type="normal" name="원숭이_바나나부메랑_Atk02_분노" category="9012" templateId="200" attackRange="270.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="2732077.250000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_forward" time="1458" startTime="1293" endTime="1458" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="5.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="8.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="1808" startTime="1459" endTime="1808" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="370.000000" minHeight="0.000000" minRadius="330.000000" offsetAngle="0.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="8.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_backward" time="1960" startTime="1809" endTime="1960" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="-10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="-5.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="8.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2104" type="normal" name="원숭이_3연속전방점프찍기공격_ATk03_분노" category="9011" templateId="200" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="8768089.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3954" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="6481" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="원숭이_제자리활퀸후점프찍기공격_Atk01+Atk03_분노" category="9011" templateId="200" attackRange="233.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="6101639.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="753" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3096" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2201" type="normal" name="원숭이_헉헉20%_DyingWait_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3033" animName="Dyingwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2202" type="normal" name="원숭이_평화시대기자세_UnarmedWait_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="unarmedwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2203" type="normal" name="원숭이_사전동작_ReadyAction_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2204" type="normal" name="원숭이_물구나무재롱(오리지날용)_idle01_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2205" type="normal" name="원숭이_바나나먹기(베리에이션1용)_Idle02_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2206" type="normal" name="원숭이_똥꼬냄새맡기(베리에이션2용)_Idle03_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2207" type="normal" name="원숭이_누워서데굴데굴(베리에이션3용)_Idle04_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="idle04" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2208" type="normal" name="원숭이_사이드워크(좌)_sidewalk01_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2209" type="normal" name="원숭이_사이드워크(우)_sideWalk02_분노" category="0" templateId="200" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="201" id="1101" name="포포리 무뢰배_기본공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="116.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1409779.875000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="66.666664" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="201" id="1103" name="포포리 무뢰배_두번째공격_Atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2773417.250000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1235" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="15.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="201" id="1207" name="포포리 무뢰배_좌걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="201" id="1208" name="포포리 무뢰배_우걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="201" id="2101" name="포포리 무뢰배_기본공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="116.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1692453.875000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="66.666664" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="201" id="2103" name="포포리 무뢰배_두번째공격_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3745702.250000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1235" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="15.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="35.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="201" id="2207" name="포포리 무뢰배_좌걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="201" id="2208" name="포포리 무뢰배_우걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1101" name="유안티해적_기본공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="295.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15403099.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1610" duration="500" power="1.500000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2160" duration="500" power="2.400000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1640" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1102" name="유안티해적_사전동작있는앞발찍기공격(스테이지에포함)_ReactionAtk_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="215.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51343660.000000" aiRotateThreshold="40" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="210.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReactionAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1400" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2950" duration="200" power="1.500000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5085" duration="600" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1010" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.384616" maxHeight="92.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1103" name="유안티해적_강력한4연속찍기공격_HeavyAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="275.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15403099.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="372.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="heavyatk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="7033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_2" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1200" duration="400" power="0.600000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2900" duration="200" power="0.600000" speed="10.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4900" duration="500" power="2.400000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5460" duration="500" power="2.400000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="6100" duration="500" power="2.400000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="6730" duration="500" power="2.400000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="5491" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="6120" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="6811" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1104" name="유안티해적_3연속점프이동공격_MoveAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="470.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13767821.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="800.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4550" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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<Targeting time="5650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="heavyatk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake startTime="4050" duration="200" power="3.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4300" duration="700" power="2.100000" speed="3.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
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</Targeting>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1290" duration="200" power="1.200000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2050" duration="200" power="4.500000" speed="2.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3500" duration="200" power="0.600000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2460" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1107" name="유안티해적_후방꼬리치기_Atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="105.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="5134366.000000" aiRotateThreshold="360" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="180.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="350">
<Cylinder radius="61.538464" height="215.384613" locDistance="38.000000" locAngle="360.000000" locZ="0.000000"/>
<Cylinder radius="53.846153" height="92.307693" locDistance="-10.000000" locAngle="360.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="2700">
<Cylinder radius="30.769232" height="46.153847" locDistance="-60.000000" locAngle="360.000000" locZ="33.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="350">
<Cylinder radius="61.538464" height="215.384613" locDistance="38.000000" locAngle="360.000000" locZ="0.000000"/>
<Cylinder radius="53.846153" height="92.307693" locDistance="-10.000000" locAngle="360.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1525" duration="500" power="3.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1535" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="90.000000" maxRadius="210.000000" rangeAngle="70.000000" offsetDistance="76.923080" offsetAngle="-25.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="76.923080" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1108" name="유안티해적_좌회전공격_RoundAtk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10013114.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1173" duration="300" power="1.200000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1450" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="260" until="1600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="170.000000" rangeAngle="160.000000" offsetDistance="30.769232" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1109" name="유안티해적_우회전공격_RoundAtk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10013114.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="roundatk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1180" duration="300" power="1.200000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1420" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="260" until="1600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="170.000000" rangeAngle="160.000000" offsetDistance="30.769232" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1110" name="유안티해적_짧은 롱무브_LongMove_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15798375.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="200.000000" attackRangeMax="444.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1093">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="1700">
<Cylinder radius="53.846153" height="115.384621" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="69.230774" height="215.384613" locDistance="35.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="30.769232" height="61.538464" locDistance="-70.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1093">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="1700">
<Cylinder radius="50.769230" height="115.384621" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="58.461540" height="215.384613" locDistance="35.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="6033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="3.500000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longmove_2" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1010" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1700" duration="800" power="4.000000" speed="10.000000" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1111" name="유안티해적_광역마법(스타폴)_UltraAtk01_노멀" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14162251.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="330.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="8366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1400" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1204" name="유안티해적_어그로체인지_AggroChange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1207" name="유안티해적_좌측사이드점프회피_JumpEvasion01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="700" duration="200" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1470" duration="300" power="1.800000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1450" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1208" name="유안티해적_우측사이드점프회피_JumpEvasion02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="700" duration="200" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1450" duration="300" power="1.800000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1450" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1209" name="유안티해적_모드알람_ModeAlarm_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="1212" name="유안티해적_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="2.000000" startTime="1510" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="4.000000" startTime="2100" innerRadius="0.000000" outerRadius="350.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2100" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(인던전용)유안티해적_마법구3개던지기_longAtk" category="0" templateId="300" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<AnimSeq duration="0" animName="ReadyAction" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="aggrochange" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="UltraAtk01" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="12893" startTime="0" endTime="0" interval="500" until="16000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1303" type="normal" name="(인던전용)유안티해적_자기 버프_aggroChange" category="0" templateId="300" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1114" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2101" name="유안티해적_기본공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="295.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20024028.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1345" duration="200" power="1.800000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1610" duration="500" power="1.500000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2160" duration="500" power="2.400000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1640" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="2150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2102" name="유안티해적_사전동작있는앞발찍기공격(스테이지에포함)_ReactionAtk_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="215.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="66746760.000000" aiRotateThreshold="40" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="210.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReactionAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1400" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2950" duration="200" power="1.500000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5085" duration="600" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1010" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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</Skill>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="3090" duration="200" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake startTime="4640" duration="300" power="1.500000" speed="7.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5080" duration="300" power="3.000000" speed="7.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5660" duration="300" power="1.500000" speed="7.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Area>
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</Targeting>
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</Skill>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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</StageList>
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<CameraShake startTime="4300" duration="700" power="2.100000" speed="3.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<CameraShake startTime="1290" duration="200" power="1.200000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2050" duration="200" power="4.500000" speed="2.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3500" duration="200" power="0.600000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2460" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
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<Cylinder radius="53.846153" height="92.307693" locDistance="-10.000000" locAngle="360.000000" locZ="0.000000"/>
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<HitCylinder startTime="2700">
<Cylinder radius="30.769232" height="46.153847" locDistance="-60.000000" locAngle="360.000000" locZ="33.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
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<Cylinder radius="53.846153" height="92.307693" locDistance="-10.000000" locAngle="360.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1535" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1450" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="260" until="1600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="8366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="4562" duration="1500" power="1.000000" speed="5.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2150" name="유안티해적_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4582925.500000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="40.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2203" name="유안티해적_사전동작_ReadyAction_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="215.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1010" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1400" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2204" name="유안티해적_어그로체인지_AggroChange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2207" name="유안티해적_좌측사이드점프회피_JumpEvasion01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="700" duration="200" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1470" duration="300" power="1.800000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1450" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2208" name="유안티해적_우측사이드점프회피_JumpEvasion02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="700" duration="200" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1450" duration="300" power="1.800000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1450" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2209" name="유안티해적_모드알람_ModeAlarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="300" id="2212" name="유안티해적_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="2.000000" startTime="1510" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="4.000000" startTime="2100" innerRadius="0.000000" outerRadius="350.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2100" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1101" name="가드큐브_주변360도공격_Atk01_노멀" templateId="400" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2468632.750000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1008" startTime="0" endTime="0" interval="200" until="1481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.330000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.500000" miniMotionId="1" miniRate="1.500000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="instance" id="1102" name="가드큐브_원거리공격_Atk02_노멀" templateId="400" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2671417.500000" adjustHeight="0" parentId="30178000">
<Bullet createTime="814.000000" detachTime="1146.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2200" animName="atk02" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2146" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.500000" miniMotionId="1" miniRate="1.500000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1103" name="가드큐브_전방돌진공격_Atk03_노멀" templateId="400" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="1254352.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="real_forward" time="421" startTime="421" endTime="613" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="23.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1201" name="가드큐브_헉헉50%_DyingWait_노멀" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Dyingwait" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1202" name="가드큐브_헉헉20%_DyingWait_노멀" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3066" animName="Dyingwait" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1203" name="가드큐브_사전동작_ReadyAction_노멀" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1204" name="가드큐브_어그로체인지_Aggrochange_노멀" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="aggrochange" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1207" name="가드큐브_사이드워크(좌)_sideWalk01_노멀" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk01" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1208" name="가드큐브_사이드워크(우)_Sidewalk02_노멀" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk02" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1209" name="가드큐브_전방순간이동_jumpevasion_노멀" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="jumpevasion" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="1000.000000" startTime="1000.000000" prepareStageId="1209" startStageId="1209" weight="5.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2101" name="가드큐브_주변360도공격_Atk01_분노" templateId="400" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3209222.500000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1008" startTime="0" endTime="0" interval="200" until="1481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.330000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.500000" miniMotionId="1" miniRate="1.500000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="instance" id="2102" name="가드큐브_원거리공격_Atk02_분노" templateId="400" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3472842.750000" adjustHeight="0" parentId="30178000">
<Bullet createTime="814.000000" detachTime="1146.000000" shotSkill="2102" startSkill="2102" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2200" animName="atk02" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2146" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.500000" miniMotionId="1" miniRate="1.500000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2103" name="가드큐브_전방돌진공격_Atk03_분노" templateId="400" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="1630657.500000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="real_forward" time="421" startTime="421" endTime="613" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="13.000000" miniMotionId="1" miniRate="28.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2201" name="가드큐브_헉헉50%_DyingWait_분노" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Dyingwait" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2202" name="가드큐브_헉헉20%_DyingWait_분노" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3066" animName="Dyingwait" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2203" name="가드큐브_사전동작_ReadyAction_분노" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2204" name="가드큐브_어그로체인지_Aggrochange_분노" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="aggrochange" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2207" name="가드큐브_사이드워크(좌)_sideWalk01_분노" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk01" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2208" name="가드큐브_사이드워크(우)_Sidewalk02_분노" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk02" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2209" name="가드큐브_전방순간이동_jumpevasion_분노" templateId="400" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="jumpevasion" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="1000.000000" startTime="1000.000000" prepareStageId="1209" startStageId="1209" weight="5.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1101" name="Dark_Pawn_Berserker_기본 공격1_Combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2583274.750000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1103" name="Dark_Pawn_Berserker_무기방어_Axe Defence_노말" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceLoop" duration="2000" animRate="1.000000" readOnlyDuration="2000.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting method="normal" type="none" id="-1" time="2700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1104" name="Dark_Pawn_Berserker_대지치기_Weapon Bash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="183.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17947302.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="bash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1428" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1105" name="Dark_Pawn_Berserker_모아치기_Blast Slash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="163.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20822488.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashShot" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="11" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3127" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Targeting>
<Targeting time="3215" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1112" name="Dark_Pawn_Berserker_기본 공격4_Combo4_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22610114.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="11" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3127" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="120.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3215" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4801" interval="0" until="0" mpBonusTypeB="22" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="207.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1201" name="Dark_Pawn_Berserker_헉헉50%_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="DyingWait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1202" name="Dark_Pawn_Berserker_헉헉20%_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="DyingWait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1204" name="Dark_Pawn_Berserker_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1207" name="Dark_Pawn_Berserker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="1208" name="Dark_Pawn_Berserker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2101" name="Dark_Pawn_Berserker_기본 공격1_Combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3318358.750000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2103" name="Dark_Pawn_Berserker_무기방어_Axe Defence_분노" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceLoop" duration="2000" animRate="1.000000" readOnlyDuration="2000.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting method="normal" type="none" id="-1" time="2700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2104" name="Dark_Pawn_Berserker_대지치기_Weapon Bash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="183.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19211896.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="bash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1428" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2105" name="Dark_Pawn_Berserker_모아치기_Blast Slash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="163.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20324948.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashShot" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2443" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="62.000000" rangeAngle="360.000000" offsetDistance="38.000000" offsetAngle="-7.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2106" name="Dark_Pawn_Berserker_광폭화_Berserk_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutEnd" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="1066.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.600000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="1820" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2111" name="Dark_Pawn_Berserker_기본 공격3_Combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17729036.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="11" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3127" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3215" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2112" name="Dark_Pawn_Berserker_기본 공격4_Combo4_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16591794.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="11" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.150000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3127" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3215" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4521" interval="0" until="0" mpBonusTypeB="22" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="207.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2204" name="Dark_Pawn_Berserker_어그로체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2207" name="Dark_Pawn_Berserker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="500" id="2208" name="Dark_Pawn_Berserker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3046446.500000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1101" shotSkill="1101" createTime="1.000000" detachTime="150.000000" flyingDuration="200.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="4.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1103" shotSkill="1103" createTime="192.000000" detachTime="1890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
<AbnormalityOff kind="0" level="0"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1104" shotSkill="1104" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="41270568.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1105" shotSkill="1105" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1106" shotSkill="1106" createTime="285.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1107" shotSkill="1107" createTime="285.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="58126716.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1108" shotSkill="1108" createTime="285.000000" detachTime="4890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1109" shotSkill="1109" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1110" shotSkill="1110" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="51108320.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1111" shotSkill="1111" createTime="192.000000" detachTime="4890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1201" name="Dark_Pawn_Archer_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1202" name="Dark_Pawn_Archer_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1204" name="Dark_Pawn_Archer_어그로체인지_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1206" name="Dark_Pawn_Archer_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1207" name="Dark_Pawn_Archer_좌걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1208" name="Dark_Pawn_Archer_우걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="1301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3300317.250000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2101" shotSkill="2101" createTime="150.000000" detachTime="150.000000" flyingDuration="200.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2103" shotSkill="2103" createTime="640.000000" detachTime="1890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
<AbnormalityOff kind="0" level="0"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2104" shotSkill="2104" createTime="640.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44709816.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2105" shotSkill="2105" createTime="640.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2106" shotSkill="2106" createTime="1517.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2107" shotSkill="2107" createTime="1517.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="62970608.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2108" shotSkill="2108" createTime="1517.000000" detachTime="4890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2109" shotSkill="2109" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2110" shotSkill="2110" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="55367348.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2111" shotSkill="2111" createTime="192.000000" detachTime="4890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2204" name="Dark_Pawn_Archer_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2206" name="Dark_Pawn_Archer_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2207" name="Dark_Pawn_Archer_좌걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2208" name="Dark_Pawn_Archer_우걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" adjustHeight="0" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="501" id="2301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1101" name="Dark_Rook_Slayer_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1103" name="Dark_Rook_Slayer_회전베기_SwordDance_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="45431528.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3079" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3945" interval="270" until="4216" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1399" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
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<AreaList>
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<Effect atk="0.500000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1110" name="Dark_Rook_Slayer_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1112" name="Dark_Rook_Slayer_4콤보_combo4_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34965784.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4073" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting method="normal" type="none" id="4" time="4104" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1201" name="Dark_Rook_Slayer_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1202" name="Dark_Rook_Slayer_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1206" name="Dark_Rook_Slayer_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="1000"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="1486893.250000" adjustHeight="0" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="400.000000" minHeight="0.000000" minRadius="280.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="1301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2101" name="Dark_Rook_Slayer_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2103" name="Dark_Rook_Slayer_회전베기_SwordDance_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="49733232.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3079" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3945" interval="270" until="4216" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2104" name="Dark_Rook_Slayer_후려치기_HandySlash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="132.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="47387120.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1399" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1688" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2110" name="Dark_Rook_Slayer_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2111" name="Dark_Rook_Slayer_3콤보_combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="40626872.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4073" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Targeting>
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<Effect atk="0.400000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2206" name="Dark_Rook_Slayer_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="1953215.000000" adjustHeight="0" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="400.000000" minHeight="0.000000" minRadius="280.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="502" id="2301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1101" name="Dark_King_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4264404.500000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="1101" shotSkill="1101" createTime="100.000000" detachTime="444.000000" flyingDuration="580.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1024" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="170.000000" rangeAngle="0.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1103" name="Dark_King_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healLoop" duration="2000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="9.617716"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3942" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000350" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1104" name="Dark_King_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="24.736923"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="250"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001350" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1105" name="Dark_King_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="17.810585"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1106" name="Dark_King_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="17.810585"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000150" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1107" name="Dark_King_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="10.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
<ReactionOff/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1108" name="Dark_King_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="10.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="132.000000" flyingDistance="400.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="50.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1109" name="Dark_King_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5872463.500000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="17.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001950" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1110" name="Dark_King_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4264404.500000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="retributionwave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1111" name="Dark_King_신성 폭발_Holy Blast_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6396607.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="200" until="1000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="55.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1201" name="Dark_King_탈진 50HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1202" name="Dark_King_탈진 20HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1204" name="Dark_King_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1207" name="Dark_King_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="1208" name="Dark_King_사이드스텝R_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2101" name="Dark_King_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4619771.500000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="2101" shotSkill="2101" createTime="100.000000" detachTime="444.000000" flyingDuration="580.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1024" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="170.000000" rangeAngle="0.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2103" name="Dark_King_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healLoop" duration="2000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="9.617716"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3942" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000350" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2104" name="Dark_King_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="24.736923"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="250"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001350" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2105" name="Dark_King_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="17.810585"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2106" name="Dark_King_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="17.810585"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000150" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2107" name="Dark_King_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="10.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
<ReactionOff/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2108" name="Dark_King_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="10.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2109" flying="true" flyingSpeed="132.000000" flyingDistance="400.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="50.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2109" name="Dark_King_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6361824.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="17.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001950" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2110" name="Dark_King_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4619771.500000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="retributionwave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2111" name="Dark_King_신성 폭발_Holy Blast_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6929657.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="200" until="1000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="55.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2204" name="Dark_King_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2207" name="Dark_King_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="503" id="2208" name="Dark_King_사이드스텝R_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1101" name="Dark_Queen_화염구_FireBall_노말" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8732194.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="1101" shotSkill="1101" createTime="136.000000" detachTime="577.000000" flyingDuration="450.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="400.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1103" name="Dark_Queen_얼음송곳모션_BlastSoil_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1104" name="Dark_Queen_얼음송곳발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14969475.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1105" name="Dark_Queen_번개의덫모션_ShockTrap_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1106" name="Dark_Queen_번개의덫발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27521400.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="10000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1107" name="Dark_Queen_지옥불소환_BlastBall_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20884416.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="1.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1108" name="Dark_Queen_영기태우기_AuraBurn_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17178580.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="42.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.170000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1109" name="Dark_Queen_방어력 버프_ManaShield_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1121" name="Dark_Queen_1차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1122" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1122" name="Dark_Queen_1차지폭렬구발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1123" name="Dark_Queen_2차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1124" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1124" name="Dark_Queen_2차지폭렬구_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1125" name="Dark_Queen_3차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1126" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1126" name="Dark_Queen_3차지폭렬구_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20159150.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1201" name="Dark_Queen_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1202" name="Dark_Queen_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1204" name="Dark_Queen_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1206" name="Dark_Queen_물러서기(회피)_BackDash_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1207" name="Dark_Queen_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1208" name="Dark_Queen_우걸음_SideWalk_Right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1300" name="Dark_Queen_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="2148934.000000" adjustHeight="0" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3666" animName="aggrochange" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="1301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2101" name="Dark_Queen_화염구_FireBall_분노" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9620107.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="2101" shotSkill="2101" createTime="136.000000" detachTime="577.000000" flyingDuration="450.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2103" name="Dark_Queen_얼음송곳모션_BlastSoil_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2104" name="Dark_Queen_얼음송곳발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16491612.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2105" name="Dark_Queen_번개의덫모션_ShockTrap_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2106" name="Dark_Queen_번개의덫발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="30319894.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="10000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2107" name="Dark_Queen_지옥불소환_BlastBall_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23008016.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="1.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2108" name="Dark_Queen_영기태우기_AuraBurn_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18925312.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="42.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.170000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2109" name="Dark_Queen_방어력 버프_ManaShield_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2121" name="Dark_Queen_1차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2122" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2122" name="Dark_Queen_1차지폭렬구발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2123" name="Dark_Queen_2차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2124" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2124" name="Dark_Queen_2차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2125" name="Dark_Queen_3차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2126" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2126" name="Dark_Queen_3차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22209004.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2204" name="Dark_Queen_어그로체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2206" name="Dark_Queen_물러서기(회피)_BackDash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2207" name="Dark_Queen_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2208" name="Dark_Queen_우걸음_SideWalk_Right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<StageList/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2300" name="Dark_Queen_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="2840932.500000" adjustHeight="0" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3666" animName="aggrochange" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="504" id="2301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12754759.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="1101" shotSkill="1101" createTime="100.000000" detachTime="577.000000" flyingDuration="450.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="5.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.269705"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="14.138616"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6305970.500000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="400"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23121890.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12754759.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1112" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="45.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="66194376.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="11000"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1201" name="Dark_Bishop_탈진 50HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1202" name="Dark_Bishop_탈진 20HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1204" name="Dark_Bishop_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1207" name="Dark_Bishop_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1208" name="Dark_Bishop_사이드스텝R_SideWalk02" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq duration="4266" animName="aggrochange" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="3200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="1301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30151000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq duration="0" animName="Wait" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14035632.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="2101" shotSkill="2101" createTime="100.000000" detachTime="577.000000" flyingDuration="450.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.269705"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="14.138616"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2106" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6938803.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="400"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2109" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25442278.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14035632.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2112" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="72851840.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="11000"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2204" name="Dark_Bishop_명령동작_agrroChange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2207" name="Dark_Bishop_사이드스텝L_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2208" name="Dark_Bishop_사이드스텝R_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2300" name="Dark_Bishop_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="3192456.000000" adjustHeight="0" parentId="30151000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="505" id="2301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30151000">
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<SpecialEffectList/>
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<StageList>
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<AnimSeq duration="0" animName="Wait" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="1101" name="거대 폭풍 도마뱀_기본공격2hit_atk01" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16202945.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="207.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1700" endTime="2800"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="400" duration="1500" power="0.600000" speed="2.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1400" endTime="3000"/>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1835" duration="800" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2150" duration="1000" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="200" duration="1000" power="0.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1835" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="1104" name="거대 폭풍 도마뱀_롱어택3hit_longatk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="26884528.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="450.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2400" endTime="4500"/>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Skill templateId="1000" id="1109" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="580.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56711796.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="460.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<MoveInvincible startTime="6338" endTime="7666"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="3000" power="2.000000" startTime="9000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Property>
</Skill>
<Skill templateId="1000" id="1150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="516.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3125300.250000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="1201" name="거대 폭풍 도마뱀_그로기_groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="1204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="1000.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.800000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="1000.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="1000.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="49500200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="1209" name="거대 폭풍 도마뱀_모드 알람_modealarm" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="1212" name="거대 폭풍 도마뱀_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="10018820.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="5000" power="1.000000" startTime="1120" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1120" interval="500" until="2677" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="-180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.340000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="2101" name="거대 폭풍 도마뱀_기본공격2hit_atk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15782091.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="207.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1700" endTime="2800"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1830" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2160" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="400" duration="1500" power="0.600000" speed="2.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="160.000000" offsetAngle="-23.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="160.000000" offsetAngle="25.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="2103" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19161440.000000" aiRotateThreshold="360" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1400" endTime="3000"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1560">
<Cylinder radius="120.000000" height="170.000000" locDistance="40.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="80.000000" height="130.000000" locDistance="-90.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110.000000" height="170.000000" locDistance="40.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="70.000000" height="120.000000" locDistance="-90.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<NoReaction startTime="1200" endTime="7033"/>
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<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
<SpecialEffectList/>
<HitCylinderList>
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<HitCylinder startTime="10000">
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2600">
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</MoveCylinder>
<MoveCylinder startTime="5700">
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</MoveCylinder>
<MoveCylinder startTime="6500">
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<MoveCylinder startTime="10000">
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<Cylinder radius="70.000000" height="380.000000" locDistance="-40.000000" locAngle="0.000000" locZ="0.000000"/>
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<Pending startTime="-1"/>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<CameraShakeList>
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<CameraShake startTime="1337" duration="3500" power="1.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3800" duration="3500" power="1.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="7.000000" startTime="6500" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="3000" power="2.000000" startTime="8000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="7300" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="6580" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="2109" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="580.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="40409384.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="460.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
<SpecialEffectList/>
<HitCylinderList>
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<HitCylinder startTime="11400">
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<MoveCylinderList>
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<MoveCylinder startTime="6615">
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<MoveCylinder startTime="7500">
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<MoveCylinder startTime="11400">
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<Cylinder radius="70.000000" height="380.000000" locDistance="-40.000000" locAngle="0.000000" locZ="0.000000"/>
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<Pending startTime="-1"/>
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<CameraShake duration="3000" power="2.000000" startTime="9000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="7500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="2110" name="거대 폭풍 도마뱀_헤비공격7hit_heavyAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="32103818.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="240.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="5231" endTime="6533"/>
<SpecialEffectList/>
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<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="heavyAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="6533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyAtk_2" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="3230" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3572" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3860" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4310" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4750" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5784" duration="1000" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2765" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.100000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</TargetingList>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="1000" id="2150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생_분노" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="516.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3980908.750000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Anger attackUpRate="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="2204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="2209" name="거대 폭풍 도마뱀_모드 알람_modealarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="2212" name="거대 폭풍 도마뱀_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="9815783.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="BackMove" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1120" interval="500" until="2677" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="atk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="600" power="1.000000" startTime="938" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2001" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1800" power="1.000000" startTime="2451" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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</StageList>
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</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_노멀" templateId="1002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="21335148.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Effect atk="0.500000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="175.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1105" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_노멀" templateId="1002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShake duration="600" power="2.000000" startTime="2262" innerRadius="0.000000" outerRadius="500.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2873" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="2955" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="projectile" id="1106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_노멀" templateId="1002" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="16448490.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<AnimSeq duration="0" animName="moveAtkEnd02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="1200" power="2.000000" startTime="2313" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Skill>
<Skill type="normal" id="1109" name="판두러스_돌진공격(긴)_MoveAtk02_노멀" templateId="1002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="796.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.900000" totalAtk="49672176.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Property>
</Skill>
<Skill type="normal" id="1112" name="판두러스_우회전좌공격_RoundAtk02_노멀" templateId="1002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="14821233.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="1595" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1595" interval="200" until="2000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="225.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_노멀" templateId="1002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="34134700.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2205" endTime="3360" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2205" endTime="3360"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ultraAtk01Start" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1800" power="1.000000" startTime="82" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="3345" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="3952" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4115" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3345" interval="300" until="3960" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_노멀" templateId="1002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="29969872.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="2222" endTime="4044" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="4044"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake duration="200" power="2.000000" startTime="4678" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4796" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="4045" interval="300" until="4660" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_노멀" templateId="1002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="52587416.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ultraAtk01Start" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="5445" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="2.000000" startTime="6055" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="6198" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="1116" name="판두러스_(인던전용)특수그로기(PC에게힐을줌)_Reaction_노멀전용" templateId="1002" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
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<Action>
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<SpecialEffectList/>
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<AnimSeq duration="0" animName="ReactionStart" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3099" animName="ReactionAdd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionEnd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.300000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1225" startTime="0" endTime="0" interval="1100" until="7000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1150" name="판두러스_액티브무브공격_Run_노멀" templateId="1002" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="2513138.250000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Run" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="300" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1201" name="판두러스_헉헉_Groogy_노멀" templateId="1002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<HitCylinder startTime="4386">
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<MoveCylinderList>
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</MoveCylinder>
<MoveCylinder startTime="4386">
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</MoveCylinder>
</MoveCylinderList>
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<AnimSeq duration="0" animName="Groggy" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1204" name="판두러스_어그로체인지_AggroChange_노멀" templateId="1002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
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<CameraShake duration="600" power="2.000000" startTime="1028" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="1727" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2200" power="2.000000" startTime="2660" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1206" name="판두러스_백점프회피_jumpEvasion_노멀" templateId="1002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="1032" endTime="3291"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="970">
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<HitCylinder startTime="3417">
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</HitCylinderList>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="jumpevasion01" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2649" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1207" name="판두러스_모드알람_ModeAlarm_노멀" templateId="1002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
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<StageList>
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<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<CameraShake duration="600" power="2.000000" startTime="1028" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="1727" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2200" power="2.000000" startTime="2660" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(검은틈전용)판두러스_자기자신에게광폭화이상상태_modeAlram_공용" category="0" templateId="1002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="4.000000" startTime="2491" speed="10.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="400" power="2.000000" startTime="1051" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="400" power="2.000000" startTime="1727" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Targeting id="-1" method="normal" type="none" time="2767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="1302" type="normal" name="(검은틈전용)판두러스_자기자신에게특수버프사용_aggrochange_공용" category="0" templateId="1002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
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<HitInvincible startTime="0" endTime="944" exceptionalSkillCategory="0"/>
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<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Targeting id="-1" method="normal" type="none" time="945" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_분노" templateId="1002" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="14156863.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake duration="600" power="1.000000" startTime="938" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2001" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1800" power="1.000000" startTime="2451" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2058" interval="400" until="2600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2103" name="판두러스_공중에서내려찍기_Atk02_분노" templateId="1002" attackRange="150.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="587.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="38478416.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="6321"/>
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<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1600">
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<HitCylinder startTime="6321">
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</HitCylinderList>
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<Pending startTime="-1"/>
<StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_분노" templateId="1002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="21336958.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<SpecialEffectList/>
<HitCylinderList/>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="600" power="2.000000" startTime="863" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="1549" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="2716" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="2863" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1549" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="195.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="175.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="600" power="2.000000" startTime="2262" innerRadius="0.000000" outerRadius="500.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2873" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="2955" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="projectile" id="2106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_분노" templateId="1002" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="15276994.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2107" name="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_분노" templateId="1002" attackRange="200.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="21336958.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="3732"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<HitCylinder startTime="1100">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Skill>
<Skill type="normal" id="2113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_분노" templateId="1002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="31697720.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Targeting id="-1" time="4045" interval="300" until="4660" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
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<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2150" name="판두러스_액티브무브공격_Run_분노" templateId="1002" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="3267806.250000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
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<Pending startTime="-1"/>
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<Direction toCenterWhenNoMove="false"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Skill>
<Skill type="normal" id="2204" name="판두러스_어그로체인지_AggroChange_분노" templateId="1002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Skill>
<Skill type="normal" id="2206" name="판두러스_백점프회피_jumpEvasion_분노" templateId="1002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="1032" endTime="3291"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="2207" name="판두러스_모드알람_ModeAlarm_분노" templateId="1002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="normal" name="쇠먹는 괴물_안면 치기_atk01_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="36140828.000000" adjustHeight="0" parentId="30208000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="atk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3995" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4220" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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</Targeting>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="5032" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1103" type="normal" name="쇠먹는 괴물_화산 분출 단기 타겟 막타_reactionAtk_comboAtk1" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25354182.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1104" type="normal" name="쇠먹는 괴물_턱으로 내려찍기_atk02_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="300.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="33360764.000000" adjustHeight="0" parentId="30208000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="1800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1883" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="95.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1105" type="normal" name="쇠먹는 괴물_화염 발사_heavyAtk01_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="550.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="36140828.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="1117" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="240" until="2481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="18.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2500" startTime="0" endTime="0" interval="240" until="2981" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="650.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="18.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="240" until="3500" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="750.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="18.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1106" type="normal" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25354182.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="8238" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9038" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="260.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9838" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="260.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1107" type="normal" name="쇠먹는 괴물_몸 부풀린 후 회전 공격_heavyAtk02_comboAtk02_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27800638.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk2" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="포효" duration="5000" power="1.500000" startTime="2600" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="2500" endTime="6000" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="999999.000000" addResB="999999.000000" addResC="999999.000000" addResD="999999.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2898" startTime="0" endTime="0" interval="350" until="3251" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3456" startTime="0" endTime="0" interval="248" until="3705" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-45.000000" offsetDistance="-150.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
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<Skill id="1109" type="normal" name="쇠먹는 괴물_무브 어택_moveAtk_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="520.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="22240510.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="moveAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1500" power="1.000000" startTime="1656" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="갸르르르릉" duration="2000" power="0.400000" startTime="2000" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1500" power="2.000000" startTime="3547" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1500" power="2.000000" startTime="3650" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="3750" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1755" startTime="0" endTime="0" interval="500" until="3718" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="3547" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="725.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="180.000000" offsetDistance="-500.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="900.000000" minHeight="0.000000" minRadius="750.000000" offsetAngle="180.000000" offsetDistance="-500.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3750" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="900.000000" offsetAngle="180.000000" offsetDistance="-500.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1110" type="normal" name="쇠먹는 괴물_우회전 공격_roundAtk01_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="22240510.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundAtk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1111" type="normal" name="쇠먹는 괴물_좌회전 공격_roundAtk02_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="14083803.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1112" type="normal" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1113" shootAngle="-30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="-15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="0.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1113" type="projectile" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25354182.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="쇠먹는 괴물_그로기_Groggy_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Groggy" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="쇠먹는 괴물_액티브 무브_activeMove_노말" category="0" templateId="1003" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="14083803.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="5" LoopRepeat="false" attention="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1384" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="1001" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="1001" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1203" type="normal" name="쇠먹는 괴물_도망_runAway_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="0.700000" bAnimLooping="false" loopingRate="0.900000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6714" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="6700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="9999999"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1204" type="normal" name="쇠먹는 괴물_모드 알람_modealarm_노말" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="14083803.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modealarm" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="641" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="none" duration="1000" power="1.000000" startTime="1097" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="포효" duration="5000" power="0.400000" startTime="1800" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="5000" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="0.100000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1205" type="normal" name="쇠먹는 괴물_모드체인지_modechange" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="14083803.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modeChange" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="쇠먹는 괴물_화염 발사_heavyAtk01_분노" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="550.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.150000" totalAtk="32526746.000000" adjustHeight="0" parentId="30208000">
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2106" type="normal" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_분노" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.150000" totalAtk="32960436.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2111" type="normal" name="쇠먹는 괴물_좌회전 공격_roundAtk02_분노" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.150000" totalAtk="18308944.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2112" type="normal" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_분노" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<ProjectileSkillList>
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<ProjectileSkill id="2113" shootAngle="15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2113" type="projectile" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_분노" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.150000" totalAtk="32960436.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2201" type="normal" name="쇠먹는 괴물_그로기_Groggy_분노" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Groggy" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2202" type="normal" name="쇠먹는 괴물_액티브 무브_activeMove_분노" category="0" templateId="1003" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.150000" totalAtk="18308944.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="activeMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="5" LoopRepeat="false" attention="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1384" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="1001" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="1001" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2203" type="normal" name="쇠먹는 괴물_도망_runAway_분노" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="0.700000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.900000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6714" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="6700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2204" type="normal" name="쇠먹는 괴물_모드 알람_modealarm_분노" category="0" templateId="1003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.150000" totalAtk="18308944.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1000" power="1.000000" startTime="1097" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="포효" duration="5000" power="0.400000" startTime="1800" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="5000" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="0.100000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2206" type="normal" name="쇠먹는 괴물_롱무브_longMove_분노" category="0" templateId="1003" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.150000" totalAtk="18308944.000000" adjustHeight="0" parentId="30208000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="longMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<CameraShakeList>
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<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="2089" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2089" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="normal" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_노말" category="9011" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27799644.000000" adjustHeight="0" parentId="30216000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1050">
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<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="atk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1030" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.750000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="990" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.250000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="980" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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</Skill>
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</Skill>
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<Targeting id="-1" method="normal" type="none" time="820" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1105" type="normal" name="싸이클롭스_제자리 고공점프_reactionAtk" category="9011" templateId="1004" attackRange="160.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="24710794.000000" adjustHeight="0" parentId="30216000">
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</Effect>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk02_End_B" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Targeting id="-1" method="normal" type="none" time="4510" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5930" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
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<HitEffect type="animationDamage"/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1108" type="normal" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_노말" category="9011" templateId="1004" attackRange="125.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="30202082.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<SpecialEffectList/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1112" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_노말" category="9011" templateId="1004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="35693372.000000" adjustHeight="0" parentId="30216000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1113" type="normal" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_노말" category="9011" templateId="1004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="30202082.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="900" power="2.000000" startTime="1300" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1850" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1500" power="2.000000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="1.700000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1114" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_노말" category="9011" templateId="1004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-10.000000" minRadius="150.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-10.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="180.000000" detachDistance="70.000000" detachHeight="0.000000" flying="false" flyingDistance="1.000000" flyingSpeed="1.000000" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1115" type="projectile" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" category="9012" templateId="1004" attackRange="560.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="60000" interval="500" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1150" type="normal" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_노말" category="9011" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="1000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="30202082.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="120" movable="false" attention="false" variableMaxLoop="10" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="810" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="1580" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="2000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="2470" speed="2.500000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="810" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="50" startTime="0" endTime="0" interval="400" until="700" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="true">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="95.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="25.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2470" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="75.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="싸이클롭스_분노 모드 알람으로 전방에 충격파_modealarm_Start_modealarm_Loop_modealarm_End_노말" category="9011" templateId="1004" attackRange="140.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="19219508.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modeAlarm_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="1.500000" startTime="2600" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="싸이클롭스_탈진 상태에서 뒤로 도망가기_runAway_노말" category="9011" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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</Skill>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Skill>
<Skill id="2104" type="normal" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_분노" category="9011" templateId="1004" attackRange="105.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="35943656.000000" adjustHeight="0" parentId="30216000">
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<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Skill>
<Skill id="2112" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_분노" category="9011" templateId="1004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="46149880.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="2113" type="normal" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_분노" category="9011" templateId="1004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="39049896.000000" adjustHeight="0" parentId="30216000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake name="none" duration="1000" power="2.000000" startTime="1850" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1500" power="2.000000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="1.700000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="2114" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_분노" category="9011" templateId="1004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2115" detachAngle="180.000000" detachDistance="70.000000" detachHeight="0.000000" flying="false" flyingDistance="1.000000" flyingSpeed="1.000000" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2115" type="projectile" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile_분노" category="9012" templateId="1004" attackRange="560.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="60000" interval="500" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2150" type="normal" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_분노" category="9011" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="39049896.000000" adjustHeight="0" parentId="30216000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="10" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="810" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="1580" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="2000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="2470" speed="2.500000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="50" startTime="0" endTime="0" interval="400" until="700" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="95.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="25.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="2470" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="919" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1102" type="normal" name="원숭이_전방점프찍기공격_Atk03_노멀" category="9011" templateId="100" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2976812.750000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1103" type="normal" name="원숭이_바나나부메랑_Atk02_노멀" category="9012" templateId="100" attackRange="270.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3180607.250000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_forward" time="1458" startTime="1293" endTime="1458" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="1808" startTime="1459" endTime="1808" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="1" method="normal" type="real_backward" time="1960" startTime="1809" endTime="1960" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1104" type="normal" name="원숭이_3연속전방점프찍기공격_ATk03_노멀" category="9011" templateId="100" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10207562.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3954" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="6481" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1105" type="normal" name="원숭이_제자리활퀸후점프찍기공격_Atk01+Atk03_노멀" category="9011" templateId="100" attackRange="233.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7103356.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="753" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3096" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="원숭이_헉헉20%_DyingWait_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3033" animName="Dyingwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="원숭이_평화시대기자세_UnarmedWait_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="unarmedwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1203" type="normal" name="원숭이_사전동작_ReadyAction_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1204" type="normal" name="원숭이_물구나무재롱(오리지날용)_idle01_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1205" type="normal" name="원숭이_바나나먹기(베리에이션1용)_Idle02_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1206" type="normal" name="원숭이_똥꼬냄새맡기(베리에이션2용)_Idle03_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1207" type="normal" name="원숭이_누워서데굴데굴(베리에이션3용)_Idle04_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="idle04" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1208" type="normal" name="원숭이_사이드워크(좌)_sidewalk01_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1209" type="normal" name="원숭이_사이드워크(우)_sideWalk02_노멀" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2101" type="normal" name="원숭이_제자리활퀴기공격_Atk01_분노" category="9011" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="2057153.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="919" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2102" type="normal" name="원숭이_전방점프찍기공격_Atk03_분노" category="9011" templateId="100" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="2557022.000000" adjustHeight="0" parentId="30203000">
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2103" type="normal" name="원숭이_바나나부메랑_Atk02_분노" category="9012" templateId="100" attackRange="270.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="2732077.250000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_forward" time="1458" startTime="1293" endTime="1458" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="8.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="1808" startTime="1459" endTime="1808" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_backward" time="1960" startTime="1809" endTime="1960" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2104" type="normal" name="원숭이_3연속전방점프찍기공격_ATk03_분노" category="9011" templateId="100" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="8768089.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3954" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="6481" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="원숭이_제자리활퀸후점프찍기공격_Atk01+Atk03_분노" category="9011" templateId="100" attackRange="233.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="6101639.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="753" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3096" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="20.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2201" type="normal" name="원숭이_헉헉20%_DyingWait_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3033" animName="Dyingwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2202" type="normal" name="원숭이_평화시대기자세_UnarmedWait_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="unarmedwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2203" type="normal" name="원숭이_사전동작_ReadyAction_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2204" type="normal" name="원숭이_물구나무재롱(오리지날용)_idle01_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2205" type="normal" name="원숭이_바나나먹기(베리에이션1용)_Idle02_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2206" type="normal" name="원숭이_똥꼬냄새맡기(베리에이션2용)_Idle03_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2207" type="normal" name="원숭이_누워서데굴데굴(베리에이션3용)_Idle04_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="idle04" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2208" type="normal" name="원숭이_사이드워크(좌)_sidewalk01_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2209" type="normal" name="원숭이_사이드워크(우)_sideWalk02_분노" category="0" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="101" id="1101" name="포포리 무뢰배_기본공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="116.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1409779.875000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="66.666664" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="101" id="1103" name="포포리 무뢰배_두번째공격_Atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2773417.250000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1235" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="15.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="101" id="1207" name="포포리 무뢰배_좌걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="101" id="1208" name="포포리 무뢰배_우걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="101" id="2101" name="포포리 무뢰배_기본공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="116.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1692453.875000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="101" id="2103" name="포포리 무뢰배_두번째공격_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3745702.250000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1235" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="35.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="101" id="2207" name="포포리 무뢰배_좌걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="101" id="2208" name="포포리 무뢰배_우걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30109000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1101" name="유안티해적_기본공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="295.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15403099.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1345" duration="200" power="1.800000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1610" duration="500" power="1.500000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2160" duration="500" power="2.400000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1640" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="76.923080" maxRadius="300.846161" rangeAngle="50.000000" offsetDistance="-76.923080" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="-15.384616" maxHeight="92.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="76.923080" maxRadius="300.846161" rangeAngle="50.000000" offsetDistance="-76.923080" offsetAngle="0.000000" rotateAngle="-10.000000" minHeight="-15.384616" maxHeight="92.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1102" name="유안티해적_사전동작있는앞발찍기공격(스테이지에포함)_ReactionAtk_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="215.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51343660.000000" aiRotateThreshold="40" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="210.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReactionAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1400" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2950" duration="200" power="1.500000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5085" duration="600" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1010" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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</Stage>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Targeting>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="1290" duration="200" power="1.200000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2050" duration="200" power="4.500000" speed="2.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3500" duration="200" power="0.600000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2460" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1450" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="260" until="1600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1109" name="유안티해적_우회전공격_RoundAtk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10013114.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="roundatk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1150" name="유안티해적_액티브무브공격판정_Run_노말" type="normal" category="9011,20000" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3525327.250000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="40.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1201" name="유안티해적_헉헉동작30%_Groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="6533"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="6533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="620" duration="400" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1880" duration="400" power="0.900000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4154" duration="400" power="0.600000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5372" duration="200" power="0.600000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1203" name="유안티해적_사전동작_ReadyAction_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="215.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1010" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1400" duration="400" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1204" name="유안티해적_어그로체인지_AggroChange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1207" name="유안티해적_좌측사이드점프회피_JumpEvasion01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="700" duration="200" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1470" duration="300" power="1.800000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1450" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1208" name="유안티해적_우측사이드점프회피_JumpEvasion02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="700" duration="200" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1450" duration="300" power="1.800000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1450" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1209" name="유안티해적_모드알람_ModeAlarm_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="1212" name="유안티해적_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="2.000000" startTime="1510" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="4.000000" startTime="2100" innerRadius="0.000000" outerRadius="350.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2100" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(인던전용)유안티해적_마법구3개던지기_longAtk" category="0" templateId="130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2460" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-60.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="60.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1302" type="normal" name="(인던전용)유안티해적_광범위 지진_ultaAtk01" category="0" templateId="130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="2000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="16498"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ReadyAction" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ReadyAction" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="aggrochange" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="UltraAtk01" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="12893" duration="8000" power="3.000000" speed="20.000000" innerRadius="0.000000" outerRadius="2000.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="12893" startTime="0" endTime="0" interval="500" until="16000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="2000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1303" type="normal" name="(인던전용)유안티해적_자기 버프_aggroChange" category="0" templateId="130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="aggrochange" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="2101" name="유안티해적_기본공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="295.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20024028.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="5085" duration="600" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="2103" name="유안티해적_강력한4연속찍기공격_HeavyAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="275.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20024028.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="372.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="2900" duration="200" power="0.600000" speed="10.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4900" duration="500" power="2.400000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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</Targeting>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="3400" duration="200" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake startTime="4300" duration="700" power="2.100000" speed="3.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ProjectileSkillList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2460" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<ProjectileSkillList/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1535" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake startTime="1450" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="260" until="1600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="260" until="1600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="2110" name="유안티해적_짧은 롱무브_LongMove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20537888.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="200.000000" attackRangeMax="444.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="longmove_1" duration="0" animRate="1.000000" readOnlyDuration="6033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="3.500000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longmove_2" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="1700" duration="800" power="4.000000" speed="10.000000" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="2111" name="유안티해적_광역마법(스타폴)_UltraAtk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18410926.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="330.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Skill>
<Skill templateId="130" id="2204" name="유안티해적_어그로체인지_AggroChange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="2207" name="유안티해적_좌측사이드점프회피_JumpEvasion01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="700" duration="200" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1470" duration="300" power="1.800000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1450" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="2208" name="유안티해적_우측사이드점프회피_JumpEvasion02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2366.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="700" duration="200" power="1.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1450" duration="300" power="1.800000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1450" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="2209" name="유안티해적_모드알람_ModeAlarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="130" id="2212" name="유안티해적_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30068000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="YuantiPirate_ANI.Anim.YuantiPirate_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="2.000000" startTime="1510" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="4.000000" startTime="2100" innerRadius="0.000000" outerRadius="350.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2100" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1101" name="가드큐브_주변360도공격_Atk01_노멀" templateId="140" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2468632.750000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1008" startTime="0" endTime="0" interval="200" until="1481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.330000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.500000" miniMotionId="1" miniRate="1.500000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="instance" id="1102" name="가드큐브_원거리공격_Atk02_노멀" templateId="140" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2671417.500000" adjustHeight="0" parentId="30178000">
<Bullet createTime="814.000000" detachTime="1146.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="2200" animName="atk02" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2146" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.500000" miniMotionId="1" miniRate="1.500000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1103" name="가드큐브_전방돌진공격_Atk03_노멀" templateId="140" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="1254352.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="real_forward" time="421" startTime="421" endTime="613" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="23.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1201" name="가드큐브_헉헉50%_DyingWait_노멀" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Dyingwait" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1202" name="가드큐브_헉헉20%_DyingWait_노멀" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3066" animName="Dyingwait" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1203" name="가드큐브_사전동작_ReadyAction_노멀" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1204" name="가드큐브_어그로체인지_Aggrochange_노멀" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="aggrochange" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1207" name="가드큐브_사이드워크(좌)_sideWalk01_노멀" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk01" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1208" name="가드큐브_사이드워크(우)_Sidewalk02_노멀" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="sidewalk02" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1209" name="가드큐브_전방순간이동_jumpevasion_노멀" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="jumpevasion" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="1000.000000" startTime="1000.000000" prepareStageId="1209" startStageId="1209" weight="5.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2101" name="가드큐브_주변360도공격_Atk01_분노" templateId="140" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3209222.500000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1008" startTime="0" endTime="0" interval="200" until="1481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.330000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.500000" miniMotionId="1" miniRate="1.500000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="instance" id="2102" name="가드큐브_원거리공격_Atk02_분노" templateId="140" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3472842.750000" adjustHeight="0" parentId="30178000">
<Bullet createTime="814.000000" detachTime="1146.000000" shotSkill="2102" startSkill="2102" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2200" animName="atk02" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2146" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.500000" miniMotionId="1" miniRate="1.500000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2103" name="가드큐브_전방돌진공격_Atk03_분노" templateId="140" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="1630657.500000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk03" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="real_forward" time="421" startTime="421" endTime="613" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="13.000000" miniMotionId="1" miniRate="28.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2201" name="가드큐브_헉헉50%_DyingWait_분노" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Dyingwait" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2202" name="가드큐브_헉헉20%_DyingWait_분노" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3066" animName="Dyingwait" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2203" name="가드큐브_사전동작_ReadyAction_분노" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReadyAction" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2204" name="가드큐브_어그로체인지_Aggrochange_분노" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="aggrochange" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2207" name="가드큐브_사이드워크(좌)_sideWalk01_분노" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk01" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2208" name="가드큐브_사이드워크(우)_Sidewalk02_분노" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="sidewalk02" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2209" name="가드큐브_전방순간이동_jumpevasion_분노" templateId="140" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" adjustHeight="0" parentId="30178000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="jumpevasion" animSet="GuardCube_ANI.Anim.GuardCube_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="1000.000000" startTime="1000.000000" prepareStageId="1209" startStageId="1209" weight="5.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="GuardCube_ANI.Anim.GuardCube_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1101" name="Dark_Pawn_Berserker_기본 공격1_Combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2583274.750000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1103" name="Dark_Pawn_Berserker_무기방어_Axe Defence_노말" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceLoop" duration="2000" animRate="1.000000" readOnlyDuration="2000.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting method="normal" type="none" id="-1" time="2700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1104" name="Dark_Pawn_Berserker_대지치기_Weapon Bash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="183.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17947302.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="bash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1428" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1105" name="Dark_Pawn_Berserker_모아치기_Blast Slash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="163.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20822488.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashShot" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2443" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1106" name="Dark_Pawn_Berserker_광폭화_Berserk_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutLoop" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutEnd" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000140" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1110" name="Dark_Pawn_Berserker_기본 공격2_Combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3229093.500000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="1066.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="11" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<SpecialEffectList/>
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</Stage>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Area>
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</Area>
</AreaList>
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="11" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="3127" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="3215" interval="0" until="0" mpBonusTypeB="16" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="4801" interval="0" until="0" mpBonusTypeB="22" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1201" name="Dark_Pawn_Berserker_헉헉50%_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="DyingWait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1202" name="Dark_Pawn_Berserker_헉헉20%_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="DyingWait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1204" name="Dark_Pawn_Berserker_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1207" name="Dark_Pawn_Berserker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="1208" name="Dark_Pawn_Berserker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2101" name="Dark_Pawn_Berserker_기본 공격1_Combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3318358.750000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2103" name="Dark_Pawn_Berserker_무기방어_Axe Defence_분노" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceLoop" duration="2000" animRate="1.000000" readOnlyDuration="2000.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting method="normal" type="none" id="-1" time="2700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2104" name="Dark_Pawn_Berserker_대지치기_Weapon Bash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="183.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19211896.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="bash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1428" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2105" name="Dark_Pawn_Berserker_모아치기_Blast Slash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="163.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20324948.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="blastSlashShot" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2443" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="62.000000" rangeAngle="360.000000" offsetDistance="38.000000" offsetAngle="-7.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2106" name="Dark_Pawn_Berserker_광폭화_Berserk_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutLoop" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="ShockingShoutEnd" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="party" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000140" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2110" name="Dark_Pawn_Berserker_기본 공격2_Combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4147948.500000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="1066.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2111" name="Dark_Pawn_Berserker_기본 공격3_Combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="106.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17729036.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Targeting>
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</Effect>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2207" name="Dark_Pawn_Berserker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="150" id="2208" name="Dark_Pawn_Berserker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Berserker_ANI.Anim.Dark_Pawn_Berserker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3046446.500000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1101" shotSkill="1101" createTime="1.000000" detachTime="150.000000" flyingDuration="200.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="4.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1103" shotSkill="1103" createTime="192.000000" detachTime="1890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
<AbnormalityOff kind="0" level="0"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1104" shotSkill="1104" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="41270568.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1105" shotSkill="1105" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1106" shotSkill="1106" createTime="285.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1107" shotSkill="1107" createTime="285.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="58126716.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1108" shotSkill="1108" createTime="285.000000" detachTime="4890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1109" shotSkill="1109" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1110" shotSkill="1110" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="51108320.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="1111" shotSkill="1111" createTime="192.000000" detachTime="4890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1201" name="Dark_Pawn_Archer_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1202" name="Dark_Pawn_Archer_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1204" name="Dark_Pawn_Archer_어그로체인지_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1206" name="Dark_Pawn_Archer_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1207" name="Dark_Pawn_Archer_좌걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1208" name="Dark_Pawn_Archer_우걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="1300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30149000">
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<SpecialEffectList/>
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<StageList>
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<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Cost anger="0" hp="0" mp="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3300317.250000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2101" shotSkill="2101" createTime="150.000000" detachTime="150.000000" flyingDuration="200.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2103" shotSkill="2103" createTime="640.000000" detachTime="1890.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
<AbnormalityOff kind="0" level="0"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2104" shotSkill="2104" createTime="640.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44709816.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2105" shotSkill="2105" createTime="640.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2106" shotSkill="2106" createTime="1517.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2107" shotSkill="2107" createTime="1517.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="62970608.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2108" shotSkill="2108" createTime="1517.000000" detachTime="4890.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2109" shotSkill="2109" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2110" shotSkill="2110" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="55367348.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="2111" shotSkill="2111" createTime="192.000000" detachTime="4890.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2204" name="Dark_Pawn_Archer_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2206" name="Dark_Pawn_Archer_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2207" name="Dark_Pawn_Archer_좌걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2208" name="Dark_Pawn_Archer_우걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" adjustHeight="0" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="151" id="2301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1101" name="Dark_Rook_Slayer_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1103" name="Dark_Rook_Slayer_회전베기_SwordDance_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="45431528.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3079" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="65.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3945" interval="270" until="4216" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="65.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1104" name="Dark_Rook_Slayer_후려치기_HandySlash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="132.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="43288420.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1399" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1688" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1110" name="Dark_Rook_Slayer_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1111" name="Dark_Rook_Slayer_3콤보_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="37112856.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1112" name="Dark_Rook_Slayer_4콤보_combo4_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34965784.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4073" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting method="normal" type="none" id="4" time="4104" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1201" name="Dark_Rook_Slayer_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1202" name="Dark_Rook_Slayer_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1206" name="Dark_Rook_Slayer_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="1000"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="1486893.250000" adjustHeight="0" parentId="30145000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="400.000000" minHeight="0.000000" minRadius="280.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="1301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2101" name="Dark_Rook_Slayer_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2103" name="Dark_Rook_Slayer_회전베기_SwordDance_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="49733232.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3079" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3945" interval="270" until="4216" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2104" name="Dark_Rook_Slayer_후려치기_HandySlash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="132.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="47387120.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1399" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1688" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2110" name="Dark_Rook_Slayer_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2111" name="Dark_Rook_Slayer_3콤보_combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="40626872.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2112" name="Dark_Rook_Slayer_4콤보_combo4_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="38276532.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.200000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Targeting>
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<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4073" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4104" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2206" name="Dark_Rook_Slayer_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="1953215.000000" adjustHeight="0" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="400.000000" minHeight="0.000000" minRadius="280.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="152" id="2301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1101" name="Dark_King_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4264404.500000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="1101" shotSkill="1101" createTime="100.000000" detachTime="444.000000" flyingDuration="580.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1024" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="170.000000" rangeAngle="0.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1103" name="Dark_King_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healLoop" duration="2000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="9.617716"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3942" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000330" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1104" name="Dark_King_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="24.736923"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="250"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001330" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1105" name="Dark_King_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="17.810585"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1106" name="Dark_King_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="17.810585"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000150" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1107" name="Dark_King_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="10.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
<ReactionOff/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1108" name="Dark_King_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="10.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="132.000000" flyingDistance="400.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="50.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1109" name="Dark_King_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5872463.500000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="17.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001950" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1110" name="Dark_King_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4264404.500000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="retributionwave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1111" name="Dark_King_신성 폭발_Holy Blast_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6396607.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="200" until="1000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="55.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1201" name="Dark_King_탈진 50HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1202" name="Dark_King_탈진 20HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1204" name="Dark_King_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1207" name="Dark_King_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="1208" name="Dark_King_사이드스텝R_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2101" name="Dark_King_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4619771.500000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="2101" shotSkill="2101" createTime="100.000000" detachTime="444.000000" flyingDuration="580.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1024" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="170.000000" rangeAngle="0.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2103" name="Dark_King_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healLoop" duration="2000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="9.617716"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3942" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000330" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2104" name="Dark_King_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="24.736923"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="250"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001330" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2105" name="Dark_King_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="17.810585"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2106" name="Dark_King_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="17.810585"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000150" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2107" name="Dark_King_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="10.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
<ReactionOff/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2108" name="Dark_King_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="10.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2109" flying="true" flyingSpeed="132.000000" flyingDistance="400.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="50.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2109" name="Dark_King_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6361824.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="17.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001950" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2110" name="Dark_King_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4619771.500000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="retributionwave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="5.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2111" name="Dark_King_신성 폭발_Holy Blast_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6929657.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="200" until="1000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="55.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="2.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2204" name="Dark_King_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2207" name="Dark_King_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="153" id="2208" name="Dark_King_사이드스텝R_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30144000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_King_ANI.Anim.Dark_King_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1101" name="Dark_Queen_화염구_FireBall_노말" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8732194.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="1101" shotSkill="1101" createTime="136.000000" detachTime="577.000000" flyingDuration="450.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="400.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1103" name="Dark_Queen_얼음송곳모션_BlastSoil_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1104" name="Dark_Queen_얼음송곳발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14969475.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1105" name="Dark_Queen_번개의덫모션_ShockTrap_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1106" name="Dark_Queen_번개의덫발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27521400.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="10000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1107" name="Dark_Queen_지옥불소환_BlastBall_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20884416.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="1.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1108" name="Dark_Queen_영기태우기_AuraBurn_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17178580.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="42.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.170000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1109" name="Dark_Queen_방어력 버프_ManaShield_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1121" name="Dark_Queen_1차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1122" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1122" name="Dark_Queen_1차지폭렬구발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1123" name="Dark_Queen_2차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1124" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1124" name="Dark_Queen_2차지폭렬구_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1125" name="Dark_Queen_3차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1126" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1126" name="Dark_Queen_3차지폭렬구_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20159150.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1201" name="Dark_Queen_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1202" name="Dark_Queen_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1204" name="Dark_Queen_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1206" name="Dark_Queen_물러서기(회피)_BackDash_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1207" name="Dark_Queen_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1208" name="Dark_Queen_우걸음_SideWalk_Right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1300" name="Dark_Queen_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="2148934.000000" adjustHeight="0" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3666" animName="aggrochange" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="1301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2101" name="Dark_Queen_화염구_FireBall_분노" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9620107.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="2101" shotSkill="2101" createTime="136.000000" detachTime="577.000000" flyingDuration="450.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="400.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2103" name="Dark_Queen_얼음송곳모션_BlastSoil_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2104" name="Dark_Queen_얼음송곳발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16491612.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2105" name="Dark_Queen_번개의덫모션_ShockTrap_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2106" name="Dark_Queen_번개의덫발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="30319894.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="10000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2107" name="Dark_Queen_지옥불소환_BlastBall_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23008016.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="1.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2108" name="Dark_Queen_영기태우기_AuraBurn_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18925312.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="42.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.170000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99001050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2109" name="Dark_Queen_방어력 버프_ManaShield_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2121" name="Dark_Queen_1차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2122" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2122" name="Dark_Queen_1차지폭렬구발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2123" name="Dark_Queen_2차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2124" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2124" name="Dark_Queen_2차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2125" name="Dark_Queen_3차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2126" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2126" name="Dark_Queen_3차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22209004.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-15.000000" maxHeight="15.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2204" name="Dark_Queen_어그로체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2206" name="Dark_Queen_물러서기(회피)_BackDash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2207" name="Dark_Queen_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2208" name="Dark_Queen_우걸음_SideWalk_Right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<StageList/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2300" name="Dark_Queen_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="2840932.500000" adjustHeight="0" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3666" animName="aggrochange" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="154" id="2301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12754759.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="1101" shotSkill="1101" createTime="100.000000" detachTime="577.000000" flyingDuration="450.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="5.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.269705"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="14.138616"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6305970.500000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="400"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23121890.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12754759.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1112" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="45.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="66194376.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="11000"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1201" name="Dark_Bishop_탈진 50HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1202" name="Dark_Bishop_탈진 20HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1204" name="Dark_Bishop_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1207" name="Dark_Bishop_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1208" name="Dark_Bishop_사이드스텝R_SideWalk02" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1300" name="Dark_Bishop_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="2441335.750000" adjustHeight="0" parentId="30151000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="4266" animName="aggrochange" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="3200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="1301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30151000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14035632.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="2101" shotSkill="2101" createTime="100.000000" detachTime="577.000000" flyingDuration="450.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="5.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.269705"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="14.138616"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2106" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6938803.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="400"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2109" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25442278.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14035632.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2112" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="1" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="8.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="72851840.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="11000"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2204" name="Dark_Bishop_명령동작_agrroChange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2207" name="Dark_Bishop_사이드스텝L_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2208" name="Dark_Bishop_사이드스텝R_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2300" name="Dark_Bishop_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="3192456.000000" adjustHeight="0" parentId="30151000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="155" id="2301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30151000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="1101" name="거대 폭풍 도마뱀_기본공격2hit_atk01" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16202945.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="207.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1700" endTime="2800"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1830" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2160" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="400" duration="1500" power="0.600000" speed="2.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="160.000000" offsetAngle="-23.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="160.000000" offsetAngle="25.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="1103" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21064524.000000" aiRotateThreshold="360" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1400" endTime="3000"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1560">
<Cylinder radius="120.000000" height="170.000000" locDistance="40.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="80.000000" height="130.000000" locDistance="-90.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110.000000" height="170.000000" locDistance="40.000000" locAngle="0.000000" locZ="0.000000"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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</TargetingList>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1200" endTime="7033"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<DrainBack gaugeToMpRate="1"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<MoveInvincible startTime="6338" endTime="7666"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="6580" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="2000" id="1109" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="580.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56711796.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="460.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="2000" id="1110" name="거대 폭풍 도마뱀_헤비공격7hit_heavyAtk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="32405890.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="240.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<CameraShake startTime="5784" duration="1000" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2765" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Stage>
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</Stage>
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<CameraShake duration="3000" power="2.000000" startTime="9000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="7500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="1150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="516.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3125300.250000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Run" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="1201" name="거대 폭풍 도마뱀_그로기_groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="1204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="1000.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.800000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="1000.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="1000.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="49500100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="1209" name="거대 폭풍 도마뱀_모드 알람_modealarm" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="1212" name="거대 폭풍 도마뱀_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="10018820.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="5000" power="1.000000" startTime="1120" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<NoReaction startTime="1700" endTime="2800"/>
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<Pending startTime="-1"/>
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</Stage>
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</StageList>
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1835" duration="800" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
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</Targeting>
<Targeting time="2150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="2104" name="거대 폭풍 도마뱀_롱어택3hit_longatk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27822128.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="450.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2400" endTime="4500"/>
<SpecialEffectList/>
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<Pending startTime="-1"/>
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<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk_2" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShake startTime="1200" duration="1000" power="0.300000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1400" duration="2000" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<AbnormalityOnCommon id="99001170" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Targeting>
<Targeting time="2940" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<NoReaction startTime="1200" endTime="7033"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="2106" name="거대 폭풍 도마뱀_리액션공격_reactionAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="260.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20640064.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="260.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="3500" endTime="6533"/>
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<Pending startTime="-1"/>
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<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="reactionAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="6533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake startTime="3200" duration="5000" power="1.600000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
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</Targeting>
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</Effect>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="2111" name="거대 폭풍 도마뱀_주변미싱(슬로우)후범위대폭발_UltraAtk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="550.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="48655552.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="450.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="7700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="2000" power="3.000000" startTime="2995" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="3.000000" startTime="3406" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake duration="2000" power="3.000000" startTime="4130" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="3000" power="5.000000" startTime="6200" innerRadius="0.000000" outerRadius="300.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2407" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="2209" name="거대 폭풍 도마뱀_모드 알람_modealarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2000" id="2212" name="거대 폭풍 도마뱀_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="9815783.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="5000" power="1.000000" startTime="1120" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1120" interval="500" until="2677" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="-180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.340000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1101" name="거대 폭풍 도마뱀_기본공격2hit_atk01" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16202945.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="207.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1700" endTime="2800"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="2160" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="400" duration="1500" power="0.600000" speed="2.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="160.000000" offsetAngle="-23.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1103" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21064524.000000" aiRotateThreshold="360" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1400" endTime="3000"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1560">
<Cylinder radius="120.000000" height="170.000000" locDistance="40.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="80.000000" height="130.000000" locDistance="-90.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
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<Cylinder radius="70.000000" height="120.000000" locDistance="-90.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1560" duration="800" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1835" duration="800" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2150" duration="1000" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="200" duration="1000" power="0.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="280.000000" rangeAngle="140.000000" offsetDistance="-80.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1835" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="280.000000" rangeAngle="130.000000" offsetDistance="-80.000000" offsetAngle="-15.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1104" name="거대 폭풍 도마뱀_롱어택3hit_longatk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="26884528.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="450.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2400" endTime="4500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1571">
<Cylinder radius="120.000000" height="170.000000" locDistance="40.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="80.000000" height="200.000000" locDistance="-90.000000" locAngle="0.000000" locZ="0.000000"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1108" name="거대 폭풍 도마뱀_버로우제자리튀어나올때공격_despawn/longmove/Spawn" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="180.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51751004.000000" aiRotateThreshold="360" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="230.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Spawn" duration="0" animRate="1.000000" readOnlyDuration="7700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Effect>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1111" name="거대 폭풍 도마뱀_주변미싱(슬로우)후범위대폭발_UltraAtk01_노멀" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="550.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="53477360.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="450.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<SpecialEffectList/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShake duration="2000" power="3.000000" startTime="2995" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="3.000000" startTime="3406" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="3.000000" startTime="3820" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake duration="3000" power="5.000000" startTime="6200" innerRadius="0.000000" outerRadius="300.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2407" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
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<Targeting time="3406" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="4130" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<HitEffect type="animationDamage"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="6346" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1112" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="580.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56711796.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="450.000000" attackRangeMax="660.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
<SpecialEffectList/>
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<Cylinder radius="80.000000" height="390.000000" locDistance="-40.000000" locAngle="0.000000" locZ="0.000000"/>
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<MoveCylinderList>
<MoveCylinder startTime="2649">
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</MoveCylinder>
<MoveCylinder startTime="6615">
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<MoveCylinder startTime="7500">
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</MoveCylinder>
<MoveCylinder startTime="11400">
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<Cylinder radius="70.000000" height="380.000000" locDistance="-40.000000" locAngle="0.000000" locZ="0.000000"/>
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<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="360" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_1" duration="0" animRate="1.000000" readOnlyDuration="2366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="360" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_2" duration="0" animRate="1.000000" readOnlyDuration="7700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Spawn" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<CameraShake startTime="1337" duration="3500" power="1.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3800" duration="3000" power="1.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="7500" duration="2000" power="7.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="3000" power="2.000000" startTime="9000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="8300" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="516.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3125300.250000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<Action>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1201" name="거대 폭풍 도마뱀_그로기_groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="1000.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="1000.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="1000.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="49500100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1209" name="거대 폭풍 도마뱀_모드 알람_modealarm" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1212" name="거대 폭풍 도마뱀_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="10018820.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="5000" power="1.000000" startTime="1120" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1120" interval="500" until="2677" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="-180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.340000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2101" name="거대 폭풍 도마뱀_기본공격2hit_atk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15782091.000000" aiRotateThreshold="0" timeRate="2.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="207.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1700" endTime="2800"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1830" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2160" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="400" duration="1500" power="0.600000" speed="2.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="160.000000" offsetAngle="-23.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="160.000000" offsetAngle="25.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<NoReaction startTime="1400" endTime="3000"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Action>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="1835" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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<HitEffect type="animationDamage"/>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2104" name="거대 폭풍 도마뱀_롱어택3hit_longatk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27822128.000000" aiRotateThreshold="0" timeRate="1.900000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="450.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2400" endTime="4500"/>
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<Pending startTime="-1"/>
<StageList>
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<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk_2" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake startTime="1400" duration="2000" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2432" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="99001170" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2105" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="180.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36597820.000000" aiRotateThreshold="0" timeRate="2.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="650.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1200" endTime="7033"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="7500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3000" id="2150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생_분노" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="516.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3980908.750000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<Action>
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<SpecialEffectList/>
<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2209" name="거대 폭풍 도마뱀_모드 알람_modealarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2212" name="거대 폭풍 도마뱀_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.600000" totalAtk="9815783.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1120" interval="500" until="2677" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.340000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1101" name="거대 폭풍 도마뱀_기본공격2hit_atk01" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16202945.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="207.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1700" endTime="2800"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
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</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2400" endTime="4500"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="1200" duration="1000" power="0.300000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1400" duration="2000" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Property>
</Skill>
<Skill templateId="4000" id="1105" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="180.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34885296.000000" aiRotateThreshold="0" timeRate="1.700000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="650.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<NoReaction startTime="1200" endTime="7033"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="3500" endTime="6533"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<MoveInvincible startTime="0" endTime="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1109" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="580.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56711796.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="460.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="7500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_1" duration="0" animRate="1.000000" readOnlyDuration="2366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<CameraShake duration="3000" power="2.000000" startTime="9000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="8300" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="4000" id="1150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="516.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3125300.250000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1201" name="거대 폭풍 도마뱀_그로기_groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="1000.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="1000.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="1000.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="49500100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1209" name="거대 폭풍 도마뱀_모드 알람_modealarm" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1212" name="거대 폭풍 도마뱀_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="10018820.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="5000" power="1.000000" startTime="1120" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1120" interval="500" until="2677" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="-180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.340000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2101" name="거대 폭풍 도마뱀_기본공격2hit_atk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15782091.000000" aiRotateThreshold="0" timeRate="2.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="207.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1700" endTime="2800"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1830" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2160" duration="1000" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="400" duration="1500" power="0.600000" speed="2.500000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="160.000000" offsetAngle="-23.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2103" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19161440.000000" aiRotateThreshold="360" timeRate="1.700000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1400" endTime="3000"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1560">
<Cylinder radius="120.000000" height="170.000000" locDistance="40.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="80.000000" height="130.000000" locDistance="-90.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110.000000" height="170.000000" locDistance="40.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="70.000000" height="120.000000" locDistance="-90.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1560" duration="800" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1835" duration="800" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2150" duration="1000" power="0.600000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="200" duration="1000" power="0.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="280.000000" rangeAngle="140.000000" offsetDistance="-80.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1835" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="280.000000" rangeAngle="130.000000" offsetDistance="-80.000000" offsetAngle="-15.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2150" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="280.000000" rangeAngle="140.000000" offsetDistance="-80.000000" offsetAngle="15.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2104" name="거대 폭풍 도마뱀_롱어택3hit_longatk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="400.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27822128.000000" aiRotateThreshold="0" timeRate="1.900000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="450.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2400" endTime="4500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1571">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
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</Effect>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2111" name="거대 폭풍 도마뱀_주변미싱(슬로우)후범위대폭발_UltraAtk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="550.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="48655552.000000" aiRotateThreshold="0" timeRate="1.700000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="450.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
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<Action>
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<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShake duration="2000" power="3.000000" startTime="2995" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="3.000000" startTime="3406" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="3.000000" startTime="3820" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake duration="3000" power="5.000000" startTime="6200" innerRadius="0.000000" outerRadius="300.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2407" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="2995" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3406" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4130" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="6346" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.700000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2112" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="580.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="40409384.000000" aiRotateThreshold="0" timeRate="1.900000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="450.000000" attackRangeMax="660.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="1200" endTime="10366" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="6338" endTime="7666"/>
<NoReaction startTime="1000" endTime="13432"/>
<SpecialEffectList/>
<HitCylinderList>
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<HitCylinder startTime="6615">
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<HitCylinder startTime="7500">
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<HitCylinder startTime="11400">
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<Cylinder radius="80.000000" height="390.000000" locDistance="-40.000000" locAngle="0.000000" locZ="0.000000"/>
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="30.000000" height="80.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="6615">
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</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="50.000000" height="80.000000" locDistance="-30.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="11400">
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<Cylinder radius="70.000000" height="380.000000" locDistance="-40.000000" locAngle="0.000000" locZ="0.000000"/>
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<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="despawn" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="360" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_1" duration="0" animRate="1.000000" readOnlyDuration="2366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="360" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="longmove01_2" duration="0" animRate="1.000000" readOnlyDuration="7700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Spawn" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1337" duration="3500" power="1.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3800" duration="3000" power="1.500000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="7500" duration="2000" power="7.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="3000" power="2.000000" startTime="9000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="8300" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="7500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2150" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생_분노" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="516.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3980908.750000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2204" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2209" name="거대 폭풍 도마뱀_모드 알람_modealarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2212" name="거대 폭풍 도마뱀_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.600000" totalAtk="9815783.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30083000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="5000" power="1.000000" startTime="1120" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1120" interval="500" until="2677" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="-180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.340000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_노멀" templateId="2002" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="12446317.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="421" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="938" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2001" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1800" power="1.000000" startTime="2451" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2058" interval="400" until="2600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1103" name="판두러스_공중에서내려찍기_Atk02_노멀" templateId="2002" attackRange="150.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="587.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="36993396.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="6321"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1600">
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="200.000000"/>
</HitCylinder>
<HitCylinder startTime="6321">
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="362" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="6.000000" startTime="3716" innerRadius="0.000000" outerRadius="500.000000" speed="9.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="6346" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3716" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="6346" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_노멀" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="21335148.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="3.000000" startTime="721" innerRadius="0.000000" outerRadius="200.000000" speed="1.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="863" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="1549" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="2716" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="2863" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1549" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="195.000000" offsetDistance="190.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="195.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="175.000000" offsetDistance="195.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="175.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1105" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_노멀" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="300" innerRadius="0.000000" outerRadius="500.000000" speed="30.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="2262" innerRadius="0.000000" outerRadius="500.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2873" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="2955" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0.000000" detachDistance="150.000000" detachHeight="80.000000" flying="true" flyingDistance="1200.000000" flyingSpeed="800.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="projectile" id="1106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_노멀" templateId="2002" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="16448490.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="20.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1107" name="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_노멀" templateId="2002" attackRange="200.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="21335148.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="3732"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1100">
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="200.000000"/>
</HitCylinder>
<HitCylinder startTime="3732">
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="414" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="1573" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2401" innerRadius="0.000000" outerRadius="400.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="3040" innerRadius="0.000000" outerRadius="600.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1600" power="2.000000" startTime="3703" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="1773" innerRadius="100.000000" outerRadius="400.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="2601" innerRadius="100.000000" outerRadius="500.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="3240" innerRadius="100.000000" outerRadius="700.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Skill>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Skill>
<Skill type="normal" id="1113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_노멀" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="34134700.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="2205" endTime="3360"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="800" power="6.000000" startTime="3345" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="3952" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4115" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3345" interval="300" until="3960" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_노멀" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="29969872.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="4044" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="4044"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="82" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="4045" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="2.000000" startTime="4678" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4796" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="4045" interval="300" until="4660" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_노멀" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="52587416.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ultraAtk01Start" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="82" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="5445" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="2.000000" startTime="6055" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="6198" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1116" name="판두러스_(인던전용)특수그로기(PC에게힐을줌)_Reaction_노멀전용" templateId="2002" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionStart" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionLoop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3099" animName="ReactionAdd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionEnd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.300000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1225" startTime="0" endTime="0" interval="1100" until="7000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1150" name="판두러스_액티브무브공격_Run_노멀" templateId="2002" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="2513138.250000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Run" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="300" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="420.000000" offsetAngle="0.000000" offsetDistance="-470.000000" pierceDepth="1" rangeAngle="14.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1201" name="판두러스_헉헉_Groogy_노멀" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="672">
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
<HitCylinder startTime="4386">
<Cylinder radius="65.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="672">
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4386">
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</MoveCylinder>
</MoveCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Groggy" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1204" name="판두러스_어그로체인지_AggroChange_노멀" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="0.500000" startTime="411" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="1028" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="1727" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2200" power="2.000000" startTime="2660" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1206" name="판두러스_백점프회피_jumpEvasion_노멀" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="1032" endTime="3291"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="970">
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-50.000000" locZ="150.000000" height="150.000000"/>
</HitCylinder>
<HitCylinder startTime="3417">
<Cylinder radius="65.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="180.000000"/>
</HitCylinder>
</HitCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="jumpevasion01" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="3.000000" startTime="750" innerRadius="0.000000" outerRadius="300.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1800" power="2.000000" startTime="2649" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2649" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1207" name="판두러스_모드알람_ModeAlarm_노멀" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="0.500000" startTime="411" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="1028" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="1727" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2200" power="2.000000" startTime="2660" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(검은틈전용)판두러스_자기자신에게광폭화이상상태_modeAlram_공용" category="0" templateId="2002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="2766" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="4.000000" startTime="2491" speed="10.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="400" power="2.000000" startTime="1051" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="400" power="2.000000" startTime="1727" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1302" type="normal" name="(검은틈전용)판두러스_자기자신에게특수버프사용_aggrochange_공용" category="0" templateId="2002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="944" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="945" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_분노" templateId="2002" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="16180212.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<CameraShakeList>
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<CameraShake duration="600" power="1.000000" startTime="938" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2001" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1800" power="1.000000" startTime="2451" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2058" interval="400" until="2600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2103" name="판두러스_공중에서내려찍기_Atk02_분노" templateId="2002" attackRange="150.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="587.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="48091412.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="6321"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1600">
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="200.000000"/>
</HitCylinder>
<HitCylinder startTime="6321">
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
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</HitCylinderList>
<MoveCylinderList/>
<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="362" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="6.000000" startTime="3716" innerRadius="0.000000" outerRadius="500.000000" speed="9.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="6346" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3716" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="6346" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_분노" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="27735692.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="3.000000" startTime="721" innerRadius="0.000000" outerRadius="200.000000" speed="1.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="863" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="1549" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="2716" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="2863" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1549" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="195.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="175.000000" offsetDistance="195.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="175.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2105" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_분노" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="300" innerRadius="0.000000" outerRadius="500.000000" speed="30.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="2262" innerRadius="0.000000" outerRadius="500.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2873" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="2955" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0.000000" detachDistance="150.000000" detachHeight="80.000000" flying="true" flyingDistance="1200.000000" flyingSpeed="800.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="projectile" id="2106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_분노" templateId="2002" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="21383036.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="20.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2107" name="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_분노" templateId="2002" attackRange="200.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="27735692.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="3732"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1100">
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="200.000000"/>
</HitCylinder>
<HitCylinder startTime="3732">
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="600" power="1.000000" startTime="1573" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2401" innerRadius="0.000000" outerRadius="400.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="3040" innerRadius="0.000000" outerRadius="600.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1600" power="2.000000" startTime="3703" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="1773" innerRadius="100.000000" outerRadius="400.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="2601" innerRadius="100.000000" outerRadius="500.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="3240" innerRadius="100.000000" outerRadius="700.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1773" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="2601" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3240" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="600.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2108" name="판두러스_돌진공격(짧은)_MoveAtk01_분노" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="650.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.900000" totalAtk="53980324.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2110" name="판두러스_광범위리액션공격_ReactionAtk_분노" templateId="2002" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="220.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.900000" totalAtk="30816730.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="reactionAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="1064" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="2.000000" startTime="2165" innerRadius="0.000000" outerRadius="300.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2934" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="3017" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2165" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000580" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2111" name="판두러스_좌회전우공격_RoundAtk01_분노" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="19267602.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundAtk01" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="1.000000" startTime="1710" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1553" interval="200" until="2153" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="135.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2112" name="판두러스_우회전좌공격_RoundAtk02_분노" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="19267602.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="1595" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1595" interval="200" until="2000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="225.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_분노" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="44375112.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2205" endTime="3360" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2205" endTime="3360"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ultraAtk01Start" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1800" power="1.000000" startTime="82" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="3345" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="3952" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4115" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3345" interval="300" until="3960" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_분노" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="38960832.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="4044" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="4044"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="ultraAtk01Start" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" time="4045" interval="300" until="4660" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_분노" templateId="2002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="68363640.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
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<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2150" name="판두러스_액티브무브공격_Run_분노" templateId="2002" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="3267079.750000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Run" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="2.000000" startTime="574" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="2.000000" startTime="1000" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="300" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2201" name="판두러스_헉헉_Groogy_분노" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="672">
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<HitCylinder startTime="4386">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="672">
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4386">
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</MoveCylinder>
</MoveCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Groggy" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2204" name="판두러스_어그로체인지_AggroChange_분노" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2206" name="판두러스_백점프회피_jumpEvasion_분노" templateId="2002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2649" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="1101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_노멀" templateId="3002" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.500000" totalAtk="12051556.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Targeting id="-1" time="2058" interval="400" until="2600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<MoveInvincible startTime="0" endTime="6321"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3716" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_노멀" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="20658458.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="3.000000" startTime="721" innerRadius="0.000000" outerRadius="200.000000" speed="1.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="863" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="1549" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="2716" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="2863" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1549" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="195.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="175.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1105" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_노멀" templateId="3002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="300" innerRadius="0.000000" outerRadius="500.000000" speed="30.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="2262" innerRadius="0.000000" outerRadius="500.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2873" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="2955" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="projectile" id="1106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_노멀" templateId="3002" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="15926792.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="20.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1107" name="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_노멀" templateId="3002" attackRange="200.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="20658458.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="3732"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1100">
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<HitCylinder startTime="3732">
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</HitCylinderList>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake duration="1600" power="2.000000" startTime="3703" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="1773" innerRadius="100.000000" outerRadius="400.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="2601" innerRadius="100.000000" outerRadius="500.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="3240" innerRadius="100.000000" outerRadius="700.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1773" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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</Skill>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Skill>
<Skill type="normal" id="1113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_노멀" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="33052048.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="2205" endTime="3360"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="800" power="6.000000" startTime="3345" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="3952" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4115" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3345" interval="300" until="3960" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_노멀" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="29019314.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="4044" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="4044"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="82" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="4045" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="2.000000" startTime="4678" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4796" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="4045" interval="300" until="4660" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_노멀" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="50919500.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="5445" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="2.000000" startTime="6055" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="6198" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1116" name="판두러스_(인던전용)특수그로기(PC에게힐을줌)_Reaction_노멀전용" templateId="3002" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionStart" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionLoop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3099" animName="ReactionAdd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionEnd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.300000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1225" startTime="0" endTime="0" interval="1100" until="7000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Property>
</Skill>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="1204" name="판두러스_어그로체인지_AggroChange_노멀" templateId="3002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1206" name="판두러스_백점프회피_jumpEvasion_노멀" templateId="3002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="1032" endTime="3291"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
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<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2649" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1207" name="판두러스_모드알람_ModeAlarm_노멀" templateId="3002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(검은틈전용)판두러스_자기자신에게광폭화이상상태_modeAlram_공용" category="0" templateId="3002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="2766" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShake name="none" duration="400" power="2.000000" startTime="1051" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="400" power="2.000000" startTime="1727" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.000000">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1302" type="normal" name="(검은틈전용)판두러스_자기자신에게특수버프사용_aggrochange_공용" category="0" templateId="3002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
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<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="945" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_분노" templateId="3002" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.700000" totalAtk="15667023.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake duration="600" power="1.000000" startTime="938" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2001" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2058" interval="400" until="2600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2103" name="판두러스_공중에서내려찍기_Atk02_분노" templateId="3002" attackRange="150.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="587.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.500000" totalAtk="62383380.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="6321"/>
<NoReaction startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake duration="2000" power="6.000000" startTime="3716" innerRadius="0.000000" outerRadius="500.000000" speed="9.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="6346" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3716" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="6346" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_분노" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="26855996.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="600" power="2.000000" startTime="863" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="1549" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="2716" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="2863" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
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<CameraShake duration="600" power="2.000000" startTime="2262" innerRadius="0.000000" outerRadius="500.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2873" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="2955" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="3732"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" time="3240" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2108" name="판두러스_돌진공격(짧은)_MoveAtk01_분노" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="650.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="52268228.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Targeting method="normal" type="none" id="-1" time="3212" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2109" name="판두러스_돌진공격(긴)_MoveAtk02_분노" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="796.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="62525736.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="moveatkEnd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2110" name="판두러스_광범위리액션공격_ReactionAtk_분노" templateId="3002" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="220.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="44359584.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="reactionAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="1064" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="2.000000" startTime="2165" innerRadius="0.000000" outerRadius="300.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2934" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="3017" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2165" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000580" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2111" name="판두러스_좌회전우공격_RoundAtk01_분노" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="18656490.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundAtk01" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="1.000000" startTime="1710" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1553" interval="200" until="2153" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="135.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2112" name="판두러스_우회전좌공격_RoundAtk02_분노" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="18656490.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="1595" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1595" interval="200" until="2000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="225.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_분노" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="42967660.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2205" endTime="3360" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2205" endTime="3360"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ultraAtk01Start" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1800" power="1.000000" startTime="82" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="3345" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="3952" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4115" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3345" interval="300" until="3960" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_분노" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="37725108.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="4044" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="4044"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_분노" templateId="3002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="66195348.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2150" name="판두러스_액티브무브공격_Run_분노" templateId="3002" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="3163457.500000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Run" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="1000" power="2.000000" startTime="1000" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="300" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
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<HitCylinder startTime="4386">
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<MoveCylinderList>
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<MoveCylinder startTime="4386">
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<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="Groggy" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2204" name="판두러스_어그로체인지_AggroChange_분노" templateId="3002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.600000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2206" name="판두러스_백점프회피_jumpEvasion_분노" templateId="3002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.600000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="1032" endTime="3291"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="2207" name="판두러스_모드알람_ModeAlarm_분노" templateId="3002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.600000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="1101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_노멀" templateId="4002" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.700000" totalAtk="10851472.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="600" power="1.000000" startTime="2001" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2058" interval="400" until="2600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="6321"/>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3716" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_노멀" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="18601306.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<MoveCylinderList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1549" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="195.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="175.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1105" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_노멀" templateId="4002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="600" power="2.000000" startTime="2262" innerRadius="0.000000" outerRadius="500.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2873" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="2955" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="projectile" id="1106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_노멀" templateId="4002" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="24584252.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1107" name="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_노멀" templateId="4002" attackRange="200.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="18601306.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="3732"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="heavyatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
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<CameraShake duration="1600" power="2.000000" startTime="3703" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake duration="1200" power="2.000000" startTime="2601" innerRadius="100.000000" outerRadius="500.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="3240" innerRadius="100.000000" outerRadius="700.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1773" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Skill>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Skill>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Skill>
<Skill type="normal" id="1113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_노멀" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="29760750.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="2205" endTime="3360"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="800" power="6.000000" startTime="3345" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="3952" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4115" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3345" interval="300" until="3960" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_노멀" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="4044" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="4044"/>
<NoReaction startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="82" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="4045" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="2.000000" startTime="4678" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4796" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="4045" interval="300" until="4660" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_노멀" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<CameraShake duration="800" power="6.000000" startTime="5445" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="2.000000" startTime="6055" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="6198" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1116" name="판두러스_(인던전용)특수그로기(PC에게힐을줌)_Reaction_노멀전용" templateId="4002" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionStart" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionLoop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="3099" animName="ReactionAdd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ReactionEnd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.300000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1225" startTime="0" endTime="0" interval="1100" until="7000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1150" name="판두러스_액티브무브공격_Run_노멀" templateId="4002" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="2191109.750000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1201" name="판두러스_헉헉_Groogy_노멀" templateId="4002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="0"/>
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</MoveCylinderList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1204" name="판두러스_어그로체인지_AggroChange_노멀" templateId="4002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1206" name="판두러스_백점프회피_jumpEvasion_노멀" templateId="4002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="1032" endTime="3291"/>
<NoReaction startTime="0" endTime="0"/>
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<HitCylinderList>
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<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2649" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1207" name="판두러스_모드알람_ModeAlarm_노멀" templateId="4002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(검은틈전용)판두러스_자기자신에게광폭화이상상태_modeAlram_공용" category="0" templateId="4002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="2766" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="400" power="2.000000" startTime="1051" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1302" type="normal" name="(검은틈전용)판두러스_자기자신에게특수버프사용_aggrochange_공용" category="0" templateId="4002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30154000">
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<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="945" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="2101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_분노" templateId="4002" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.700000" totalAtk="14106913.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="2103" name="판두러스_공중에서내려찍기_Atk02_분노" templateId="4002" attackRange="150.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="587.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.500000" totalAtk="74895056.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="6321"/>
<NoReaction startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="2000" power="6.000000" startTime="3716" innerRadius="0.000000" outerRadius="500.000000" speed="9.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="6346" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3716" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill type="normal" id="2104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_분노" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="24181696.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake duration="600" power="2.000000" startTime="863" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="1549" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="2716" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="2863" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="projectile" id="2106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_분노" templateId="4002" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="31959528.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="3732"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" time="3240" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2108" name="판두러스_돌진공격(짧은)_MoveAtk01_분노" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="650.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="47063396.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Targeting method="normal" type="none" id="-1" time="3212" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2109" name="판두러스_돌진공격(긴)_MoveAtk02_분노" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="796.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="56299472.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="moveatkEnd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2110" name="판두러스_광범위리액션공격_ReactionAtk_분노" templateId="4002" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="220.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="39942288.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="reactionAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="1064" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="2.000000" startTime="2165" innerRadius="0.000000" outerRadius="300.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2934" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="3017" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2165" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000580" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2111" name="판두러스_좌회전우공격_RoundAtk01_분노" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="16798692.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundAtk01" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="1.000000" startTime="1710" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1553" interval="200" until="2153" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="135.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2112" name="판두러스_우회전좌공격_RoundAtk02_분노" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="16798692.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="1595" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1595" interval="200" until="2000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="225.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_분노" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="38688976.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2205" endTime="3360" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2205" endTime="3360"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ultraAtk01Start" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1800" power="1.000000" startTime="82" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="3345" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="3952" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4115" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3345" interval="300" until="3960" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_분노" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2222" endTime="4044" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="4044"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" time="4045" interval="300" until="4660" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_분노" templateId="4002" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2150" name="판두러스_액티브무브공격_Run_분노" templateId="4002" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="2848442.750000" needWeapon="true" adjustHeight="0" parentId="30154000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Run" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="1000" power="2.000000" startTime="1000" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="300" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
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<HitCylinder startTime="4386">
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</HitCylinderList>
<MoveCylinderList>
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<MoveCylinder startTime="4386">
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</MoveCylinderList>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="Groggy" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2204" name="판두러스_어그로체인지_AggroChange_분노" templateId="4002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.600000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2206" name="판두러스_백점프회피_jumpEvasion_분노" templateId="4002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.600000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<MoveInvincible startTime="1032" endTime="3291"/>
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<HitCylinderList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2649" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="2207" name="판두러스_모드알람_ModeAlarm_분노" templateId="4002" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.600000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="normal" name="쇠먹는 괴물_안면 치기_atk01_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="38974792.000000" adjustHeight="0" parentId="30208000">
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1102" type="normal" name="쇠먹는 괴물_화산 분출_reactionAtk_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="300.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="38974792.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="reactionAtk" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3100" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3544" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3995" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="4220" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="4521" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="4777" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="5032" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="5287" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2718" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Targeting>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="240" until="3500" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1106" type="normal" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="27342316.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="8238" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9038" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9838" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1107" type="normal" name="쇠먹는 괴물_몸 부풀린 후 회전 공격_heavyAtk02_comboAtk02_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="23318252.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk2" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="포효" duration="5000" power="1.500000" startTime="2600" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="2500" endTime="6000" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="999999.000000" addResB="999999.000000" addResC="999999.000000" addResD="999999.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="3456" startTime="0" endTime="0" interval="248" until="3705" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="3954" startTime="0" endTime="0" interval="280" until="4264" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4616" startTime="0" endTime="0" interval="250" until="4885" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5382" startTime="0" endTime="0" interval="240" until="5631" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-90.000000" offsetDistance="170.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1108" type="normal" name="쇠먹는 괴물_전방 방향 화염포 발사_heavyAtk03_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="300.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="27342316.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk03" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="2899" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3207" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3540" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3881" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="4160" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="4438" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3750" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="900.000000" offsetAngle="180.000000" offsetDistance="-500.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1110" type="normal" name="쇠먹는 괴물_우회전 공격_roundAtk01_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="18654602.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundAtk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1111" type="normal" name="쇠먹는 괴물_좌회전 공격_roundAtk02_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="11813027.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1112" type="normal" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.700000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1113" shootAngle="-30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="-15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="0.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1113" type="projectile" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="27342316.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="쇠먹는 괴물_그로기_Groggy_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Groggy" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="쇠먹는 괴물_액티브 무브_activeMove_노말" category="0" templateId="2003" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="11813027.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="5" LoopRepeat="false" attention="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
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<AnimSeq duration="0" animName="runAway" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="0.700000" bAnimLooping="false" loopingRate="0.900000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="6700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1204" type="normal" name="쇠먹는 괴물_모드 알람_modealarm_노말" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="11813027.000000" adjustHeight="0" parentId="30208000">
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<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="1000" power="1.000000" startTime="1097" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="0.100000"/>
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<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1205" type="normal" name="쇠먹는 괴물_모드체인지_modechange" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="11813027.000000" adjustHeight="0" parentId="30208000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<AnimSeq duration="0" animName="modeChange" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake name="기본 내려 찍기" duration="1800" power="3.000000" startTime="2278" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2297" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="2089" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="2103" type="normal" name="쇠먹는 괴물_화산 분출 단기 타겟 막타_reactionAtk_comboAtk1" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="27520740.000000" adjustHeight="0" parentId="30208000">
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<SpecialEffectList/>
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<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2104" type="normal" name="쇠먹는 괴물_턱으로 내려찍기_atk02_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="300.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="51730716.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="도약" duration="1300" power="1.000000" startTime="1217" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="1800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1883" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="95.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="쇠먹는 괴물_화염 발사_heavyAtk01_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="550.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="50437448.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="1117" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="240" until="2481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="18.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2500" startTime="0" endTime="0" interval="240" until="2981" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="650.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="18.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="240" until="3500" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="750.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="18.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2106" type="normal" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="35383808.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="8238" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9038" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="260.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9838" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2107" type="normal" name="쇠먹는 괴물_몸 부풀린 후 회전 공격_heavyAtk02_comboAtk02_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="30176250.000000" adjustHeight="0" parentId="30208000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk2" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="포효" duration="5000" power="1.500000" startTime="2600" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Targeting id="-1" method="normal" type="none" time="3954" startTime="0" endTime="0" interval="280" until="4264" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Targeting id="-1" method="normal" type="none" time="4616" startTime="0" endTime="0" interval="250" until="4885" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Targeting id="-1" method="normal" type="none" time="5382" startTime="0" endTime="0" interval="240" until="5631" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2108" type="normal" name="쇠먹는 괴물_전방 방향 화염포 발사_heavyAtk03_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="300.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="35383808.000000" adjustHeight="0" parentId="30208000">
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk03" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="2899" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3207" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3540" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="3881" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="4160" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="4746" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="5068" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="5390" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="5712" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2109" type="normal" name="쇠먹는 괴물_무브 어택_moveAtk_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="520.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="24141000.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="moveAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1500" power="1.000000" startTime="1656" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="갸르르르릉" duration="2000" power="0.400000" startTime="2000" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1500" power="2.000000" startTime="3547" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1500" power="2.000000" startTime="3650" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="3750" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1755" startTime="0" endTime="0" interval="500" until="3718" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="3547" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2110" type="normal" name="쇠먹는 괴물_우회전 공격_roundAtk01_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="24141000.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundAtk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2111" type="normal" name="쇠먹는 괴물_좌회전 공격_roundAtk02_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="15287288.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2112" type="normal" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2113" shootAngle="-30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="-15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="0.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2113" type="projectile" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="35383808.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2201" type="normal" name="쇠먹는 괴물_그로기_Groggy_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Groggy" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2202" type="normal" name="쇠먹는 괴물_액티브 무브_activeMove_분노" category="0" templateId="2003" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="15287288.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="5" LoopRepeat="false" attention="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1384" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="1001" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="1001" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2203" type="normal" name="쇠먹는 괴물_도망_runAway_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="0.700000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.900000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6714" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="6700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="9999999"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2204" type="normal" name="쇠먹는 괴물_모드 알람_modealarm_분노" category="0" templateId="2003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="15287288.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="1800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1105" type="normal" name="쇠먹는 괴물_화염 발사_heavyAtk01_노말" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="550.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="22592042.000000" adjustHeight="0" parentId="30208000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1106" type="normal" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_노말" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="29434204.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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</Skill>
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</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1111" type="normal" name="쇠먹는 괴물_좌회전 공격_roundAtk02_노말" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="12716810.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1112" type="normal" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_노말" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.700000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<ProjectileSkill id="1113" shootAngle="15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1113" type="projectile" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_노말" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="29434204.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="쇠먹는 괴물_그로기_Groggy_노말" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Groggy" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="쇠먹는 괴물_액티브 무브_activeMove_노말" category="0" templateId="3003" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="12716810.000000" adjustHeight="0" parentId="30208000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq duration="0" animName="activeMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="5" LoopRepeat="false" attention="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1384" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="1001" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
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<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="1001" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1203" type="normal" name="쇠먹는 괴물_도망_runAway_노말" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="0.700000" bAnimLooping="false" loopingRate="0.900000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6714" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="6700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
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<AngerDiff value="9999999"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1204" type="normal" name="쇠먹는 괴물_모드 알람_modealarm_노말" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="39013228.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modealarm" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="641" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="none" duration="1000" power="1.000000" startTime="1097" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="포효" duration="5000" power="0.400000" startTime="1800" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="5000" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="0.100000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1205" type="normal" name="쇠먹는 괴물_모드체인지_modechange" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="12716810.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="modeChange" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake name="기본 내려 찍기" duration="1800" power="3.000000" startTime="2278" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-70.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2297" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1206" type="normal" name="쇠먹는 괴물_롱무브_longMove_노말" category="0" templateId="3003" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="12716810.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="도약" duration="1000" power="1.000000" startTime="876" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="2089" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2089" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2101" type="normal" name="쇠먹는 괴물_안면 치기_atk01_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="48348840.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2104" type="normal" name="쇠먹는 괴물_턱으로 내려찍기_atk02_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="300.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="39050984.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="도약" duration="1300" power="1.000000" startTime="1217" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="1800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1883" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="쇠먹는 괴물_화염 발사_heavyAtk01_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="550.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="29288240.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="1117" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="240" until="2481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="18.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2500" startTime="0" endTime="0" interval="240" until="2981" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="240" until="3500" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2106" type="normal" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="38158392.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="8238" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9038" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="9838" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2107" type="normal" name="쇠먹는 괴물_몸 부풀린 후 회전 공격_heavyAtk02_comboAtk02_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="32542488.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk2" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="포효" duration="5000" power="1.500000" startTime="2600" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="5712" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2109" type="normal" name="쇠먹는 괴물_무브 어택_moveAtk_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="520.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="26033990.000000" adjustHeight="0" parentId="30208000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="moveAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="moveAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1500" power="1.000000" startTime="1656" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="갸르르르릉" duration="2000" power="0.400000" startTime="2000" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1500" power="2.000000" startTime="3547" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1500" power="2.000000" startTime="3650" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="3750" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1755" startTime="0" endTime="0" interval="500" until="3718" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="3547" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.700000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2110" type="normal" name="쇠먹는 괴물_우회전 공격_roundAtk01_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="26033990.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2111" type="normal" name="쇠먹는 괴물_좌회전 공격_roundAtk02_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="16486025.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2112" type="normal" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.700000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<ProjectileSkillList>
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<ProjectileSkill id="2113" shootAngle="-15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="0.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2113" type="projectile" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="38158392.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2201" type="normal" name="쇠먹는 괴물_그로기_Groggy_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Groggy" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2202" type="normal" name="쇠먹는 괴물_액티브 무브_activeMove_분노" category="0" templateId="3003" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="16486025.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="5" LoopRepeat="false" attention="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1384" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="1001" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="1001" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2203" type="normal" name="쇠먹는 괴물_도망_runAway_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="0.700000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.900000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6714" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="6700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="9999999"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2204" type="normal" name="쇠먹는 괴물_모드 알람_modealarm_분노" category="0" templateId="3003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="50576604.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modealarm" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="641" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="none" duration="1000" power="1.000000" startTime="1097" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="포효" duration="5000" power="0.400000" startTime="1800" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="5000" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="0.100000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5032" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5287" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1103" type="normal" name="쇠먹는 괴물_화산 분출 단기 타겟 막타_reactionAtk_comboAtk1" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="21944066.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1104" type="normal" name="쇠먹는 괴물_턱으로 내려찍기_atk02_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="300.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="28873772.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="atk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<CameraShakeList>
<CameraShake name="도약" duration="1300" power="1.000000" startTime="1217" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="1800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1883" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="95.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1105" type="normal" name="쇠먹는 괴물_화염 발사_heavyAtk01_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="550.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="21655328.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyatk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="1117" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="240" until="2481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2500" startTime="0" endTime="0" interval="240" until="2981" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1106" type="normal" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="28213800.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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</Skill>
<Skill id="1109" type="normal" name="쇠먹는 괴물_무브 어택_moveAtk_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="520.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="19249180.000000" adjustHeight="0" parentId="30208000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1111" type="normal" name="쇠먹는 괴물_좌회전 공격_roundAtk02_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="12189544.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1112" type="normal" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.700000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1113" shootAngle="-30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="-15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="0.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="1113" shootAngle="30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1113" type="projectile" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="28213800.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="쇠먹는 괴물_그로기_Groggy_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Groggy" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="쇠먹는 괴물_액티브 무브_activeMove_노말" category="0" templateId="4003" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="12189544.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="5" LoopRepeat="false" attention="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1384" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="1001" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="1001" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1203" type="normal" name="쇠먹는 괴물_도망_runAway_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="0.700000" bAnimLooping="false" loopingRate="0.900000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6714" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="6700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<AngerDiff value="9999999"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1204" type="normal" name="쇠먹는 괴물_모드 알람_modealarm_노말" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="82496488.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modealarm" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="641" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="none" duration="1000" power="1.000000" startTime="1097" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="포효" duration="5000" power="0.400000" startTime="1800" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="5000" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="0.100000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1205" type="normal" name="쇠먹는 괴물_모드체인지_modechange" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="12189544.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modeChange" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="1100" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1800" power="3.000000" startTime="2278" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-70.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2297" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1206" type="normal" name="쇠먹는 괴물_롱무브_longMove_노말" category="0" templateId="4003" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="12189544.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="도약" duration="1000" power="1.000000" startTime="876" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="2089" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2089" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2101" type="normal" name="쇠먹는 괴물_안면 치기_atk01_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="45629360.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3995" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="4220" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="5032" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2103" type="normal" name="쇠먹는 괴물_화산 분출 단기 타겟 막타_reactionAtk_comboAtk1" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="28009406.000000" adjustHeight="0" parentId="30208000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="작은 폭발" duration="1200" power="1.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="1800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Targeting id="-1" method="normal" type="none" time="1883" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="쇠먹는 괴물_화염 발사_heavyAtk01_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="550.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="27640862.000000" adjustHeight="0" parentId="30208000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="240" until="2481" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="2500" startTime="0" endTime="0" interval="240" until="2981" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="240" until="3500" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2106" type="normal" name="쇠먹는 괴물_몸 부풀린 후 유독 가스 분사_heavyAtk02_comboAtk01_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="36012096.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="HeavyAtk02_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk1" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="8238" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9838" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2107" type="normal" name="쇠먹는 괴물_몸 부풀린 후 회전 공격_heavyAtk02_comboAtk02_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="30712068.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="HeavyAtk02_ComboAtk2" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="2500" endTime="6000" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="999999.000000" addResB="999999.000000" addResC="999999.000000" addResD="999999.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2898" startTime="0" endTime="0" interval="350" until="3251" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3456" startTime="0" endTime="0" interval="248" until="3705" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Skill id="2109" type="normal" name="쇠먹는 괴물_무브 어택_moveAtk_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="520.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="24569656.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="moveAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1500" power="1.000000" startTime="1656" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="갸르르르릉" duration="2000" power="0.400000" startTime="2000" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1500" power="2.000000" startTime="3547" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1500" power="2.000000" startTime="3650" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="3750" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1755" startTime="0" endTime="0" interval="500" until="3718" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="3547" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="725.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="180.000000" offsetDistance="-500.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="900.000000" minHeight="0.000000" minRadius="750.000000" offsetAngle="180.000000" offsetDistance="-500.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3750" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="900.000000" offsetAngle="180.000000" offsetDistance="-500.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2110" type="normal" name="쇠먹는 괴물_우회전 공격_roundAtk01_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="24569656.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundAtk01" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2111" type="normal" name="쇠먹는 괴물_좌회전 공격_roundAtk02_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="15558734.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="roundatk02" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2148" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2112" type="normal" name="쇠먹는 괴물_쇠구슬 발사 동작_longAtk_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.700000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2113" shootAngle="-30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="-15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="0.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="15.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
<ProjectileSkill id="2113" shootAngle="30.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="80.000000" flying="true" flyingDistance="700.000000" flyingSpeed="700.000000" projectileShootAngle="0" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2113" type="projectile" name="쇠먹는 괴물_쇠구슬 발사체_longAtk_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="36012096.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2201" type="normal" name="쇠먹는 괴물_그로기_Groggy_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Groggy" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2202" type="normal" name="쇠먹는 괴물_액티브 무브_activeMove_분노" category="0" templateId="4003" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.700000" totalAtk="15558734.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="5" LoopRepeat="false" attention="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1384" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="1001" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="1001" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="760.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2203" type="normal" name="쇠먹는 괴물_도망_runAway_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="0.700000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.900000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6714" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="6700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="9999999"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2204" type="normal" name="쇠먹는 괴물_모드 알람_modealarm_분노" category="0" templateId="4003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="136888080.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modealarm" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="땅짚기" duration="1000" power="1.000000" startTime="641" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="none" duration="1000" power="1.000000" startTime="1097" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="포효" duration="5000" power="0.400000" startTime="1800" shakeId="0" speed="8.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="5000" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="0.100000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2206" type="normal" name="쇠먹는 괴물_롱무브_longMove_분노" category="0" templateId="4003" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="15558734.000000" adjustHeight="0" parentId="30208000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longMove_Start" animSet="IronEatingMonster_ANI.Anim.IronEatingMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Skill>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="1104" type="normal" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_노말" category="9011" templateId="2004" attackRange="105.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="24714200.000000" adjustHeight="0" parentId="30216000">
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<AnimSeq duration="0" animName="roundAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1000" power="1.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</Skill>
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</Skill>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Skill>
<Skill id="1107" type="normal" name="싸이클롭스_돌 뽑아 앞에 찍고 부수기_longAtk02_노말" category="9011" templateId="2004" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="19222154.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
</HitCylinderList>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="longAtk01_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk02_End_B" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="0.700000" startTime="1010" speed="0.800000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="4540" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="5800" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="4540" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5960" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4510" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="35.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5930" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="35.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1108" type="normal" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_노말" category="9011" templateId="2004" attackRange="125.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="19222154.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1120">
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
</HitCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="700" power="1.500000" startTime="700" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="700" power="2.000000" startTime="1260" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="700" power="2.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="2250" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="20.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.190000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1260" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1780" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="2250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-40.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.270000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1109" type="normal" name="싸이클롭스_전방 점프해서 내려찍기_longMove_노말" category="9011" templateId="2004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="41190332.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="1180" endTime="1990" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2110">
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</HitCylinderList>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="longMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="LongMove_Move" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.500000" startTime="2050" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2050" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1110" type="normal" name="싸이클롭스_후방 점프해서 내려찍기_backMove_노말" category="9011" templateId="2004" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="41190332.000000" adjustHeight="0" parentId="30216000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="560" endTime="1200" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="560" endTime="1200"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="BackMove" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1330" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1111" type="normal" name="싸이클롭스_분노하며 힘을 모은 뒤 날뛰면서 대지진 일으키기_ModeAlarm_Start_ModeAlarm_Loop_UltraAtk02_노말" category="9011" templateId="2004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="19222154.000000" adjustHeight="0" parentId="30216000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modeAlarm_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="700" power="1.500000" startTime="3860" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="450.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="850" power="2.000000" startTime="4400" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="5400" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1112" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_노말" category="9011" templateId="2004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="19222154.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1530" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1570" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1113" type="normal" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_노말" category="9011" templateId="2004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="19222154.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="900" power="2.000000" startTime="1300" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1500" power="2.000000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1150" type="normal" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_노말" category="9011" templateId="2004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="1000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="19222154.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="120" movable="false" attention="false" variableMaxLoop="10" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="810" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="1580" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="2000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="2470" speed="2.500000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="810" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="50" startTime="0" endTime="0" interval="400" until="700" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="true">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="95.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="25.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.250000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="2470" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="싸이클롭스_분노 모드 알람으로 전방에 충격파_modealarm_Start_modealarm_Loop_modealarm_End_노말" category="9011" templateId="2004" attackRange="140.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="24988802.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modeAlarm_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="1.500000" startTime="2600" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="싸이클롭스_탈진 상태에서 뒤로 도망가기_runAway_노말" category="9011" templateId="2004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2101" type="normal" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_분노" category="9011" templateId="2004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="52208744.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<CameraShake name="none" duration="1000" power="1.500000" startTime="1730" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="2103" type="normal" name="싸이클롭스_오른쪽 회전하며 원투 연타찍기_roundAtk01_분노" category="9011" templateId="2004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="32128458.000000" adjustHeight="0" parentId="30216000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="2104" type="normal" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_분노" category="9011" templateId="2004" attackRange="105.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="32128458.000000" adjustHeight="0" parentId="30216000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="1000" power="1.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="싸이클롭스_제자리 고공점프_reactionAtk" category="9011" templateId="2004" attackRange="160.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="43730404.000000" adjustHeight="0" parentId="30216000">
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<HitInvincible startTime="570" endTime="1600" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Direction toCenterWhenNoMove="false"/>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Skill id="2111" type="normal" name="싸이클롭스_분노하며 힘을 모은 뒤 날뛰면서 대지진 일으키기_ModeAlarm_Start_ModeAlarm_Loop_UltraAtk02_분노" category="9011" templateId="2004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="24988802.000000" adjustHeight="0" parentId="30216000">
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<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Skill>
<Skill id="2112" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_분노" category="9011" templateId="2004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="24988802.000000" adjustHeight="0" parentId="30216000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2113" type="normal" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_분노" category="9011" templateId="2004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="24988802.000000" adjustHeight="0" parentId="30216000">
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="1000" power="2.000000" startTime="1850" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1500" power="2.000000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="1.700000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2150" type="normal" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_분노" category="9011" templateId="2004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="24988802.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="activeMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="10" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="810" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="1580" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="2000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="2470" speed="2.500000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="50" startTime="0" endTime="0" interval="400" until="700" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="95.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="25.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="2470" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="1101" type="normal" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_노말" category="9011" templateId="3004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="28282184.000000" adjustHeight="0" parentId="30216000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="990" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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</Skill>
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</Skill>
<Skill id="1104" type="normal" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_노말" category="9011" templateId="3004" attackRange="105.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="28282184.000000" adjustHeight="0" parentId="30216000">
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<Targeting id="-1" method="normal" type="none" time="820" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Skill>
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<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk02_End_B" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="1108" type="normal" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_노말" category="9011" templateId="3004" attackRange="125.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="30726324.000000" adjustHeight="0" parentId="30216000">
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<SpecialEffectList/>
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<AnimSeq duration="0" animName="heavyAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="700" power="1.500000" startTime="700" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="700" power="2.000000" startTime="1260" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="700" power="2.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="2250" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="1260" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="1780" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1109" type="normal" name="싸이클롭스_전방 점프해서 내려찍기_longMove_노말" category="9011" templateId="3004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="33519626.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="1180" endTime="1990" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2110">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="LongMove_Move" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.500000" startTime="2050" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1110" type="normal" name="싸이클롭스_후방 점프해서 내려찍기_backMove_노말" category="9011" templateId="3004" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="30726324.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="560" endTime="1200" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="560" endTime="1200"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="BackMove" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="1111" type="normal" name="싸이클롭스_분노하며 힘을 모은 뒤 날뛰면서 대지진 일으키기_ModeAlarm_Start_ModeAlarm_Loop_UltraAtk02_노말" category="9011" templateId="3004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="41899532.000000" adjustHeight="0" parentId="30216000">
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<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1112" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_노말" category="9011" templateId="3004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="36312928.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-10.000000" minRadius="150.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-10.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1113" type="normal" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_노말" category="9011" templateId="3004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="30726324.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="900" power="2.000000" startTime="1300" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1850" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1500" power="2.000000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="1.700000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.450000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1114" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_노말" category="9011" templateId="3004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="36312928.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="180.000000" detachDistance="70.000000" detachHeight="0.000000" flying="false" flyingDistance="1.000000" flyingSpeed="1.000000" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1115" type="projectile" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" category="9012" templateId="3004" attackRange="560.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10708429.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="60000" interval="500" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1150" type="normal" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_노말" category="9011" templateId="3004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="1000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="30726324.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="120" movable="false" attention="false" variableMaxLoop="10" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="810" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="1580" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="2000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="2470" speed="2.500000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="810" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="50" startTime="0" endTime="0" interval="400" until="700" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="true">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="95.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="25.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2470" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="75.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="싸이클롭스_분노 모드 알람으로 전방에 충격파_modealarm_Start_modealarm_Loop_modealarm_End_노말" category="9011" templateId="3004" attackRange="140.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="25419050.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modeAlarm_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="1.500000" startTime="2600" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="싸이클롭스_탈진 상태에서 뒤로 도망가기_runAway_노말" category="9011" templateId="3004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30216000">
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<AnimSeq duration="0" animName="runAway" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2101" type="normal" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_분노" category="9011" templateId="3004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="36766840.000000" adjustHeight="0" parentId="30216000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<HitCylinder startTime="1050">
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<AnimSeq duration="0" animName="atk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2102" type="normal" name="싸이클롭스_양주먹 원투 내려찍기_Atk02_노멀" category="9011" templateId="3004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="28596430.000000" adjustHeight="0" parentId="30216000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1000" power="1.500000" startTime="1730" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1730" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2103" type="normal" name="싸이클롭스_오른쪽 회전하며 원투 연타찍기_roundAtk01_분노" category="9011" templateId="3004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="36766840.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq duration="0" animName="roundAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="830" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1600" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="830" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2104" type="normal" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_분노" category="9011" templateId="3004" attackRange="105.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="36766840.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<AnimSeq duration="0" animName="roundAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<CameraShake name="none" duration="1000" power="1.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2112" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_분노" category="9011" templateId="3004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="47206804.000000" adjustHeight="0" parentId="30216000">
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<NoReaction startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2113" type="normal" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_분노" category="9011" templateId="3004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="39944220.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="900" power="2.000000" startTime="1300" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1850" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1500" power="2.000000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="1.700000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2114" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_분노" category="9011" templateId="3004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="47206804.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="2115" type="projectile" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile_분노" category="9012" templateId="3004" attackRange="560.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10708429.000000" adjustHeight="0" parentId="30216000">
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="60000" interval="500" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="activeMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="10" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Skill>
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</Skill>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1104" type="normal" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_노말" category="9011" templateId="4004" attackRange="105.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="26314918.000000" adjustHeight="0" parentId="30216000">
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<Action>
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<AnimSeq duration="0" animName="roundAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="1000" power="1.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1105" type="normal" name="싸이클롭스_제자리 고공점프_reactionAtk" category="9011" templateId="4004" attackRange="160.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="31188052.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="570" endTime="1600" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="reactionAtk" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1675" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1675" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1106" type="normal" name="싸이클롭스_돌 던지기_longAtk01_노말" category="9012" templateId="4004" attackRange="440.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="17543280.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
</HitCylinderList>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="longAtk01_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk01_End_A" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="0.700000" startTime="700" speed="0.800000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1300" power="2.000000" startTime="3830" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="3830" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="-20.000000" minRadius="35.000000" offsetAngle="0.000000" offsetDistance="260.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.800000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000030" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="35.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="260.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000030" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1107" type="normal" name="싸이클롭스_돌 뽑아 앞에 찍고 부수기_longAtk02_노말" category="9011" templateId="4004" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="93564160.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="330">
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
</HitCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk02_End_B" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="0.700000" startTime="1010" speed="0.800000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="4540" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="5800" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="4540" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="35.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000030" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5960" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="35.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000030" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4510" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="35.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000030" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5930" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="35.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000030" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1108" type="normal" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_노말" category="9011" templateId="4004" attackRange="125.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="28589048.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1120">
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="80.000000"/>
</HitCylinder>
</HitCylinderList>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="heavyAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="700" power="1.500000" startTime="700" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="700" power="2.000000" startTime="1260" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="700" power="2.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="2250" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1112" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_노말" category="9011" templateId="4004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="33787056.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-10.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1113" type="normal" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_노말" category="9011" templateId="4004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="28589048.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="900" power="2.000000" startTime="1300" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1850" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1500" power="2.000000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="1.700000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.250000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.450000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1114" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_노말" category="9011" templateId="4004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="33787056.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-10.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="180.000000" detachDistance="70.000000" detachHeight="0.000000" flying="false" flyingDistance="1.000000" flyingSpeed="1.000000" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1115" type="projectile" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile" category="9012" templateId="4004" attackRange="560.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10708429.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="60000" interval="500" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1150" type="normal" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_노말" category="9011" templateId="4004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="1000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="28589048.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="120" movable="false" attention="false" variableMaxLoop="10" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="810" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="1580" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="2000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="2470" speed="2.500000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="810" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="50" startTime="0" endTime="0" interval="400" until="700" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="true">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="95.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="25.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2470" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="75.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="싸이클롭스_분노 모드 알람으로 전방에 충격파_modealarm_Start_modealarm_Loop_modealarm_End_노말" category="9011" templateId="4004" attackRange="140.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="23650940.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="modeAlarm_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="modeAlarm_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="1.500000" startTime="2600" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="싸이클롭스_탈진 상태에서 뒤로 도망가기_runAway_노말" category="9011" templateId="4004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="runAway" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="2101" type="normal" name="싸이클롭스_양손 오른쪽 내려치기_Atk01_분노" category="9011" templateId="4004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="34209396.000000" adjustHeight="0" parentId="30216000">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2102" type="normal" name="싸이클롭스_양주먹 원투 내려찍기_Atk02_노멀" category="9011" templateId="4004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="26607306.000000" adjustHeight="0" parentId="30216000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2103" type="normal" name="싸이클롭스_오른쪽 회전하며 원투 연타찍기_roundAtk01_분노" category="9011" templateId="4004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="34209396.000000" adjustHeight="0" parentId="30216000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="1000" power="1.500000" startTime="1600" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill id="2104" type="normal" name="싸이클롭스_왼쪽 회전하며 오른 주먹 내려치고 왼손 비껴 쓸기_roundAtk02_분노" category="9011" templateId="4004" attackRange="105.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="34209396.000000" adjustHeight="0" parentId="30216000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="싸이클롭스_제자리 고공점프_reactionAtk" category="9011" templateId="4004" attackRange="160.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="40544468.000000" adjustHeight="0" parentId="30216000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2106" type="normal" name="싸이클롭스_돌 던지기_longAtk01_분노" category="9012" templateId="4004" attackRange="440.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="22806264.000000" adjustHeight="0" parentId="30216000">
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<MoveInvincible startTime="0" endTime="0"/>
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<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk01_End_A" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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</CameraShakeList>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2107" type="normal" name="싸이클롭스_돌 뽑아 앞에 찍고 부수기_longAtk02_분노" category="9011" templateId="4004" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="121633400.000000" adjustHeight="0" parentId="30216000">
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<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="LongAtk02_End_B" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="5960" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2108" type="normal" name="싸이클롭스_리엑션 발생 후 오른발로 찍고 3회 손바닥으로 후려치기_heavyAtk01_분노" category="9011" templateId="4004" attackRange="125.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="37165760.000000" adjustHeight="0" parentId="30216000">
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<AnimSeq duration="0" animName="heavyAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Skill>
<Skill id="2112" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선_UltraAtk01_분노" category="9011" templateId="4004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="43923172.000000" adjustHeight="0" parentId="30216000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-10.000000" minRadius="150.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2113" type="normal" name="싸이클롭스_지면에 계속 충격을 줘서 공격하고 이후 암석 무더기가 떨어짐_UltraAtk02_분노" category="9011" templateId="4004" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="37165760.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk02" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Wait" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="900" power="2.000000" startTime="1300" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1850" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1500" power="2.000000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="1.700000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.250000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.450000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2114" type="normal" name="싸이클롭스_힘을 모아서 모자를 벗고 눈에서 석화광선(인던전용)_UltraAtk01_분노" category="9011" templateId="4004" attackRange="570.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="43923172.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="UltraAtk01" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1530" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-10.000000" minRadius="150.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.700000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="2115" detachAngle="180.000000" detachDistance="70.000000" detachHeight="0.000000" flying="false" flyingDistance="1.000000" flyingSpeed="1.000000" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2115" type="projectile" name="싸이클롭스_석화광선발사 후 지속데미지 영역(인던전용)_Projectile_분노" category="9012" templateId="4004" attackRange="560.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10708429.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="60000" interval="500" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="560.000000" minHeight="-20.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2150" type="normal" name="싸이클롭스_액티브무브 포효를 터트리고 밟아 공격하면 이동_activeMove_Start+activeMove_Loop+activeMove_End_분노" category="9011" templateId="4004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="37165760.000000" adjustHeight="0" parentId="30216000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Start" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="10" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="activeMove_End" animSet="Cyclops_ANI.Anim.Cyclops_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="810" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="1580" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="1.500000" startTime="2000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="2470" speed="2.500000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="810" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="50" startTime="0" endTime="0" interval="400" until="700" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="95.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="25.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2470" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="75.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1101" name="Dark_Knight_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6164099.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1103" name="Dark_Knight_방패방어_Defence_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1104" name="Dark_Knight_강력한돌진_screwThrough_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27342182.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ScrewThroughLoop" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ScrewThroughShot" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.300000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1105" name="Dark_Knight_방패치기_ShieldStrike_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6815732.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1106" name="Dark_Knight_반격찌르기_Riposte_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17310136.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.600000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1110" name="Dark_Knight_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6164099.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1202" name="Dark_Knight_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1207" name="Dark_Knight_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1208" name="Dark_Knight_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1300" name="Dark_Knight_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="1301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2101" name="Dark_Knight_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8013328.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2103" name="Dark_Knight_방패방어_Defence_분노" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Area>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2105" name="Dark_Knight_방패치기_ShieldStrike_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8860452.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2106" name="Dark_Knight_반격찌르기_Riposte_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22503178.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Area>
</AreaList>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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</Area>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
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<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2207" name="Dark_Knight_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2208" name="Dark_Knight_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2300" name="Dark_Knight_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="506" id="2301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1101" name="Dark_Knight_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6164099.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1103" name="Dark_Knight_방패방어_Defence_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1104" name="Dark_Knight_강력한돌진_screwThrough_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27342182.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="ScrewThroughLoop" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<AnimSeq duration="0" animName="ScrewThroughShot" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1105" name="Dark_Knight_방패치기_ShieldStrike_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6815732.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
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</Effect>
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<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1106" name="Dark_Knight_반격찌르기_Riposte_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17310136.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.600000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
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<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1110" name="Dark_Knight_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6164099.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1111" name="Dark_Knight_3콤보_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="30333214.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="notAttack" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="-1.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1201" name="Dark_Knight_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1202" name="Dark_Knight_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1207" name="Dark_Knight_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1208" name="Dark_Knight_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1300" name="Dark_Knight_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="1301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2101" name="Dark_Knight_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8013328.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2103" name="Dark_Knight_방패방어_Defence_분노" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2104" name="Dark_Knight_강력한돌진_screwThrough_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="35544836.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="20.000000" offsetDistance="25.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="1.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="305.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2105" name="Dark_Knight_방패치기_ShieldStrike_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8860452.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="320.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7.000000" miniMotionId="1" miniRate="17.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2106" name="Dark_Knight_반격찌르기_Riposte_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22503178.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2207" name="Dark_Knight_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2208" name="Dark_Knight_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2300" name="Dark_Knight_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="156" id="2301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1101" name="싸리싸리_전방 정전기 공격_Atk01" templateId="102" attackRange="50.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" parentId="30156000" adjustHeight="0">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Ssalissali_ANI.Anim.Ssalissali_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="800" interval="200" until="1500" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill type="normal" id="1201" name="싸리싸리_소셜행동_Idle" templateId="102" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" parentId="30156000" adjustHeight="0">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Idle" animSet="Ssalissali_ANI.Anim.Ssalissali_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20000" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Direction toCenterWhenNoMove="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Property>
</Skill>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="15" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20003" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20004" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="15" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20004" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="instance" name="수호탑 _탑위의 수정체에서 거대한 하얀색 구슬을 쏜다_atk01_노말" category="9012" templateId="30000" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="800" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27800638.000000" adjustHeight="0" parentId="61155000">
<Bullet createTime="300.000000" detachTime="600.000000" shotSkill="1101" startSkill="1101" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="900" animName="atk01" animSet="DefenceTower_ANI.Anim.DefenceTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="0.100000" startTime="600" speed="6.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="normal" name="떨어지는 동전_동전 떨어지기_atk01_노말" category="9011" templateId="30001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.400000" totalAtk="0.000000" adjustHeight="0" parentId="61156000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="495001" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="Battle_Coin_ANI.Anim.Battle_Coin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="10.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="350" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="600.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="49500300" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="normal" name="쇠먹는 괴물석상_입에서 붉은 발사체 쏘기_atk01_노말" category="9012" templateId="30002" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="1000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61157000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="1000" animName="atk01" animSet="Iron_StoneMonster_ANI.Anim.Iron_StoneMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="900" power="0.300000" startTime="700" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1102" detachAngle="0.000000" detachDistance="50.000000" detachHeight="65.000000" flying="true" flyingDistance="2000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1102" type="projectile" name="쇠먹는 괴물 붉은 발사체_노말" category="9012" templateId="30002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61157000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="50" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="4000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="23.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1103" type="normal" name="쇠먹는 괴물석상_입에서 검은 발사체 쏘기_atk02_노말" category="9012" templateId="30002" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="1000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61157000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="1000" animName="atk02" animSet="Iron_StoneMonster_ANI.Anim.Iron_StoneMonster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="800" power="0.300000" startTime="700" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0.000000" detachDistance="50.000000" detachHeight="65.000000" flying="true" flyingDistance="2000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1104" type="projectile" name="쇠먹는 괴물 검은 발사체_노말" category="9012" templateId="30002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61157000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="0.300000" startTime="50" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="4000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="23.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="instance" name="수호탑 _탑위의 수정체에서 거대한 하얀색 구슬을 쏜다_atk01_노말" category="9012" templateId="31000" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="800" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27800638.000000" adjustHeight="0" parentId="61155000">
<Bullet createTime="300.000000" detachTime="600.000000" shotSkill="1101" startSkill="1101" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="900" animName="atk01" animSet="DefenceTower_ANI.Anim.DefenceTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="0.100000" startTime="600" speed="6.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="instance" name="수호탑 _탑위의 수정체에서 거대한 하얀색 구슬을 쏜다_atk01_노말" category="9012" templateId="32000" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="800" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27800638.000000" adjustHeight="0" parentId="61155000">
<Bullet createTime="300.000000" detachTime="600.000000" shotSkill="1101" startSkill="1101" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="900" animName="atk01" animSet="DefenceTower_ANI.Anim.DefenceTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="0.100000" startTime="600" speed="6.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="instance" name="수호탑 _탑위의 수정체에서 거대한 하얀색 구슬을 쏜다_atk01_노말" category="9012" templateId="33000" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="800" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27800638.000000" adjustHeight="0" parentId="61155000">
<Bullet createTime="300.000000" detachTime="600.000000" shotSkill="1101" startSkill="1101" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="900" animName="atk01" animSet="DefenceTower_ANI.Anim.DefenceTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="0.100000" startTime="600" speed="6.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="instance" name="수호탑 _탑위의 수정체에서 거대한 하얀색 구슬을 쏜다_atk01_노말" category="9012" templateId="34000" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="800" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27800638.000000" adjustHeight="0" parentId="61155000">
<Bullet createTime="300.000000" detachTime="600.000000" shotSkill="1101" startSkill="1101" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="900" animName="atk01" animSet="DefenceTower_ANI.Anim.DefenceTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="0.100000" startTime="600" speed="6.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="40000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="40000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20005" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="15" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20005" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20007" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Wait" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20008" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20008" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Wait" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20009" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20010" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20011" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20011" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Wait" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20012" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20012" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20013" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20014" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20014" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
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<AnimSeq duration="0" animName="Wait" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20015" id="1101" name="칠흑의제단_무적버프_Atk01_노말" type="normal" attackRange="300.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="15" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="20015" id="1102" name="칠흑의제단_대기_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61123000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="NPC_SikandariTower_ANI.Anim.NPC_SikandariTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="50000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="0.000000" parentId="61141000" adjustHeight="0">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="4000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000770" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="50000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="61141000" adjustHeight="0">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002180" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002180" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="40001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="40001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1102" type="normal" name="광역디버프" category="0" templateId="33000" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="DefenceTower_ANI.Anim.DefenceTower_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="66" animName="Wait" animSet="DefenceTower_ANI.Anim.DefenceTower_Anim" blendInTime="200" animRate="0.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="66" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1102" type="normal" name="더미버프" category="0" templateId="31000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<AnimSeq duration="0" animName="Wait" animSet="DefenceTower_ANI.Anim.DefenceTower_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="30" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47710400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
</SkillData>