Files
Server-Datasheets/Datasheet/NpcSkillData_63.xml
2025-03-03 20:30:53 -05:00

14437 lines
1.2 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="63">
<Skill templateId="1300" id="6029" name="컨디션 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="150" />
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1300" id="6050" name="HP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="0" />
<HpDiff value="99999999" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1300" id="6051" name="MP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="0" />
<HpDiff value="0" />
<MpDiff value="99999999" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1300" id="6052" name="HP, MP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="0" />
<HpDiff value="99999999" />
<MpDiff value="99999999" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1300" id="6053" name="HP, MP, 컨디션 모두 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="150" />
<HpDiff value="99999999" />
<MpDiff value="99999999" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1301" id="6029" name="컨디션 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="150" />
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1301" id="6050" name="HP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="0" />
<HpDiff value="99999999" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1301" id="6051" name="MP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="0" />
<HpDiff value="0" />
<MpDiff value="99999999" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1301" id="6052" name="HP, MP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="0" />
<HpDiff value="99999999" />
<MpDiff value="99999999" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1301" id="6053" name="HP, MP, 컨디션 모두 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" ignoreDefenceRate="" totalAtkRate="">
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0">
<ConditionAdj value="150" />
<HpDiff value="99999999" />
<MpDiff value="99999999" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="0" basicRate="1.5" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill id="1101" name="돌무더기_파괴시 강제 다운걸기_Death_노말" type="normal" category="0" templateId="1504" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="72051000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Tuto_CrashStone_ANI.Anim.NPC_Tuto_CrashStone_anim_death" animName="Death" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="ally" maxCount="10" maxHeight="60.000000" maxRadius="500.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000001" abnormalityRate="1" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="10" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="돌무더기_파괴시 강제 다운걸기_Death_분노" type="normal" category="0" templateId="1504" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="72051000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Tuto_CrashStone_ANI.Anim.NPC_Tuto_CrashStone_anim_death" animName="Death" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Area rotateAngle="0.000000" type="ally" maxCount="10" maxHeight="60.000000" maxRadius="500.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="10" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10252576.7482112" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="10252576.7482112" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="1103" name="죽어가는길리두_내려찍기_atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16323980.2706419" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="183.000000" maxRadius="267.000000" rangeAngle="16.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="16323980.2706419" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="1104" name="죽어가는길리두_덮치기_atk03_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="121.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="24419184.9672161" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="62.000000" maxRadius="175.000000" rangeAngle="40.000000" offsetDistance="-83.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="24419184.9672161" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="108.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8228775.57406767" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="126.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13624229.5043344" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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</Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="13624229.5043344" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true" />
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="true" />
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<Effect atk="0.9">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="18481352.3222789" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18481352.3222789" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="350.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true" />
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="true" />
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<Effect atk="0.9">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="18481352.3222789" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="1201" name="죽어가는길리두_헉헉50%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8228775.57406767" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="1202" name="죽어가는길리두_헉헉20%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="3099" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8228775.57406767" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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</Skill>
<Skill templateId="1509" id="1204" name="죽어가는길리두_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
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</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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</Skill>
<Skill templateId="1509" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10252576.7482112" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="10252576.7482112" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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</Precondition>
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</Skill>
<Skill templateId="1509" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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</Skill>
<Skill templateId="1509" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8228775.57406767" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="10430882.4307888" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="2103" name="죽어가는길리두_내려찍기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16607875.5796965" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="16607875.5796965" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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</Precondition>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="24843866.4449068" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="8371884.71448624" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="2106" name="죽어가는길리두_발로찍기_UltraAtk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="126.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13861172.6261489" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="13861172.6261489" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="2107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18802767.145275" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="150.000000" attackRangeMax="250.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="true" />
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="true" />
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="250.000000" maxRadius="350.000000" rangeAngle="15.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18802767.145275" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1509" id="2108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18802767.145275" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="350.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
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</Area>
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</Skill>
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<Skill templateId="1509" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10430882.4307888" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
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</Action>
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</Skill>
<Skill templateId="1509" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8371884.71448624" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Property>
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<Action>
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</Action>
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<Skill templateId="1509" id="2208" name="죽어가는길리두_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8371884.71448624" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000" ignoreDefenceRate="0" totalAtkRate="1">
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</Skill>
<Skill templateId="1510" id="1101" name="오염된 나무 정령 할퀴기" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="96.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9576627.15604727" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Effect atk="1">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="9576627.15604727" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1102" name="오염된 나무 정령 연속 할퀴기" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="52.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="8904725.16623161" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="300" endTime="1650" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2200.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="15.384616" maxRadius="61.538464" rangeAngle="130.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="46.153847" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="15.384616" maxRadius="61.538464" rangeAngle="130.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-30.000000" minHeight="0.000000" maxHeight="46.153847" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8904725.16623161" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1103" name="오염된 나무 정령 독가스(디버프)" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12276377.9223548" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="900" endTime="2500" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="84.615387" maxRadius="130.769226" rangeAngle="15.000000" offsetDistance="-76.923080" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="11.538462" maxHeight="42.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="84.615387" maxRadius="153.846161" rangeAngle="15.000000" offsetDistance="-76.923080" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="11.538462" maxHeight="42.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="84.615387" maxRadius="176.923080" rangeAngle="15.000000" offsetDistance="-76.923080" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="11.538462" maxHeight="42.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="12276377.9223548" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1104" name="오염된 나무 정령 땅파기 공격" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="104.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26034178.3041826" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="2029" endTime="4527" exceptionalSkillCategory="0" />
<MoveInvincible startTime="2029" endTime="4527" />
<NoReaction startTime="1000" endTime="6000" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04Start" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04Loop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04End" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4450" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="46.153847" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.846153" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="26034178.3041826" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1201" name="오염된 나무 정령 헉헉(50%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8228775.57406767" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1202" name="오염된 나무 정령 헉헉(20%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8228775.57406767" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1203" name="오염된 나무 정령 사전동작_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="52.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8228775.57406767" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1204" name="오염된 나무 정령 어그로 체인지" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5529024.80776017" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="5529024.80776017" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1206" name="오염된 나무 정령 백회피_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8228775.57406767" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8228775.57406767" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1207" name="오염된 나무 정령 왼쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4181173.22578057" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="4181173.22578057" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="1208" name="오염된 나무 정령 오른쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4181173.22578057" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="4181173.22578057" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2101" name="오염된 나무 정령 할퀴기 (분노)" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="96.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9743177.19354375" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="400" endTime="1800" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="860" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="110.000000" maxRadius="165.000000" rangeAngle="30.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="9743177.19354375" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2102" name="오염된 나무 정령 연속 할퀴기 (분노)" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="52.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9059589.95173129" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="9059589.95173129" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2103" name="오염된 나무 정령 독가스(디버프) (분노)" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12489880.1470914" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="900" endTime="2500" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.35">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.35">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="12489880.1470914" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2104" name="오염된 나무 정령 땅파기 공격_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="104.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26486946.6225162" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="2029" endTime="4527" exceptionalSkillCategory="0" />
<MoveInvincible startTime="2029" endTime="4527" />
<NoReaction startTime="1000" endTime="6000" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04Start" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04Loop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="atk04End" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4450" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="46.153847" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.846153" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="26486946.6225162" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2201" name="오염된 나무 정령 헉헉(50%)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8371884.71448624" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="8371884.71448624" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2202" name="오염된 나무 정령 헉헉(20%)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8371884.71448624" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="8371884.71448624" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2203" name="오염된 나무 정령 사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="52.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8371884.71448624" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="8371884.71448624" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2204" name="오염된 나무 정령 어그로 체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5625181.76093861" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="5625181.76093861" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2206" name="오염된 나무 정령 백회피_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8371884.71448624" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="8371884.71448624" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2207" name="오염된 나무 정령 왼쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4253889.2818811" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="4253889.2818811" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1510" id="2208" name="오염된 나무 정령 오른쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4253889.2818811" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30033000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="4253889.2818811" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11542250.93739" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1101" shotSkill="1101" createTime="150.000000" detachTime="150.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="285" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="11542250.93739" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="52860956.5047291" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1103" shotSkill="1103" createTime="1890.000000" detachTime="1890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="3" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOff kind="0" level="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="52860956.5047291" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="52860956.5047291" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1104" shotSkill="1104" createTime="2890.000000" detachTime="2890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="3" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="52860956.5047291" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="52860956.5047291" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1105" shotSkill="1105" createTime="3890.000000" detachTime="3890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="3" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="52860956.5047291" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="89329363.8898474" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1106" shotSkill="1106" createTime="2890.000000" detachTime="2890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="89329363.8898474" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="89329363.8898474" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1107" shotSkill="1107" createTime="3890.000000" detachTime="3890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="89329363.8898474" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="89329363.8898474" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1108" shotSkill="1108" createTime="4890.000000" detachTime="4890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="89329363.8898474" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="71095160.1972882" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1109" shotSkill="1109" createTime="2890.000000" detachTime="2890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="71095160.1972882" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="71095160.1972882" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1110" shotSkill="1110" createTime="3890.000000" detachTime="3890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="71095160.1972882" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="71095160.1972882" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1111" shotSkill="1111" createTime="4890.000000" detachTime="4890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="71095160.1972882" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="1206" name="군인졸병(하이엘프 여 궁수)_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15189091.6759018" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<Property animControlType="normal" />
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="15189091.6759018" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15004926.218607" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1101" shotSkill="1101" createTime="150.000000" detachTime="150.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="285" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="15004926.218607" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="53780277.48742" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1103" shotSkill="1103" createTime="1890.000000" detachTime="1890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="3" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOff kind="0" level="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53780277.48742" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="53780277.48742" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1104" shotSkill="1104" createTime="2890.000000" detachTime="2890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="3" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53780277.48742" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="53780277.48742" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1105" shotSkill="1105" createTime="3890.000000" detachTime="3890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="3" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53780277.48742" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="90882918.0444535" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1106" shotSkill="1106" createTime="2890.000000" detachTime="2890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="90882918.0444535" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="90882918.0444535" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1107" shotSkill="1107" createTime="3890.000000" detachTime="3890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="90882918.0444535" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="90882918.0444535" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1108" shotSkill="1108" createTime="4890.000000" detachTime="4890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList>
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="90882918.0444535" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="72331597.7659368" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1109" shotSkill="1109" createTime="2890.000000" detachTime="2890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="72331597.7659368" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="72331597.7659368" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1110" shotSkill="1110" createTime="3890.000000" detachTime="3890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="72331597.7659368" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="72331597.7659368" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="1111" shotSkill="1111" createTime="4890.000000" detachTime="4890.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="72331597.7659368" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="2206" name="군인졸병(하이엘프 여 궁수)_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15453249.7920044" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<Property animControlType="normal" />
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="15453249.7920044" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1530" id="3000" name="군인졸병(하이엘프 여 궁수)_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="27953034.2606932" needWeapon="true" parentId="51059000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" toCenterWhenNoMove="false" />
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<Property animControlType="normal" />
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList>
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="1101" name="포포리 남 경갑5 검투사_기본 공격_combo1_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27953034.2606932" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="1103" name="포포리 남 경갑5 검투사_몰아치기_Concentrate Attack_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="120327510.167198" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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</Targeting>
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</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
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</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="80.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
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<AggroDiff value="60" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2414" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2718" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
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<AggroDiff value="60" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="3843" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="242" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="5.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="242" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="67430085.2550839" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="1105" name="포포리 남 경갑5 검투사_충격의 외침_Deafening Roar_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51037536.1354732" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarStart" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="24" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="51037536.1354732" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="1106" name="포포리 남 경갑5 검투사_토글버프_DefenseUp Mode_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13365671.3066459" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="13365671.3066459" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="1110" name="포포리 남 경갑5 검투사_기본 공격_combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36450173.1814258" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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</Area>
</AreaList>
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</Area>
</AreaList>
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<Effect atk="0.3">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="36450173.1814258" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="1111" name="포포리 남 경갑5 검투사_기본 공격_combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="52240993.5791821" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Area>
</AreaList>
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<HitEffect type="animationDamage" />
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</Area>
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<HitEffect type="animationDamage" />
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</Area>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="52240993.5791821" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="1112" name="포포리 남 경갑5 검투사_기본 공격_combo4_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="68050048.1806309" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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</Area>
</AreaList>
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</Area>
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</Area>
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</Area>
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<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.15">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="68050048.1806309" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="1206" name="포포리 남 경갑5 검투사_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23704464.8003269" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="23704464.8003269" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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</Skill>
<Skill templateId="1502" id="2101" name="포포리 남 경갑5 검투사_기본 공격_combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="28439173.9869662" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="28439173.9869662" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Effect atk="0.1">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2414" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
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</Area>
</AreaList>
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<Effect atk="0.1">
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</Area>
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<Effect atk="0.4">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Area minRadius="5.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
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<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="242" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="68602782.3899549" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="2105" name="포포리 남 경갑5 검투사_충격의 외침_Deafening Roar_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51925145.4595683" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarStart" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="24" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="51925145.4595683" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="2106" name="포포리 남 경갑5 검투사_토글버프_DefenseUp Mode_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13598117.7641528" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Effect atk="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="13598117.7641528" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="2110" name="포포리 남 경갑5 검투사_기본 공격_combo2_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="37084089.236755" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
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</Area>
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</Area>
</AreaList>
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<Effect atk="0.3">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="16" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="37084089.236755" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="2111" name="포포리 남 경갑5 검투사_기본 공격_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="53149532.5979505" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="16" />
<AngerDiff value="0" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Effect atk="0.2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="23" />
<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53149532.5979505" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1502" id="2112" name="포포리 남 경갑5 검투사_기본 공격_combo4_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="69233527.2794245" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<AreaList>
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<Effect atk="0.15">
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<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="69233527.2794245" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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</Precondition>
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</Skill>
<Skill templateId="1502" id="2206" name="포포리 남 경갑5 검투사_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24116716.3620718" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="24116716.3620718" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Effect atk="1">
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="21876287.6822817" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="7552825.98190372" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="1103" name="광포한곰_박치기_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="122.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" aiRotateThreshold="0" timeRate="0.9" totalAtk="6880923.99208806" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="200" until="1100" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="85.000000" rangeAngle="25.000000" offsetDistance="-50.000000" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="6880923.99208806" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="1104" name="광포한곰_덮치기_atk03_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" aiRotateThreshold="0" timeRate="0.9" totalAtk="14300179.0964983" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3533.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2247" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="135.000000" rangeAngle="18.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="14300179.0964983" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="1205" name="광포한곰_명령수신_commandreceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13624229.5043344" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="13624229.5043344" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="1206" name="광포한곰_백점프_jumpevasion_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4181173.22578057" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="4181173.22578057" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="1209" name="광포한곰 짧은 대기" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="58.823528" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8095204.69657419" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" duration="0" animRate="1.500000" readOnlyDuration="1333.333374" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8095204.69657419" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="2101" name="광포한곰_기본공격할퀴기_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="42.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" aiRotateThreshold="0" timeRate="1.15" totalAtk="7684179.47724118" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1866.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="905" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="15.000000" maxRadius="50.000000" rangeAngle="40.000000" offsetDistance="-10.000000" offsetAngle="5.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="7684179.47724118" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="2103" name="광포한곰_박치기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="122.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" aiRotateThreshold="0" timeRate="1.15" totalAtk="7000592.23542873" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="200" until="1100" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="85.000000" rangeAngle="25.000000" offsetDistance="-50.000000" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="7000592.23542873" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="2104" name="광포한곰_덮치기_atk03_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" aiRotateThreshold="0" timeRate="1.15" totalAtk="14548877.8633939" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3533.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2247" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="135.000000" rangeAngle="18.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="14548877.8633939" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="2205" name="광포한곰_명령수신_commandreceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13861172.6261489" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="13861172.6261489" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="2206" name="광포한곰_백점프_jumpevasion_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4253889.2818811" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="4253889.2818811" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="2011" id="2209" name="광포한 곰 짧은 대기" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="58.823528" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8235990.86521027" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30022000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" duration="0" animRate="1.500000" readOnlyDuration="1333.333374" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="8235990.86521027" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1550" id="1101" name="휴먼 남 경갑5 검투사_기본 공격_combo1_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23084501.8747799" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="23084501.8747799" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1550" id="1103" name="휴먼 남 경갑5 검투사_몰아치기_Concentrate Attack_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="117884126.872395" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Effect atk="0.2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="117884126.872395" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="nanmu1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="nanmu2" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="nanmu3" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Effect>
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="67430085.2550839" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</TargetingList>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="13365671.3066459" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1550" id="1110" name="휴먼 남 경갑5 검투사_기본 공격_combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="41318705.5673391" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
<SpecialEffectList />
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<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<Effect atk="0.3">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.3">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="41318705.5673391" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1550" id="1111" name="휴먼 남 경갑5 검투사_기본 공격_combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51037536.1354732" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="51037536.1354732" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1550" id="1112" name="휴먼 남 경갑5 검투사_기본 공격_combo4_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="68050048.1806309" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
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<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Effect>
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<Effect atk="0.15">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.15">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="68050048.1806309" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1550" id="1206" name="휴먼 남 경갑5 검투사_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18835932.4144136" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="18835932.4144136" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1550" id="2101" name="휴먼 남 경갑5 검투사_기본 공격_combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23485971.4726022" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.5">
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.5">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="23485971.4726022" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1550" id="2103" name="휴먼 남 경갑5 검투사_몰아치기_Concentrate Attack_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="119934285.600611" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="119934285.600611" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="68602782.3899549" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1550" id="2105" name="휴먼 남 경갑5 검투사_충격의 외침_Deafening Roar_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51925145.4595683" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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</TargetingList>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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</Skill>
<Skill templateId="1550" id="2110" name="휴먼 남 경갑5 검투사_기본 공격_combo2_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="42037291.7511189" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53001000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Pending startTime="-1" />
<StageList>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="69233527.2794245" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19163513.8477078" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Throw_Q" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Effect atk="1">
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<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="33423295.368461" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="1103" name="무사 레스터_회전베기_SwordDance_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="93577933.3502137" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</TargetingList>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="handyslash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<AbnormalityOnCommon id="" abnormalityRate="" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<DrainBack gaugeToMpRate="1" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="64421441.6458116" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="1110" name="무사 레스터_2콤보_combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="104.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="57729488.8906424" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="57729488.8906424" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="1111" name="무사 레스터_3콤보_combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="104.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="75945458.379509" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Effect atk="0.6">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="75945458.379509" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="1112" name="무사 레스터_4콤보_combo4_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="104.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="95401353.7194697" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="4143" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<Effect atk="0.6">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<DrainBack gaugeToMpRate="1" />
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<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="95401353.7194697" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="1206" name="무사 레스터_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="37070136.1069728" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="37070136.1069728" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="2101" name="무사 레스터_1콤보_combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="104.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34004570.0705212" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1">
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<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="900" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.5">
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34004570.0705212" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="2103" name="무사 레스터_회전베기_SwordDance_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="95205375.6693479" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="swordDanceStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3137" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.4">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4150" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.6">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="95205375.6693479" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="2104" name="무사 레스터_후려치기_HandySlash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="65541814.5439996" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="handyslash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</Skill>
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<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitEffect type="animationDamage" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="58733480.001784" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</Area>
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="97060507.6971996" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="2206" name="무사 레스터_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="37714834.1262245" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="37714834.1262245" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1551" id="3000" name="무사 레스터_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="27953034.2606932" needWeapon="true" adjustHeight="0" parentId="52301000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
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<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="1101" name="용병 자넬라_기본 공격_combo1_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="26731342.6132918" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="26731342.6132918" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="1103" name="용병 자넬라_몰아치기_Concentrate Attack_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="118504089.797942" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack4" duration="0" animRate="1.000000" readOnlyDuration="500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1060" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="120.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1954" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2319" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2879" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3276" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="65.000000" maxRadius="145.000000" rangeAngle="12.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3787" interval="0" until="0" mpBonusTypeB="1" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="70.000000" maxRadius="160.000000" rangeAngle="13.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="118504089.797942" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Pending startTime="-1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
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</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1492" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
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</Area>
</AreaList>
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Area>
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</Area>
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<Effect atk="0.4">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="96604811.1631786" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="24" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="51037536.1354732" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="1106" name="용병 자넬라_토글버프_DefenseUp Mode_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13365671.3066459" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="13365671.3066459" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="1110" name="용병 자넬라_기본 공격_combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="41920434.2891936" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<AggroDiff value="16" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="16" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="41920434.2891936" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="1111" name="용병 자넬라_기본 공격_combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51639264.8573276" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.2">
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="51639264.8573276" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="1112" name="용병 자넬라_기본 공격_combo4_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="68050048.1806309" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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<HitEffect type="animationDamage" />
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<AggroDiff value="35" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="68050048.1806309" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="1206" name="용병 자넬라_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18799464.0070285" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="18799464.0070285" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="2101" name="용병 자넬라_기본 공격_combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27196235.5283055" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.5">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="9" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27196235.5283055" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="2103" name="용병 자넬라_몰아치기_Concentrate Attack_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="120565030.49008" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack4" duration="0" animRate="1.000000" readOnlyDuration="500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1060" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.2">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="120.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1954" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2319" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2879" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3276" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.2">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3787" interval="0" until="0" mpBonusTypeB="1" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="70.000000" maxRadius="160.000000" rangeAngle="13.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="120565030.49008" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="2104" name="용병 자넬라_도발난무_Dual Sword Dancing_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="98284894.8355817" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="nanmu1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="98284894.8355817" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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<Pending startTime="-1" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="51925145.4595683" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="13598117.7641528" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="2110" name="용병 자넬라_기본 공격_combo2_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="42649485.32031" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.3">
<AggroDiff value="16" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.3">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="16" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="42649485.32031" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="2111" name="용병 자넬라_기본 공격_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="52537339.0287594" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="52537339.0287594" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="2112" name="용병 자넬라_기본 공격_combo4_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="69233527.2794245" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.15">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.15">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.2">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="35" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="69233527.2794245" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="2206" name="용병 자넬라_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19126411.2071508" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19126411.2071508" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1552" id="3000" name="용병 자넬라_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="27953034.2606932" needWeapon="true" adjustHeight="0" parentId="52101000" ignoreDefenceRate="" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Throw_Q" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1101" type="normal" name="배불뚝이창기사_기본공격_atk01_노말" category="0" templateId="1555" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="18835932.4144136" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="346" startTime="200" endTime="346" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="18835932.4144136" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1102" type="normal" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_노말" category="9011" templateId="1555" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="65643133.2932131" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyatk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="250" power="0.300000" startTime="1300" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="300" power="1.200000" startTime="1400" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="180.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="-15.000000" minRadius="12.000000" offsetAngle="-5.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="35.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="65643133.2932131" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1103" type="normal" name="배불뚝이창기사_회전 베기_HeavyAtk02_노말" category="9011" templateId="1555" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="10.000000" attackRangeMax="80.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="38291827.7543743" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyatk02" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="400" power="1.000000" startTime="560" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="560" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="62.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="65.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="-70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="38291827.7543743" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1201" type="normal" name="배불뚝이창기사_대기" category="0" templateId="1555" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="19493156.5388107" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="19493156.5388107" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2101" type="normal" name="배불뚝이창기사_기본공격_atk01_분노" category="0" templateId="1555" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="19163513.8477078" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="346" startTime="200" endTime="346" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19163513.8477078" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2102" type="normal" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_분노" category="9011" templateId="1555" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="85336073.281177" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyatk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="250" power="0.300000" startTime="1300" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="300" power="1.200000" startTime="1400" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="180.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="-15.000000" minRadius="12.000000" offsetAngle="-5.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="35.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="85336073.281177" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2103" type="normal" name="배불뚝이창기사_회전 베기_HeavyAtk02_분노" category="9011" templateId="1555" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="10.000000" attackRangeMax="80.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="49779376.0806866" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyatk02" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="400" power="1.000000" startTime="560" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="560" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="62.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="65.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="-70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="49779376.0806866" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1101" type="normal" name="배불뚝이창기사_기본공격_atk01_노말" category="0" templateId="1511" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="18835932.4144136" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="346" startTime="200" endTime="346" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="18835932.4144136" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1102" type="normal" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_노말" category="9011" templateId="1511" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="65643133.2932131" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyatk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="250" power="0.300000" startTime="1300" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="300" power="1.200000" startTime="1400" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="180.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="-15.000000" minRadius="12.000000" offsetAngle="-5.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="35.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="65643133.2932131" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1103" type="normal" name="배불뚝이창기사_회전 베기_HeavyAtk02_노말" category="9011" templateId="1511" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="10.000000" attackRangeMax="80.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="38291827.7543743" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
<SpecialEffectList />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyatk02" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="38291827.7543743" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1201" type="normal" name="배불뚝이창기사_대기" category="0" templateId="1511" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="19493156.5388107" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="19493156.5388107" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2101" type="normal" name="배불뚝이창기사_기본공격_atk01_분노" category="0" templateId="1511" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="19163513.8477078" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="346" startTime="200" endTime="346" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
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<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19163513.8477078" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2102" type="normal" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_분노" category="9011" templateId="1511" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="66784753.0026603" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyatk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList>
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<CameraShake name="none" duration="300" power="1.200000" startTime="1400" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="180.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1">
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<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="66784753.0026603" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2103" type="normal" name="배불뚝이창기사_회전 베기_HeavyAtk02_분노" category="9011" templateId="1511" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="10.000000" attackRangeMax="80.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="38957772.5848852" adjustHeight="0" parentId="72047000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
<SpecialEffectList />
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<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyatk02" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="560" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="65.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="-70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="38957772.5848852" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
</SkillData>