1769 lines
107 KiB
XML
1769 lines
107 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
||
<WorldData>
|
||
<!-- Parameters related to ActionKey !-->
|
||
<ActionKey rangeStep="25">
|
||
<ActionType name="NpcTalk" priority="1" activeRange="150" interactionDist="150" />
|
||
<ActionType name="Collect" priority="1" activeRange="100" interactionDist="40" useAngle="30" />
|
||
<ActionType name="Climb" priority="2" activeRange="100" interactionDist="20" />
|
||
<ActionType name="Homun" priority="1" activeRange="100" interactionDist="50" />
|
||
<ActionType name="DropItem" priority="1" activeRange="170" interactionDist="75" />
|
||
<ActionType name="Stronghold" priority="3" activeRange="100" interactionDist="100" />
|
||
<ActionType name="WorkObject" priority="1" activeRange="100" interactionDist="70" />
|
||
<ActionType name="VehicleExFix" priority="2" activeRange="200" interactionDist="200" />
|
||
<ActionType name="SpiritFix" priority="2" activeRange="200" interactionDist="200" />
|
||
</ActionKey>
|
||
<NpcDefaultAbnormalityResistance>
|
||
<Abnormality kind="22414" initRes="0" incRes="0" />
|
||
<!-- 후퇴 차기 (기절) -->
|
||
<Abnormality kind="32002" initRes="0.3" incRes="0.3" />
|
||
<!-- 얼음송곳, 거미줄 덫, 거미줄 화살, 견제 사격, 구속탄, 바위의 속박 (이속 / 공속 감소) -->
|
||
<Abnormality kind="22401" initRes="0.3" incRes="0.3" />
|
||
<!-- 번개의 각인, 섬광탄, 기절의 덫 (기절) -->
|
||
<Abnormality kind="22418" initRes="0.3" incRes="0.3" />
|
||
<!-- 빙결의 대지, 속박의 낙인 (이속 감소) -->
|
||
<Abnormality kind="22402" initRes="0.3" incRes="0.3" />
|
||
<!-- 충격의 외침, 포획 (기절) -->
|
||
<Abnormality kind="22412" initRes="0.3" incRes="0.3" />
|
||
<!-- 방패 연타, 칼등 치기, 돌려차기 (기절) -->
|
||
<Abnormality kind="22411" initRes="0.3" incRes="0.3" />
|
||
<!-- 방패 치기 (기절) -->
|
||
<Abnormality kind="22404" initRes="0.3" incRes="0.3" />
|
||
<!-- 발목 노리기, 충격의 맹타, 위협의 파동 (이속 / 공속 감소) -->
|
||
<Abnormality kind="22417" initRes="0.3" incRes="0.3" />
|
||
<!-- 살기 분출 (이속 감소) -->
|
||
<Abnormality kind="22416" initRes="0.3" incRes="0.3" />
|
||
<!-- 날카로운 고함, 혼돈의 저주 (공포) -->
|
||
<Abnormality kind="22420" initRes="0.3" incRes="0.3" />
|
||
<!-- 수면의 바람 (수면) -->
|
||
<Abnormality kind="22413" initRes="0.3" incRes="0.3" />
|
||
<!-- 무사_뒤잡기, 속박의 저주 (속박) -->
|
||
<Abnormality kind="22430" initRes="0.3" incRes="0.3" />
|
||
<!-- 유사의 속박 (수면) -->
|
||
<Abnormality kind="22433" initRes="0.3" incRes="0.3" />
|
||
<!-- 이샤라의 자장가 (수면) -->
|
||
<Abnormality kind="22406" initRes="0.3" incRes="0.3" />
|
||
<!-- 검투사_뒤잡기 (기절) -->
|
||
<Abnormality kind="22405" initRes="0.3" incRes="0.3" />
|
||
<!-- 강격 베기 (기절) -->
|
||
<Abnormality kind="22407" initRes="0.15" incRes="0.15" />
|
||
<!-- 반격 뒤돌리기, 뒤돌리기 (기절) -->
|
||
<!-- Up to 256 abnormalities can be present -->
|
||
</NpcDefaultAbnormalityResistance>
|
||
<NpcImpact>
|
||
<Impact level="1" large="13" medium="13" small="13" etc="13" />
|
||
<Impact level="2" large="14" medium="14" small="14" etc="14" />
|
||
<Impact level="3" large="15" medium="15" small="15" etc="15" />
|
||
<Impact level="4" large="17" medium="17" small="17" etc="17" />
|
||
<Impact level="5" large="19" medium="19" small="19" etc="19" />
|
||
<Impact level="6" large="21" medium="21" small="21" etc="21" />
|
||
<Impact level="7" large="23" medium="23" small="23" etc="23" />
|
||
<Impact level="8" large="25" medium="25" small="25" etc="25" />
|
||
<Impact level="9" large="28" medium="28" small="28" etc="28" />
|
||
<Impact level="10" large="31" medium="31" small="31" etc="31" />
|
||
<Impact level="11" large="34" medium="34" small="34" etc="34" />
|
||
<Impact level="12" large="37" medium="37" small="37" etc="37" />
|
||
<Impact level="13" large="41" medium="41" small="41" etc="41" />
|
||
<Impact level="14" large="45" medium="45" small="45" etc="45" />
|
||
<Impact level="15" large="50" medium="50" small="50" etc="50" />
|
||
<Impact level="16" large="55" medium="55" small="55" etc="55" />
|
||
<Impact level="17" large="61" medium="61" small="61" etc="61" />
|
||
<Impact level="18" large="67" medium="67" small="67" etc="67" />
|
||
<Impact level="19" large="74" medium="74" small="74" etc="74" />
|
||
<Impact level="20" large="81" medium="81" small="81" etc="81" />
|
||
<Impact level="21" large="89" medium="89" small="89" etc="89" />
|
||
<Impact level="22" large="98" medium="98" small="98" etc="98" />
|
||
<Impact level="23" large="108" medium="108" small="108" etc="108" />
|
||
<Impact level="24" large="119" medium="119" small="119" etc="119" />
|
||
<Impact level="25" large="131" medium="131" small="131" etc="131" />
|
||
<Impact level="26" large="144" medium="144" small="144" etc="144" />
|
||
<Impact level="27" large="158" medium="158" small="158" etc="158" />
|
||
<Impact level="28" large="174" medium="174" small="174" etc="174" />
|
||
<Impact level="29" large="191" medium="191" small="191" etc="191" />
|
||
<Impact level="30" large="210" medium="210" small="210" etc="210" />
|
||
<Impact level="31" large="231" medium="231" small="231" etc="231" />
|
||
<Impact level="32" large="254" medium="254" small="254" etc="254" />
|
||
<Impact level="33" large="279" medium="279" small="279" etc="279" />
|
||
<Impact level="34" large="307" medium="307" small="307" etc="307" />
|
||
<Impact level="35" large="338" medium="338" small="338" etc="338" />
|
||
<Impact level="36" large="372" medium="372" small="372" etc="372" />
|
||
<Impact level="37" large="409" medium="409" small="409" etc="409" />
|
||
<Impact level="38" large="450" medium="450" small="450" etc="450" />
|
||
<Impact level="39" large="495" medium="495" small="495" etc="495" />
|
||
<Impact level="40" large="545" medium="545" small="545" etc="545" />
|
||
<Impact level="41" large="600" medium="600" small="600" etc="600" />
|
||
<Impact level="42" large="660" medium="660" small="660" etc="660" />
|
||
<Impact level="43" large="726" medium="726" small="726" etc="726" />
|
||
<Impact level="44" large="799" medium="799" small="799" etc="799" />
|
||
<Impact level="45" large="879" medium="879" small="879" etc="879" />
|
||
<Impact level="46" large="967" medium="967" small="967" etc="967" />
|
||
<Impact level="47" large="1064" medium="1064" small="1064" etc="1064" />
|
||
<Impact level="48" large="1170" medium="1170" small="1170" etc="1170" />
|
||
<Impact level="49" large="1287" medium="1287" small="1287" etc="1287" />
|
||
<Impact level="50" large="1416" medium="1416" small="1416" etc="1416" />
|
||
<Impact level="51" large="1558" medium="1558" small="1558" etc="1558" />
|
||
<Impact level="52" large="1714" medium="1714" small="1714" etc="1714" />
|
||
<Impact level="53" large="1885" medium="1885" small="1885" etc="1885" />
|
||
<Impact level="54" large="2074" medium="2074" small="2074" etc="2074" />
|
||
<Impact level="55" large="2281" medium="2281" small="2281" etc="2281" />
|
||
<Impact level="56" large="2509" medium="2509" small="2509" etc="2509" />
|
||
<Impact level="57" large="2760" medium="2760" small="2760" etc="2760" />
|
||
<Impact level="58" large="3036" medium="3036" small="3036" etc="3036" />
|
||
<Impact level="59" large="3340" medium="3340" small="3340" etc="3340" />
|
||
<Impact level="60" large="3674" medium="3674" small="3674" etc="3674" />
|
||
<Impact level="61" large="4041" medium="4041" small="4041" etc="4041" />
|
||
<Impact level="62" large="4445" medium="4445" small="4445" etc="4445" />
|
||
<Impact level="63" large="4890" medium="4890" small="4890" etc="4890" />
|
||
<Impact level="64" large="5379" medium="5379" small="5379" etc="5379" />
|
||
<Impact level="65" large="5917" medium="5917" small="5917" etc="5917" />
|
||
<Impact level="66" large="6509" medium="6509" small="6509" etc="6509" />
|
||
<Impact level="67" large="7160" medium="7160" small="7160" etc="7160" />
|
||
<Impact level="68" large="7876" medium="7876" small="7876" etc="7876" />
|
||
<Impact level="69" large="8664" medium="8664" small="8664" etc="8664" />
|
||
<Impact level="70" large="9530" medium="9530" small="9530" etc="9530" />
|
||
</NpcImpact>
|
||
<NpcBalance>
|
||
<Balance level="1" large="13" medium="13" small="13" etc="13" />
|
||
<Balance level="2" large="14" medium="14" small="14" etc="14" />
|
||
<Balance level="3" large="15" medium="15" small="15" etc="15" />
|
||
<Balance level="4" large="17" medium="17" small="17" etc="17" />
|
||
<Balance level="5" large="19" medium="19" small="19" etc="19" />
|
||
<Balance level="6" large="21" medium="21" small="21" etc="21" />
|
||
<Balance level="7" large="23" medium="23" small="23" etc="23" />
|
||
<Balance level="8" large="25" medium="25" small="25" etc="25" />
|
||
<Balance level="9" large="28" medium="28" small="28" etc="28" />
|
||
<Balance level="10" large="31" medium="31" small="31" etc="31" />
|
||
<Balance level="11" large="34" medium="34" small="34" etc="34" />
|
||
<Balance level="12" large="37" medium="37" small="37" etc="37" />
|
||
<Balance level="13" large="41" medium="41" small="41" etc="41" />
|
||
<Balance level="14" large="45" medium="45" small="45" etc="45" />
|
||
<Balance level="15" large="50" medium="50" small="50" etc="50" />
|
||
<Balance level="16" large="55" medium="55" small="55" etc="55" />
|
||
<Balance level="17" large="61" medium="61" small="61" etc="61" />
|
||
<Balance level="18" large="67" medium="67" small="67" etc="67" />
|
||
<Balance level="19" large="74" medium="74" small="74" etc="74" />
|
||
<Balance level="20" large="81" medium="81" small="81" etc="81" />
|
||
<Balance level="21" large="89" medium="89" small="89" etc="89" />
|
||
<Balance level="22" large="98" medium="98" small="98" etc="98" />
|
||
<Balance level="23" large="108" medium="108" small="108" etc="108" />
|
||
<Balance level="24" large="119" medium="119" small="119" etc="119" />
|
||
<Balance level="25" large="131" medium="131" small="131" etc="131" />
|
||
<Balance level="26" large="144" medium="144" small="144" etc="144" />
|
||
<Balance level="27" large="158" medium="158" small="158" etc="158" />
|
||
<Balance level="28" large="174" medium="174" small="174" etc="174" />
|
||
<Balance level="29" large="191" medium="191" small="191" etc="191" />
|
||
<Balance level="30" large="210" medium="210" small="210" etc="210" />
|
||
<Balance level="31" large="231" medium="231" small="231" etc="231" />
|
||
<Balance level="32" large="254" medium="254" small="254" etc="254" />
|
||
<Balance level="33" large="279" medium="279" small="279" etc="279" />
|
||
<Balance level="34" large="307" medium="307" small="307" etc="307" />
|
||
<Balance level="35" large="338" medium="338" small="338" etc="338" />
|
||
<Balance level="36" large="372" medium="372" small="372" etc="372" />
|
||
<Balance level="37" large="409" medium="409" small="409" etc="409" />
|
||
<Balance level="38" large="450" medium="450" small="450" etc="450" />
|
||
<Balance level="39" large="495" medium="495" small="495" etc="495" />
|
||
<Balance level="40" large="545" medium="545" small="545" etc="545" />
|
||
<Balance level="41" large="600" medium="600" small="600" etc="600" />
|
||
<Balance level="42" large="660" medium="660" small="660" etc="660" />
|
||
<Balance level="43" large="726" medium="726" small="726" etc="726" />
|
||
<Balance level="44" large="799" medium="799" small="799" etc="799" />
|
||
<Balance level="45" large="879" medium="879" small="879" etc="879" />
|
||
<Balance level="46" large="967" medium="967" small="967" etc="967" />
|
||
<Balance level="47" large="1064" medium="1064" small="1064" etc="1064" />
|
||
<Balance level="48" large="1170" medium="1170" small="1170" etc="1170" />
|
||
<Balance level="49" large="1287" medium="1287" small="1287" etc="1287" />
|
||
<Balance level="50" large="1416" medium="1416" small="1416" etc="1416" />
|
||
<Balance level="51" large="1558" medium="1558" small="1558" etc="1558" />
|
||
<Balance level="52" large="1714" medium="1714" small="1714" etc="1714" />
|
||
<Balance level="53" large="1885" medium="1885" small="1885" etc="1885" />
|
||
<Balance level="54" large="2074" medium="2074" small="2074" etc="2074" />
|
||
<Balance level="55" large="2281" medium="2281" small="2281" etc="2281" />
|
||
<Balance level="56" large="2509" medium="2509" small="2509" etc="2509" />
|
||
<Balance level="57" large="2760" medium="2760" small="2760" etc="2760" />
|
||
<Balance level="58" large="3036" medium="3036" small="3036" etc="3036" />
|
||
<Balance level="59" large="3340" medium="3340" small="3340" etc="3340" />
|
||
<Balance level="60" large="3674" medium="3674" small="3674" etc="3674" />
|
||
<Balance level="61" large="4041" medium="4041" small="4041" etc="4041" />
|
||
<Balance level="62" large="4445" medium="4445" small="4445" etc="4445" />
|
||
<Balance level="63" large="4890" medium="4890" small="4890" etc="4890" />
|
||
<Balance level="64" large="5379" medium="5379" small="5379" etc="5379" />
|
||
<Balance level="65" large="5917" medium="5917" small="5917" etc="5917" />
|
||
<Balance level="66" large="6509" medium="6509" small="6509" etc="6509" />
|
||
<Balance level="67" large="7160" medium="7160" small="7160" etc="7160" />
|
||
<Balance level="68" large="7876" medium="7876" small="7876" etc="7876" />
|
||
<Balance level="69" large="8664" medium="8664" small="8664" etc="8664" />
|
||
<Balance level="70" large="9530" medium="9530" small="9530" etc="9530" />
|
||
</NpcBalance>
|
||
<StatByLevel>
|
||
<Stat level="1" antiReactionAdjForGrade="1" expNeeded="840" levelupMinStatistics="4" />
|
||
<Stat level="2" antiReactionAdjForGrade="2" expNeeded="2686" levelupMinStatistics="7" />
|
||
<Stat level="3" antiReactionAdjForGrade="3" expNeeded="4800" levelupMinStatistics="3" />
|
||
<Stat level="4" antiReactionAdjForGrade="4" expNeeded="8300" levelupMinStatistics="5" />
|
||
<Stat level="5" antiReactionAdjForGrade="5" expNeeded="12000" levelupMinStatistics="10" />
|
||
<Stat level="6" antiReactionAdjForGrade="6" expNeeded="18600" levelupMinStatistics="9" />
|
||
<Stat level="7" antiReactionAdjForGrade="7" expNeeded="25000" levelupMinStatistics="9" />
|
||
<Stat level="8" antiReactionAdjForGrade="8" expNeeded="46000" levelupMinStatistics="28" />
|
||
<Stat level="9" antiReactionAdjForGrade="9" expNeeded="64000" levelupMinStatistics="15" />
|
||
<Stat level="10" antiReactionAdjForGrade="10" expNeeded="83795" levelupMinStatistics="17" />
|
||
<Stat level="11" antiReactionAdjForGrade="11" expNeeded="107904" levelupMinStatistics="27" />
|
||
<Stat level="12" antiReactionAdjForGrade="12" expNeeded="137844" levelupMinStatistics="27" />
|
||
<Stat level="13" antiReactionAdjForGrade="13" expNeeded="173664" levelupMinStatistics="18" />
|
||
<Stat level="14" antiReactionAdjForGrade="14" expNeeded="217412" levelupMinStatistics="26" />
|
||
<Stat level="15" antiReactionAdjForGrade="15" expNeeded="270045" levelupMinStatistics="29" />
|
||
<Stat level="16" antiReactionAdjForGrade="16" expNeeded="332904" levelupMinStatistics="31" />
|
||
<Stat level="17" antiReactionAdjForGrade="17" expNeeded="411478" levelupMinStatistics="31" />
|
||
<Stat level="18" antiReactionAdjForGrade="18" expNeeded="509555" levelupMinStatistics="31" />
|
||
<Stat level="19" antiReactionAdjForGrade="19" expNeeded="624045" levelupMinStatistics="29" />
|
||
<Stat level="20" antiReactionAdjForGrade="20" expNeeded="767158" levelupMinStatistics="41" />
|
||
<Stat level="21" antiReactionAdjForGrade="21" expNeeded="946049" levelupMinStatistics="45" />
|
||
<Stat level="22" antiReactionAdjForGrade="22" expNeeded="1169663" levelupMinStatistics="51" />
|
||
<Stat level="23" antiReactionAdjForGrade="23" expNeeded="1444708" levelupMinStatistics="54" />
|
||
<Stat level="24" antiReactionAdjForGrade="24" expNeeded="1780263" levelupMinStatistics="63" />
|
||
<Stat level="25" antiReactionAdjForGrade="25" expNeeded="2199707" levelupMinStatistics="69" />
|
||
<Stat level="26" antiReactionAdjForGrade="26" expNeeded="2714012" levelupMinStatistics="68" />
|
||
<Stat level="27" antiReactionAdjForGrade="27" expNeeded="3356893" levelupMinStatistics="69" />
|
||
<Stat level="28" antiReactionAdjForGrade="28" expNeeded="4104477" levelupMinStatistics="71" />
|
||
<Stat level="29" antiReactionAdjForGrade="29" expNeeded="4943952" levelupMinStatistics="64" />
|
||
<Stat level="30" antiReactionAdjForGrade="30" expNeeded="5898783" levelupMinStatistics="76" />
|
||
<Stat level="31" antiReactionAdjForGrade="31" expNeeded="7021426" levelupMinStatistics="78" />
|
||
<Stat level="32" antiReactionAdjForGrade="32" expNeeded="8275585" levelupMinStatistics="83" />
|
||
<Stat level="33" antiReactionAdjForGrade="33" expNeeded="9730408" levelupMinStatistics="90" />
|
||
<Stat level="34" antiReactionAdjForGrade="34" expNeeded="11450277" levelupMinStatistics="101" />
|
||
<Stat level="35" antiReactionAdjForGrade="35" expNeeded="13544471" levelupMinStatistics="115" />
|
||
<Stat level="36" antiReactionAdjForGrade="36" expNeeded="16137427" levelupMinStatistics="127" />
|
||
<Stat level="37" antiReactionAdjForGrade="37" expNeeded="19167071" levelupMinStatistics="116" />
|
||
<Stat level="38" antiReactionAdjForGrade="38" expNeeded="22590568" levelupMinStatistics="128" />
|
||
<Stat level="39" antiReactionAdjForGrade="39" expNeeded="26459120" levelupMinStatistics="114" />
|
||
<Stat level="40" antiReactionAdjForGrade="40" expNeeded="30907955" levelupMinStatistics="119" />
|
||
<Stat level="41" antiReactionAdjForGrade="41" expNeeded="36335533" levelupMinStatistics="130" />
|
||
<Stat level="42" antiReactionAdjForGrade="42" expNeeded="43011454" levelupMinStatistics="154" />
|
||
<Stat level="43" antiReactionAdjForGrade="43" expNeeded="51356356" levelupMinStatistics="152" />
|
||
<Stat level="44" antiReactionAdjForGrade="44" expNeeded="61787484" levelupMinStatistics="160" />
|
||
<Stat level="45" antiReactionAdjForGrade="45" expNeeded="74722083" levelupMinStatistics="160" />
|
||
<Stat level="46" antiReactionAdjForGrade="46" expNeeded="90114255" levelupMinStatistics="184" />
|
||
<Stat level="47" antiReactionAdjForGrade="47" expNeeded="107815253" levelupMinStatistics="188" />
|
||
<Stat level="48" antiReactionAdjForGrade="48" expNeeded="127817381" levelupMinStatistics="190" />
|
||
<Stat level="49" antiReactionAdjForGrade="49" expNeeded="149819509" levelupMinStatistics="168" />
|
||
<Stat level="50" antiReactionAdjForGrade="50" expNeeded="174770163" levelupMinStatistics="180" />
|
||
<Stat level="51" antiReactionAdjForGrade="51" expNeeded="202477270" levelupMinStatistics="192" />
|
||
<Stat level="52" antiReactionAdjForGrade="52" expNeeded="233242615" levelupMinStatistics="199" />
|
||
<Stat level="53" antiReactionAdjForGrade="53" expNeeded="267400774" levelupMinStatistics="207" />
|
||
<Stat level="54" antiReactionAdjForGrade="54" expNeeded="305322656" levelupMinStatistics="209" />
|
||
<Stat level="55" antiReactionAdjForGrade="55" expNeeded="347419424" levelupMinStatistics="224" />
|
||
<Stat level="56" antiReactionAdjForGrade="56" expNeeded="394146836" levelupMinStatistics="229" />
|
||
<Stat level="57" antiReactionAdjForGrade="57" expNeeded="446010054" levelupMinStatistics="229" />
|
||
<Stat level="58" antiReactionAdjForGrade="58" expNeeded="541343794" levelupMinStatistics="268" />
|
||
<Stat level="59" antiReactionAdjForGrade="59" expNeeded="692902622" levelupMinStatistics="280" />
|
||
<Stat level="60" antiReactionAdjForGrade="60" expNeeded="1855567467" levelupMinStatistics="401" />
|
||
<Stat level="61" antiReactionAdjForGrade="61" expNeeded="3117029930" levelupMinStatistics="401" />
|
||
<Stat level="62" antiReactionAdjForGrade="62" expNeeded="4495199471" levelupMinStatistics="401" />
|
||
<Stat level="63" antiReactionAdjForGrade="63" expNeeded="6016452207" levelupMinStatistics="401" />
|
||
<Stat level="64" antiReactionAdjForGrade="64" expNeeded="7701537916" levelupMinStatistics="401" />
|
||
<Stat level="65" antiReactionAdjForGrade="65" expNeeded="9616157695" levelupMinStatistics="401" />
|
||
</StatByLevel>
|
||
<Aggro firstAggroByMonsterView="20" aggroSendToPartyDistance="300" aggroDecreaseRate="0.09" basicAggroDecreaseAmount="3" aggroDecreaseRenewalPeriod="2" returnDistance="2500" targetChangeAggroGap="50" newTargetAggroBonus="100" aggroCheckInterval="1000" />
|
||
<Critical damageRate="1.0" reactionAdjForGrade="5" player="0.7" npcLarge="0.9" npcMedium="1.0" npcSmall="1.0" elseCreature="1.0" healRes="50" healPowerRate="1.5" />
|
||
<!-- weapon/armor multiplier -->
|
||
<Atk statRate="0.01" adjDual="3.0" adjLance="3.0" adjTwohand="3.0" adjAxe="3.0" adjCircle="3.0" adjBow="3.0" adjStaff="3.0" adjRod="3.0" adjChain="3.0" adjBlaster="3.0" />
|
||
<Def adjMail="0.01" adjLeather="0.01" adjRobe="0.01" powAdjust="1.0" />
|
||
<!-- World Rules -->
|
||
<UserJump time="800" maxHeight="32" />
|
||
<!-- Time (milliseconds) required to switch to a non-combat state -->
|
||
<UserCombatStatus timeoutOnPvp="20000" timeoutOnPve="15000" timeoutOnBattleFieldPvp="8000" />
|
||
<!-- Guild Battle State -->
|
||
<GuildWarCombatStatus timeoutOnGuildWar="60000" immuneSkillEffect="7013,8013" />
|
||
<!-- Time (seconds) a popup window remains when a client leaves the world -->
|
||
<ClientLeaveWorld waitSec="10" />
|
||
<!-- Time (seconds) the world holds a client in place if it disconnects abnormally -->
|
||
<ClientDisconnect holdSec="10" />
|
||
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" /> <!-- Bravery -->
|
||
<!-- Separate spawn and looting rights duration for rare items. Since spawn duration may have some variance, looting rights duration is set with some flexibility. -->
|
||
<DroppedItem lootingDistance="90" distributionDistance="3000" ownershipGuaranteeSec="120" spawnGuaranteeSec="300" ownershipGuaranteeSecForLootingBoundItem="400" spawnGuaranteeSecForLootingBoundItem="300" classPriority="0.00801" divideSec="60" addDivideSec="10" enchantDropRadicalRoot="2">
|
||
<DroppedItemExceptionList>
|
||
<DroppedItemException itemId="45411" spawnGuaranteeSec="900" /> <!-- Kumas Rock Candy -->
|
||
</DroppedItemExceptionList>
|
||
</DroppedItem>
|
||
<!-- Related to AnimMotion -->
|
||
<AnimMotion standardUserTemplateId="10101" />
|
||
<DamageFormula hitCountDamageRevisionA="0.2" hitCountDamageRevisionB="1.25" />
|
||
<ReactionAdjust npcLarge="0.1" npcMedium="0.02" npcSmall="0.015" npcSpirit="0" elseCreature="0" strMul="0.8" resAdd="20" adjWeaponReaction="0.02" addEquipmentReaction="1" />
|
||
<ReactionAdjustOnReaction ratio="1.0" />
|
||
<!-- Damage reduction for PCs not being targeted by the monster -->
|
||
<HitDamageAdjustForPC bySmallNpc="0.9" byMediumNpc="0.8" byLargeNpc="0.7" />
|
||
<UserWarningHp percent="0.25" />
|
||
<LevelAdjust>
|
||
<Damage>
|
||
<StrongEnemy pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
|
||
<StrongEnemyLightParty pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
|
||
<StrongEnemySolo pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
|
||
<WeakEnemy pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
|
||
</Damage>
|
||
<Critical>
|
||
<StrongEnemy pve="0.005" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
|
||
<StrongEnemyLightParty pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
|
||
<StrongEnemySolo pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
|
||
<WeakEnemy pve="0.015" pveMax="0.15" pvp="0.015" pvpMax="0.15" />
|
||
</Critical>
|
||
<!-- Since 1 is used meaningfully in the code, consult with a programmer before setting adjust to 1 -->
|
||
<!-- Experience adjustment based on level difference between monster and player (for solo play) -->
|
||
<Exp underLevelGap="10">
|
||
<!-- No experience is given if the monster's level exceeds this value relative to the user’s level (to prevent abuse) -->
|
||
<WeakEnemy levelGap="1" adjust="0.0" />
|
||
<WeakEnemy levelGap="2" adjust="0.0" />
|
||
<WeakEnemy levelGap="3" adjust="0.0" />
|
||
<WeakEnemy levelGap="4" adjust="0.1" />
|
||
<WeakEnemy levelGap="5" adjust="0.2" />
|
||
<WeakEnemy levelGap="6" adjust="0.3" />
|
||
<WeakEnemy levelGap="7" adjust="0.45" />
|
||
<WeakEnemy levelGap="8" adjust="0.6" />
|
||
<WeakEnemy levelGap="9" adjust="0.75" />
|
||
<WeakEnemy levelGap="10" adjust="0.9" />
|
||
<WeakEnemy levelGap="11" adjust="0.99" />
|
||
<WeakEnemy levelGap="12" adjust="0.99" />
|
||
<WeakEnemy levelGap="13" adjust="0.99" />
|
||
<WeakEnemy levelGap="14" adjust="0.99" />
|
||
<WeakEnemy levelGap="15" adjust="0.99" />
|
||
<WeakEnemy levelGap="16" adjust="0.99" />
|
||
<WeakEnemy levelGap="17" adjust="0.99" />
|
||
<WeakEnemy levelGap="18" adjust="0.99" />
|
||
<WeakEnemy levelGap="19" adjust="0.99" />
|
||
<WeakEnemy levelGap="20" adjust="0.99" />
|
||
<WeakEnemy levelGap="21" adjust="0.99" />
|
||
<WeakEnemy levelGap="22" adjust="0.99" />
|
||
<WeakEnemy levelGap="23" adjust="0.99" />
|
||
<WeakEnemy levelGap="24" adjust="0.99" />
|
||
<WeakEnemy levelGap="25" adjust="0.99" />
|
||
<WeakEnemy levelGap="26" adjust="0.99" />
|
||
<WeakEnemy levelGap="27" adjust="0.99" />
|
||
<WeakEnemy levelGap="28" adjust="0.99" />
|
||
<WeakEnemy levelGap="29" adjust="0.99" />
|
||
<WeakEnemy levelGap="30" adjust="0.999" />
|
||
<WeakEnemy levelGap="31" adjust="0.999" />
|
||
<WeakEnemy levelGap="32" adjust="0.999" />
|
||
<WeakEnemy levelGap="33" adjust="0.999" />
|
||
<WeakEnemy levelGap="34" adjust="0.999" />
|
||
<WeakEnemy levelGap="35" adjust="0.999" />
|
||
<WeakEnemy levelGap="36" adjust="0.999" />
|
||
<WeakEnemy levelGap="37" adjust="0.999" />
|
||
<WeakEnemy levelGap="38" adjust="0.999" />
|
||
<WeakEnemy levelGap="39" adjust="0.999" />
|
||
<WeakEnemy levelGap="40" adjust="0.999" />
|
||
<WeakEnemy levelGap="41" adjust="0.999" />
|
||
<WeakEnemy levelGap="42" adjust="0.999" />
|
||
<WeakEnemy levelGap="43" adjust="0.999" />
|
||
<WeakEnemy levelGap="44" adjust="0.999" />
|
||
<WeakEnemy levelGap="45" adjust="0.999" />
|
||
<WeakEnemy levelGap="46" adjust="0.999" />
|
||
<WeakEnemy levelGap="47" adjust="0.999" />
|
||
<WeakEnemy levelGap="48" adjust="0.999" />
|
||
<WeakEnemy levelGap="49" adjust="0.999" />
|
||
<WeakEnemy levelGap="50" adjust="0.9999" />
|
||
<WeakEnemy levelGap="51" adjust="0.9999" />
|
||
<WeakEnemy levelGap="52" adjust="0.9999" />
|
||
<WeakEnemy levelGap="53" adjust="0.9999" />
|
||
<WeakEnemy levelGap="54" adjust="0.9999" />
|
||
<WeakEnemy levelGap="55" adjust="0.9999" />
|
||
<WeakEnemy levelGap="56" adjust="0.9999" />
|
||
<WeakEnemy levelGap="57" adjust="0.9999" />
|
||
<WeakEnemy levelGap="58" adjust="0.9999" />
|
||
<WeakEnemy levelGap="59" adjust="0.9999" />
|
||
<WeakEnemy levelGap="60" adjust="0.9999" />
|
||
<WeakEnemy levelGap="61" adjust="0.9999" />
|
||
<WeakEnemy levelGap="62" adjust="0.9999" />
|
||
<WeakEnemy levelGap="63" adjust="0.9999" />
|
||
<WeakEnemy levelGap="64" adjust="0.9999" />
|
||
<WeakEnemy levelGap="65" adjust="0.9999" />
|
||
<WeakEnemy levelGap="66" adjust="0.9999" />
|
||
<WeakEnemy levelGap="67" adjust="0.9999" />
|
||
<WeakEnemy levelGap="68" adjust="0.9999" />
|
||
<WeakEnemy levelGap="69" adjust="0.9999" />
|
||
<WeakEnemy levelGap="70" adjust="0.9999" />
|
||
</Exp>
|
||
<!-- Since 1 is used meaningfully in the code, consult with a programmer before setting adjust to 1 -->
|
||
<!-- Experience adjustment based on level difference between monster and player (for party play) -->
|
||
<ExpParty>
|
||
<!-- The underLevelGap parameter is not used to allow "bus" (power leveling) -->
|
||
<WeakEnemy levelGap="1" adjust="0.0" />
|
||
<WeakEnemy levelGap="2" adjust="0.0" />
|
||
<WeakEnemy levelGap="3" adjust="0.0" />
|
||
<WeakEnemy levelGap="4" adjust="0.1" />
|
||
<WeakEnemy levelGap="5" adjust="0.2" />
|
||
<WeakEnemy levelGap="6" adjust="0.3" />
|
||
<WeakEnemy levelGap="7" adjust="0.45" />
|
||
<WeakEnemy levelGap="8" adjust="0.6" />
|
||
<WeakEnemy levelGap="9" adjust="0.75" />
|
||
<WeakEnemy levelGap="10" adjust="0.9" />
|
||
<WeakEnemy levelGap="11" adjust="0.99" />
|
||
<WeakEnemy levelGap="12" adjust="0.99" />
|
||
<WeakEnemy levelGap="13" adjust="0.99" />
|
||
<WeakEnemy levelGap="14" adjust="0.99" />
|
||
<WeakEnemy levelGap="15" adjust="0.99" />
|
||
<WeakEnemy levelGap="16" adjust="0.99" />
|
||
<WeakEnemy levelGap="17" adjust="0.99" />
|
||
<WeakEnemy levelGap="18" adjust="0.99" />
|
||
<WeakEnemy levelGap="19" adjust="0.99" />
|
||
<WeakEnemy levelGap="20" adjust="0.99" />
|
||
<WeakEnemy levelGap="21" adjust="0.99" />
|
||
<WeakEnemy levelGap="22" adjust="0.99" />
|
||
<WeakEnemy levelGap="23" adjust="0.99" />
|
||
<WeakEnemy levelGap="24" adjust="0.99" />
|
||
<WeakEnemy levelGap="25" adjust="0.99" />
|
||
<WeakEnemy levelGap="26" adjust="0.99" />
|
||
<WeakEnemy levelGap="27" adjust="0.99" />
|
||
<WeakEnemy levelGap="28" adjust="0.99" />
|
||
<WeakEnemy levelGap="29" adjust="0.99" />
|
||
<WeakEnemy levelGap="30" adjust="0.999" />
|
||
<WeakEnemy levelGap="31" adjust="0.999" />
|
||
<WeakEnemy levelGap="32" adjust="0.999" />
|
||
<WeakEnemy levelGap="33" adjust="0.999" />
|
||
<WeakEnemy levelGap="34" adjust="0.999" />
|
||
<WeakEnemy levelGap="35" adjust="0.999" />
|
||
<WeakEnemy levelGap="36" adjust="0.999" />
|
||
<WeakEnemy levelGap="37" adjust="0.999" />
|
||
<WeakEnemy levelGap="38" adjust="0.999" />
|
||
<WeakEnemy levelGap="39" adjust="0.999" />
|
||
<WeakEnemy levelGap="40" adjust="0.999" />
|
||
<WeakEnemy levelGap="41" adjust="0.999" />
|
||
<WeakEnemy levelGap="42" adjust="0.999" />
|
||
<WeakEnemy levelGap="43" adjust="0.999" />
|
||
<WeakEnemy levelGap="44" adjust="0.999" />
|
||
<WeakEnemy levelGap="45" adjust="0.999" />
|
||
<WeakEnemy levelGap="46" adjust="0.999" />
|
||
<WeakEnemy levelGap="47" adjust="0.999" />
|
||
<WeakEnemy levelGap="48" adjust="0.999" />
|
||
<WeakEnemy levelGap="49" adjust="0.999" />
|
||
<WeakEnemy levelGap="50" adjust="0.9999" />
|
||
<WeakEnemy levelGap="51" adjust="0.9999" />
|
||
<WeakEnemy levelGap="52" adjust="0.9999" />
|
||
<WeakEnemy levelGap="53" adjust="0.9999" />
|
||
<WeakEnemy levelGap="54" adjust="0.9999" />
|
||
<WeakEnemy levelGap="55" adjust="0.9999" />
|
||
<WeakEnemy levelGap="56" adjust="0.9999" />
|
||
<WeakEnemy levelGap="57" adjust="0.9999" />
|
||
<WeakEnemy levelGap="58" adjust="0.9999" />
|
||
<WeakEnemy levelGap="59" adjust="0.9999" />
|
||
<WeakEnemy levelGap="60" adjust="0.9999" />
|
||
<WeakEnemy levelGap="61" adjust="0.9999" />
|
||
<WeakEnemy levelGap="62" adjust="0.9999" />
|
||
<WeakEnemy levelGap="63" adjust="0.9999" />
|
||
<WeakEnemy levelGap="64" adjust="0.9999" />
|
||
<WeakEnemy levelGap="65" adjust="0.9999" />
|
||
<WeakEnemy levelGap="66" adjust="0.9999" />
|
||
<WeakEnemy levelGap="67" adjust="0.9999" />
|
||
<WeakEnemy levelGap="68" adjust="0.9999" />
|
||
<WeakEnemy levelGap="69" adjust="0.9999" />
|
||
<WeakEnemy levelGap="70" adjust="0.9999" />
|
||
<HighestPartyMember levelGap="1" adjust="0.0" />"
|
||
<HighestPartyMember levelGap="2" adjust="0.0" />"
|
||
<HighestPartyMember levelGap="3" adjust="0.0" />"
|
||
<HighestPartyMember levelGap="4" adjust="0.1" />"
|
||
<HighestPartyMember levelGap="5" adjust="0.2" />"
|
||
<HighestPartyMember levelGap="6" adjust="0.3" />"
|
||
<HighestPartyMember levelGap="7" adjust="0.45" />"
|
||
<HighestPartyMember levelGap="8" adjust="0.6" />"
|
||
<HighestPartyMember levelGap="9" adjust="0.75" />"
|
||
<HighestPartyMember levelGap="10" adjust="0.77" />"
|
||
<HighestPartyMember levelGap="11" adjust="0.79" />"
|
||
<HighestPartyMember levelGap="12" adjust="0.81" />"
|
||
<HighestPartyMember levelGap="13" adjust="0.83" />"
|
||
<HighestPartyMember levelGap="14" adjust="0.845" />"
|
||
<HighestPartyMember levelGap="15" adjust="0.86" />"
|
||
<HighestPartyMember levelGap="16" adjust="0.875" />"
|
||
<HighestPartyMember levelGap="17" adjust="0.89" />"
|
||
<HighestPartyMember levelGap="18" adjust="0.9" />"
|
||
<HighestPartyMember levelGap="19" adjust="0.915" />"
|
||
<HighestPartyMember levelGap="20" adjust="0.925" />"
|
||
<HighestPartyMember levelGap="21" adjust="0.935" />"
|
||
<HighestPartyMember levelGap="22" adjust="0.945" />"
|
||
<HighestPartyMember levelGap="23" adjust="0.95" />"
|
||
<HighestPartyMember levelGap="24" adjust="0.956" />"
|
||
<HighestPartyMember levelGap="25" adjust="0.961" />"
|
||
<HighestPartyMember levelGap="26" adjust="0.964" />"
|
||
<HighestPartyMember levelGap="27" adjust="0.966" />"
|
||
<HighestPartyMember levelGap="28" adjust="0.968" />"
|
||
<HighestPartyMember levelGap="29" adjust="0.97" />"
|
||
<HighestPartyMember levelGap="30" adjust="0.973" />"
|
||
<HighestPartyMember levelGap="31" adjust="0.974" />"
|
||
<HighestPartyMember levelGap="32" adjust="0.975" />"
|
||
<HighestPartyMember levelGap="33" adjust="0.977" />"
|
||
<HighestPartyMember levelGap="34" adjust="0.978" />"
|
||
<HighestPartyMember levelGap="35" adjust="0.979" />"
|
||
<HighestPartyMember levelGap="36" adjust="0.9798" />"
|
||
<HighestPartyMember levelGap="37" adjust="0.9806" />"
|
||
<HighestPartyMember levelGap="38" adjust="0.9814" />"
|
||
<HighestPartyMember levelGap="39" adjust="0.9822" />"
|
||
<HighestPartyMember levelGap="40" adjust="0.983" />"
|
||
<HighestPartyMember levelGap="41" adjust="0.9836" />"
|
||
<HighestPartyMember levelGap="42" adjust="0.9842" />"
|
||
<HighestPartyMember levelGap="43" adjust="0.9848" />"
|
||
<HighestPartyMember levelGap="44" adjust="0.9854" />"
|
||
<HighestPartyMember levelGap="45" adjust="0.986" />"
|
||
<HighestPartyMember levelGap="46" adjust="0.9865" />"
|
||
<HighestPartyMember levelGap="47" adjust="0.987" />"
|
||
<HighestPartyMember levelGap="48" adjust="0.9875" />"
|
||
<HighestPartyMember levelGap="49" adjust="0.988" />"
|
||
<HighestPartyMember levelGap="50" adjust="0.9885" />"
|
||
<HighestPartyMember levelGap="51" adjust="0.9889" />"
|
||
<HighestPartyMember levelGap="52" adjust="0.9893" />"
|
||
<HighestPartyMember levelGap="53" adjust="0.9897" />"
|
||
<HighestPartyMember levelGap="54" adjust="0.9901" />"
|
||
<HighestPartyMember levelGap="55" adjust="0.9905" />"
|
||
<HighestPartyMember levelGap="56" adjust="0.9908" />"
|
||
<HighestPartyMember levelGap="57" adjust="0.9911" />"
|
||
<HighestPartyMember levelGap="58" adjust="0.9914" />"
|
||
<HighestPartyMember levelGap="59" adjust="0.9917" />"
|
||
<HighestPartyMember levelGap="60" adjust="0.992" />"
|
||
<HighestPartyMember levelGap="61" adjust="0.9922" />"
|
||
<HighestPartyMember levelGap="62" adjust="0.9924" />"
|
||
<HighestPartyMember levelGap="63" adjust="0.9926" />"
|
||
<HighestPartyMember levelGap="64" adjust="0.9928" />"
|
||
<HighestPartyMember levelGap="65" adjust="0.993" />"
|
||
<HighestPartyMember levelGap="66" adjust="0.9932" />"
|
||
<HighestPartyMember levelGap="67" adjust="0.9934" />"
|
||
<HighestPartyMember levelGap="68" adjust="0.9936" />"
|
||
<HighestPartyMember levelGap="69" adjust="0.9938" />"
|
||
<HighestPartyMember levelGap="70" adjust="0.994" />"
|
||
</ExpParty>
|
||
<!-- Experience penalty applies when a PC of a certain level range defeats a monster of a specific level range -->
|
||
<ExpLevelPenalty>
|
||
<StrongEnermy pcLowLevel="1" pcHighLevel="59" enermyLowLevel="61" enermyHighLevel="99" adjust="0.9" />
|
||
</ExpLevelPenalty>
|
||
</LevelAdjust>
|
||
<BonusExp>
|
||
<PartyBonus memberCount="1" bonusRate="0.0" />
|
||
<PartyBonus memberCount="2" bonusRate="0.2" />
|
||
<PartyBonus memberCount="3" bonusRate="0.4" />
|
||
<PartyBonus memberCount="4" bonusRate="0.6" />
|
||
<!-- Adjusted from 5 players at 0.8 to 2 in the 141217 update to encourage party play in growth-stage dungeons -->
|
||
<PartyBonus memberCount="5" bonusRate="2" />
|
||
</BonusExp>
|
||
<!-- Damage distribution rules for group hunting -->
|
||
<DamageAdjust>
|
||
<Adjust targetCount="1" normalAtk="1.000" pierceAtk="1.00" />
|
||
<Adjust targetCount="2" normalAtk="0.800" pierceAtk="0.98" />
|
||
<Adjust targetCount="3" normalAtk="0.700" pierceAtk="0.96" />
|
||
<Adjust targetCount="4" normalAtk="0.625" pierceAtk="0.94" />
|
||
<Adjust targetCount="5" normalAtk="0.575" pierceAtk="0.92" />
|
||
<Adjust targetCount="6" normalAtk="0.535" pierceAtk="0.90" />
|
||
<Adjust targetCount="7" normalAtk="0.500" pierceAtk="0.80" />
|
||
<Adjust targetCount="8" normalAtk="0.465" pierceAtk="0.70" />
|
||
<Adjust targetCount="9" normalAtk="0.435" pierceAtk="0.60" />
|
||
<Adjust targetCount="10" normalAtk="0.405" pierceAtk="0.50" />
|
||
<Adjust targetCount="11" normalAtk="0.375" pierceAtk="0.40" />
|
||
<Adjust targetCount="12" normalAtk="0.345" pierceAtk="0.30" />
|
||
<Adjust targetCount="13" normalAtk="0.325" pierceAtk="0.20" />
|
||
<Adjust targetCount="14" normalAtk="0.300" pierceAtk="0.10" />
|
||
<Adjust targetCount="15" normalAtk="0.278" pierceAtk="0.08" />
|
||
<Adjust targetCount="16" normalAtk="0.260" pierceAtk="0.05" />
|
||
<Adjust targetCount="17" normalAtk="0.244" pierceAtk="0.05" />
|
||
<Adjust targetCount="18" normalAtk="0.229" pierceAtk="0.05" />
|
||
<Adjust targetCount="19" normalAtk="0.216" pierceAtk="0.05" />
|
||
<Adjust targetCount="20" normalAtk="0.204" pierceAtk="0.05" />
|
||
<Adjust targetCount="21" normalAtk="0.194" pierceAtk="0.05" />
|
||
<Adjust targetCount="22" normalAtk="0.184" pierceAtk="0.05" />
|
||
<Adjust targetCount="23" normalAtk="0.175" pierceAtk="0.05" />
|
||
<Adjust targetCount="24" normalAtk="0.167" pierceAtk="0.05" />
|
||
<Adjust targetCount="25" normalAtk="0.159" pierceAtk="0.05" />
|
||
<Adjust targetCount="26" normalAtk="0.152" pierceAtk="0.05" />
|
||
<Adjust targetCount="27" normalAtk="0.146" pierceAtk="0.05" />
|
||
<Adjust targetCount="28" normalAtk="0.140" pierceAtk="0.05" />
|
||
<Adjust targetCount="29" normalAtk="0.135" pierceAtk="0.05" />
|
||
<Adjust targetCount="30" normalAtk="0.130" pierceAtk="0.05" />
|
||
<Adjust targetCount="31" normalAtk="0.125" pierceAtk="0.05" />
|
||
<Adjust targetCount="32" normalAtk="0.120" pierceAtk="0.05" />
|
||
</DamageAdjust>
|
||
<MpBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
|
||
<HpBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
|
||
<StBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
|
||
<DrainMpSpread warrior="3.000" lancer="3.000" slayer="2.000" berserker="3.000" archer="2.500" sorcerer="2.308" priest="1.000" elementalist="1.000" soulless="3.000" engineer="2.500" />
|
||
<HealAdjust warrior="0" lancer="0" slayer="0" berserker="0" archer="0" sorcerer="0" priest="0.001" elementalist="0.001" soulless="0" engineer="0" />
|
||
<DefenceDamageAdjust warrior="0.3" lancer="0.3" slayer="0.3" berserker="0.3" archer="0.3" sorcerer="0.3" priest="0.3" elementalist="0.3" soulless="0.3" engineer="0.3" />
|
||
<ReactionResBasic incRes="1000" decRes="80" adjRatio="1.3" adjMinus="0.02" />
|
||
<ReactionResMini incRes="1000" decRes="80" adjRatio="1.3" adjMinus="0.02" />
|
||
<VendingMachine defaultSellTaxRate="0.5" defaultBuyTaxRate="0.5" />
|
||
<VillagePos>
|
||
<Tomb desc="무덤좌표" pos="115348.5625,-15305.6914,3444.0391" radius="100" areaName="ANC_A_P" />
|
||
<Tomb desc="두번째무덤" pos="116198.1563,-15004.4980,3393.6914" radius="100" areaName="ANC_A_P" />
|
||
<!-- Traveler's Book: Adds teleport points beyond Pegasus landing sites for town movement! -->
|
||
<!-- FakePegasusPoint region="Location name (ID from StrSheet_Region.xml)" continent="Continent ID" pos="Coordinates" !-->
|
||
<!-- Irka -->
|
||
<FakePegasusPoint region="183002" continent="7031" pos="21222,5919,6216" />
|
||
<!-- 원시의 땅 - 아논 피난 캠프 -->
|
||
<FakePegasusPoint region="172111" continent="7031" pos="-3861,-22613,603" />
|
||
<!-- 바라카니아 구릉지 - 바라카니아 경제인 연합 -->
|
||
<FakePegasusPoint region="182002" continent="7031" pos="6805,-11892,1579" />
|
||
<!-- 고대 바라카 유적터 - 바라카 수비대 캠프 -->
|
||
<FakePegasusPoint region="181009" continent="7031" pos="27768,-10328,3627" />
|
||
<!-- 제국의 땅 - 연합군 북부 주둔지 캠프 -->
|
||
<FakePegasusPoint region="19112" continent="7031" pos="44184,28630,7567" />
|
||
</VillagePos>
|
||
<!-- Death and Resurrection System! -->
|
||
<!-- Customization item destruction probability / Condition value reduction amount / Auto-resurrection wait time / HP recovery amount upon resurrection! -->
|
||
<Death delRateCustomizeItem="0.1" dimConditionValue="100">
|
||
<ConditionPenalty pcLevelOver="1" pcLevelUnder="10" conditionPenalty="10" />
|
||
<ConditionPenalty pcLevelOver="11" pcLevelUnder="13" conditionPenalty="15" />
|
||
<ConditionPenalty pcLevelOver="14" pcLevelUnder="15" conditionPenalty="30" />
|
||
<ConditionPenalty pcLevelOver="16" pcLevelUnder="18" conditionPenalty="45" />
|
||
<ConditionPenalty pcLevelOver="19" pcLevelUnder="20" conditionPenalty="60" />
|
||
<ConditionPenalty pcLevelOver="21" pcLevelUnder="23" conditionPenalty="75" />
|
||
<ConditionPenalty pcLevelOver="24" pcLevelUnder="27" conditionPenalty="80" />
|
||
<ConditionPenalty pcLevelOver="28" pcLevelUnder="65" conditionPenalty="100" />
|
||
</Death>
|
||
<Revival autoRevivalTime="30" recoveryRateHp="0.3" abnormalityId="999996" /> <!-- Clemency -->
|
||
<Guard>
|
||
<Tenure>28</Tenure>
|
||
</Guard>
|
||
<!--
|
||
sendParcelTax : Fee for sending a parcel without attached items (Gold).
|
||
sendPresentParcelTax : Fee rate for sending a parcel with attached items.
|
||
sendEscrowParcelTax : Fee rate for sending a parcel with escrow items.
|
||
escrowReturnWait : Waiting time before an escrow parcel is automatically returned.
|
||
expireDay : Mail expiration period (days). The mail is automatically deleted after the set period from the sent date.
|
||
expireBeginDate : The actual start time when mail deletion takes place.
|
||
-->
|
||
<Parcel sendParcelTax="50" sendPresentParcelTax="0.01" sendEscrowParcelTax="0.1" escrowReturnWait="86400" maxRecvListCnt="100" warnRecvListCnt="70" maxSendListCnt="100" expireDay="28" expireBeginDate="2013/10/17" />
|
||
<!-- Parameters related to secondary characters -->
|
||
<!-- The maximum level allowed on the test server is said to be 58. -->
|
||
<UserLevelLimit value="65" />
|
||
<Teleport needEp="10" addPosNeedEp="10" skillMotionId="0" />
|
||
<CharacterChange needEp="10" />
|
||
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
|
||
<Warehouse accountCommisionDuration="604800">
|
||
<Commission minLevel="1" maxLevel="10" commission="100" />
|
||
<Commission minLevel="11" maxLevel="20" commission="200" />
|
||
<Commission minLevel="21" maxLevel="30" commission="300" />
|
||
<Commission minLevel="31" maxLevel="40" commission="400" />
|
||
<Commission minLevel="41" maxLevel="50" commission="500" />
|
||
</Warehouse>
|
||
<!-- The guild warehouse also requires a fee, similar to the account warehouse. -->
|
||
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
|
||
<Guildwarehouse guildCommisionDuration="604800">
|
||
<Commission commision="30000" />
|
||
</Guildwarehouse>
|
||
<!-- Configuration for the maximum number of items stackable in a single warehouse slot -->
|
||
<!-- Currently, up to 200 stackable items can be stored in a single slot. -->
|
||
<WarehouseConfig maxItemAmount="10000" />
|
||
<!-- Restrictions when creating a guild -->
|
||
<!-- requiredCharLevel: The character applying to create a guild must be at least level 8 -->
|
||
<!-- requiredMoney: Money required to create a guild -->
|
||
<CreateGuild requiredCharLevel="8" requiredMoney="3000" />
|
||
<!-- Guild rejoin cooldown (in hours) -->
|
||
<GuildJoin reJoinCoolTime="6" />
|
||
<!-- When applying cooldowns to system menus like Emergency Escape to the nearest town -->
|
||
<!-- The cooldown for Emergency Escape to the nearest town is 30 minutes = 30 * 60 = 1800 -->
|
||
<!-- The Emergency Escape cooldown has been moved to AccountTrait -->
|
||
<CoolTime />
|
||
<!-- Chat Settings -->
|
||
<ChatConfig>
|
||
<GuardChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
|
||
<NormalChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
|
||
<BargainChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
|
||
<PartySearchChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
|
||
<RoleplayChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
|
||
<SocialChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
|
||
<GeneralChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
|
||
<ChatSound whisperSoundId="2001" noticeSoundId="2089" />
|
||
<UnionChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
|
||
</ChatConfig>
|
||
<!-- Movement configuration values
|
||
airFriction Air resistance, used to reduce x and y velocity when falling. Should be greater than 0 and less than 10.
|
||
fallingStartHeight="20" Height at which falling begins.
|
||
fallingAngle="55" Angle at which falling begins.
|
||
Falling occurs when both fallingStartHeight and fallingAngle conditions are met.
|
||
fallingSpeed="600" Maximum falling speed.
|
||
fallingDamageHeight="200" Height difference at which fall damage starts to apply.
|
||
fallingLandingMotionHeight="100" Height difference at which landing motion starts.
|
||
jumpHeight="40" Maximum jump height.
|
||
jumpDuration="800" Jump duration (milliseconds).
|
||
jumpFallingStartHeight="30" Height at which falling begins during a jump. Must be greater than or equal to fallingStartHeight.
|
||
climbingSpeed="30" Climbing speed.
|
||
initialJumpVelocity = 4.f * jumpHeight / jumpDuration
|
||
fallingAcceleration (also during jump) = -2.f * initialJumpVelocity / jumpDuration
|
||
damageUnitHeight= "1250" (50m) Minimum and unit height for fall damage, 300 (12m).
|
||
hpDecreaseRatePerUnit HP reduction rate per fall damage unit.
|
||
-->
|
||
<MoveConfig userSpeedMax="240" airFriction="1.5" fallingStartHeight="50" fallingAngle="55" fallingSpeed="600" fallingDamageHeight="400" fallingLandingMotionHeight="80" jumpHeight="50" jumpDuration="800" jumpFallingStartHeight="100" climbingSpeed="60" climbingRange="200" damageUnitHeight="30" hpDecreaseRatePerUnit="0.03" swimmingAbnormalityId="999999" swimmingAbnormalityIdForPopori="905000" jumpReactionRate="1.0" jumpReactionType="2" />
|
||
<!-- Follow System
|
||
If the current follow target is closer than minFollowDistanceThreshold, movement stops.
|
||
If the current follow target moves farther than maxFollowDistanceThreshold, following resumes.
|
||
If the current follow target exceeds giveupFollowDistanceThreshold, following is abandoned.
|
||
If the target is closer than arriveDistanceThreshold, it is considered arrived (only used when AutoPilotType_Pos in S1AutoPilotHandler).
|
||
-->
|
||
<FollowConfig minFollowDistanceThreshold="60" maxFollowDistanceThreshold="110" giveupFollowDistanceThreshold="500" arriveDistanceThreshold="1" />
|
||
<SwimStartDepthList>
|
||
<SwimStartDepth race="human" gender="male" height="37" />
|
||
<SwimStartDepth race="human" gender="female" height="33" />
|
||
<SwimStartDepth race="highelf" gender="male" height="38" />
|
||
<SwimStartDepth race="highelf" gender="female" height="34" />
|
||
<SwimStartDepth race="aman" gender="male" height="40" />
|
||
<SwimStartDepth race="aman" gender="female" height="39" />
|
||
<SwimStartDepth race="castanic" gender="male" height="34" />
|
||
<SwimStartDepth race="castanic" gender="female" height="29" />
|
||
<SwimStartDepth race="popori" gender="male" height="23" />
|
||
<SwimStartDepth race="popori" gender="female" height="25" />
|
||
<SwimStartDepth race="baraka" gender="male" height="41" />
|
||
</SwimStartDepthList>
|
||
<!-- Guild Level Maintenance Duration
|
||
Currently set to 10 minutes for testing.
|
||
Later, it should be set to 14 days here (in seconds).
|
||
|
||
"extend" defines the extension period for guild level maintenance.
|
||
If set to 300, it allows extension payments 5 minutes before expiration.
|
||
-->
|
||
<GuildLevel expire="1209600" extend="86400" />
|
||
<Villager popupDialogDisplayRange="300" popupInterval="60000" dialogTimeout="150000" />
|
||
<!-- When purchasing an item instantly in the tCat auction house, a 15% fee is applied. -->
|
||
<TradeBroker expireDays="7" transactionFeeRate="0.03" historyLimitDays="30" tCatBuyItNowFeeRate="0.15" eliteUnionMemberDiscountRateOfRegisterFeeRate="1.0" otherUnionMemberRipOffRateOfRegisterFeeRate="1" minAvgPriceCalcTime="5" minAvgPriceCalcMaxDays="3" />
|
||
<UserSocial idleTimeForSocial="30000" idleSocialInterval="10000" idleSocialMotionId="31,31,31,31,32,33" dialogSocialMotionId="34,35,36" />
|
||
<AdjustAtkByNpcHp fullHpAdjustAtk="0.7">
|
||
<NpcHpRange max="1.0" min="0.9" adjustAtk="0.8" />
|
||
<NpcHpRange max="0.9" min="0.8" adjustAtk="0.835" />
|
||
<NpcHpRange max="0.8" min="0.7" adjustAtk="0.870" />
|
||
<NpcHpRange max="0.7" min="0.6" adjustAtk="0.905" />
|
||
<NpcHpRange max="0.6" min="0.5" adjustAtk="0.940" />
|
||
<NpcHpRange max="0.5" min="0.4" adjustAtk="0.975" />
|
||
<NpcHpRange max="0.4" min="0.3" adjustAtk="1.0" />
|
||
<NpcHpRange max="0.3" min="0.2" adjustAtk="1.035" />
|
||
<NpcHpRange max="0.2" min="0.1" adjustAtk="1.070" />
|
||
<NpcHpRange max="0.1" min="0.0" adjustAtk="1.105" />
|
||
</AdjustAtkByNpcHp>
|
||
<AdjustAtkByTargetHp fullHpAdjustAtk="1.0">
|
||
<TargetHpRange max="1.0" min="0.95" adjustAtk="1.0" />
|
||
<TargetHpRange max="0.95" min="0.9" adjustAtk="1.04" />
|
||
<TargetHpRange max="0.9" min="0.85" adjustAtk="1.08" />
|
||
<TargetHpRange max="0.85" min="0.8" adjustAtk="1.12" />
|
||
<TargetHpRange max="0.8" min="0.75" adjustAtk="1.16" />
|
||
<TargetHpRange max="0.75" min="0.7" adjustAtk="1.2" />
|
||
<TargetHpRange max="0.7" min="0.65" adjustAtk="1.24" />
|
||
<TargetHpRange max="0.65" min="0.6" adjustAtk="1.28" />
|
||
<TargetHpRange max="0.6" min="0.55" adjustAtk="1.32" />
|
||
<TargetHpRange max="0.55" min="0.5" adjustAtk="1.36" />
|
||
<TargetHpRange max="0.5" min="0.45" adjustAtk="1.42" />
|
||
<TargetHpRange max="0.45" min="0.4" adjustAtk="1.46" />
|
||
<TargetHpRange max="0.4" min="0.35" adjustAtk="1.5" />
|
||
<TargetHpRange max="0.35" min="0.3" adjustAtk="1.54" />
|
||
<TargetHpRange max="0.3" min="0.25" adjustAtk="1.58" />
|
||
<TargetHpRange max="0.25" min="0.2" adjustAtk="1.62" />
|
||
<TargetHpRange max="0.2" min="0.15" adjustAtk="1.66" />
|
||
<TargetHpRange max="0.15" min="0.1" adjustAtk="1.7" />
|
||
<TargetHpRange max="0.1" min="0.05" adjustAtk="1.74" />
|
||
<TargetHpRange max="0.05" min="0.0" adjustAtk="1.78" />
|
||
</AdjustAtkByTargetHp>
|
||
<!-- Damage adjustment function based on current HP: Warrior - Furious Strike -->
|
||
<AdjustAtkByOwnerHp1 fullHpAdjustAtk="0.3">
|
||
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.3" />
|
||
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.6" />
|
||
<OwnerHpRange max="0.8" min="0.7" adjustAtk="0.9" />
|
||
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.15" />
|
||
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.3" />
|
||
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.5" />
|
||
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.65" />
|
||
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.85" />
|
||
<OwnerHpRange max="0.1" min="0.0" adjustAtk="2.0" />
|
||
</AdjustAtkByOwnerHp1>
|
||
<!-- Damage adjustment function based on current HP: Warrior - Grit Combo -->
|
||
<AdjustAtkByOwnerHp2 fullHpAdjustAtk="0.8">
|
||
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.8" />
|
||
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.85" />
|
||
<OwnerHpRange max="0.8" min="0.7" adjustAtk="0.95" />
|
||
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.10" />
|
||
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.15" />
|
||
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.20" />
|
||
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.25" />
|
||
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.30" />
|
||
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.35" />
|
||
</AdjustAtkByOwnerHp2>
|
||
<!-- Damage adjustment function based on current HP: Berserker - All Skills -->
|
||
<AdjustAtkByOwnerHp3 fullHpAdjustAtk="1.0">
|
||
<OwnerHpRange max="1.0" min="0.9" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.9" min="0.8" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.8" min="0.7" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.0" />
|
||
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.0" />
|
||
</AdjustAtkByOwnerHp3>
|
||
<AdjustAtkByOwnerSt id="0" fullStAdjustAtk="1.5">
|
||
<OwnerStRange max="1.0" min="0.95" adjustAtk="1.25" />
|
||
<OwnerStRange max="0.95" min="0.9" adjustAtk="1.2325" />
|
||
<OwnerStRange max="0.9" min="0.85" adjustAtk="1.215" />
|
||
<OwnerStRange max="0.85" min="0.8" adjustAtk="1.1975" />
|
||
<OwnerStRange max="0.8" min="0.75" adjustAtk="1.18" />
|
||
<OwnerStRange max="0.75" min="0.7" adjustAtk="1.1625" />
|
||
<OwnerStRange max="0.7" min="0.65" adjustAtk="1.145" />
|
||
<OwnerStRange max="0.65" min="0.6" adjustAtk="1.1275" />
|
||
<OwnerStRange max="0.6" min="0.55" adjustAtk="1.11" />
|
||
<OwnerStRange max="0.55" min="0.5" adjustAtk="1.0925" />
|
||
<OwnerStRange max="0.5" min="0.45" adjustAtk="1.075" />
|
||
<OwnerStRange max="0.45" min="0.4" adjustAtk="1.0575" />
|
||
<OwnerStRange max="0.4" min="0.35" adjustAtk="1.0225" />
|
||
<OwnerStRange max="0.35" min="0.3" adjustAtk="1.005" />
|
||
<OwnerStRange max="0.3" min="0.25" adjustAtk="0.9875" />
|
||
<OwnerStRange max="0.25" min="0.2" adjustAtk="0.97" />
|
||
<OwnerStRange max="0.2" min="0.15" adjustAtk="0.9525" />
|
||
<OwnerStRange max="0.15" min="0.1" adjustAtk="0.935" />
|
||
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.9175" />
|
||
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.9" />
|
||
</AdjustAtkByOwnerSt>
|
||
<AdjustAtkByOwnerSt id="1" fullStAdjustAtk="4.4">
|
||
<OwnerStRange max="1.0" min="0.95" adjustAtk="4.4" />
|
||
<OwnerStRange max="0.95" min="0.9" adjustAtk="4.2" />
|
||
<OwnerStRange max="0.9" min="0.85" adjustAtk="3.9" />
|
||
<OwnerStRange max="0.85" min="0.8" adjustAtk="3.7" />
|
||
<OwnerStRange max="0.8" min="0.75" adjustAtk="3.5" />
|
||
<OwnerStRange max="0.75" min="0.7" adjustAtk="3.3" />
|
||
<OwnerStRange max="0.7" min="0.65" adjustAtk="3.1" />
|
||
<OwnerStRange max="0.65" min="0.6" adjustAtk="2.9" />
|
||
<OwnerStRange max="0.6" min="0.55" adjustAtk="2.7" />
|
||
<OwnerStRange max="0.55" min="0.5" adjustAtk="2.5" />
|
||
<OwnerStRange max="0.5" min="0.45" adjustAtk="2.3" />
|
||
<OwnerStRange max="0.45" min="0.4" adjustAtk="2.1" />
|
||
<OwnerStRange max="0.4" min="0.35" adjustAtk="1.9" />
|
||
<OwnerStRange max="0.35" min="0.3" adjustAtk="1.7" />
|
||
<OwnerStRange max="0.3" min="0.25" adjustAtk="1.5" />
|
||
<OwnerStRange max="0.25" min="0.2" adjustAtk="1.3" />
|
||
<OwnerStRange max="0.2" min="0.15" adjustAtk="1.1" />
|
||
<OwnerStRange max="0.15" min="0.1" adjustAtk="0.9" />
|
||
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.7" />
|
||
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.5" />
|
||
</AdjustAtkByOwnerSt>
|
||
<!-- If no specific cancel setting is defined per motion, the defaultCancelTime value is automatically used (client-side value). -->
|
||
<ReactionCancel defaultCancelTime="500">
|
||
<ReactionMotion id="3" moveCancelTime="700" />
|
||
</ReactionCancel>
|
||
<!-- Abnormal status applied when hit from behind. -->
|
||
<RearHitEffect>
|
||
<ByPlayer abnormalId="90" prob="0" />
|
||
<ByMonster abnormalId="90" prob="0" />
|
||
</RearHitEffect>
|
||
<!-- UserData Attack Speed / WorldData Attack Speed = Attack Speed Ratio -->
|
||
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" npc="100" />
|
||
<!-- QUEST UI에 표시되는 난이도 관련 파라미터 -->
|
||
<!-- levelDiff <= easyMax : EASY -->
|
||
<!-- easyMax < levelDiff <= normalMax : NORMAL -->
|
||
<!-- normalMax < levelDiff <= hardMax : HARD -->
|
||
<!-- hardMax < levelDiff : VERYHARD -->
|
||
<QuestDifficultyByLevelDiff easyMax="-1" normalMax="0" hardMax="2" />
|
||
<!-- Minimum contribution required to acquire the quest flag -->
|
||
<Quest minContributionRatioForNpcKillFlag="0.51" autoQuestShareToParty="true" />
|
||
<ChapterHouse maxTabCount="4" />
|
||
<!-- Various parameters used for item enhancement
|
||
progressTime : Enhancement duration (cancelable period) in seconds
|
||
socialOnProgress : References the last two digits of the ID in UserSocialData.xml (social interaction during enhancement)
|
||
socialOnSuccess : References the last two digits of the ID in UserSocialData.xml (social interaction on enhancement success)
|
||
socialOnFail : References the last two digits of the ID in UserSocialData.xml (social interaction on enhancement failure)
|
||
effectOnProgress : Effect package name during enhancement
|
||
effectOnSuccess : Effect package name on enhancement success
|
||
effectOnFail : Effect package name on enhancement failure
|
||
rareGrade : References the value of ItemTemplate/rareGrade
|
||
revisionRate : Adjustment factor
|
||
|
||
ScrollItemRevision : Adjusts success or nullification rates depending on the type of scroll used in enhancement
|
||
-->
|
||
<EnchantIni>
|
||
<Resource progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" effectOnProgress="" effectOnSucess="" effectOnFail="" />
|
||
<RareItemRevision>
|
||
<Revision rareGrade="0" revisionRate="1" />
|
||
<Revision rareGrade="1" revisionRate="3" />
|
||
<Revision rareGrade="2" revisionRate="5" />
|
||
<Revision rareGrade="3" revisionRate="8" />
|
||
</RareItemRevision>
|
||
<ScrollItemRevision>
|
||
<!--
|
||
Enhancement items planned for long-term phase-out will have their maxUsableRank limited to level 5 (the maximum level as of the first half of 2014), making them unusable for the highest-tier equipment introduced in the summer 2014 update.
|
||
//-->
|
||
<!-- Reinforcement (Planned for long-term elimination) //-->
|
||
<Revision itemTemplateId="15" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Alkahest //-->
|
||
<Revision itemTemplateId="446" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Refined Alkahest //-->
|
||
<Revision itemTemplateId="94201" minUseableRank="1" maxUseableRank="1" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Tier 1 Alkahest //-->
|
||
<Revision itemTemplateId="94202" minUseableRank="1" maxUseableRank="2" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Tier 2 Alkahest //-->
|
||
<Revision itemTemplateId="94203" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Tier 3 Alkahest //-->
|
||
<Revision itemTemplateId="94204" minUseableRank="1" maxUseableRank="4" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Tier 4 Alkahest //-->
|
||
<Revision itemTemplateId="94205" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Tier 5 Alkahest //-->
|
||
<Revision itemTemplateId="94206" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Tier 6 Alkahest //-->
|
||
<Revision itemTemplateId="447" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
|
||
<!-- Depleted Masterwork Alkahest //-->
|
||
<Revision itemTemplateId="448" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Bound Refined Alkahest //-->
|
||
<Revision itemTemplateId="52" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
|
||
<!-- Sturdy Alkahest //-->
|
||
<Revision itemTemplateId="430" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
|
||
<!-- Federation Supply: Sturdy Alkahest //-->
|
||
<Revision itemTemplateId="53" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="0" grade="1" />
|
||
<!-- Retro Alkahest //-->
|
||
<Revision itemTemplateId="58" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
|
||
<!-- 축복받은 꿈의 파편 (No exist) //-->
|
||
<Revision itemTemplateId="70" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
|
||
<!-- Alkahest of Perfect Training (Summon: Bay Gelding) //-->
|
||
<Revision itemTemplateId="70102" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
|
||
<!-- Extensive Alkahest //-->
|
||
<Revision itemTemplateId="70139" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
|
||
<!-- Veteran's Extensive Alkahest //-->
|
||
<Revision itemTemplateId="70141" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" />
|
||
<!-- Rare Alkahest //-->
|
||
<Revision itemTemplateId="100501" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="1" grade="1" />
|
||
<!-- 보급품 : 강화제 (장기적으로 도태시킬 예정) //-->
|
||
<Revision itemTemplateId="139496" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- 보급품 : 상급 강화제 (장기적으로 도태시킬 예정) //-->
|
||
<Revision itemTemplateId="139497" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- 축복받은 빛의 단련의 가루 (일본 완전한 단련의 가루) //-->
|
||
<Revision itemTemplateId="180859" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
|
||
<!-- Premium Alkahest -->
|
||
<Revision itemTemplateId="178812" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
|
||
<!-- Valuable Alkahest -->
|
||
<Revision itemTemplateId="100502" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
|
||
<!-- 러시아 완단 -->
|
||
<Revision itemTemplateId="212744" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
|
||
<!-- Premium: Extensive Alkahest -->
|
||
<Revision itemTemplateId="212745" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
|
||
<!-- Premium: Rare Alkahest -->
|
||
<Revision itemTemplateId="212746" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
|
||
<!-- Premium: Valuable Alkahest -->
|
||
<Revision itemTemplateId="212742" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" grade="0" />
|
||
<!-- Premium: Refined Alkahest -->
|
||
<Revision itemTemplateId="212743" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" grade="0" canAwaken="TRUE" />
|
||
<!-- Premium: Masterwork Alkahest -->
|
||
<Revision itemTemplateId="213356" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Tier 6 Alkahest -->
|
||
<Revision itemTemplateId="91120" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Godly Alkahest -->
|
||
<Revision itemTemplateId="91121" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
||
<!-- Refined Godly Alkahest //-->
|
||
<Revision itemTemplateId="151666" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
|
||
<!-- Veteran Masterwork Alkahest //-->
|
||
</ScrollItemRevision>
|
||
</EnchantIni>
|
||
<SkillConfig>
|
||
<DisableCategory id="1017" />
|
||
<!-- 검투사 회오리 베기 -->
|
||
<DisableCategory id="1023" />
|
||
<!-- 검투사 반격 뒤돌리기 -->
|
||
<DisableCategory id="1031" />
|
||
<!-- 검투사 파열 -->
|
||
<DisableCategory id="147" />
|
||
<!-- 검투사 쌍검 방어 -->
|
||
<DisableCategory id="2023" />
|
||
<!-- 창기사 연쇄 포획 -->
|
||
<DisableCategory id="143" />
|
||
<!-- 궁수 속사의 연쇄 1타 전용 -->
|
||
<DisableInDungeon id="8011" />
|
||
<!-- 정령사 동료소환 -->
|
||
<DisableInDungeon id="7013" />
|
||
<!-- 사제 캠프 귀환 -->
|
||
<DisableInDungeon id="7014" />
|
||
<!-- 사제 동료소환 -->
|
||
<DisableCategory id="700" />
|
||
<!-- 마공사 디스펜서 조정 스킬 -->
|
||
<DisableCategory id="701" />
|
||
<!-- 마공사 센트리타워 조정 스킬 -->
|
||
<DisableInDungeon id="909002" />
|
||
<!-- 포포리 종특 -->
|
||
<DisableInDungeon id="910002" />
|
||
<!-- 엘린 종특 -->
|
||
<DisableInDungeon id="7149" />
|
||
<!-- 연맹 전용 전투깃발 카테고리 -->
|
||
<DisableInDungeon id="150" />
|
||
<!-- 연맹 소환 몬스터 카테고리 -->
|
||
<DisableInDungeon id="151" />
|
||
<!-- 군단의조력자 소환 카테고리 -->
|
||
<DisableInDungeon id="8614" />
|
||
<!-- 연맹 폭탄 아이템류 카테고리 -->
|
||
<DisableInDungeon id="9992" />
|
||
<!-- 여행자의 책 : 장소 이동 -->
|
||
<DisableInBattleField id="8011" />
|
||
<!-- 정령사 동료소환 -->
|
||
<DisableInBattleField id="7013" />
|
||
<!-- 사제 캠프 귀환 -->
|
||
<DisableInBattleField id="7014" />
|
||
<!-- 사제 동료소환 -->
|
||
<DisableInBattleField id="7039" />
|
||
<!-- 사제 부활의 가호 -->
|
||
<DisableInBattleField id="8012" />
|
||
<!-- 사제 환생의 축복 -->
|
||
<DisableInBattleField id="9991" />
|
||
<!-- 전장 보상스킬 살의 -->
|
||
<DisableInBattleField id="911002" />
|
||
<!-- 바라카 종특 -->
|
||
<DisableInBattleField id="905002" />
|
||
<!-- 아만 남 종특 -->
|
||
<DisableInBattleField id="906002" />
|
||
<!-- 아만 여 종특 -->
|
||
<DisableInBattleField id="907002" />
|
||
<!-- 케스타닉 남 종특 -->
|
||
<DisableInBattleField id="908002" />
|
||
<!-- 케스타닉 여 종특 -->
|
||
<DisableInBattleField id="909002" />
|
||
<!-- 포포리 종특 -->
|
||
<DisableInBattleField id="910002" />
|
||
<!-- 포포리 종특 -->
|
||
<DisableInBattleField id="903002" />
|
||
<!-- 하이엘프 남 종특 -->
|
||
<DisableInBattleField id="904002" />
|
||
<!-- 하이엘프 여 종특 -->
|
||
<DisableInBattleField id="901002" />
|
||
<!-- 휴먼 남 종특 -->
|
||
<DisableInBattleField id="902002" />
|
||
<!-- 휴먼 여 종특 -->
|
||
<DisableInBattleField id="909003" />
|
||
<!-- 포포리 종특 -->
|
||
<DisableInBattleField id="910003" />
|
||
<!-- 포포리종특 -->
|
||
<DisableInBattleField id="7149" />
|
||
<!-- 연맹 전용 전투깃발 카테고리 -->
|
||
<DisableInBattleField id="7150" />
|
||
<!-- 연맹 간부 전용 소모성 아이템 -->
|
||
<DisableInBattleField id="150" />
|
||
<!-- 연맹 소환 몬스터 카테고리 -->
|
||
<DisableInBattleField id="151" />
|
||
<!-- 군단의조력자 소환 카테고리 -->
|
||
<!-- 강화탄 활성화 카테고리 -->
|
||
<DisableInBattleField id="9992" />
|
||
<DisableInBattleField id="11111" />
|
||
<!-- 펫 -->
|
||
<DisableInBattleField id="11112" />
|
||
<!-- 연맹 귀환 스킬 -->
|
||
<!-- 대도시 귀환 관련 스킬 -->
|
||
<DisableInBattleField id="906001" />
|
||
<DisableInBattleField id="909001" />
|
||
<DisableInBattleField id="905001" />
|
||
<DisableInBattleField id="911001" />
|
||
<DisableInBattleField id="908001" />
|
||
<DisableInBattleField id="907001" />
|
||
<DisableInBattleField id="904001" />
|
||
<DisableInBattleField id="903001" />
|
||
<DisableInBattleField id="902001" />
|
||
<DisableInBattleField id="901001" />
|
||
<DisableInBattleField id="910001" />
|
||
<!-- 연맹영지 사용불가 스킬 -->
|
||
<DisableInLawlessArea id="7013" />
|
||
<!-- 사제 캠프 귀환 -->
|
||
<DisableInLawlessArea id="9992" />
|
||
<!-- 여행자의 책 : 장소 이동 -->
|
||
<!-- 자동 토글 off 스킬 for 녹탄 -->
|
||
<AutoToggleOffSkill id="8400010" />
|
||
<AutoToggleOffSkill id="8400070" />
|
||
<AutoToggleOffSkill id="8400090" />
|
||
<AutoToggleOffSkill id="8400110" />
|
||
<AutoToggleOffSkill id="8400050" />
|
||
</SkillConfig>
|
||
<CantResetDungeon list="9975,9911,9043,9743,9124,9125,9126,9127,9128,9129,9057,9757" />
|
||
<!-- Dungeon Reset Order (Set a dungeon that cannot be reset with a Dungeon Reset Scroll) -->
|
||
<!-- Requirements for engraving items -->
|
||
<SealItem socialOnProgress="37" socialOnSuccess="20"></SealItem>
|
||
<CriticalSoundConfig>
|
||
<CriticalSound class="warrior" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
||
<CriticalSound class="lancer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
||
<CriticalSound class="slayer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
||
<CriticalSound class="berserker" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
||
<CriticalSound class="sorcerer" soundCue="" />
|
||
<CriticalSound class="archer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
||
<CriticalSound class="priest" soundCue="" />
|
||
<CriticalSound class="elementalist" soundCue="" />
|
||
<CriticalSound class="soulless" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
||
<CriticalSound class="engineer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
||
</CriticalSoundConfig>
|
||
<UserTeleportConfig defaultActionScriptId="40000" />
|
||
<GuildRecommendation numberLimit="1" coolTime="24" minLevel="10" />
|
||
<!-- The cooldown unit for guild recommendations is in hours. -->
|
||
<UserHpRecovery recoveryInterval="3000" recoveryRate="0.005" />
|
||
<SoloAdjust>
|
||
<Adjust class="Warrior" atkRatio="1.2" defRatio="0.8" />
|
||
<Adjust class="Lancer" atkRatio="1.2" defRatio="1" />
|
||
<Adjust class="Slayer" atkRatio="1" defRatio="0.6" />
|
||
<Adjust class="Archer" atkRatio="1" defRatio="0.71" />
|
||
<Adjust class="Berserker" atkRatio="1" defRatio="0.58" />
|
||
<Adjust class="Sorcerer" atkRatio="1" defRatio="0.58" />
|
||
<Adjust class="Elementalist" atkRatio="2" defRatio="0.46" />
|
||
<Adjust class="Priest" atkRatio="2" defRatio="0.44" />
|
||
<Adjust class="Soulless" atkRatio="1" defRatio="0.6" />
|
||
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
|
||
</SoloAdjust>
|
||
<!-- Used for medium solo encounters -->
|
||
<!-- Applied only to specific monsters from the default setting. -->
|
||
<LightPartyAdjust>
|
||
<Adjust class="Warrior" atkRatio="1" defRatio="1" />
|
||
<Adjust class="Lancer" atkRatio="1" defRatio="1" />
|
||
<Adjust class="Slayer" atkRatio="1" defRatio="1" />
|
||
<Adjust class="Archer" atkRatio="1" defRatio="1" />
|
||
<Adjust class="Berserker" atkRatio="1" defRatio="0.8" />
|
||
<Adjust class="Sorcerer" atkRatio="1" defRatio="0.46" />
|
||
<Adjust class="Elementalist" atkRatio="1.5" defRatio="0.46" />
|
||
<Adjust class="Priest" atkRatio="1.5" defRatio="0.44" />
|
||
<Adjust class="Soulless" atkRatio="1" defRatio="0.8" />
|
||
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
|
||
</LightPartyAdjust>
|
||
<LinkGuide>
|
||
<DeleteLink range="50" />
|
||
</LinkGuide>
|
||
<!-- Jungle processing. Referenced by both client and server. -->
|
||
<MiniReactionPush>
|
||
<!-- <Target type="player" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
|
||
<Target type="small" distance="25" initVel="175" initAcc="-125" duration="180" />
|
||
<Target type="medium" distance="25" initVel="175" initAcc="-125" duration="180" />
|
||
<!-- <Target type="large" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
|
||
</MiniReactionPush>
|
||
<PCCollisionCheckInAction distance="130" thresholdSpeed="250"></PCCollisionCheckInAction>
|
||
<Petition>
|
||
<Terapedia url="http://tera.hangame.com/helpdesk/faq.nhn" />
|
||
</Petition>
|
||
<!-- This is used when expanding inventory with money by clicking on the NPC menu of an NPC specified with ExtendInven in VillagerMenu.xml.
|
||
You can only expand as much as the available extend steps allow.
|
||
If there are up to 2 steps, you can click up to 2 times to expand the inventory with money. -->
|
||
<ExtendInven>
|
||
<extend step="1" cost="1500" />
|
||
<extend step="2" cost="30000" />
|
||
<extend step="3" cost="800000" />
|
||
<extend step="4" cost="1000000" />
|
||
</ExtendInven>
|
||
<!-- Debuff abnormal status balancing -->
|
||
<AbnormalFormulaAdjust statAdjustConst="2">
|
||
<MultiHitAdjust id="1" baseRate0="1.0" toTargetCount1="3" baseRate1="0.85" toTargetCount2="6" baseRate2="0.5" />
|
||
<MultiHitAdjust id="2" baseRate0="1.0" toTargetCount1="2" baseRate1="0.80" toTargetCount2="7" baseRate2="0.5" />
|
||
<MultiHitAdjust id="3" baseRate0="1.0" toTargetCount1="2" baseRate1="0.90" toTargetCount2="6" baseRate2="0.5" />
|
||
<MultiHitAdjust id="4" baseRate0="1.0" toTargetCount1="2" baseRate1="0.70" toTargetCount2="4" baseRate2="0.5" />
|
||
<!-- 검투사 - 충격의 외침 -->
|
||
<MultiHitAdjust id="5" baseRate0="1.0" toTargetCount1="3" baseRate1="1.00" toTargetCount2="6" baseRate2="1.0" />
|
||
<!-- 창기사 -작살 사슬 -->
|
||
<MultiHitAdjust id="6" baseRate0="1.0" baseTime0="1.0" toTargetCount1="2" baseRate1="0.90" baseTime1="0.5" toTargetCount2="3" baseRate2="0.8" baseTime2="0.25" />
|
||
<!-- PVP Abnormal Status Duration Reduction -->
|
||
</AbnormalFormulaAdjust>
|
||
<!-- Small monsters: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage was applied at 0.85x;
|
||
if hit at 400uu (16m) or more, it was applied at 0.7x → changed to 1x for all cases -->
|
||
<!-- Standard monsters: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage was applied at 0.85x;
|
||
if hit at 400uu (16m) or more, it was applied at 0.7x → changed to 1x for all cases -->
|
||
<!-- Medium monsters: If hit by an instant shot at a distance of 425uu~437uu (17~17.5m), final damage was applied at 0.85x;
|
||
if hit at 437uu (17.5m) or more, it was applied at 0.7x → changed to 1x for all cases -->
|
||
<!-- PC: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage is applied at 0.85x;
|
||
if hit at 400uu (16m) or more, it is applied at 0.7x -->
|
||
<RangeHitDamageAdjust>
|
||
<RangeAdjust type="small" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
|
||
<RangeAdjust type="medium" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
|
||
<RangeAdjust type="large" distOver1="425" damageRate1="1.00" distOver2="437" damageRate2="1.0" />
|
||
<RangeAdjust type="player" distOver1="350" damageRate1="0.85" distOver2="400" damageRate2="0.7" />
|
||
</RangeHitDamageAdjust>
|
||
<!-- Damage increase/decrease based on distance -->
|
||
<DistanceDamageRates>
|
||
<DistanceDamageRate type="small" defaultRate="0.5">
|
||
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
|
||
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
|
||
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
|
||
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
|
||
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
|
||
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
|
||
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
|
||
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
|
||
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
|
||
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
|
||
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
|
||
</DistanceDamageRate>
|
||
<DistanceDamageRate type="medium" defaultRate="0.5">
|
||
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
|
||
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
|
||
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
|
||
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
|
||
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
|
||
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
|
||
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
|
||
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
|
||
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
|
||
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
|
||
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
|
||
</DistanceDamageRate>
|
||
<DistanceDamageRate type="large" defaultRate="0.5">
|
||
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
|
||
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
|
||
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
|
||
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
|
||
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
|
||
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
|
||
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
|
||
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
|
||
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
|
||
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
|
||
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
|
||
</DistanceDamageRate>
|
||
<DistanceDamageRate type="player" defaultRate="0.5">
|
||
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
|
||
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
|
||
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
|
||
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
|
||
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
|
||
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
|
||
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
|
||
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
|
||
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
|
||
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
|
||
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
|
||
</DistanceDamageRate>
|
||
</DistanceDamageRates>
|
||
<ItemSkill weaponPower="1">
|
||
<Pve statAtk="1" statReaction="1" statAbnormality="1" />
|
||
<Pvp statAtk="1" statReaction="1" statAbnormality="1" />
|
||
</ItemSkill>
|
||
<!-- Skill acquisition level adjustment: In the case below, a 3% increase bonus per level -->
|
||
<TotalAtkBonusPerLevel atkRate="0.035" />
|
||
<!-- Countdown in seconds before emergency escape is executed -->
|
||
<!-- Referenced only by the client -->
|
||
<NearTown countDownSec="10" />
|
||
<!-- Point settings for different playstyles to prevent mob farming -->
|
||
<AggroTargetLimit largeSizePoint="10" mediumSizePoint="2" smallSizePoint="2" maximumPoint="200">
|
||
<ChannelTypeLimit channelType="dungeon" largeSizePoint="1" mediumSizePoint="1" smallSizePoint="1" maximumPoint="1000" />
|
||
</AggroTargetLimit>
|
||
<!-- Defense Improvement Parameters -->
|
||
<CostDefence recoveryRate="1.0" npcSmall="0.7" npcMedium="0.65" npcLarge="0.1" player="0.3" elseCreature="0.01" reactionMotionId="2" />
|
||
<!-- Threshold value to reset status when a skill fails to hit the target due to terrain or other factors -->
|
||
<MonsterSkillMissLimit count="7" />
|
||
<!-- Appearance change system configuration values -->
|
||
<ChangeLook value="0.1" progressTime="5" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
|
||
<!-- Dye system configuration values -->
|
||
<ChangeColor progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
|
||
<!-- Abnormality per Level -->
|
||
<LevelBuff enable="false">
|
||
<Buff startLevel="1" endLevel="58" abnormalityId="4511" /> <!-- Rapid XP -->
|
||
</LevelBuff>
|
||
<!-- PvE Server exception handling -->
|
||
<PvEServer>
|
||
<MerchantVillagerException menuId="120" />
|
||
<QuestException questId="7289,7299" />
|
||
<GuardPolicyException policyId="1" />
|
||
</PvEServer>
|
||
<!-- Limited access opening -->
|
||
<RestrictionOpenList>
|
||
<RestrictionOpen level="1">
|
||
<PegasusException pegasusId="21,29,30" />
|
||
<BuyListException itemId="141,142,151,159" /> <!-- Castanica Teleport Scroll, Balderon Teleport Scroll, Allemantheia Teleport Scroll, Kaiator Teleport Scroll -->
|
||
<HuntingZoneException hzId="61,361,4,204,304,8,208,308,10,210,310" />
|
||
<CollectionException>
|
||
<ContinentList>
|
||
<Continent continentId="7004">
|
||
<Territory territoryId="1,116,125,126" />
|
||
</Continent>
|
||
</ContinentList>
|
||
</CollectionException>
|
||
</RestrictionOpen>
|
||
<RestrictionOpen level="2">
|
||
<PegasusException pegasusId="1" />
|
||
<BuyListException itemId="8200,8242" /> <!-- Slaying Rhomb, Focused Rhomb -->
|
||
<HuntingZoneException hzId="1" />
|
||
</RestrictionOpen>
|
||
<RestrictionOpen level="3">
|
||
<PegasusException pegasusId="1" />
|
||
<BuyListException itemId="8200,8242" /> <!-- Slaying Rhomb, Focused Rhomb -->
|
||
<HuntingZoneException hzId="2" />
|
||
</RestrictionOpen>
|
||
</RestrictionOpenList>
|
||
<UnidentifyScroll>
|
||
<Item id="93" failRate="0" upgradeRate="0" grade="0" />
|
||
<!-- Common Enigmatic Scroll -->
|
||
<Item id="94" failRate="0.05" upgradeRate="0.35" grade="0" />
|
||
<!-- Intricate Enigmatic Scroll -->
|
||
<Item id="71" failRate="0" upgradeRate="0.25" grade="1" />
|
||
<!-- Master Enigmatic Scroll -->
|
||
<Item id="398" failRate="0" upgradeRate="0.25" grade="1" />
|
||
<!-- Federation Enigmatic Scroll -->
|
||
<Item id="100717" failRate="0" upgradeRate="0" grade="0" />
|
||
<!-- 일본 연합보급품: 일반 재봉인 주문서 -->
|
||
<Item id="94000" failRate="0" upgradeRate="0" grade="2" />
|
||
<!-- Blessed Enigmatic Scroll -->
|
||
<Item id="100976" failRate="0" upgradeRate="0" grade="2" />
|
||
<!-- JPN 전용 축태고 //-->
|
||
<Item id="139710" failRate="0" upgradeRate="0" grade="2" />
|
||
<!-- [Event] Blessed Enigmatic Scroll -->
|
||
<Item id="94001" failRate="0" upgradeRate="0" grade="3" />
|
||
<!-- Noble Enigmatic Scroll -->
|
||
<Item id="149059" failRate="0" upgradeRate="0" grade="3" />
|
||
<!-- [이벤트용] 빛태고 (거래불가능) //-->
|
||
<Item id="100977" failRate="0" upgradeRate="0" grade="3" />
|
||
<!-- JPN 전용 빛태고 //-->
|
||
<!-- 북미 빛/축태고 -->
|
||
<Item id="181961" failRate="0" upgradeRate="0" grade="2" />
|
||
<!-- Blessed Enigmatic Scroll -->
|
||
<Item id="181962" failRate="0" upgradeRate="0" grade="3" />
|
||
<!-- Noble Enigmatic Scroll -->
|
||
<!-- 유럽 빛/축태고 -->
|
||
<Item id="179885" failRate="0" upgradeRate="0" grade="2" />
|
||
<!-- Blessed Enigmatic Scroll -->
|
||
<Item id="179886" failRate="0" upgradeRate="0" grade="3" />
|
||
<!-- Noble Enigmatic Scroll -->
|
||
<!-- 러시아 봉인 재봉인 주문서 -->
|
||
<Item id="212747" failRate="0" upgradeRate="0" grade="2" />
|
||
<!-- 축태고 //-->
|
||
<Item id="212748" failRate="0" upgradeRate="0" grade="3" />
|
||
<!-- 빛태고 //-->
|
||
<Item id="212733" failRate="0" upgradeRate="0" grade="0" />
|
||
<!-- 일반 재봉인 주문서 //-->
|
||
<Item id="212731" failRate="0" upgradeRate="0.25" grade="1" />
|
||
<!-- 완태고 //-->
|
||
<!-- 대만 EVT 일반 재봉인 주문서 -->
|
||
<Item id="220359" failRate="0" upgradeRate="0" grade="0" />
|
||
</UnidentifyScroll>
|
||
<!-- Homunculus advertisement message editability; spawn restriction if an NPC is nearby -->
|
||
<Homunculus promotionMemo="true" limitSpawnLange="75" />
|
||
<!-- Dungeon reset time (5 AM) -->
|
||
<Dungeon resetTime="5" />
|
||
<!-- BattleField reset time (5 AM) -->
|
||
<BattleField resetTime="5" />
|
||
<!-- Function to adjust damage based on current HP: Enhancement Crystal -->
|
||
<!-- The "type" value must be used sequentially starting from 0 ### -->
|
||
<AdjustAtkByOwnerHpList>
|
||
<AdjustAtkByOwnerHp type="0" fullHpAdjustAtk="0.3">
|
||
<HpRange max="1.0" min="0.9" adjustAtk="0.3" />
|
||
<HpRange max="0.9" min="0.8" adjustAtk="0.6" />
|
||
<HpRange max="0.8" min="0.7" adjustAtk="0.9" />
|
||
<HpRange max="0.7" min="0.6" adjustAtk="1.0" />
|
||
<HpRange max="0.6" min="0.5" adjustAtk="1.15" />
|
||
<HpRange max="0.5" min="0.4" adjustAtk="1.3" />
|
||
<HpRange max="0.4" min="0.3" adjustAtk="1.5" />
|
||
<HpRange max="0.3" min="0.2" adjustAtk="1.65" />
|
||
<HpRange max="0.2" min="0.1" adjustAtk="1.85" />
|
||
<HpRange max="0.1" min="0.0" adjustAtk="2.0" />
|
||
</AdjustAtkByOwnerHp>
|
||
<!-- type 1: Used in Berserker sentences -->
|
||
<AdjustAtkByOwnerHp type="1" fullHpAdjustAtk="1">
|
||
<HpRange max="1.0" min="0.9" adjustAtk="1" />
|
||
<HpRange max="0.9" min="0.8" adjustAtk="1" />
|
||
<HpRange max="0.8" min="0.7" adjustAtk="1.2" />
|
||
<HpRange max="0.7" min="0.6" adjustAtk="1.25" />
|
||
<HpRange max="0.6" min="0.5" adjustAtk="1.4" />
|
||
<HpRange max="0.5" min="0.4" adjustAtk="1.5" />
|
||
<HpRange max="0.4" min="0.3" adjustAtk="1.6" />
|
||
<HpRange max="0.3" min="0.2" adjustAtk="1.8" />
|
||
<HpRange max="0.2" min="0.1" adjustAtk="1.9" />
|
||
<HpRange max="0.1" min="0.05" adjustAtk="2.2" />
|
||
<HpRange max="0.05" min="0.0" adjustAtk="3" />
|
||
</AdjustAtkByOwnerHp>
|
||
</AdjustAtkByOwnerHpList>
|
||
<ItemLevelRevision totalCoefficient="6.75">
|
||
<Revision combatItemType="EQUIP_WEAPON" itemRevisionRate="1.85" />
|
||
<Revision combatItemType="EQUIP_ARMOR_HEAD" itemRevisionRate="0.00" />
|
||
<Revision combatItemType="EQUIP_ARMOR_BODY" itemRevisionRate="1.4" />
|
||
<Revision combatItemType="EQUIP_ARMOR_ARM" itemRevisionRate="1.25" />
|
||
<Revision combatItemType="EQUIP_ARMOR_LEG" itemRevisionRate="1.25" />
|
||
<Revision combatItemType="EQUIP_ACCESSORY" itemRevisionRate="0.2" />
|
||
<Revision combatItemType="EQUIP_UNDERWEAR" itemRevisionRate="0.1" />
|
||
</ItemLevelRevision>
|
||
<UserCondition defaultMaxCondition="120" limitMaxCondition="135" />
|
||
<QuestCompensationDecrease>
|
||
<!-- Reduction ratio for XP and gold rewards based on completed repetitions of failed repeatable task quests.
|
||
Applies when the completion count exceeds the specified threshold. -->
|
||
<CompensationDecrease numberOver="21" decreaseRatio="0.5" />
|
||
<CompensationDecrease numberOver="31" decreaseRatio="1" />
|
||
</QuestCompensationDecrease>
|
||
<!-- Pre-warning before monster reset -->
|
||
<NpcPrecheckReturn range="200" tick="1000" />
|
||
<SummonNpc>
|
||
<Group kind="1" maxCount="1" />
|
||
<!-- 'Spirit Summon' -->
|
||
<Group kind="2" maxCount="1" />
|
||
<!-- 'Spirit Summon' -->
|
||
<Group kind="3" maxCount="1" />
|
||
<!-- 'Spirit Summon' -->
|
||
<Group kind="4" maxCount="1" />
|
||
<!-- 'Spirit Summon' -->
|
||
<Group kind="5" maxCount="1" />
|
||
<!-- 'Shadow Clone' -->
|
||
<Group kind="6" maxCount="1" />
|
||
<!-- 'Shadow Swap' -->
|
||
<Group kind="99" maxCount="1" />
|
||
</SummonNpc>
|
||
<AutoRevivalItem itemTemplateId="60260,60837,210108,213347,213827,200529">
|
||
<!--
|
||
60260 -> Goddess's Blessing
|
||
60837 -> Goddess's Blessing
|
||
210108 -> Goddess's Blessing
|
||
213347 -> Goddess's Blessing
|
||
213827 -> Goddess's Blessing
|
||
200529 -> Federation Supply: Goddess's Blessing
|
||
-->
|
||
<!-- Item cooldown group is set to 77 -->
|
||
</AutoRevivalItem>
|
||
<!-- Calm category applied when Chrono Scroll use fails -->
|
||
<ChronoScrollPetition id="41" time="5.f" />
|
||
<!-- Items that cannot be used in Dungeons. Related to Guild Wars -->
|
||
<DungeonConfig>
|
||
<UnavailableItems>
|
||
<Item id="139729" />
|
||
<!-- Skill Cooldown Reduction Potion -->
|
||
<Item id="334" />
|
||
<!-- Extreme Dungeon Ticket -->
|
||
<Item id="335" />
|
||
<!-- Kaia's Acquiescence -->
|
||
<Item id="1194" />
|
||
<!-- Summon Legionnaire I -->
|
||
<Item id="1195" />
|
||
<!-- Summon Legionnaire II -->
|
||
<Item id="1196" />
|
||
<!-- Summon Legionnaire III -->
|
||
<Item id="1197" />
|
||
<!-- Summon Legionnaire IV -->
|
||
<Item id="1164" />
|
||
<!-- Uncommon Summoning Wand -->
|
||
<Item id="1167" />
|
||
<!-- Rare Summoning Wand -->
|
||
<Item id="1170" />
|
||
<!-- Superior Summoning Wand -->
|
||
<Item id="1185" />
|
||
<!-- Infiltrator's Teleport Scroll -->
|
||
<Item id="397" />
|
||
<!-- Veteran Instance Reset Scroll -->
|
||
<Item id="70001" />
|
||
<!-- Instance Reset Scroll -->
|
||
<Item id="70052" />
|
||
<!-- Toy Sun Tank -->
|
||
<Item id="98032" />
|
||
<!-- Skycastle Teleport Scroll -->
|
||
</UnavailableItems>
|
||
</DungeonConfig>
|
||
<!-- Nexus -->
|
||
<DarkRift>
|
||
<!-- Push-out time when hunting ground summon times overlap -->
|
||
<DelayTimeWhenOverlap value="600000" />
|
||
<Congestion notiInterval="5" />
|
||
<ReturnDistance span="100" />
|
||
<RemainNotification baseCount="2" />
|
||
</DarkRift>
|
||
<MoneyString>
|
||
<MoneyString type="SysMsgSmall">
|
||
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-4'/>" />
|
||
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-4'/>" />
|
||
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-4'/>" />
|
||
</MoneyString>
|
||
<MoneyString type="SysMsgLarge">
|
||
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_largetoken' vspace='-1'/>" />
|
||
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_largetoken' vspace='-1'/>" />
|
||
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_largetoken' vspace='-1'/>" />
|
||
</MoneyString>
|
||
<MoneyString type="Chat">
|
||
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-2'/>" />
|
||
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-2'/>" />
|
||
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-2'/>" />
|
||
</MoneyString>
|
||
<MoneyString type="Popup">
|
||
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-2'/>" />
|
||
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-2'/>" />
|
||
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-2'/>" />
|
||
</MoneyString>
|
||
<MoneyString type="Achievement">
|
||
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-2'/>" />
|
||
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-2'/>" />
|
||
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-2'/>" />
|
||
</MoneyString>
|
||
<MoneyString type="Tooltip">
|
||
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-2'/>" />
|
||
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-2'/>" />
|
||
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-2'/>" />
|
||
</MoneyString>
|
||
</MoneyString>
|
||
<!-- Defines priority based on quest type and quest status,
|
||
along with corresponding markers (markers are defined in IconList.xml) -->
|
||
<!-- The "Kind" value corresponds to the QuestType Enum value. -->
|
||
<QuestPriority>
|
||
<Kind name="NORMAL" value="0" property="100">
|
||
<State name="END" property="0" marker="6" />
|
||
<State name="PROGRESS" property="1" marker="7" icon="WMap_Marker.MARKER_QUEST_STARTABLE" />
|
||
<State name="PROGRESS_REPEAT" property="2" marker="8" icon="WMap_Marker.MARKER_REPEAT_QUEST_STARTABLE" />
|
||
<State name="STARTABLE" property="3" marker="9" />
|
||
<State name="STARTABLE_REPEAT" property="4" marker="10" />
|
||
</Kind>
|
||
<Kind name="MISSION" value="1" property="0">
|
||
<State name="END" property="0" marker="1" />
|
||
<State name="PROGRESS" property="1" marker="2" icon="WMap_Marker.MARKER_MISSION_STARTABLE" />
|
||
<State name="PROGRESS_REPEAT" property="2" marker="3" icon="WMap_Marker.MARKER_REPEAT_MISSION_STARTABLE" />
|
||
<State name="STARTABLE" property="3" marker="4" />
|
||
<State name="STARTABLE_REPEAT" property="4" marker="5" />
|
||
</Kind>
|
||
<Kind name="GUILD" value="2" property="300">
|
||
<State name="END" property="0" marker="11" />
|
||
<State name="PROGRESS" property="1" marker="12" icon="WMap_Marker.MARKER_GUILDQ_STARTABLE" />
|
||
<State name="PROGRESS_REPEAT" property="2" marker="13" icon="WMap_Marker.MARKER_REPEAT_GUILDQ_STARTABLE" />
|
||
<State name="STARTABLE" property="3" marker="14" />
|
||
<State name="STARTABLE_REPEAT" property="4" marker="15" />
|
||
</Kind>
|
||
<Kind name="DAILY" value="3" property="200">
|
||
<State name="END" property="0" marker="16" />
|
||
<State name="PROGRESS" property="1" marker="17" icon="WMap_Marker.MARKER_DAYQUEST_STARTABLE" />
|
||
<State name="PROGRESS_REPEAT" property="2" marker="18" icon="WMap_Marker.MARKER_REPEAT_DAYQUEST_STARTABLE" />
|
||
<State name="STARTABLE" property="3" marker="19" />
|
||
<State name="STARTABLE_REPEAT" property="4" marker="20" />
|
||
</Kind>
|
||
<Kind name="UNION" value="4" property="50">
|
||
<State name="END" property="0" marker="11" />
|
||
<State name="PROGRESS" property="1" marker="12" icon="WMap_Marker.MARKER_UNIONQUEST_STARTABLE" />
|
||
<State name="PROGRESS_REPEAT" property="2" marker="13" icon="WMap_Marker.MARKER_REPEAT_UNIONQUEST_STARTABLE" />
|
||
<State name="STARTABLE" property="3" marker="14" />
|
||
<State name="STARTABLE_REPEAT" property="4" marker="15" />
|
||
</Kind>
|
||
</QuestPriority>
|
||
<!-- activated : Whether the tutorial is enabled, entryMsgId : StringId of StrSheet_Tutorial, entryMsgTime : Message display time when entering tutorial mode -->
|
||
<TutorialPlay activated="false" entryMsgId="31000" entryMsgTime="4000" />
|
||
<IgnoreSkillLOS flag="false" />
|
||
<Stamina>
|
||
<Lancer maxST="1500" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" />
|
||
<Warrior maxST="1200" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="0.35" elseCreture="0.0" reactionMotionId="0" />
|
||
<!-- @maxACAbnormalityId: Grants an abnormal status when Arcane Energy is fully charged
|
||
@isArcaneStamina: If Arcane Energy is used, stamina drops to 0 upon death -->
|
||
<Engineer maxST="0" tickInterval="1000" recoveryRateNormal="-0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" maxACAbnormalityId="10152120" isArcaneStamina="true">
|
||
<DynamicMaxStamina level="10" maxST="1020" />
|
||
<DynamicMaxStamina level="11" maxST="1040" />
|
||
<DynamicMaxStamina level="12" maxST="1060" />
|
||
<DynamicMaxStamina level="13" maxST="1080" />
|
||
<DynamicMaxStamina level="14" maxST="1100" />
|
||
<DynamicMaxStamina level="15" maxST="1120" />
|
||
<DynamicMaxStamina level="16" maxST="1140" />
|
||
<DynamicMaxStamina level="17" maxST="1160" />
|
||
<DynamicMaxStamina level="18" maxST="1180" />
|
||
<DynamicMaxStamina level="19" maxST="1200" />
|
||
<DynamicMaxStamina level="20" maxST="1220" />
|
||
<DynamicMaxStamina level="21" maxST="1240" />
|
||
<DynamicMaxStamina level="22" maxST="1260" />
|
||
<DynamicMaxStamina level="23" maxST="1280" />
|
||
<DynamicMaxStamina level="24" maxST="1300" />
|
||
<DynamicMaxStamina level="25" maxST="1320" />
|
||
<DynamicMaxStamina level="26" maxST="1340" />
|
||
<DynamicMaxStamina level="27" maxST="1360" />
|
||
<DynamicMaxStamina level="28" maxST="1380" />
|
||
<DynamicMaxStamina level="29" maxST="1400" />
|
||
<DynamicMaxStamina level="30" maxST="1420" />
|
||
<DynamicMaxStamina level="31" maxST="1440" />
|
||
<DynamicMaxStamina level="32" maxST="1460" />
|
||
<DynamicMaxStamina level="33" maxST="1480" />
|
||
<DynamicMaxStamina level="34" maxST="1500" />
|
||
</Engineer>
|
||
</Stamina>
|
||
<CollisionRule collideInRaid="false" collideInDarkRift="false" />
|
||
<Raid expPenaltyRate="0.01" droppedGoldAmountPenaltyRate="0.01" droppedItemProbabilityPenaltyRate="0.01" />
|
||
<!-- Whirlwind Prison-related settings (Currently shared between PC & NPC.
|
||
Needs separation if intended for PC use) -->
|
||
<StormEffect distance="80" upSpeed="200" upAcc="-300" downSpeed="10" downAcc="450" fluctuation="5" fluctuationRate="7" upRotate="5600" fluctuationRotate="" downRotate="5600" />
|
||
<!-- clearCount: Number of dungeon clears required before a player is no longer considered a newbie.
|
||
abnormal: Aura-type abnormal status that indicates the dungeon newbie bonus (has no actual effect) -->
|
||
<!-- The following data is now managed in the DungeonNewbieBonus.xml datasheet -->
|
||
<!-- DungeonNewbieBonus clearCount="10" abnormal="4650" /-->
|
||
<!--
|
||
lootingType: 0(Free-for-All), 1(Round Robin)
|
||
exceptionGradeForDistribution: 0(No Exception), 1(Uncommon), 2(Rare), 3(Superior)
|
||
exceptionItemDistributionType: 0(Random), 1(Roll the dice)
|
||
nonSoulboundItems: 0(off), 1(Roll the dice)
|
||
-->
|
||
<PartyLootingOption lootingType="1" exceptionGradeForDistribution="2" exceptionItemDistributionType="1" appliedToGearOnly="false" onlyAppropriateClassCanLoot="false" nonSoulboundItems="1" lootingNotAllowedDuringCombat="false" />
|
||
<!-- 스탯 보정 노드 -->
|
||
<StatAdjust>
|
||
<PvpDamageAdd lvAdjust="0.02" adjustA="0.01" adjustB="1.35" />
|
||
<!-- Pvp 데미지 증가 옵션: passvie type= 176 -->
|
||
<PvpDamageSubtract lvAdjust="0.02" adjustA="0.01" adjustB="1.0" />
|
||
<!-- Pvp 데미지 감소 옵션: passvie type= 113 -->
|
||
</StatAdjust>
|
||
<!-- Growth Server Related Information -->
|
||
<PromotionServer enable="false" />
|
||
<!--255 : 저주 받은 캐릭터-->
|
||
<!-- linkWeaponEnchantLevel : EnchantFx.xml -->
|
||
<AbnormalityEffectType id="190" linkWeaponEnchantLevel="10001" />
|
||
<VoteCoolTimeList>
|
||
<VoteCoolTimeData id="2" coolTime="3" />
|
||
</VoteCoolTimeList>
|
||
<!-- TCat Settings -->
|
||
<!-- supportTCatTradeBroker: Whether TCat trade broker is supported.
|
||
showTCatInInventory=true → Displays the amount of TCat in the character's inventory.
|
||
useInGameStoreTCat=true → Displays TCat items in the in-game store.
|
||
useInGameStoreCoin=true → Displays HanCoin items in the in-game store.
|
||
singleTCatItemTemplateId=139005 → Used to display items that are automatically converted to TCat.
|
||
-->
|
||
<TCat supportTCatTradeBroker="false" useSharedTCat="false" showTCatInInventory="false" useInGameStoreTCat="false" useInGameStoreCoin="true" singleTCatItemTemplateId="139005">
|
||
<ConvertItemTCat itemTemplateId="404" convertTCatAmount="20" /> <!-- Twenty -->
|
||
<!-- Convert 404 item 1 to 20 -->
|
||
<ConvertItemTCat itemTemplateId="139005" convertTCatAmount="1" /> <!-- Federation Bill / Tikat -->
|
||
<!-- Convert 139005 items to 1 -->
|
||
</TCat>
|
||
<!-- Using this item will grant you getExpAmount of experience points -->
|
||
<F2PItems>
|
||
<!-- Experience book for the December 2014 Magician's Workshop Event -->
|
||
<!-- 20레벨이 21레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="149036" getExpAmount="143113" />
|
||
<!-- 58레벨이 59레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="149037" getExpAmount="95333740" />
|
||
<!-- 60레벨이 61레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="149038" getExpAmount="1162664845" />
|
||
<!-- 기존 경험치 주문서-->
|
||
<UseItemGetExp itemTemplateId="139102" getExpAmount="143113" />
|
||
<!-- 20레벨이 21레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="139103" getExpAmount="954831" />
|
||
<!-- 30레벨이 31레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="139104" getExpAmount="4448835" />
|
||
<!-- 40레벨이 41레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="139105" getExpAmount="12934599" />
|
||
<!-- 45레벨이 46레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="139106" getExpAmount="24950654" />
|
||
<!-- 50레벨이 51레벨이 될 정도 -->
|
||
<!-- 아래는 일본용 아이템-->
|
||
<UseItemGetExp itemTemplateId="100691" getExpAmount="143113" />
|
||
<!-- 20레벨이 21레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="100692" getExpAmount="954831" />
|
||
<!-- 30레벨이 31레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="100693" getExpAmount="4448835" />
|
||
<!-- 40레벨이 41레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="100694" getExpAmount="12934599" />
|
||
<!-- 45레벨이 46레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="100695" getExpAmount="24950654" />
|
||
<!-- 50레벨이 51레벨이 될 정도 -->
|
||
<!-- 아래는 EME용 아이템-->
|
||
<UseItemGetExp itemTemplateId="166588" getExpAmount="143113" />
|
||
<!-- 20레벨이 21레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166589" getExpAmount="954831" />
|
||
<!-- 30레벨이 31레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166590" getExpAmount="4448835" />
|
||
<!-- 40레벨이 41레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166591" getExpAmount="12934599" />
|
||
<!-- 45레벨이 46레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166592" getExpAmount="24950654" />
|
||
<!-- 50레벨이 51레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166699" getExpAmount="143113" />
|
||
<!-- 20레벨이 21레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166700" getExpAmount="954831" />
|
||
<!-- 30레벨이 31레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166701" getExpAmount="4448835" />
|
||
<!-- 40레벨이 41레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166702" getExpAmount="12934599" />
|
||
<!-- 45레벨이 46레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="166703" getExpAmount="24950654" />
|
||
<!-- 50레벨이 51레벨이 될 정도 -->
|
||
<!-- 아래는 러시아용 아이템-->
|
||
<UseItemGetExp itemTemplateId="210530" getExpAmount="143113" />
|
||
<!-- 20레벨이 21레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="210531" getExpAmount="954831" />
|
||
<!-- 30레벨이 31레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="210532" getExpAmount="4448835" />
|
||
<!-- 40레벨이 41레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="210533" getExpAmount="12934599" />
|
||
<!-- 45레벨이 46레벨이 될 정도 -->
|
||
<UseItemGetExp itemTemplateId="210534" getExpAmount="24950654" />
|
||
<!-- 50레벨이 51레벨이 될 정도 -->
|
||
<!--31.04 EME Magician's Workshop Event -->
|
||
<UseItemGetExp itemTemplateId="183527" getExpAmount="4448835" />
|
||
<!--Experience Points (Level 40) -->
|
||
<UseItemGetExp itemTemplateId="183528" getExpAmount="12934599" />
|
||
<!--Experience Points (Level 45) -->
|
||
<UseItemGetExp itemTemplateId="183529" getExpAmount="24950654" />
|
||
<!--Experience Points (Level 50) -->
|
||
</F2PItems>
|
||
<!-- Solo-play Mode -->
|
||
<DropRecoverItem dropCount="3">
|
||
<Item id="8001" prob="0.1" />
|
||
<!-- HP Recovery Mote -->
|
||
<Item id="8002" prob="0.1" />
|
||
<!-- MP Replenishment Mote -->
|
||
</DropRecoverItem>
|
||
<!-- Maximum number of teleport locations that can be saved in the Traveler’s Book
|
||
maxTeleportPosCount=5 → Up to 5 teleport locations can be saved -->
|
||
<BookmarkTeleport maxTeleportPosCount="5">
|
||
<NotAllowSave>
|
||
<!-- Block all continents where the huntingZoneId matches the Alliance -->
|
||
<Continent id="9121" />
|
||
<Continent id="9122" />
|
||
<Continent id="9123" />
|
||
<Continent id="9124" />
|
||
<Continent id="9125" />
|
||
<Continent id="9126" />
|
||
<Continent id="9127" />
|
||
<Continent id="9128" />
|
||
<Continent id="9129" />
|
||
<Continent id="9151" />
|
||
<!-- In the Alliance Territory Hunting Grounds, teleportation using the Traveler’s Book cannot be saved -->
|
||
<HuntingZone id="121" />
|
||
<HuntingZone id="122" />
|
||
<HuntingZone id="123" />
|
||
<HuntingZone id="151" />
|
||
<!-- In the special hunting area of the Alliance Training Grounds, teleportation using the Traveler’s Book cannot be saved -->
|
||
<HuntingZone id="124" />
|
||
<HuntingZone id="125" />
|
||
<HuntingZone id="126" />
|
||
<HuntingZone id="127" />
|
||
<HuntingZone id="128" />
|
||
<HuntingZone id="129" />
|
||
</NotAllowSave>
|
||
</BookmarkTeleport>
|
||
<!-- Broadcast options for packet optimization -->
|
||
<Broadcast mpToPartyMemberTick="5" />
|
||
<FixedTargetSummon maxDistance="625" />
|
||
<NocTan consumptionPerSec="1" />
|
||
<!-- Guild System Settings -->
|
||
<SystemGuild fullMemberCount="98" fullMemberCountQa="2" maxMemberCount="100" masterGroupNameId="7" memberGroupNameId="8" unionGuildName1Id="1" unionGuildName2Id="2" unionGuildName3Id="3" unionGuildMasterName1Id="4" unionGuildMasterName2Id="5" unionGuildMasterName3Id="6" />
|
||
<!-- Fall damage adjustment in certain areas -->
|
||
<FallDamageRevisionList>
|
||
<FallDamageRevision territoryId="116" fallDamagePer="0.1" />
|
||
<!-- Damage adjustment for specific territories -->
|
||
</FallDamageRevisionList>
|
||
<DungeonCommonCancelAbnormality id="99005100,99005200,99005300,99005400,99070035" />
|
||
<!-- Alliance abnormal status (combat flag) -->
|
||
<!-- Passive abilities that do not apply to premium items -->
|
||
<NormalPassiveCanNotUseOnMasterpiece idList="410000,410010,410020,410030,410040,410050,410060,410070,410080,410090,410100,410110,410115,420000,420010,420020,420030,420040,420050,420060,420070,420080,420090,420095,423000,423010,423020,423030,423040,423050,423060,423070,424000,424010,424020,424030,424040,424050,424060" />
|
||
<!-- Quest restrictions by class:
|
||
- deniedAllPriorQuestLevel: Cannot accept general quests below this level.
|
||
- deniedAllPriorMissionQuestLevel: Cannot accept mission quests below this level.
|
||
- deniedQuestHuntingZone: Cannot accept quests in the specified hunting zones (separated by ";")
|
||
- deniedStoryGroup: Cannot accept quests from the specified story group (separated by ";") -->
|
||
<!-- Chat Restriction Penalties -->
|
||
<ChatBanTime>
|
||
<Item seconds="1800" />
|
||
<Item seconds="3600" />
|
||
<Item seconds="18000" />
|
||
<Item seconds="36000" />
|
||
</ChatBanTime>
|
||
<!-- Abnormal Status Duration-Related Settings -->
|
||
<!-- longAbnormalityCutTime:
|
||
- If the abnormal status duration is less than or equal to this value (in seconds), it decreases by 1 second per tick.
|
||
- If it exceeds this value, it decreases by the time difference between the previous and current tick. -->
|
||
<AbnormalityTick longAbnormalityCutTime="300" />
|
||
<!-- Level cap expansion:
|
||
- Added support for returning players at level 60.
|
||
- When a user returns after being inactive for 30+ days, all quests except for new region guide mission quest #17201 are removed from the notification window -->
|
||
<QuestGuideInitialization offDayCheck="30">
|
||
<Data minLevel="60" maxLevel="60" exceptionQuestId="17201" />
|
||
</QuestGuideInitialization>
|
||
<!-- Blast in the Past Cooldown -->
|
||
<SupportMatching enterLimitCount="100" enterLimitCountForAccountTrait="100" />
|
||
<DeletedUserNamePeriodDay isOn="false" periodDay="30" />
|
||
<!-- Adjust Quest Experience Gain Multiplier -->
|
||
<WorldExpGainRatio applyExpGainRatio="false">
|
||
<level apply="true" min="1" max="11" ratio="2" />
|
||
<level apply="true" min="12" max="13" ratio="2" />
|
||
<level apply="true" min="14" max="15" ratio="3" />
|
||
<level apply="true" min="16" max="17" ratio="4" />
|
||
<level apply="true" min="18" max="19" ratio="5" />
|
||
<level apply="true" min="20" max="21" ratio="6" />
|
||
<level apply="true" min="22" max="23" ratio="7" />
|
||
<level apply="true" min="24" max="25" ratio="8" />
|
||
<level apply="true" min="26" max="27" ratio="9" />
|
||
<level apply="true" min="28" max="29" ratio="10" />
|
||
<level apply="true" min="30" max="31" ratio="11" />
|
||
<level apply="true" min="32" max="33" ratio="12" />
|
||
<level apply="true" min="34" max="35" ratio="13" />
|
||
<level apply="true" min="36" max="37" ratio="14" />
|
||
<level apply="true" min="38" max="39" ratio="15" />
|
||
<level apply="true" min="40" max="41" ratio="16" />
|
||
<level apply="true" min="42" max="43" ratio="17" />
|
||
<level apply="true" min="44" max="45" ratio="18" />
|
||
<level apply="true" min="46" max="47" ratio="19" />
|
||
<level apply="true" min="48" max="49" ratio="20" />
|
||
<level apply="true" min="50" max="51" ratio="21" />
|
||
<level apply="true" min="52" max="53" ratio="22" />
|
||
<level apply="true" min="54" max="55" ratio="23" />
|
||
<level apply="true" min="56" max="57" ratio="24" />
|
||
<level apply="true" min="58" max="59" ratio="25" />
|
||
<level apply="true" min="60" max="61" ratio="4" />
|
||
<level apply="true" min="62" max="63" ratio="5" />
|
||
<level apply="true" min="64" max="65" ratio="5" />
|
||
</WorldExpGainRatio>
|
||
<AutoLogout autoLogoutTimeInWorld="7200" autoLogoutTimeInLobby="3600" />
|
||
</WorldData> |