Files
Server-Datasheets/Datasheet/AiData_35.xml

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<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="35">
<Ai id="12" name="볼카누스(고레벨_필드)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="215" prob="" distanceRate="" />
<Info workId="201" prob="0.500000" distanceRate="1" />
<Info workId="212" prob="1" distanceRate="1" />
<Info workId="210" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="203" prob="0.5" distanceRate="1" />
<Info workId="103" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="251" prob="" distanceRate="" />
<Info workId="252" prob="" distanceRate="" />
<Info workId="253" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="111" prob="" distanceRate="" />
<Info workId="112" prob="0.5" distanceRate="1" />
<Info workId="227" prob="0.3" distanceRate="1" />
<Info workId="217" prob="0.3" distanceRate="1" />
<Info workId="221" prob="0.5" distanceRate="1" />
<Info workId="239" prob="" distanceRate="" />
<Info workId="231" prob="0.2" distanceRate="1" />
<Info workId="238" prob="0" distanceRate="1" />
<Info workId="106" prob="0.65" distanceRate="1" />
<Info workId="105" prob="0.75" distanceRate="1" />
<Info workId="110" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="213" prob="0.000000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="218" prob="0.000000" distanceRate="0.800000" />
<Info workId="222" prob="" distanceRate="1" />
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="" distanceRate="" />
<Info workId="234" prob="0.2" distanceRate="1" />
<Info workId="237" prob="0.2" distanceRate="1" />
<Info workId="219" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="215" prob="" distanceRate="" />
<Info workId="201" prob="" distanceRate="" />
<Info workId="212" prob="1" distanceRate="1" />
<Info workId="210" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="203" prob="" distanceRate="" />
<Info workId="251" prob="1" distanceRate="1" />
<Info workId="252" prob="" distanceRate="" />
<Info workId="253" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="111" prob="" distanceRate="" />
<Info workId="112" prob="0.5" distanceRate="1" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="217" prob="" distanceRate="" />
<Info workId="221" prob="0.3" distanceRate="1" />
<Info workId="103" prob="0.4" distanceRate="1" />
<Info workId="239" prob="" distanceRate="" />
<Info workId="231" prob="0.4" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="238" prob="0" distanceRate="1" />
<Info workId="106" prob="0.65" distanceRate="1" />
<Info workId="105" prob="0.75" distanceRate="1" />
<Info workId="110" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="213" prob="0.000000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="218" prob="0.000000" distanceRate="0.800000" />
<Info workId="222" prob="" distanceRate="1" />
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="" distanceRate="" />
<Info workId="234" prob="0.2" distanceRate="1" />
<Info workId="237" prob="0.2" distanceRate="1" />
<Info workId="219" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="215" prob="0.5" distanceRate="1" />
<Info workId="201" prob="0" distanceRate="1" />
<Info workId="212" prob="1" distanceRate="1" />
<Info workId="210" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="203" prob="0.5" distanceRate="1" />
<Info workId="103" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="251" prob="" distanceRate="" />
<Info workId="252" prob="" distanceRate="" />
<Info workId="253" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="111" prob="" distanceRate="" />
<Info workId="112" prob="0.5" distanceRate="1" />
<Info workId="227" prob="0.3" distanceRate="1" />
<Info workId="217" prob="0.5" distanceRate="1" />
<Info workId="221" prob="0.3" distanceRate="1" />
<Info workId="239" prob="" distanceRate="" />
<Info workId="231" prob="0.2" distanceRate="1" />
<Info workId="238" prob="0" distanceRate="1" />
<Info workId="106" prob="0.65" distanceRate="1" />
<Info workId="105" prob="0.75" distanceRate="1" />
<Info workId="110" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="213" prob="0.000000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="218" prob="0.000000" distanceRate="0.800000" />
<Info workId="222" prob="" distanceRate="1" />
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="" distanceRate="" />
<Info workId="234" prob="0.2" distanceRate="1" />
<Info workId="237" prob="0.2" distanceRate="1" />
<Info workId="219" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="215" prob="" distanceRate="" />
<Info workId="201" prob="0.500000" distanceRate="1" />
<Info workId="212" prob="1" distanceRate="1" />
<Info workId="210" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="203" prob="" distanceRate="" />
<Info workId="251" prob="1" distanceRate="1" />
<Info workId="252" prob="" distanceRate="" />
<Info workId="253" prob="" distanceRate="" />
<Info workId="240" prob="" distanceRate="" />
<Info workId="241" prob="" distanceRate="" />
<Info workId="111" prob="" distanceRate="" />
<Info workId="112" prob="0.5" distanceRate="1" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="217" prob="" distanceRate="" />
<Info workId="221" prob="0.3" distanceRate="1" />
<Info workId="103" prob="0.4" distanceRate="1" />
<Info workId="239" prob="" distanceRate="" />
<Info workId="231" prob="0.4" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="238" prob="0" distanceRate="1" />
<Info workId="106" prob="0.65" distanceRate="1" />
<Info workId="105" prob="0.75" distanceRate="1" />
<Info workId="110" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="213" prob="0.000000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="218" prob="0.000000" distanceRate="0.800000" />
<Info workId="222" prob="" distanceRate="1" />
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="" distanceRate="" />
<Info workId="234" prob="0.2" distanceRate="1" />
<Info workId="237" prob="0.2" distanceRate="1" />
<Info workId="219" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="특수공격 후 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="" msg="" msgProb="" />
<Work id="103" desc="헤비어택" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="무브어택 후 울트라 어택2" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.9)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="롱어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 0.3, 0.9)" distanceType="1" distanceRate="0.800000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1108, 1, 1)" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="110" desc="롱무브(짧은)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="111" desc="울트라어택01(던전사냥터에서만 사용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="" msg="" msgProb="" />
<Work id="112" desc="울트라어택02(필드사냥터에서만 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND GetRangePcNumEx(1111, 0, 0.9, 270, 0, 180, 0) &gt; 0" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="203" desc="특수공격사전동작(리액션 공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="218" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="분노동작ModeAlarm" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="210" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorId="378" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="379" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.00000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="211" msgImmediately="" msg="" msgProb="" />
<Work id="211" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
<Work id="212" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorId="380" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="381" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.00000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="213" msgImmediately="" msg="" msgProb="" />
<Work id="213" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="215" desc="체력 30% 이하시 도망1_1" normalBehaviorId="382" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="383" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.30" distanceType="1" distanceRate="1.00000" coolTime="14000" isDirectionRevision="" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="" msg="" msgProb="" />
<Work id="216" desc="체력 30% 이하시 도망1_2" normalBehaviorId="1128" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1129" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="" msg="" msgProb="" />
<Work id="217" desc="헛치기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1.1) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="218" desc="어그로체인지 동작(반복용)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="219" desc="PC에게 접근" normalBehaviorId="1130" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1131" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="220" desc="롱무브(긴)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1, 1)" distanceType="1" distanceRate="1.00000" coolTime="60000" isDirectionRevision="" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="221" desc="패턴1_1 롱무브, 헤비 어택, 회피" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1109, 1.5, 1.3)" distanceType="1" distanceRate="1.00000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" />
<Work id="222" desc="패턴1_2 롱무브, 헤비 어택, 회피(회피는 뺌)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="true" nextAttackProb="0" nextAttackId="223" msgImmediately="" msg="" msgProb="" />
<Work id="223" desc="패턴1_3 롱무브, 헤비 어택, 회피" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="227" desc="백회피(원거리 공격 패턴)" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9) AND GetDamagedCount(5) &gt; 3 AND GetCombatTime() &gt; 10000" distanceType="1" distanceRate="1.00000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="238" msgImmediately="" msg="" msgProb="" />
<Work id="231" desc="앞으로 전진" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60 AND GetCombatTime() &gt; 15000" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1132" angerBehaviorId="1133" />
<Work id="234" desc="이동 패턴 좌 1_3" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 231) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="384" angerBehaviorId="385" />
<Work id="237" desc="이동 패턴 우 1_3" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 231) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="231" msgImmediately="false" msg="" msgProb="" normalBehaviorId="386" angerBehaviorId="387" />
<Work id="238" desc="원거리 공격전 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="106" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="239" desc="앞으로 전진 전 pc 보고 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="30000" isDirectionRevision="" nextAttackProb="1" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="388" angerBehaviorId="389" />
<Work id="240" desc="울트라 어택01 사전 동작(좌우 회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="111" msgImmediately="" msg="" msgProb="" normalBehaviorId="390" angerBehaviorId="391" />
<Work id="241" desc="울트라 어택02 사전 동작(360도 회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND GetRangePcNumEx(1111, 0, 0.9, 270, 0, 180, 0) &gt; 0" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="112" msgImmediately="" msg="" msgProb="" normalBehaviorId="392" angerBehaviorId="393" />
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1134" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1135" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.00000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
<Work id="251" desc="특수공격사전동작(리액션 공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="" msg="" msgProb="" />
<Work id="252" desc="특수공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="253" msgImmediately="" msg="" msgProb="" />
<Work id="253" desc="롱무브(짧은)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0" />
<Info stWorkId="5" prob="0.0" />
<Info stWorkId="2" prob="0.0" />
<Info stWorkId="3" prob="0.015" />
<Info stWorkId="4" prob="0.015" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 160, 1106, 1, 0.8, 1)" immediateAttackId="105" msgImmediately="false" msg="" msgProb="" />
<StWork id="2" desc="중형_뒤견제" preProcess="PcTargetByDirectionEx(180, 120, 1111, 1, 1, 0)" immediateAttackId="203" msgImmediately="false" msg="" msgProb="" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(70, 120, 1107, 1, 1, 0)" immediateAttackId="108" msgImmediately="false" msg="" msgProb="" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 160, 1106, 1, 0.8, 31, 2)" immediateAttackId="105" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="7" name="바실리스크(고레벨용)">
<CautionState alertRadius="250" rotateTime="9" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.0000" enable="true" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="16" prob="0.5" distanceRate="1" />
<Info workId="31" prob="1" distanceRate="1" />
<Info workId="29" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="21" prob="0" distanceRate="1" />
<Info workId="6" prob="0.5" distanceRate="1" />
<Info workId="3" prob="0.25" distanceRate="1" />
<Info workId="2" prob="0.4" distanceRate="1" />
<Info workId="1" prob="0.6" distanceRate="1" />
<Info workId="4" prob="0" distanceRate="1" />
<Info workId="34" prob="" distanceRate="" />
<Info workId="23" prob="0.3" distanceRate="1" />
<Info workId="35" prob="0.3" distanceRate="1" />
<Info workId="24" prob="0.3" distanceRate="1" />
<Info workId="25" prob="0" distanceRate="1" />
<Info workId="26" prob="0" distanceRate="1" />
<Info workId="27" prob="0" distanceRate="1" />
<Info workId="20" prob="0.2" distanceRate="1" />
<Info workId="36" prob="0.15" distanceRate="1" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="14" prob="0.2" distanceRate="1" />
<Info workId="5" prob="0.75" distanceRate="1" />
<Info workId="18" prob="0" distanceRate="0.8" />
<Info workId="22" prob="" distanceRate="" />
<Info workId="28" prob="" distanceRate="" />
<Info workId="30" prob="" distanceRate="" />
<Info workId="50" prob="" distanceRate="" />
<Info workId="51" prob="" distanceRate="" />
<Info workId="52" prob="" distanceRate="" />
<Info workId="32" prob="" distanceRate="" />
<Info workId="37" prob="0.3" distanceRate="1" />
<Info workId="38" prob="0.3" distanceRate="1" />
<Info workId="33" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="16" prob="" distanceRate="" />
<Info workId="31" prob="1" distanceRate="1" />
<Info workId="29" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="21" prob="" distanceRate="" />
<Info workId="6" prob="0.5" distanceRate="1" />
<Info workId="34" prob="0.3" distanceRate="1" />
<Info workId="23" prob="" distanceRate="" />
<Info workId="35" prob="" distanceRate="" />
<Info workId="24" prob="0.3" distanceRate="1" />
<Info workId="25" prob="0.3" distanceRate="1" />
<Info workId="26" prob="" distanceRate="" />
<Info workId="27" prob="" distanceRate="" />
<Info workId="3" prob="" distanceRate="" />
<Info workId="20" prob="0.3" distanceRate="1" />
<Info workId="2" prob="0.4" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="1" prob="0.65" distanceRate="1" />
<Info workId="4" prob="" distanceRate="" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="14" prob="0.2" distanceRate="1" />
<Info workId="5" prob="0.75" distanceRate="1" />
<Info workId="18" prob="0" distanceRate="0.8" />
<Info workId="22" prob="" distanceRate="" />
<Info workId="28" prob="" distanceRate="" />
<Info workId="30" prob="" distanceRate="" />
<Info workId="50" prob="" distanceRate="" />
<Info workId="51" prob="" distanceRate="" />
<Info workId="52" prob="" distanceRate="" />
<Info workId="32" prob="" distanceRate="" />
<Info workId="37" prob="0" distanceRate="1" />
<Info workId="38" prob="0" distanceRate="1" />
<Info workId="33" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="16" prob="0.5" distanceRate="1" />
<Info workId="31" prob="1" distanceRate="1" />
<Info workId="29" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="21" prob="0" distanceRate="1" />
<Info workId="6" prob="0.5" distanceRate="1" />
<Info workId="3" prob="0.25" distanceRate="1" />
<Info workId="2" prob="0.4" distanceRate="1" />
<Info workId="1" prob="0.6" distanceRate="1" />
<Info workId="4" prob="0" distanceRate="1" />
<Info workId="34" prob="" distanceRate="" />
<Info workId="23" prob="0.3" distanceRate="1" />
<Info workId="35" prob="0.5" distanceRate="1" />
<Info workId="24" prob="0.3" distanceRate="1" />
<Info workId="25" prob="0" distanceRate="1" />
<Info workId="26" prob="0" distanceRate="1" />
<Info workId="27" prob="0" distanceRate="1" />
<Info workId="20" prob="0.2" distanceRate="1" />
<Info workId="36" prob="0.15" distanceRate="1" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="14" prob="0.2" distanceRate="1" />
<Info workId="5" prob="0.75" distanceRate="1" />
<Info workId="18" prob="0" distanceRate="0.8" />
<Info workId="22" prob="" distanceRate="" />
<Info workId="28" prob="" distanceRate="" />
<Info workId="30" prob="" distanceRate="" />
<Info workId="50" prob="" distanceRate="" />
<Info workId="51" prob="" distanceRate="" />
<Info workId="52" prob="" distanceRate="" />
<Info workId="32" prob="" distanceRate="" />
<Info workId="37" prob="0.3" distanceRate="1" />
<Info workId="38" prob="0.3" distanceRate="1" />
<Info workId="33" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="16" prob="0.5" distanceRate="1" />
<Info workId="31" prob="1" distanceRate="1" />
<Info workId="29" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="21" prob="" distanceRate="" />
<Info workId="6" prob="0.5" distanceRate="1" />
<Info workId="34" prob="0.3" distanceRate="1" />
<Info workId="23" prob="" distanceRate="" />
<Info workId="35" prob="" distanceRate="" />
<Info workId="24" prob="0.3" distanceRate="1" />
<Info workId="25" prob="0.3" distanceRate="1" />
<Info workId="26" prob="" distanceRate="" />
<Info workId="27" prob="" distanceRate="" />
<Info workId="3" prob="" distanceRate="" />
<Info workId="20" prob="0.3" distanceRate="1" />
<Info workId="2" prob="0.4" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="1" prob="0.65" distanceRate="1" />
<Info workId="4" prob="0" distanceRate="1" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="14" prob="0.2" distanceRate="1" />
<Info workId="5" prob="0.75" distanceRate="1" />
<Info workId="18" prob="0" distanceRate="0.8" />
<Info workId="22" prob="" distanceRate="" />
<Info workId="28" prob="" distanceRate="" />
<Info workId="30" prob="" distanceRate="" />
<Info workId="50" prob="" distanceRate="" />
<Info workId="51" prob="" distanceRate="" />
<Info workId="52" prob="" distanceRate="" />
<Info workId="32" prob="" distanceRate="" />
<Info workId="37" prob="0" distanceRate="1" />
<Info workId="38" prob="0" distanceRate="1" />
<Info workId="33" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="3" desc="헤비 어택 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="" msg="" msgProb="" />
<Work id="4" desc="롱 어택(원거리범위)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="5" desc="무브 어택 (덮치기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 11) == 0 AND IsPrevAttack(0, 14) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="21" msgImmediately="" msg="" msgProb="" />
<Work id="6" desc="리액션 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="35000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="7" desc="오른쪽 라운드 어택 + 25% 반복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.250000" nextAttackId="27" msgImmediately="" msg="" msgProb="" />
<Work id="8" desc="왼쪽 라운드 어택 + 25% 반복" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.250000" nextAttackId="26" msgImmediately="" msg="" msgProb="" />
<Work id="11" desc="짧은 롱 무브" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 5) == 0 AND IsPrevAttack(0, 14) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="" msg="" msgProb="" />
<Work id="14" desc="긴 롱무브" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1111, 1, 0.8) AND IsPrevAttack(0, 11) == 0 AND IsPrevAttack(0, 5) == 0 AND IsPrevAttack(0, 25) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" msgImmediately="" msg="" msgProb="" />
<Work id="16" desc="30% 이하 일때 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="18" desc="헤비어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="20" desc="시즈모드원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="21" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="22" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="22" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="23" desc="백무브 + 30% 브레스 패턴" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="3" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="24" desc="패턴 1_1 롱 어택 후 50% 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="5" msgImmediately="" msg="" msgProb="" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="25" desc="패턴 2_1 짧은 롱무브 후 180도 회전후 덮치기(분노)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1109, 0, 0.7)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="51" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="26" desc="좌회전 공격(반복)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="false" nextAttackProb="" nextAttackId="8" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="27" desc="우회전 공격(반복)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="false" nextAttackProb="" nextAttackId="7" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="28" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="36" msgImmediately="" msg="" msgProb="" normalBehaviorId="366" angerBehaviorId="367" />
<Work id="29" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="30" msgImmediately="" msg="" msgProb="" normalBehaviorId="368" angerBehaviorId="369" />
<Work id="30" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="21" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="31" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="32" msgImmediately="" msg="" msgProb="" normalBehaviorId="370" angerBehaviorId="371" />
<Work id="32" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="21" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="33" desc="pc에게 접근" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1122" angerBehaviorId="1123" />
<Work id="34" desc="브레스 공격(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="35" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="36" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1124" angerBehaviorId="1125" />
<Work id="37" desc="1_1 30도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 36) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="36" msgImmediately="" msg="" msgProb="" normalBehaviorId="372" angerBehaviorId="373" />
<Work id="38" desc="2_1 30도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 36) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="36" msgImmediately="" msg="" msgProb="" normalBehaviorId="374" angerBehaviorId="375" />
<Work id="50" desc="pc에게 접근(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="1" nextAttackId="1" msgImmediately="" msg="" msgProb="" normalBehaviorId="1126" angerBehaviorId="1127" />
<Work id="51" desc="패턴 2_2 짧은 롱무브 후 180도 회전후 덮치기" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="52" msgImmediately="" msg="" msgProb="" normalBehaviorId="376" angerBehaviorId="377" />
<Work id="52" desc="패턴 2_3 짧은 롱무브 후 180도 회전후 덮치기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="21" msgImmediately="" msg="" msgProb="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<Idle duration="500" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="5" prob="0.015000" />
<Info stWorkId="6" prob="0.015000" />
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
<Info stWorkId="4" prob="0.000000" />
<Info stWorkId="3" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="뒤에 3명 있으면 25% 확률로 롱무브 후 무브 어택" preProcess="GetRangePcNumEx(1101, 1, 0.9, 180, 0, 180, 0) &gt; 1" immediateAttackId="25" msgImmediately="false" msg="" msgProb="" />
<StWork id="2" desc="시야 범위 안에서 일정 거리 떨어져 있는 PC에게 25% 확률로 공격" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 23, 2)" immediateAttackId="5" msgImmediately="false" msg="" msgProb="" />
<StWork id="3" desc="방패 방어 하고 있으면 라운드 어택" preProcess="IsTargetUsingSkillCategory(81) AND IsInSkillAttackRange(1102, 1, 0.8)" immediateAttackId="3" msgImmediately="false" msg="" msgProb="" />
<StWork id="4" desc="중형 힐 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 31, 2)" immediateAttackId="5" msgImmediately="false" msg="" msgProb="" />
<StWork id="5" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1107, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="6" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="50" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
</CombatState>
<PeaceState checkInterval="3000" minLeaderDistance="100" maxLeaderDistance="300" followNearUser="">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="250" probMove="0.500000">
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="0" name="코볼트 약탈자">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="돌진공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="달리기동작2" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="103" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="1" name="코볼트 습격자">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.900000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="원거리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.900000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="103" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="2" name="코볼트 습격자">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.900000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="원거리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.900000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="3" name="노예 관리인">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="356" prob="0.200000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="358" prob="0.100000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="356" prob="0.200000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="박수치기(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="제자리 지진" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="356" desc="점프 대지진" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="358" desc="배두드리기 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.100000" />
<Info stWorkId="2" prob="0.500000" />
<Info stWorkId="3" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="356" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="356" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="359" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="4" name="노예 관리인">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="356" prob="0.200000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="358" prob="0.100000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="356" prob="0.200000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="박수치기(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="제자리 지진" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="356" desc="점프 대지진" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="358" desc="배두드리기 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" msgImmediately="false" msg="268" msgProb="0.300000" />
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="268" msgProb="0.300000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.100000" />
<Info stWorkId="2" prob="0.500000" />
<Info stWorkId="3" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="356" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="356" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="359" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="9" name="비열한 말리고스">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="251" prob="0.300000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.00000" distanceRate="0.800000" />
<Info workId="208" prob="0.00000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
<Info workId="359" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
<Info workId="359" prob="0.500000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="사전동작에 이어지는 범위공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(600)&lt;1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="투척공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="5000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="맞으면 단체공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;2 AND GetNpcCountInRange(600)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.100000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.600000" cooperationProb="0.200000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,150,500,1)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="10" name="맨티스코어">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="207" prob="0.00000" distanceRate="0.800000" />
<Info workId="208" prob="0.00000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.00000" distanceRate="0.800000" />
<Info workId="210" prob="0.00000" distanceRate="0.800000" />
<Info workId="250" prob="0.00000" distanceRate="0.800000" />
<Info workId="251" prob="0.00000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.00000" distanceRate="0.800000" />
<Info workId="208" prob="0.00000" distanceRate="0.800000" />
<Info workId="209" prob="0.00000" distanceRate="0.800000" />
<Info workId="210" prob="0.00000" distanceRate="0.800000" />
<Info workId="250" prob="0.00000" distanceRate="0.800000" />
<Info workId="251" prob="0.00000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="11" name="어둠의 약탈자">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.900000" />
<Info workId="202" prob="0.500000" distanceRate="0.900000" />
<Info workId="203" prob="0.200000" distanceRate="0.900000" />
<Info workId="255" prob="0.200000" distanceRate="0.900000" />
<Info workId="205" prob="0.100000" distanceRate="0.900000" />
<Info workId="206" prob="0.100000" distanceRate="0.900000" />
<Info workId="207" prob="0.00000" distanceRate="0.900000" />
<Info workId="208" prob="0.00000" distanceRate="0.900000" />
<Info workId="103" prob="0.200000" distanceRate="0.900000" />
<Info workId="355" prob="0.000000" distanceRate="0.900000" />
<Info workId="359" prob="0.000000" distanceRate="0.900000" />
<Info workId="101" prob="0.200000" distanceRate="0.900000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.900000" />
<Info workId="202" prob="0.000000" distanceRate="0.900000" />
<Info workId="203" prob="0.200000" distanceRate="0.900000" />
<Info workId="255" prob="0.200000" distanceRate="0.900000" />
<Info workId="205" prob="0.000000" distanceRate="0.900000" />
<Info workId="206" prob="0.000000" distanceRate="0.900000" />
<Info workId="207" prob="0.000000" distanceRate="0.900000" />
<Info workId="208" prob="0.000000" distanceRate="0.900000" />
<Info workId="103" prob="0.200000" distanceRate="0.900000" />
<Info workId="355" prob="0.000000" distanceRate="0.900000" />
<Info workId="359" prob="0.000000" distanceRate="0.900000" />
<Info workId="101" prob="0.200000" distanceRate="0.900000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.900000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="특수공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.900000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="201" />
<Work id="103" desc="공격1" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.900000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.900000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.900000" />
<Info workId="2" prob="0.000000" distanceRate="0.900000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.900000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="0" />
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.900000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0" msgImmediately="true" msg="254" msgProb="0.500000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.100000" />
<Info stWorkId="2" prob="0.500000" />
<Info stWorkId="3" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="101" />
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="101" />
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="13" name="광포한말리고스">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0" distanceRate="0.800000" />
<Info workId="207" prob="0.00000" distanceRate="0.800000" />
<Info workId="208" prob="0.00000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="후려치기_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="사전동작있는돌격_atk02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="내려찍기_atk03" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령내리기" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="15" name="볼칸">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="206" prob="0.2" distanceRate="0.800000" />
<Info workId="210" prob="0.1" distanceRate="0.800000" />
<Info workId="211" prob="0.1" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.000000" distanceRate="0.800000" />
<Info workId="111" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="사전동작있는어깨박치기_atk03" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="12" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="주변공격_atk2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="좌점프" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="211" desc="우점프" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="원거리견제용 기본공격 2회" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="12" desc="HP없으면 헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="1.000000" coolTime="1000000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="25% 단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;2 AND GetNpcCountInRange(800)&gt;0" sendOrderId="1" sendOrderRange="2000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="203" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.200000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="16" name="중독된 슈리안 전사">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.700000" avoidSkill="1207" alertAngle="360" rotateAngle="45" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="4" prob="0.100000" distanceRate="0.800000" />
<Info workId="2" prob="0.100000" distanceRate="0.800000" />
<Info workId="20" prob="0.200000" distanceRate="0.800000" />
<Info workId="13" prob="0.200000" distanceRate="0.800000" />
<Info workId="7" prob="0.00000" distanceRate="0.800000" />
<Info workId="8" prob="0.00000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="4" prob="0.150000" distanceRate="0.800000" />
<Info workId="13" prob="0.700000" distanceRate="0.800000" />
<Info workId="20" prob="0.400000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
<Info workId="12" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="기본 공격(소극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="11" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="인스턴스 마법 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="피격 기회 제공" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="스턴 공격(적극적)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="12" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="13" desc="기본 공격(적극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 2" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="13" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="20" desc="스턴 공격 전 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &gt; 2 OR IsInAnger() == 1" distanceType="2" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="11" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="12" desc="HP없으면 헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="1.000000" coolTime="1000000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="협력 행동" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetNpcCountInRange(500) &gt; 3" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.200000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="시야에 든 원거리형 클래스 요격" preProcess="PcTargetByDirection(1,60,100,300,1)" immediateAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.500000" moveRadius="500" probMove="0.000000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="18" name="ElementalistDarker_3단계(파티)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.2" distanceRate="0.800000" />
<Info workId="101" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="204" prob="0.3" distanceRate="0.800000" />
<Info workId="107" prob="0.3" distanceRate="0.800000" />
<Info workId="106" prob="0.3" distanceRate="0.800000" />
<Info workId="108" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="109" prob="0.4" distanceRate="0.800000" />
<Info workId="102" prob="0" distanceRate="0.800000" />
<Info workId="209" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="208" prob="0.2" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.3" distanceRate="0.800000" />
<Info workId="204" prob="0.3" distanceRate="0.800000" />
<Info workId="108" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="102" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="107" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="106" prob="0.4" distanceRate="0.800000" />
<Info workId="109" prob="0.4" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="209" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="정령탄" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="정기 흡수" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8 AND GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="223" msgProb="0.1" />
<Work id="103" desc="광기의 정령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5 AND NpcTargetByDirection(360, 360, 10, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="104" desc="신속의 정령" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="구속탄" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="회복탄" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 50, 250, 0.2, 0.5, 3)" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="섬광탄" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="108" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="109" desc="정화탄" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByReaction(360, 360, 50, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="어그로 체인지 (정기 흡수)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6 AND GetDamagedCount(10) &gt; 8" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
</Tension>
<Tension id="2">
</Tension>
</TensionList>
<WorkList>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="19" name="BerserkerDarker_3단계(파티)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="330" prob="0.3" distanceRate="0.8" />
<Info workId="109" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="107" prob="0.3" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="103" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="108" prob="0" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="107" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="109" prob="0.3" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="108" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="330" prob="0.2" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(108) &gt; 1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="true" msg="207" msgProb="0.1" />
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5 AND GetHpRatio() &lt; 0.8" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로 체인지 (모아치기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(12) &gt; 10" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="108" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="330" desc="무기 방어" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6 AND GetHpRatio() &lt; 0.7" distanceType="1" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="331" desc="New Work" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
</Tension>
<Tension id="2">
</Tension>
</TensionList>
<WorkList>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="105" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="105" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="104" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="20" name="검은약탈자">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1210" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="18" />
<ActiveMove id="19" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
<Info workId="211" prob="0.100000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="공격1" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="20" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="20" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="210" desc="좌로 회피" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="211" desc="우로 회피" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1210" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="21" name="전갈">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="idle" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="17" name="판두러스(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="">
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="1" />
<Info workId="210" prob="1" distanceRate="1" />
<Info workId="104" prob="0.5" distanceRate="1" />
<Info workId="110" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="112" prob="0.5" distanceRate="1" />
<Info workId="113" prob="0.5" distanceRate="1" />
<Info workId="114" prob="0.5" distanceRate="1" />
<Info workId="109" prob="0.5" distanceRate="1" />
<Info workId="103" prob="0.25" distanceRate="1" />
<Info workId="105" prob="0.4" distanceRate="1" />
<Info workId="256" prob="0.2" distanceRate="0" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="206" prob="0.3" distanceRate="1" />
<Info workId="213" prob="0.3" distanceRate="1" />
<Info workId="107" prob="0.25" distanceRate="1" />
<Info workId="106" prob="0" distanceRate="1" />
<Info workId="214" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="0" />
<Info workId="209" prob="0" distanceRate="0" />
<Info workId="211" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="251" prob="0" distanceRate="0" />
<Info workId="252" prob="0" distanceRate="0" />
<Info workId="253" prob="0" distanceRate="0" />
<Info workId="254" prob="0" distanceRate="0" />
<Info workId="255" prob="0" distanceRate="0" />
<Info workId="257" prob="0" distanceRate="0" />
<Info workId="258" prob="0" distanceRate="0" />
<Info workId="259" prob="0" distanceRate="1" />
<Info workId="260" prob="0" distanceRate="1" />
<Info workId="261" prob="0" distanceRate="1" />
<Info workId="262" prob="0" distanceRate="1" />
<Info workId="263" prob="0" distanceRate="1" />
<Info workId="264" prob="0" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="1" />
<Info workId="216" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0" distanceRate="1" />
<Info workId="210" prob="1" distanceRate="1" />
<Info workId="104" prob="0.5" distanceRate="1" />
<Info workId="110" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="112" prob="0" distanceRate="1" />
<Info workId="113" prob="0" distanceRate="1" />
<Info workId="114" prob="0" distanceRate="1" />
<Info workId="259" prob="0.25" distanceRate="1" />
<Info workId="260" prob="0.25" distanceRate="1" />
<Info workId="261" prob="0.25" distanceRate="1" />
<Info workId="254" prob="0.5" distanceRate="0" />
<Info workId="109" prob="0" distanceRate="1" />
<Info workId="253" prob="0.3" distanceRate="0" />
<Info workId="206" prob="0" distanceRate="1" />
<Info workId="213" prob="0" distanceRate="1" />
<Info workId="107" prob="0.25" distanceRate="1" />
<Info workId="103" prob="0.3" distanceRate="1" />
<Info workId="106" prob="0" distanceRate="1" />
<Info workId="214" prob="0.3" distanceRate="1" />
<Info workId="105" prob="0.4" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="108" prob="0.7" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="0" />
<Info workId="209" prob="0" distanceRate="0" />
<Info workId="211" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="251" prob="0" distanceRate="0" />
<Info workId="252" prob="0" distanceRate="0" />
<Info workId="255" prob="0" distanceRate="0" />
<Info workId="256" prob="0" distanceRate="0" />
<Info workId="257" prob="0" distanceRate="0" />
<Info workId="258" prob="0" distanceRate="0" />
<Info workId="262" prob="0" distanceRate="1" />
<Info workId="263" prob="0" distanceRate="1" />
<Info workId="264" prob="0" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="1" />
<Info workId="216" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.500000" distanceRate="1" />
<Info workId="210" prob="1" distanceRate="1" />
<Info workId="104" prob="0.5" distanceRate="1" />
<Info workId="110" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="112" prob="0.5" distanceRate="1" />
<Info workId="113" prob="0.5" distanceRate="1" />
<Info workId="114" prob="0.5" distanceRate="1" />
<Info workId="109" prob="0.5" distanceRate="1" />
<Info workId="103" prob="0.25" distanceRate="1" />
<Info workId="105" prob="0.4" distanceRate="1" />
<Info workId="256" prob="0.2" distanceRate="0" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="206" prob="0.3" distanceRate="1" />
<Info workId="213" prob="0.5" distanceRate="1" />
<Info workId="107" prob="0.25" distanceRate="1" />
<Info workId="106" prob="0" distanceRate="1" />
<Info workId="214" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="0" />
<Info workId="209" prob="0" distanceRate="0" />
<Info workId="211" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="251" prob="0" distanceRate="0" />
<Info workId="252" prob="0" distanceRate="0" />
<Info workId="253" prob="0" distanceRate="0" />
<Info workId="254" prob="0" distanceRate="0" />
<Info workId="255" prob="0" distanceRate="0" />
<Info workId="257" prob="0" distanceRate="0" />
<Info workId="258" prob="0" distanceRate="0" />
<Info workId="259" prob="0" distanceRate="1" />
<Info workId="260" prob="0" distanceRate="1" />
<Info workId="261" prob="0" distanceRate="1" />
<Info workId="262" prob="0" distanceRate="1" />
<Info workId="263" prob="0" distanceRate="1" />
<Info workId="264" prob="0" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="1" />
<Info workId="216" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="210" prob="1" distanceRate="1" />
<Info workId="104" prob="0.5" distanceRate="1" />
<Info workId="110" prob="0.3" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="112" prob="0" distanceRate="1" />
<Info workId="113" prob="0" distanceRate="1" />
<Info workId="114" prob="0" distanceRate="1" />
<Info workId="259" prob="0.25" distanceRate="1" />
<Info workId="260" prob="0.25" distanceRate="1" />
<Info workId="261" prob="0.25" distanceRate="1" />
<Info workId="254" prob="0.5" distanceRate="0" />
<Info workId="109" prob="0" distanceRate="1" />
<Info workId="253" prob="0.3" distanceRate="0" />
<Info workId="206" prob="0" distanceRate="1" />
<Info workId="213" prob="0" distanceRate="1" />
<Info workId="107" prob="0.25" distanceRate="1" />
<Info workId="103" prob="0.3" distanceRate="1" />
<Info workId="106" prob="0" distanceRate="1" />
<Info workId="214" prob="0.3" distanceRate="1" />
<Info workId="105" prob="0.4" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="108" prob="0.7" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="0" />
<Info workId="209" prob="0" distanceRate="0" />
<Info workId="211" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="251" prob="0" distanceRate="0" />
<Info workId="252" prob="0" distanceRate="0" />
<Info workId="255" prob="0" distanceRate="0" />
<Info workId="256" prob="0" distanceRate="0" />
<Info workId="257" prob="0" distanceRate="0" />
<Info workId="258" prob="0" distanceRate="0" />
<Info workId="262" prob="0" distanceRate="1" />
<Info workId="263" prob="0" distanceRate="1" />
<Info workId="264" prob="0" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="1" />
<Info workId="216" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_노멀" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="103" desc="판두러스_공중에서내려찍기_Atk02_노멀" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="35000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="106" msgImmediately="" msg="" msgProb="" />
<Work id="104" desc="판두러스_꼬리로 후방 2연타 찍기_BackAtk_노멀" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND (GetTargetDir() &gt; 150 AND GetTargetDir() &lt;210)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="판두러스_전방화이어볼 발사동작_HeavyAtk01_노멀" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_노멀" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="판두러스_돌진공격(짧은)_MoveAtk01_노멀 + 30% 확률 후방 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.3" nextAttackId="104" msgImmediately="" msg="" msgProb="" />
<Work id="108" desc="판두러스_돌진공격(긴)_MoveAtk02_노멀" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="255" msgImmediately="" msg="" msgProb="" />
<Work id="109" desc="판두러스_광범위리액션공격_ReactionAtk_노멀 + 50% 돌진공격(짧은)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="35000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="107" msgImmediately="" msg="" msgProb="" />
<Work id="110" desc="판두러스_좌회전우공격_RoundAtk01_노멀 + 15% 반복" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 40 AND GetTargetDir() &lt; 150 AND IsInSkillAttackRange(1111, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="251" msgImmediately="" msg="" msgProb="" />
<Work id="111" desc="판두러스_우회전좌공격_RoundAtk02_노멀 + 15% 반복" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 210 AND GetTargetDir() &lt; 320 AND IsInSkillAttackRange(1112, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="252" msgImmediately="" msg="" msgProb="" />
<Work id="112" desc="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_노멀" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 103) == 1 AND IsInSkillAttackRange(1113, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="113" desc="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_노멀" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 103) == 1 AND IsInSkillAttackRange(1114, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="114" desc="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_노멀" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 103) == 1 AND IsInSkillAttackRange(1115, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1142" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1143" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="판두러스_어그로체인지_AggroChange_노멀" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="206" desc="백회피 + 50% 확률 전방 화이어 볼" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(5) &gt; 1" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="105" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="분노동작ModeAlarm" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="210" desc="태어난 곳을 향해 긴 이동 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="211" msgImmediately="" msg="" msgProb="" normalBehaviorId="404" angerBehaviorId="405" />
<Work id="211" desc="태어난 곳을 향해 긴 이동 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="214" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1144" angerBehaviorId="1145" />
<Work id="215" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 216) == 0 AND IsPrevAttack(0, 215) == 0 AND IsPrevAttack(0, 217) == 0 AND IsPrevAttack(1, 214) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="1" nextAttackId="214" msgImmediately="" msg="" msgProb="" normalBehaviorId="406" angerBehaviorId="407" />
<Work id="216" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 216) == 0 AND IsPrevAttack(0, 215) == 0 AND IsPrevAttack(0, 217) == 0 AND IsPrevAttack(1, 214) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="1" nextAttackId="214" msgImmediately="" msg="" msgProb="" normalBehaviorId="408" angerBehaviorId="409" />
<Work id="250" desc="PC에게 접근" normalBehaviorId="1146" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1147" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
<Work id="251" desc="판두러스_좌회전우공격_RoundAtk01_노멀(반복용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 40 AND GetTargetDir() &lt; 150 AND IsInSkillAttackRange(1111, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="104" msgImmediately="" msg="" msgProb="" />
<Work id="252" desc="판두러스_우회전좌공격_RoundAtk02_노멀(반복용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 210 AND GetTargetDir() &lt; 320 AND IsInSkillAttackRange(1112, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="104" msgImmediately="" msg="" msgProb="" />
<Work id="253" desc="(분노시)판두러스_공중에서내려찍기_Atk02_노멀 + 70% 3연속 화이어볼" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="106" msgImmediately="" msg="" msgProb="" />
<Work id="254" desc="3_1(분노시)판두러스_광범위리액션공격_ReactionAtk_노멀 + 70% 돌진공격(긴) + 180도 회전 후 돌진공격(짧은)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="262" msgImmediately="" msg="" msgProb="" />
<Work id="255" desc="1_1 180도 회전 후 3연속 화이어볼" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="106" msgImmediately="" msg="" msgProb="" normalBehaviorId="410" angerBehaviorId="411" />
<Work id="256" desc="2_1 판두러스_좌회전우공격_RoundAtk01_노멀 + 후방 꼬리 공격 + 30% 백회피 3연속 화이어볼 공격" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1,0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="257" msgImmediately="" msg="" msgProb="" />
<Work id="257" desc="2_2 판두러스_좌회전우공격_RoundAtk01_노멀 + 후방 꼬리 공격 + 30% 백회피 3연속 화이어볼 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0.3" nextAttackId="258" msgImmediately="" msg="" msgProb="" />
<Work id="258" desc="2_3 판두러스_좌회전우공격_RoundAtk01_노멀 + 후방 꼬리 공격 + 30% 백회피 3연속 화이어볼 공격" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="106" msgImmediately="" msg="" msgProb="" />
<Work id="259" desc="(분노시)판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_노멀" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1113, 1, 0.8) AND IsInAnger() == 1" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="260" desc="(분노시)판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_노멀" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1114, 1, 0.8) AND IsInAnger() == 1" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="261" desc="(분노시)판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_노멀" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1115, 1, 0.8) AND IsInAnger() == 1" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="262" desc="3_2(분노시)판두러스_광범위리액션공격_ReactionAtk_노멀 + 70% 돌진공격(긴) + 180도 회전 후 돌진공격(짧은)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="263" msgImmediately="" msg="" msgProb="" />
<Work id="263" desc="3_3(분노시)판두러스_광범위리액션공격_ReactionAtk_노멀 + 70% 돌진공격(긴) + 180도 회전 후 돌진공격(짧은)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="264" msgImmediately="" msg="" msgProb="" normalBehaviorId="412" angerBehaviorId="413" />
<Work id="264" desc="3_4(분노시)판두러스_광범위리액션공격_ReactionAtk_노멀 + 70% 돌진공격(긴) + 180도 회전 후 돌진공격(짧은)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="104" msgImmediately="" msg="" msgProb="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.2" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.15">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.2" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="1.000000" />
<Info stWorkId="2" prob="0.015000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="5" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="IsPrevAttack(1, 109) == 1 AND GetPcCountInAttackRangeEx(106, 1, 1) &gt; 1" immediateAttackId="106" msgImmediately="false" msg="" msgProb="" />
<StWork id="2" desc="중형_뒤견제" preProcess="PcTargetByDirectionEx(180, 90, 1104, 1, 0.9, 0)" immediateAttackId="104" msgImmediately="false" msg="" msgProb="" />
<StWork id="3" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 90, 1111, 1, 0.9, 0)" immediateAttackId="110" msgImmediately="false" msg="" msgProb="" />
<StWork id="4" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(180, 90, 1112, 1, 0.9, 0)" immediateAttackId="111" msgImmediately="false" msg="" msgProb="" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 31, 2)" immediateAttackId="106" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<AggroChangeAttack nearTargetAttackId="110" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="22" name="중독된 슈리안 전사">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.700000" avoidSkill="1207" alertAngle="360" rotateAngle="45" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.150000" distanceRate="0.800000" />
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
<Info workId="20" prob="0.500000" distanceRate="0.800000" />
<Info workId="13" prob="1.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.200000" distanceRate="0.800000" />
<Info workId="8" prob="0.200000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.200000" distanceRate="0.800000" />
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.150000" distanceRate="0.800000" />
<Info workId="13" prob="0.700000" distanceRate="0.800000" />
<Info workId="20" prob="0.400000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="기본 공격(소극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="10" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="인스턴스 마법 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 5000 AND GetDamagedCount(10) &gt; 2 AND GetTargetDistance() &lt; 100" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="피격 기회 제공" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="17" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="9" desc="명령 송신" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="10" desc="패턴용 좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="스턴 공격(적극적)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="12" desc="#active5# 패턴용 1(or 소극적 공격 전에 간간히)" normalBehaviorId="1041" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1041" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="13" desc="기본 공격(적극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 2" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="14" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="14" desc="기본 공격(반복용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="12" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &gt;0.2 AND GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="17" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="18" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="19" desc="짧은 대기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="20" desc="스턴 공격 전 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &gt; 2 OR IsInAnger() == 1" distanceType="2" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="11" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="협력 행동" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetNpcCountInRange(500) &gt; 3" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="12" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="19" orderType="formation" formationId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="1" formationCheckTime="1000" formationAttackProb="1.000000" formationAttackId="9" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="1" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.300000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="시야에 든 원거리형 클래스 요격" preProcess="PcTargetByDirection(1,60,100,300,1)" immediateAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.500000" moveRadius="100" probMove="0.000000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="23" name="중독된 슈리안 소환사">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.700000" avoidSkill="1207" alertAngle="360" rotateAngle="45" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
<Info workId="20" prob="1.000000" distanceRate="0.800000" />
<Info workId="21" prob="0.700000" distanceRate="0.800000" />
<Info workId="22" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.200000" distanceRate="0.800000" />
<Info workId="13" prob="1.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.200000" distanceRate="0.800000" />
<Info workId="8" prob="0.200000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
<Info workId="20" prob="1.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.500000" distanceRate="0.800000" />
<Info workId="19" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="10" prob="0.000000" distanceRate="0.800000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="14" prob="0.000000" distanceRate="0.800000" />
<Info workId="17" prob="0.000000" distanceRate="0.800000" />
<Info workId="18" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
<Info workId="22" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="기본 공격(소극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="10" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="돌진 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="자코 몹 소환 액션" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500) &lt; 4 AND GetDynamicSpawnCount() == 0" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="true" msg="55" msgProb="1.000000" />
<Work id="4" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 5000 AND GetDamagedCount(10) &gt; 2 AND GetTargetDistance() &lt; 100" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5" desc="자코 몹 스폰" normalBehaviorId="2" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="17" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 99" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="9" desc="명령 송신" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="10" desc="패턴용 좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="범위 공격(적극적)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &gt; 3 OR IsInAnger() == 1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="15" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="12" desc="#active5# 패턴용 1(or 소극적 공격 전에 간간히)" normalBehaviorId="1042" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1042" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="13" desc="기본 공격(적극적)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 2" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="14" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="14" desc="기본 공격(반복용)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="12" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="50%탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &gt;0.2 AND GetHpRatio() &lt; 0.5 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="7000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="16" desc="20%탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.2 AND IsInAnger() == 0" distanceType="1" distanceRate="0.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="17" desc="좌걸음(반복)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="18" desc="우걸음(반복)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="19" desc="돌진 공격(분노시)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="20" desc="자코 몹 소환을 위환 뒤로 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(1000) &lt; 4 AND GetDynamicSpawnCount() == 0 AND GetCombatTime() &gt; 10000" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="3" msgImmediately="true" msg="0" msgProb="0.000000" />
<Work id="21" desc="반격용 회전 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100 AND GetDamagedCount(5) &gt; 1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="15" msgImmediately="true" msg="233" msgProb="0.700000" />
<Work id="22" desc="#active9# 거리를 유지하기 위한 이동" normalBehaviorId="1043" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1043" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="협력 행동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetNpcCountInRange(500) &gt; 3" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="12" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="9" msgImmediately="true" msg="265" msgProb="0.700000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="4" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.200000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.300000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="시야에 든 원거리형 클래스 요격" preProcess="PcTargetByDirection(1,60,100,300,1)" immediateAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="400" probSocial="0.500000" moveRadius="300" probMove="0.500000">
<Social motionId="0" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.2" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="3" />
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
<ActiveMove id="" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
<Info workId="2" prob="1" distanceRate="1" />
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="" cooltime="10000" />
<Move targetDistance="100" timeout="5000" />
<Social socialMotionId="1" />
<Idle duration="1000" />
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</AngerMode>
</Pattern>
<Pattern minHpRatio="0" maxHpRatio="0.400000">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
</CombatState>
</Ai>
</AIData>