Files
Server-Datasheets/Datasheet/DynamicGeo_1.xml
2025-03-03 20:30:53 -05:00

62 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<DynamicGeoData continentId="1">
<DoorList>
<!-- 탐욕의 황금신전 (hzID9는 7004로 이사 갔기 때문에 여기서는 삭제 함. -->
<!--탐욕의 황금 신전 던전 내부-->
<!--
<Door id="1" name="ATF_GDT_Door_000" desc="지하 1층 [네임드]임프서번트를 죽이면 열리는 문" auto="false" closedMSec="0" openMSec="90000" pos="71432,56983,112" dir="0" bottomLeftPos="71412,56916,112" bottomRightPos="71412,57052,112" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="2" name="ATF_GDT_Door_001" desc="지하 1층 함정방_볼카누스 완전체를 죽이면 열리는 문01" auto="false" closedMSec="0" openMSec="90000" pos="71165,56256,112" dir="-90" bottomLeftPos="71100,56284,112" bottomRightPos="71236,56284,112" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="3" name="ATF_GDT_Door_002" desc="지하 1층 함정방_볼카누스 완전체를 죽이면 열리는 문02" auto="false" closedMSec="0" openMSec="90000" pos="74105,52628,108" dir="90" bottomLeftPos="74164,52604,108" bottomRightPos="74052,52604,108" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="4" name="ATF_GDT_Door_003" desc="지하 1층 함정방_볼카누스 완전체를 죽이면 열리는 문03" auto="false" closedMSec="0" openMSec="90000" pos="67033,56256,112" dir="90" bottomLeftPos="66972,56284,112" bottomRightPos="67092,56284,112" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="5" name="ATF_GDT_Door_004" desc="지하 1층 함정방_볼카누스 완전체를 죽이면 열리는 문04" auto="false" closedMSec="0" openMSec="90000" pos="66760,56984,112" dir="-180" bottomLeftPos="66796,57044,112" bottomRightPos="66796,56924,112" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="6" name="ATF_GDT_Door_005" desc="지하 1층 함정방_볼카누스 완전체를 죽이면 열리는 문05" auto="false" closedMSec="0" openMSec="90000" pos="64093,52638,104" dir="90" bottomLeftPos="65154,52604,104" bottomRightPos="64034,52604,104" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="7" name="ATF_GDT_Door_006" desc="지하 2층 함정방_볼카누스 완전체를 죽이면 열리는 문01" auto="false" closedMSec="0" openMSec="90000" pos="74844,50557,-1076" dir="180" bottomLeftPos="74878,50618,-1076" bottomRightPos="74878,50498,-1076" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="8" name="ATF_GDT_Door_007" desc="15초 마다 열리고 닫히는 자동문" auto="true" closedMSec="15000" openMSec="15000" pos="75076,53642,-1059" dir="90" bottomLeftPos="75136,53610,-1059" bottomRightPos="75016,53610,-1059" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="9" name="ATF_GDT_Door_008" desc="지하 2층 함정방_볼카누스 완전체를 죽이면 열리는 문02" auto="false" closedMSec="0" openMSec="90000" pos="72647,53153,-1097" dir="270" bottomLeftPos="72588,53190,-1097" bottomRightPos="72708,53190,-1097" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="10" name="ATF_GDT_Door_009" desc="지하 2층 함정방_볼카누스 완전체를 죽이면 열리는 문03" auto="false" closedMSec="0" openMSec="90000" pos="69376,50584,-1060" dir="0" bottomLeftPos="69344,50524,-1060" bottomRightPos="69344,50644,-1060" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="11" name="ATF_GDT_Door_010" desc="지하 2층 함정방_볼카누스 완전체를 죽이면 열리는 문04" auto="false" closedMSec="0" openMSec="90000" pos="68829,49195,-1059" dir="180" bottomLeftPos="68860,49252,-1059" bottomRightPos="68860,49132,-1059" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="12" name="ATF_GDT_Door_011" desc="지하 2층 [네임드]굴라전사를 죽이면 열리는 문" auto="false" closedMSec="0" openMSec="90000" pos="66224,53351,-1026" dir="270" bottomLeftPos="66166,53382,-1026" bottomRightPos="66286,53382,-1026" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="13" name="ATF_GDT_Door_012" desc="지하 2층 함정방_볼카누스 완전체를 죽이면 열리는 문04" auto="false" closedMSec="0" openMSec="90000" pos="67814,58672,-1031" dir="270" bottomLeftPos="67754,58704,-1031" bottomRightPos="67874,58704,-1031" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="14" name="ATF_GDT_Door_013" desc="지하 2층 함정방_볼카누스 완전체를 죽이면 열리는 문05" auto="false" closedMSec="0" openMSec="90000" pos="70540,58672,-1037" dir="270" bottomLeftPos="70462,58704,-1037" bottomRightPos="70614,58704,-1037" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="15" name="ATF_GDT_Door_014" desc="15초 마다 열리고 닫히는 자동문" auto="true" closedMSec="15000" openMSec="15000" pos="73308,56216,-1030" dir="0" bottomLeftPos="73262,56148,-1030" bottomRightPos="73262,56284,-1030" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
-->
<!-- 식인종소굴 입구 -->
<!-- 지용씨 요청으로 삭제 (문을 열 방법이 없다고 함.)
<Door id="30" name="ATF_GDT_Door_023" desc="경비병 둘다 죽이면 열리는 문" auto="false" closedMSec="12000" openMSec="30000" pos="88265,61596,1191.5" dir="-180" bottomLeftPos="88271,61523,1192" bottomRightPos="88271,61668,1192" height="272" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" animTree="S1Prototype.SimpleAnimTree" />
-->
<!-- 식인종 소굴 엘리베이터 -->
<Door id="1100" name="AEN_CIC_Door_001" desc="식인종 소굴 엘리베이터용 문0" auto="false" closedMSec="4600" openMSec="6000" pos="91253,61595,1190" dir="0" bottomLeftPos="91253,61476,1190" bottomRightPos="91253,61712,1190" height="360" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" phat="NPC_MIX_CIC_ElevDoor.Physics.NPC_MIX_CIC_ElevDoor_Skel_Physics" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="1101" name="AEN_CIC_Door_002" desc="식인종 소굴 엘리베이터용 문1" auto="false" closedMSec="4600" openMSec="6000" pos="91253,61595,-120" dir="0" bottomLeftPos="91253,61476,-120" bottomRightPos="91253,61712,-120" height="360" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" phat="NPC_MIX_CIC_ElevDoor.Physics.NPC_MIX_CIC_ElevDoor_Skel_Physics" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="1102" name="AEN_CIC_Door_003" desc="식인종 소굴 엘리베이터용 문2" auto="false" closedMSec="4600" openMSec="6000" pos="91253,61595,-1964" dir="0" bottomLeftPos="91253,61476,-1964" bottomRightPos="91253,61712,-1964" height="360" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" phat="NPC_MIX_CIC_ElevDoor.Physics.NPC_MIX_CIC_ElevDoor_Skel_Physics" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
<Door id="1103" name="AEN_CIC_Door_004" desc="식인종 소굴 엘리베이터용 문3" auto="false" closedMSec="4600" openMSec="6000" pos="91253,61595,-3718" dir="0" bottomLeftPos="91253,61476,-3718" bottomRightPos="91253,61712,-3718" height="360" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" phat="NPC_MIX_CIC_ElevDoor.Physics.NPC_MIX_CIC_ElevDoor_Skel_Physics" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
</DoorList>
<ShuttleList>
<!--
<Shuttle id="1" name="중앙엘리" desc="LG" mesh="MIX_CIC.SM.MIX_CIC_Elev_SM">
<Step pos="91479,61597,-3759" stopMSec="3000" doorId="720101" />
<Step moveMSec="10000" />
<Step pos="91479,61597,-2007" stopMSec="3000" doorId="720102" />
<Step moveMSec="12000" />
<Step pos="91479,61597,1147" stopMSec="3000" doorId="720103" />
</Shuttle>
-->
<Shuttle id="2" name="식인종소굴 엘리" desc="SAMSUNG" dir="-90" mesh="MIX_CIC_DynamicObj.SM.MIX_CIC_Elev_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
<Step pos="91429,61593,1147" stopMSec="10600" doorId="1100" />
<Step moveMSec="10000" />
<Step pos="91429,61593,-157" stopMSec="10600" doorId="1101" />
<Step moveMSec="10000" />
<Step pos="91429,61593,-2005" stopMSec="10600" doorId="1102" />
<Step moveMSec="10000" />
<Step pos="91429,61593,-3757" stopMSec="10600" doorId="1103" />
<Step moveMSec="10000" />
<Step pos="91429,61593,-2005" stopMSec="10600" doorId="1102" />
<Step moveMSec="10000" />
<Step pos="91429,61593,-157" stopMSec="10600" doorId="1101" />
<Step moveMSec="10000" />
<Step pos="91429,61593,1147" stopMSec="10600" doorId="1100" />
</Shuttle>
</ShuttleList>
</DynamicGeoData>