41 lines
15 KiB
XML
41 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<DynamicGeoData continentId="7013">
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<DoorList>
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<!-- 다곤의 신전 HEC_TOD_P_B -->
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<Door id="2002" name="HEC_TOD_P_B" desc="문1" auto="true" closedMSec="8000" openMSec="8000" pos="-68179.835938,51421.207031,1255.599121" scale="0.6168" dir="90" bottomLeftPos="-68243.062500,51420.660156,1255.654785" bottomRightPos="-68115.773438,51420.660156,1255.654785" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2003" name="HEC_TOD_P_B" desc="문2" auto="true" closedMSec="8000" openMSec="8000" pos="-68338.375000,49439.375000,1015.599121" scale="0.6168" dir="180" bottomLeftPos="-68338.929688,49375.316406,1015.654724" bottomRightPos="-68338.929688,49502.601563,1015.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2004" name="HEC_TOD_P_B" desc="문3" auto="true" closedMSec="8000" openMSec="8000" pos="-69079.203125,47551.574219,1015.599121" scale="0.6168" dir="90" bottomLeftPos="-69015.968750,47552.121094,1015.654724" bottomRightPos="-69143.257813,47552.121094,1015.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2005" name="HEC_TOD_P_B" desc="문4" auto="true" closedMSec="8000" openMSec="8000" pos="-71511.500000,47551.574219,1015.599121" scale="0.6168" dir="90" bottomLeftPos="-71575.562500,47552.121094,1015.654785" bottomRightPos="-71448.273438,47552.121094,1015.654785" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2006" name="HEC_TOD_P_B" desc="문5" auto="true" closedMSec="8000" openMSec="8000" pos="-72249.398438,49439.347656,1015.599121" scale="0.6168" dir="0" bottomLeftPos="-72248.835938,49503.410156,1015.654724" bottomRightPos="-72248.835938,49376.121094,1015.654663" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2007" name="HEC_TOD_P_B" desc="문6" auto="true" closedMSec="8000" openMSec="8000" pos="-72408.617188,51421.207031,1255.599121" scale="0.6168" dir="90" bottomLeftPos="-72471.835938,51420.660156,1255.654907" bottomRightPos="-72344.554688,51420.660156,1255.654907" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2008" name="HEC_TOD_P_B" desc="문7" auto="true" closedMSec="8000" openMSec="8000" pos="-72407.578125,56072.160156,1254.599121" scale="0.6168" dir="90" bottomLeftPos="-72344.343750,56072.703125,1254.654907" bottomRightPos="-72471.640625,56072.703125,1254.654907" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2009" name="HEC_TOD_P_B" desc="문8" auto="true" closedMSec="8000" openMSec="8000" pos="-72249.398438,58057.199219,1015.599121" scale="0.6168" dir="0" bottomLeftPos="-72248.843750,57993.972656,1015.654724" bottomRightPos="-72248.843750,58121.257813,1015.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2010" name="HEC_TOD_P_B" desc="문9" auto="true" closedMSec="8000" openMSec="8000" pos="-71512.203125,59942.550781,1015.599121" scale="0.6168" dir="90" bottomLeftPos="-71575.429688,59942.003906,1015.654663" bottomRightPos="-71448.140625,59942.003906,1015.654663" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2011" name="HEC_TOD_P_B" desc="문10" auto="true" closedMSec="8000" openMSec="8000" pos="-69078.632813,59942.550781,1015.599121" scale="0.6168" dir="90" bottomLeftPos="-69141.843750,59942.003906,1015.654663" bottomRightPos="-69014.562500,59942.003906,1015.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2012" name="HEC_TOD_P_B" desc="문11" auto="true" closedMSec="8000" openMSec="8000" pos="-68342.820313,58056.757813,1013.599121" scale="0.6168" dir="0" bottomLeftPos="-68343.367188,58120.980469,1013.654724" bottomRightPos="-68343.367188,57993.695313,1013.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2013" name="HEC_TOD_P_B" desc="문12" auto="true" closedMSec="8000" openMSec="8000" pos="-68180.632813,56072.160156,1254.599121" scale="0.6168" dir="90" bottomLeftPos="-68117.406250,56072.703125,1254.654907" bottomRightPos="-68244.703125,56072.703125,1254.654907" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2014" name="HEC_TOD_P_B" desc="문13" auto="true" closedMSec="8000" openMSec="8000" pos="-74953.320313,52325.355469,654.599121" scale="0.6168" dir="90" bottomLeftPos="-75016.546875,52324.808594,654.654724" bottomRightPos="-74889.257813,52324.808594,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2015" name="HEC_TOD_P_B" desc="문14" auto="true" closedMSec="8000" openMSec="8000" pos="-75976.960938,51734.765625,654.599121" scale="0.6168" dir="90" bottomLeftPos="-76040.187500,51734.222656,654.654724" bottomRightPos="-75912.898438,51734.222656,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2016" name="HEC_TOD_P_B" desc="문15" auto="true" closedMSec="8000" openMSec="8000" pos="-76874.117188,52325.355469,654.599121" scale="0.6168" dir="90" bottomLeftPos="-76937.335938,52324.808594,654.654724" bottomRightPos="-76810.054688,52324.808594654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2017" name="HEC_TOD_P_B" desc="문16" auto="true" closedMSec="8000" openMSec="8000" pos="-77770.937500,51734.765625,654.599121" scale="0.6168" dir="90" bottomLeftPos="-77706.875000,51734.222656,654.654724" bottomRightPos="-77834.171875,51734.222656,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2018" name="HEC_TOD_P_B" desc="문17" auto="true" closedMSec="8000" openMSec="8000" pos="-76874.117188,55176.246094,654.599121" scale="0.6168" dir="90" bottomLeftPos="-76937.335938,55175.699219,654.654724" bottomRightPos="-76810.054688,55175.699219,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2019" name="HEC_TOD_P_B" desc="문18" auto="true" closedMSec="8000" openMSec="8000" pos="-74953.414063,55176.246094,654.599121" scale="0.6168" dir="90" bottomLeftPos="-74889.343750,55175.699219,654.654724" bottomRightPos="-75016.640625,55175.699219,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2020" name="HEC_TOD_P_B" desc="문19" auto="true" closedMSec="8000" openMSec="8000" pos="-65638.851563,55171.136719,654.599121" scale="0.6168" dir="90" bottomLeftPos="-65574.804688,55170.582031,654.654663" bottomRightPos="-65702.085938,55170.582031,654.654663" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2021" name="HEC_TOD_P_B" desc="문20" auto="true" closedMSec="8000" openMSec="8000" pos="-63718.398438,55171.136719,654.599121" scale="0.6168" dir="90" bottomLeftPos="-63654.339844,55170.582031,654.654724" bottomRightPos="-63781.625000,55170.582031,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2022" name="HEC_TOD_P_B" desc="문21" auto="true" closedMSec="8000" openMSec="8000" pos="-62820.667969,51738.773438,654.599121" scale="0.6168" dir="90" bottomLeftPos="-62883.894531,51738.226563,654.654724" bottomRightPos="-62756.605469,51738.226563,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2023" name="HEC_TOD_P_B" desc="문22" auto="true" closedMSec="8000" openMSec="8000" pos="-63718.277344,52325.355469,654.599121" scale="0.6168" dir="90" bottomLeftPos="-63654.218750,52324.808594,654.654724" bottomRightPos="-63781.507813,52324.808594,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2024" name="HEC_TOD_P_B" desc="문23" auto="true" closedMSec="8000" openMSec="8000" pos="-64615.843750,51738.773438,654.599121" scale="0.6168" dir="90" bottomLeftPos="-64551.777344,51738.226563,654.654724" bottomRightPos="-64679.070313,51738.226563,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2025" name="HEC_TOD_P_B" desc="문24" auto="true" closedMSec="8000" openMSec="8000" pos="-65638.851563,52325.355469,654.599121" scale="0.6168" dir="90" bottomLeftPos="-65702.085938,52324.808594,654.654724" bottomRightPos="-65574.804688,52324.808594,654.654724" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2026" name="HEC_TOD_P_B" desc="문25" auto="true" closedMSec="8000" openMSec="8000" pos="-69237.101563,51533.597656,89.134903" scale="0.6168" dir="0" bottomLeftPos="-69237.648438,51469.539063,89.190460" bottomRightPos="-69237.648438,51596.824219,89.190460" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2027" name="HEC_TOD_P_B" desc="문26" auto="true" closedMSec="8000" openMSec="8000" pos="-69237.101563,49741.046875,89.134903" scale="0.6168" dir="0" bottomLeftPos="-69237.648438,49676.976563,89.190445" bottomRightPos="-69237.648438,49804.273438,89.190460" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2028" name="HEC_TOD_P_B" desc="문27" auto="true" closedMSec="8000" openMSec="8000" pos="-71751.546875,48845.207031,89.134903" scale="0.6168" dir="0" bottomLeftPos="-71752.093750,48781.148438,89.190460" bottomRightPos="-71752.093750,48908.433594,89.190460" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2029" name="HEC_TOD_P_B" desc="문28" auto="true" closedMSec="8000" openMSec="8000" pos="-71751.546875,50637.746094,89.134903" scale="0.6168" dir="0" bottomLeftPos="-71752.093750,50573.687500,89.190460" bottomRightPos="-71752.093750,50700.972656,89.190460" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2030" name="HEC_TOD_P_B" desc="문29" auto="true" closedMSec="8000" openMSec="8000" pos="-71751.546875,56858.714844,89.134903" scale="0.6168" dir="0" bottomLeftPos="-71752.093750,56794.660156,89.190460" bottomRightPos="-71752.093750,56921.937500,89.190460" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2031" name="HEC_TOD_P_B" desc="문30" auto="true" closedMSec="8000" openMSec="8000" pos="-71751.546875,58650.371094,89.134903" scale="0.6168" dir="0" bottomLeftPos="-71752.093750,58586.316406,89.190460" bottomRightPos="-71752.093750,58713.597656,89.190460" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2032" name="HEC_TOD_P_B" desc="문31" auto="true" closedMSec="8000" openMSec="8000" pos="-69237.101563,57755.523438,89.134895" scale="0.6168" dir="0" bottomLeftPos="-69237.648438,57691.460938,89.190460" bottomRightPos="-69237.648438,57818.750000,89.190460" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2033" name="HEC_TOD_P_B" desc="문32" auto="true" closedMSec="8000" openMSec="8000" pos="-69237.101563,55963.679688,89.134895" scale="0.6168" dir="0" bottomLeftPos="-69237.648438,55899.621094,89.190460" bottomRightPos="-69237.648438,56026.906250,89.190460" height="158" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" animTree="S1Prototype.SimpleAnimTree" />
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</DoorList>
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<ShuttleList>
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</ShuttleList>
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</DynamicGeoData> |