19037 lines
1.5 MiB
19037 lines
1.5 MiB
<?xml version="1.0" encoding="utf-8" ?>
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<SkillData huntingZoneId="477">
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<Skill templateId="4001" id="1101" name="굴라요리사_기본공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3948117.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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|
<CameraShakeList/>
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Anger attackUpRate="0.000000"/>
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<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0"/>
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="620" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AreaList>
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<Area minRadius="21.428572" maxRadius="78.571434" rangeAngle="180.000000" offsetDistance="10.714286" offsetAngle="0.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0"/>
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="4001" id="1102" name="굴라요리사_제자리점프공격(특수공격)_atk05_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23460526.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="375" endTime="950" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList>
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<HitCylinder startTime="356">
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<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
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</HitCylinder>
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<HitCylinder startTime="990">
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<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="356">
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<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
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</MoveCylinder>
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<MoveCylinder startTime="990">
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<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
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</MoveCylinder>
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</MoveCylinderList>
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Anger attackUpRate="0.000000"/>
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<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0"/>
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="1135" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
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<Area minRadius="28.571430" maxRadius="57.142860" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0"/>
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="4001" id="1103" name="굴라요리사_주먹후려치기_atk03_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9398731.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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|
<CameraShakeList/>
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2730" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="160.000000" offsetDistance="15.000000" offsetAngle="15.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="20.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
|
|
<Skill templateId="4001" id="1104" name="굴라요리사_점프공격_atk04_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="222.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18749062.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1828" endTime="2576"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1828">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2576">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="6033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.714287" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="35.714287" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="1105" name="굴라요리사_크게칼휘두르기_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="131.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7832276.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2739" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="200.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="1106" name="굴라요리사_휠윈드공격_UltraAtk01_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6291404.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1671">
|
|
<Cylinder radius="25.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2878">
|
|
<Cylinder radius="40.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1671">
|
|
<Cylinder radius="22.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2878">
|
|
<Cylinder radius="35.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1654" interval="330" until="2324" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1806" interval="380" until="2566" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="1201" name="굴라요리사_탈진50_Dyingwait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1666.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="1202" name="굴라요리사_탈진20_Dyingwait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="1666.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="1203" name="굴라요리사_사전동작_ReadyAction_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="1205" name="굴라요리사_공격명령_command_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="1207" name="굴라요리사_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="1208" name="굴라요리사_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2101" name="굴라요리사_기본공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4277118.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="21.428572" maxRadius="78.571434" rangeAngle="180.000000" offsetDistance="10.714286" offsetAngle="0.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2102" name="굴라요리사_제자리점프공격(특수공격)_atk05_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25415566.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="375" endTime="950" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="356">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="990">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="356">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="990">
|
|
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1135" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="28.571430" maxRadius="57.142860" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2103" name="굴라요리사_주먹후려치기_atk03_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10181948.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
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|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2730" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="160.000000" offsetDistance="15.000000" offsetAngle="15.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="20.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2104" name="굴라요리사_점프공격_atk04_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="222.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20311492.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1828" endTime="2576"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1828">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
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|
</HitCylinder>
|
|
<HitCylinder startTime="2576">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="6033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.714287" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="35.714287" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2105" name="굴라요리사_크게칼휘두르기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="131.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8484956.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2739" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="200.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2106" name="굴라요리사_휠윈드공격_UltraAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6815686.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1671">
|
|
<Cylinder radius="25.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2878">
|
|
<Cylinder radius="40.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1671">
|
|
<Cylinder radius="22.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2878">
|
|
<Cylinder radius="35.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1654" interval="330" until="2324" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1806" interval="380" until="2566" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2203" name="굴라요리사_사전동작_ReadyAction_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2205" name="굴라요리사_공격명령_command_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2207" name="굴라요리사_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4001" id="2208" name="굴라요리사_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1101" name="굴라요리사_기본공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3948117.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="21.428572" maxRadius="78.571434" rangeAngle="180.000000" offsetDistance="10.714286" offsetAngle="0.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1102" name="굴라요리사_제자리점프공격(특수공격)_atk05_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23460526.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="375" endTime="950" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="356">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="990">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="356">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
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|
<MoveCylinder startTime="990">
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|
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
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|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1135" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
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|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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|
</Area>
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|
<Area minRadius="28.571430" maxRadius="57.142860" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1103" name="굴라요리사_주먹후려치기_atk03_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9398731.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2730" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="160.000000" offsetDistance="15.000000" offsetAngle="15.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="20.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1104" name="굴라요리사_점프공격_atk04_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="222.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18749062.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1828" endTime="2576"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1828">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2576">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="6033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.714287" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="35.714287" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1105" name="굴라요리사_크게칼휘두르기_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="131.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7832276.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2739" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="200.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1106" name="굴라요리사_휠윈드공격_UltraAtk01_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6291404.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1671">
|
|
<Cylinder radius="25.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2878">
|
|
<Cylinder radius="40.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1671">
|
|
<Cylinder radius="22.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2878">
|
|
<Cylinder radius="35.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1654" interval="330" until="2324" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1806" interval="380" until="2566" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1201" name="굴라요리사_탈진50_Dyingwait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1666.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1202" name="굴라요리사_탈진20_Dyingwait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="1666.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1203" name="굴라요리사_사전동작_ReadyAction_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1205" name="굴라요리사_공격명령_command_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1207" name="굴라요리사_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="1208" name="굴라요리사_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2101" name="굴라요리사_기본공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4277118.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="21.428572" maxRadius="78.571434" rangeAngle="180.000000" offsetDistance="10.714286" offsetAngle="0.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2102" name="굴라요리사_제자리점프공격(특수공격)_atk05_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25415566.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="375" endTime="950" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="356">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="990">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="356">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="990">
|
|
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1135" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="28.571430" maxRadius="57.142860" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2103" name="굴라요리사_주먹후려치기_atk03_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10181948.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2730" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="160.000000" offsetDistance="15.000000" offsetAngle="15.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="20.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2104" name="굴라요리사_점프공격_atk04_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="222.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20311492.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1828" endTime="2576"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1828">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2576">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="6033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.714287" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="35.714287" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2105" name="굴라요리사_크게칼휘두르기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="131.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8484956.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2739" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="200.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2106" name="굴라요리사_휠윈드공격_UltraAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6815686.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1671">
|
|
<Cylinder radius="25.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2878">
|
|
<Cylinder radius="40.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1671">
|
|
<Cylinder radius="22.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2878">
|
|
<Cylinder radius="35.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1654" interval="330" until="2324" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1806" interval="380" until="2566" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2203" name="굴라요리사_사전동작_ReadyAction_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2205" name="굴라요리사_공격명령_command_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2207" name="굴라요리사_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4002" id="2208" name="굴라요리사_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1101" name="굴라요리사_기본공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3948117.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="21.428572" maxRadius="78.571434" rangeAngle="180.000000" offsetDistance="10.714286" offsetAngle="0.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1102" name="굴라요리사_제자리점프공격(특수공격)_atk05_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23460526.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="375" endTime="950" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="356">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="990">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="356">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="990">
|
|
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1135" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="28.571430" maxRadius="57.142860" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1103" name="굴라요리사_주먹후려치기_atk03_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9398731.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2730" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="160.000000" offsetDistance="15.000000" offsetAngle="15.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="20.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1104" name="굴라요리사_점프공격_atk04_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="222.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18749062.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1828" endTime="2576"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1828">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2576">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="6033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.714287" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="35.714287" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1105" name="굴라요리사_크게칼휘두르기_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="131.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7832276.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2739" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="200.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1106" name="굴라요리사_휠윈드공격_UltraAtk01_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6291404.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1671">
|
|
<Cylinder radius="25.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2878">
|
|
<Cylinder radius="40.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1671">
|
|
<Cylinder radius="22.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2878">
|
|
<Cylinder radius="35.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1654" interval="330" until="2324" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1806" interval="380" until="2566" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1201" name="굴라요리사_탈진50_Dyingwait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1666.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1202" name="굴라요리사_탈진20_Dyingwait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="1666.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1203" name="굴라요리사_사전동작_ReadyAction_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1205" name="굴라요리사_공격명령_command_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1207" name="굴라요리사_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="1208" name="굴라요리사_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2101" name="굴라요리사_기본공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4277118.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="21.428572" maxRadius="78.571434" rangeAngle="180.000000" offsetDistance="10.714286" offsetAngle="0.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2102" name="굴라요리사_제자리점프공격(특수공격)_atk05_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25415566.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="375" endTime="950" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="356">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="990">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="356">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="990">
|
|
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1135" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="28.571430" maxRadius="57.142860" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2103" name="굴라요리사_주먹후려치기_atk03_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10181948.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2730" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="160.000000" offsetDistance="15.000000" offsetAngle="15.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="20.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2104" name="굴라요리사_점프공격_atk04_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="222.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20311492.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1828" endTime="2576"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1828">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2576">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="6033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.714287" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="35.714287" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2105" name="굴라요리사_크게칼휘두르기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="131.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8484956.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2739" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="200.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2106" name="굴라요리사_휠윈드공격_UltraAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6815686.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1671">
|
|
<Cylinder radius="25.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2878">
|
|
<Cylinder radius="40.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1671">
|
|
<Cylinder radius="22.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2878">
|
|
<Cylinder radius="35.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1654" interval="330" until="2324" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1806" interval="380" until="2566" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2203" name="굴라요리사_사전동작_ReadyAction_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2205" name="굴라요리사_공격명령_command_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2207" name="굴라요리사_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4003" id="2208" name="굴라요리사_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1101" name="굴라요리사_기본공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="3948117.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="21.428572" maxRadius="78.571434" rangeAngle="180.000000" offsetDistance="10.714286" offsetAngle="0.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1102" name="굴라요리사_제자리점프공격(특수공격)_atk05_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23460526.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="375" endTime="950" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="356">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="990">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="356">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="990">
|
|
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1135" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="28.571430" maxRadius="57.142860" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1103" name="굴라요리사_주먹후려치기_atk03_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9398731.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2730" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="160.000000" offsetDistance="15.000000" offsetAngle="15.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="20.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1104" name="굴라요리사_점프공격_atk04_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="222.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18749062.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1828" endTime="2576"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1828">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2576">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="6033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.714287" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="35.714287" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1105" name="굴라요리사_크게칼휘두르기_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="131.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7832276.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2739" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="200.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1106" name="굴라요리사_휠윈드공격_UltraAtk01_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6291404.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1671">
|
|
<Cylinder radius="25.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2878">
|
|
<Cylinder radius="40.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1671">
|
|
<Cylinder radius="22.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2878">
|
|
<Cylinder radius="35.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1654" interval="330" until="2324" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1806" interval="380" until="2566" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1201" name="굴라요리사_탈진50_Dyingwait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1666.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1202" name="굴라요리사_탈진20_Dyingwait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="1666.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1203" name="굴라요리사_사전동작_ReadyAction_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1205" name="굴라요리사_공격명령_command_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1207" name="굴라요리사_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="1208" name="굴라요리사_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2101" name="굴라요리사_기본공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4879018.500000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="620" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="21.428572" maxRadius="78.571434" rangeAngle="180.000000" offsetDistance="10.714286" offsetAngle="0.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2102" name="굴라요리사_제자리점프공격(특수공격)_atk05_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="28992188.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="375" endTime="950" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="356">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="990">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="356">
|
|
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="990">
|
|
<Cylinder radius="27.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1135" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="28.571430" maxRadius="57.142860" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2103" name="굴라요리사_주먹후려치기_atk03_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11614809.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2730" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="160.000000" offsetDistance="15.000000" offsetAngle="15.000000" rotateAngle="-45.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="20.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2104" name="굴라요리사_점프공격_atk04_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="222.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23169838.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1828" endTime="2576"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1828">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2576">
|
|
<Cylinder radius="28.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="64.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="6033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="35.714287" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area minRadius="35.714287" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="30.000000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2105" name="굴라요리사_크게칼휘두르기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="131.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9679007.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2739" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="200.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="35.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="2"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2106" name="굴라요리사_휠윈드공격_UltraAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7774828.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1671">
|
|
<Cylinder radius="25.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2878">
|
|
<Cylinder radius="40.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1671">
|
|
<Cylinder radius="22.000000" height="58.000000" locDistance="20.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2878">
|
|
<Cylinder radius="35.000000" height="58.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="180" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="true" scriptId="0" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="GulaChef_ANI.Anim.GulaChef_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1654" interval="330" until="2324" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1806" interval="380" until="2566" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="180.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2203" name="굴라요리사_사전동작_ReadyAction_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="57.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2205" name="굴라요리사_공격명령_command_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2207" name="굴라요리사_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4004" id="2208" name="굴라요리사_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30037000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="GulaChef_ANI.Anim.GulaChef_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="GulaChef_ANI.Anim.GulaChef_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1101" name="익사한선원_360도회전하며공격_Atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4650814.500000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="672" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1091" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="-25.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1102" name="익사한선원_강력한전방이동공격_Atk05_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="130.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23657658.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2700.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1631" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="55.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1103" name="익사한선원_찍어서주변지진공격_Atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9272307.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1104" name="익사한선원_전방범위공격_Atk03_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1860325.750000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1224" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="32.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="16.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1105" name="익사한선원_강력한내려찍기공격_Atk04_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2471203.250000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2700.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1626" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="190.000000" rangeAngle="20.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="3.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1106" name="익사한선원_전방넓은범위공격_Atk06_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1402574.875000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="852" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="185.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1201" name="익사한선원_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1202" name="익사한선원_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1203" name="익사한선원_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1204" name="익사한선원_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1207" name="익사한선원_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="1208" name="익사한선원_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2101" name="익사한선원_360도회전하며공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="5038373.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="672" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1091" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="-25.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2102" name="익사한선원_강력한전방이동공격_Atk05_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="130.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25629108.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1631" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="55.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2103" name="익사한선원_찍어서주변지진공격_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10045012.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2104" name="익사한선원_전방범위공격_Atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2015349.125000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1224" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="32.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="16.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2105" name="익사한선원_강력한내려찍기공격_Atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2677133.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1626" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="190.000000" rangeAngle="20.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="3.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2106" name="익사한선원_전방넓은범위공격_Atk06_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1519455.875000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="852" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="185.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2203" name="익사한선원_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2204" name="익사한선원_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2207" name="익사한선원_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4011" id="2208" name="익사한선원_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1101" name="익사한선원_360도회전하며공격_Atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4650814.500000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="672" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1091" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="-25.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1102" name="익사한선원_강력한전방이동공격_Atk05_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="130.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23657658.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2700.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1631" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="55.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1103" name="익사한선원_찍어서주변지진공격_Atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9272307.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1104" name="익사한선원_전방범위공격_Atk03_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1860325.750000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1224" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="32.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="16.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1105" name="익사한선원_강력한내려찍기공격_Atk04_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2471203.250000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2700.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1626" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="190.000000" rangeAngle="20.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="3.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1106" name="익사한선원_전방넓은범위공격_Atk06_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1402574.875000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="852" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="185.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1201" name="익사한선원_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1202" name="익사한선원_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1203" name="익사한선원_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1204" name="익사한선원_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1207" name="익사한선원_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="1208" name="익사한선원_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2101" name="익사한선원_360도회전하며공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="5038373.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="672" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1091" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="-25.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2102" name="익사한선원_강력한전방이동공격_Atk05_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="130.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25629108.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1631" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="55.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2103" name="익사한선원_찍어서주변지진공격_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10045012.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2104" name="익사한선원_전방범위공격_Atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2015349.125000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1224" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="32.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="16.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2105" name="익사한선원_강력한내려찍기공격_Atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2677133.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1626" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="190.000000" rangeAngle="20.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="3.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2106" name="익사한선원_전방넓은범위공격_Atk06_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1519455.875000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="852" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="185.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2203" name="익사한선원_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2204" name="익사한선원_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2207" name="익사한선원_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4012" id="2208" name="익사한선원_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1101" name="익사한선원_360도회전하며공격_Atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4650814.500000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="672" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1091" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="-25.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1102" name="익사한선원_강력한전방이동공격_Atk05_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="130.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23657658.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2700.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1631" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="55.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1103" name="익사한선원_찍어서주변지진공격_Atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9272307.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1104" name="익사한선원_전방범위공격_Atk03_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1860325.750000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1224" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="32.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="16.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1105" name="익사한선원_강력한내려찍기공격_Atk04_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2471203.250000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2700.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1626" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="190.000000" rangeAngle="20.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="3.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1106" name="익사한선원_전방넓은범위공격_Atk06_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1402574.875000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="852" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="185.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1201" name="익사한선원_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1202" name="익사한선원_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1203" name="익사한선원_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1204" name="익사한선원_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1207" name="익사한선원_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="1208" name="익사한선원_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2101" name="익사한선원_360도회전하며공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="5038373.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="672" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1091" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="-25.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2102" name="익사한선원_강력한전방이동공격_Atk05_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="130.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25629108.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1631" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="55.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2103" name="익사한선원_찍어서주변지진공격_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10045012.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2104" name="익사한선원_전방범위공격_Atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2015349.125000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1224" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="32.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="16.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2105" name="익사한선원_강력한내려찍기공격_Atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2677133.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1626" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="190.000000" rangeAngle="20.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="3.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2106" name="익사한선원_전방넓은범위공격_Atk06_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1519455.875000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="852" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="185.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2203" name="익사한선원_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2204" name="익사한선원_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2207" name="익사한선원_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4013" id="2208" name="익사한선원_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1101" name="익사한선원_360도회전하며공격_Atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="4650814.500000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="672" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1091" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="-25.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1102" name="익사한선원_강력한전방이동공격_Atk05_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="130.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23657658.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2700.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1631" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="55.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1103" name="익사한선원_찍어서주변지진공격_Atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9272307.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1104" name="익사한선원_전방범위공격_Atk03_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1860325.750000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1224" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="32.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="16.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1105" name="익사한선원_강력한내려찍기공격_Atk04_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2471203.250000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2700.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1626" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="190.000000" rangeAngle="20.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="3.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1106" name="익사한선원_전방넓은범위공격_Atk06_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1402574.875000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="852" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="185.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1201" name="익사한선원_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1202" name="익사한선원_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1203" name="익사한선원_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1204" name="익사한선원_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1207" name="익사한선원_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="1208" name="익사한선원_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2101" name="익사한선원_360도회전하며공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="5038373.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="672" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1091" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="-25.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2102" name="익사한선원_강력한전방이동공격_Atk05_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="130.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25629108.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1631" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="55.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="80.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2103" name="익사한선원_찍어서주변지진공격_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10045012.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2104" name="익사한선원_전방범위공격_Atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2015349.125000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1224" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="32.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="16.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2105" name="익사한선원_강력한내려찍기공격_Atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2677133.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1626" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="190.000000" rangeAngle="20.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="3.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2106" name="익사한선원_전방넓은범위공격_Atk06_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1519455.875000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="852" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="120.000000" maxRadius="185.000000" rangeAngle="30.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2203" name="익사한선원_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2204" name="익사한선원_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2207" name="익사한선원_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4014" id="2208" name="익사한선원_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30113000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
|
|
<AnimSeq animMotionId="0" animSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="DrownedSailor_ANI.Anim.DrownedSailor_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="바포메트 낫자루끝으로 내려찍기_atk01" category="9011" templateId="5001" attackRange="134.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="9373231.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="520">
|
|
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
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|
</HitCylinderList>
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|
<MoveCylinderList>
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|
<MoveCylinder startTime="0">
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|
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="10.000000" locZ="0.000000" height="90.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="낫자루끝으로 내려찍기" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="낫자루로 내려찍기" duration="1000" power="1.500000" startTime="1250" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="84.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" name="바포메트 전방위 공격(2회전째 전방에 검기 공격)_Atk02" category="9011" templateId="5001" attackRange="260.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="12726765.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="1700" endTime="1900" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="650">
|
|
<Cylinder radius="135.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk03" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 전방위 공격(2회전째 전방에 검기 공격)" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1700" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="40.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1730" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-80.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="73.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1870" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="260.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="45.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-100.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" name="바포메트 전방베기_MoveAtk_1" category="9011" templateId="5001" attackRange="248.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="9373231.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="280">
|
|
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1660">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk_1" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 전방 베기" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.700000" startTime="1330" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1140" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="20.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1380" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-45.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.220000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1620" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-127.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="105.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.130000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" name="바포메트 회전 전방 배기_moveAtk_4" category="9011" templateId="5001" attackRange="255.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9373231.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="360">
|
|
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
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|
</HitCylinder>
|
|
<HitCylinder startTime="2530">
|
|
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk_4" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 회전 전방 배기" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1120" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1105" type="normal" name="바포메트 연기 내뿜기(공포 효과)_atk02" category="9011" templateId="5001" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="9373231.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2550">
|
|
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 연기 내뿜기(공포 효과)" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1200" power="3.000000" startTime="1300" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1280" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.330000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1450" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.340000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.330000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1106" type="normal" name="바포메트 낫자루로 강하게 내려찍기_atk03" category="9011" templateId="5001" attackRange="280.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="17520998.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="450">
|
|
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk03" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 낫자루로 강하게 내려찍기" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1430" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2170" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="70.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
|
|
<Skill id="1107" type="normal" name="바포메트 낫으로 크게 내려찍기 콤보1_heavyatk01+heavyatk01_comboAtk2" category="9011" templateId="5001" attackRange="202.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="18874910.000000" adjustHeight="0" parentId="30192000">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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|
<AnimSeq duration="0" animName="heavyatk01" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1420" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="none" duration="1000" power="1.700000" startTime="4680" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="1420" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-30.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.550000">
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|
<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
<Targeting id="-1" method="normal" type="none" time="4680" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="445.000000" minHeight="-20.000000" minRadius="185.000000" offsetAngle="180.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.450000">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1108" type="normal" name="바포메트 낫으로 크게 내려찍기 콤보2_heavyatk01+heavyAtk01_comboAtk" category="9011" templateId="5001" attackRange="210.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="26637334.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk2" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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</StageList>
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|
<Pending startTime="-1"/>
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|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1500" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2000" power="1.000000" startTime="4230" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-30.000000" minRadius="150.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4230" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="365.000000" minHeight="-20.000000" minRadius="160.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="-10.000000" minRadius="160.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-10.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="7000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="-10.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1109" type="normal" name="바포메트 낫으로 크게 내려찍고 당긴 뒤 넓게 휘두르기_HeavyAtk02_Start+HeavyAtk02_End" category="9011" templateId="5001" attackRange="210.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="20267008.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
|
|
<CameraShake name="none" duration="1200" power="2.000000" startTime="1650" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="none" duration="1700" power="2.000000" startTime="4460" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.300000">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
<Targeting id="-1" method="normal" type="none" time="3950" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="370.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="24.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="0.180000">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-10.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="0.130000">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
<Targeting id="-1" method="normal" type="none" time="4650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-160.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="0.130000">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4870" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="0.130000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
<Targeting id="-1" method="normal" type="none" time="5170" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="228.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.130000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1110" type="normal" name="바포메트 리엑션 어텍 콤보1_reactionAtk+reactionAtk_Loop+reactionAtk_comboAtk1" category="9011" templateId="5001" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="21519376.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1600" power="2.000000" startTime="1850" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="6910" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1860" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6910" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1111" type="normal" name="바포메트 리엑션 어텍 콤보2_reactionAtk+reactionAtk_Loop+reactionAtk_comboAtk2" category="9011" templateId="5001" attackRange="400.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="21519376.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="670">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk2" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk2" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1860" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="7000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1860" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="7000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-10.000000" minRadius="60.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1112" type="normal" name="바포메트 회전 공격1_roundAtk01" category="9011" templateId="5001" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="7637447.500000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="720">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundAtk01" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1490" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1490" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1113" type="normal" name="바포메트 회전 공격2_roundAtk02" category="9011" templateId="5001" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="7637447.500000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="450">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1100" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-60.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1114" type="normal" name="바포메트 궁극기1 모레바람_ultraAtk01_Start+ultraAtk01_Loop+ultraAtk01_Loop+ultraAtk01_End" category="9011" templateId="5001" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="830" endTime="5870" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ultraAtk01_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="ultraAtk01_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="ultraAtk01_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="ultraAtk01_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" power="3.000000" startTime="1270" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1270" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="140.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1115" type="normal" name="바포메트 원거리 공격1 3발사체 공격_longAtk01_Start+longAtk01_End" category="9012" templateId="5001" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="540">
|
|
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk01_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk01_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2520" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2520" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1116" detachAngle="-15.000000" detachDistance="30.000000" detachHeight="90.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
|
|
<ProjectileSkill id="1116" detachAngle="-15.000000" detachDistance="30.000000" detachHeight="130.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="10.000000" chaseTarget="false"/>
|
|
<ProjectileSkill id="1116" detachAngle="-15.000000" detachDistance="30.000000" detachHeight="150.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="-10.000000" chaseTarget="false"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1116" type="projectile" name="바포메트 원거리 공격1용 발사체" category="9012" templateId="5001" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="14115392.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="110" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="-50.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="5" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1117" type="normal" name="바포메트 원거리 공격2 폭팔형 발사체 공격_longAtk02_Start+longAtk02_Loop+longAtk02_End" category="9012" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="1000" endTime="4930" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk02_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk02_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk02_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="2000" power="1.500000" startTime="1200" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="4180" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList/>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1118" detachAngle="-45.000000" detachDistance="0.000000" detachHeight="300.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1118" type="projectile" name="바포메트 원거리 공격2용 폭팔형 발사체" category="9012" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="21981962.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="110" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-60.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="5" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1119" type="capture" name="바포메트 궁극기2 모래바람 후 잡아채기_ultraAtk02_Start+ultraAtk02_Loop+ultraAtk02_Loop_multicatch" category="9011" templateId="5001" attackRange="350.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="2603675.250000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ultraAtk02_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="ultraAtk02_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ultraAtk02_Loop_multicatch" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2380" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.500000" startTime="6080" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2380" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000020" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000020" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1120" type="normal" name="바포메트 낫자루로 찍고 오망성 폭팔_ultraAtk02_End" category="9011" templateId="5001" attackRange="360.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.700000" totalAtk="8748349.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ultraAtk02_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1490" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2900" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1490" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="170.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1203" type="normal" name="바포메트 액티브무브_activeMove_Start+activeMove_Loop+activeMove_End" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="13535640.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="760">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="activeMove_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1204" type="normal" name="바포메트 달려가기_runAway" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="15042300.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="runAway" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="900" endTime="3430" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="35.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1205" type="normal" name="바포메트 모드 알람_modealarm" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="490">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="600" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1206" type="normal" name="바포메트 롱 플라이 무브_longMove_Start+longMove_End" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="10064073.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="430" endTime="2670" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="430" endTime="2670"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longMove_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longMove_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2680" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2680" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1207" type="normal" name="바포메트 백무브_BackMove" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="10529263.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="735" endTime="2860" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="735" endTime="2860"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="BackMove" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2880" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2880" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2101" type="normal" name="바포메트 낫자루끝으로 내려찍기_atk01_분노" category="9011" templateId="5001" attackRange="134.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="13102771.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="낫자루끝으로 내려찍기" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="낫자루로 내려찍기" duration="1000" power="1.500000" startTime="1250" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="84.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2102" type="normal" name="바포메트 전방위 공격(2회전째 전방에 검기 공격)_Atk02_분노" category="9011" templateId="5001" attackRange="260.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="20548228.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="1700" endTime="1900" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="650">
|
|
<Cylinder radius="135.000000" locAngle="0.000000" locDistance="-30.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk03" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 전방위 공격(2회전째 전방에 검기 공격)" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1700" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="40.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1730" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-80.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="73.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1870" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="260.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="45.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-100.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.100000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2103" type="normal" name="바포메트 전방베기_MoveAtk_1_분노" category="9011" templateId="5001" attackRange="248.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="13102771.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="280">
|
|
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
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|
</HitCylinder>
|
|
<HitCylinder startTime="1660">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk_1" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 전방 베기" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.700000" startTime="1330" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1140" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="20.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1380" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-45.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.220000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="1620" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-127.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="105.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.130000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="60.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" name="바포메트 회전 전방 배기_moveAtk_4_분노" category="9011" templateId="5001" attackRange="255.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="13102771.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="360">
|
|
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2530">
|
|
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk_4" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 회전 전방 배기" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1120" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2105" type="normal" name="바포메트 연기 내뿜기(공포 효과)_atk02_분노" category="9011" templateId="5001" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="13102771.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="110.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2550">
|
|
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 연기 내뿜기(공포 효과)" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1200" power="3.000000" startTime="1300" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="1280" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.330000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="1450" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.340000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.330000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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|
<Skill id="2106" type="normal" name="바포메트 낫자루로 강하게 내려찍기_atk03_분노" category="9011" templateId="5001" attackRange="280.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="31192304.000000" adjustHeight="0" parentId="30192000">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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|
<SpecialEffectList/>
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<HitCylinderList>
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<HitCylinder startTime="450">
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<Cylinder radius="110.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList/>
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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|
<AnimSeq duration="0" animName="atk03" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="바포메트 낫자루로 강하게 내려찍기" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1430" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="260.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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|
<Targeting id="-1" method="normal" type="none" time="2170" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="70.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2107" type="normal" name="바포메트 낫으로 크게 내려찍기 콤보1_heavyatk01+heavyatk01_comboAtk2_분노" category="9011" templateId="5001" attackRange="202.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="34198232.000000" adjustHeight="0" parentId="30192000">
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|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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|
<SpecialEffectList/>
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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|
<AnimSeq duration="0" animName="heavyatk01" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1"/>
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|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1420" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.700000" startTime="4680" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1420" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-30.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.550000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4680" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="445.000000" minHeight="-20.000000" minRadius="185.000000" offsetAngle="180.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.450000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2108" type="normal" name="바포메트 낫으로 크게 내려찍기 콤보2_heavyatk01+heavyAtk01_comboAtk_분노" category="9011" templateId="5001" attackRange="210.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="51432232.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk2" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1500" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2000" power="1.000000" startTime="4230" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-30.000000" minRadius="150.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.300000">
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<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="4230" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="365.000000" minHeight="-20.000000" minRadius="160.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.250000">
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<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="-10.000000" minRadius="160.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.200000">
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="6600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-10.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.150000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="7000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="-10.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.150000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill id="2109" type="normal" name="바포메트 낫으로 크게 내려찍고 당긴 뒤 넓게 휘두르기_HeavyAtk02_Start+HeavyAtk02_End_분노" category="9011" templateId="5001" attackRange="210.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="37296652.000000" adjustHeight="0" parentId="30192000">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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<AnimSeq duration="0" animName="HeavyAtk02_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1200" power="2.000000" startTime="1650" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1700" power="2.000000" startTime="4460" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="1650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.300000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="3950" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="370.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="24.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.180000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="380.000000" minHeight="-10.000000" minRadius="200.000000" offsetAngle="-10.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="75.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.130000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="4650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-160.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.130000">
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<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="4870" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.130000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="5170" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="228.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.130000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
|
|
<Skill id="2110" type="normal" name="바포메트 리엑션 어텍 콤보1_reactionAtk+reactionAtk_Loop+reactionAtk_comboAtk1_분노" category="9011" templateId="5001" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="36215676.000000" adjustHeight="0" parentId="30192000">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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<AnimSeq duration="0" animName="reactionAtk" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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|
<CameraShake name="none" duration="1600" power="2.000000" startTime="1850" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="none" duration="1000" power="2.000000" startTime="6910" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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|
<Targeting id="-1" method="normal" type="none" time="1860" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.300000">
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|
<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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|
<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="80.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6910" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="0.700000">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2111" type="normal" name="바포메트 리엑션 어텍 콤보2_reactionAtk+reactionAtk_Loop+reactionAtk_comboAtk2_분노" category="9011" templateId="5001" attackRange="400.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="36215676.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
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|
<HitCylinder startTime="670">
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|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
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</HitCylinder>
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|
</HitCylinderList>
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|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk2" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk2" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1860" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="7000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1860" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="7000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-10.000000" minRadius="60.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2112" type="normal" name="바포메트 회전 공격1_roundAtk01_분노" category="9011" templateId="5001" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="9249015.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="720">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundAtk01" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1490" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1490" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2113" type="normal" name="바포메트 회전 공격2_roundAtk02_분노" category="9011" templateId="5001" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="9249015.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="450">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1100" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-60.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2114" type="normal" name="바포메트 궁극기1 모레바람_ultraAtk01_Start+ultraAtk01_Loop+ultraAtk01_Loop+ultraAtk01_End_분노" category="9011" templateId="5001" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="830" endTime="5870" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ultraAtk01_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="ultraAtk01_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="ultraAtk01_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="ultraAtk01_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" power="3.000000" startTime="1270" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1270" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="140.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2115" type="normal" name="바포메트 원거리 공격1 3발사체 공격_longAtk01_Start+longAtk01_End_분노" category="9011" templateId="5001" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="540">
|
|
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk01_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk01_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2520" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2520" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1116" detachAngle="-15.000000" detachDistance="30.000000" detachHeight="90.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
|
|
<ProjectileSkill id="1116" detachAngle="-15.000000" detachDistance="30.000000" detachHeight="130.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="10.000000" chaseTarget="false"/>
|
|
<ProjectileSkill id="1116" detachAngle="-15.000000" detachDistance="30.000000" detachHeight="150.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="-10.000000" chaseTarget="false"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2116" type="projectile" name="바포메트 원거리 공격1용 발사체_분노" category="9011" templateId="5001" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="23631234.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="110" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="-50.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="5" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2117" type="normal" name="바포메트 원거리 공격2 폭팔형 발사체 공격_longAtk02_Start+longAtk02_Loop+longAtk02_End_분노" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="1000" endTime="4930" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk02_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk02_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk02_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="2000" power="1.500000" startTime="1200" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="4180" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList/>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1118" detachAngle="-45.000000" detachDistance="0.000000" detachHeight="300.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2118" type="projectile" name="바포메트 원거리 공격2용 폭팔형 발사체_분노" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="41096456.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="110" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-60.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="5" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2119" type="capture" name="바포메트 궁극기2 모래바람 후 잡아채기_ultraAtk02_Start+ultraAtk02_Loop+ultraAtk02_Loop_multicatch_분노" category="9011" templateId="5001" attackRange="350.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="5780634.500000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ultraAtk02_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="ultraAtk02_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ultraAtk02_Loop_multicatch" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2380" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.500000" startTime="6080" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2380" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000020" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000020" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2120" type="normal" name="바포메트 낫자루로 찍고 오망성 폭팔_ultraAtk02_End_분노" category="9011" templateId="5001" attackRange="360.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.700000" totalAtk="13642297.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="ultraAtk02_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1490" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2900" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1490" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="170.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2203" type="normal" name="바포메트 액티브무브_activeMove_Start+activeMove_Loop+activeMove_End_분노" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="22344080.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="760">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="activeMove_Loop" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="activeMove_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2204" type="normal" name="바포메트 달려가기_runAway_분노" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="25689140.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="runAway" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="900" endTime="3430" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="35.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2205" type="normal" name="바포메트 모드 알람_modealarm_분노" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="490">
|
|
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="90.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="600" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2206" type="normal" name="바포메트 롱 플라이 무브_longMove_Start+longMove_End_분노" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="14636566.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="430" endTime="2670" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="430" endTime="2670"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longMove_Start" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longMove_End" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2680" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2680" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2207" type="normal" name="바포메트 백무브_BackMove_분노" category="9011" templateId="5001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="15669373.000000" adjustHeight="0" parentId="30192000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="735" endTime="2860" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="735" endTime="2860"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="BackMove" animSet="Baphomet_ANI.Anim.Baphomet_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2880" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2880" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="거대원숭이 공격1 오른손 후려치기_atk01" category="9011" templateId="5002" attackRange="132.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="15012344.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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|
<AnimSeq duration="0" animName="atk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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|
<CameraShake name="none" duration="1000" power="1.700000" startTime="1360" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1420" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="1.000000">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
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|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" name="거대원숭이 공격2 왼손 후려치기_atk02" category="9011" templateId="5002" attackRange="118.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="11303739.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1060" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1060" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="110.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="80.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" name="거대원숭이 공격3 양손 내려찍기_atk03" category="9011" templateId="5002" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="20572472.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk03" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="2260" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2260" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" name="거대원숭이 헤비어택1 콤보 오른 주먹 휘둘러치고 왼 주먹 내려치기- _heavyatk01+heavyAtk01_comboAtk1" category="9011" templateId="5002" attackRange="170.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="26310524.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1820" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="3270" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1830" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3270" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1105" type="normal" name="거대원숭이 헤비어택1 오른 주먹 휘둘러치기_heavyatk01" category="9011" templateId="5002" attackRange="73.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13155262.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
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<AnimSeq duration="0" animName="heavyatk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1000" power="2.000000" startTime="1830" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="1830" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
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<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
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|
</Skill>
|
|
<Skill id="1106" type="instance" name="거대원숭이 인스턴스 샷 바나나 던지기 _heavyAtk01_comboAtk2" category="9012" templateId="5002" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="16863866.000000" adjustHeight="0" parentId="30193000">
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<Bullet createTime="840.000000" detachTime="1490.000000" shotSkill="1106" startSkill="1106" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk2" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
</StageList>
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|
<Pending startTime="-1"/>
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|
<CameraShakeList>
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|
<CameraShake name="none" duration="500" power="2.000000" startTime="840" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="500" power="1.000000" startTime="1490" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="3" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1107" type="normal" name="거대원숭이 헤비어텍2 오른손바닥 휘두르고 앞으로 굴러찍기_heavyatk02" category="9011" templateId="5002" attackRange="230.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="20572472.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1810" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2080" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1810" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="510.000000" minHeight="-10.000000" minRadius="430.000000" offsetAngle="0.000000" offsetDistance="-420.000000" pierceDepth="1" rangeAngle="13.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="530.000000" minHeight="-10.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="13.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1108" type="normal" name="거대원숭이 헤비어텍3 앞 점프해서 양손 내려찍기_HeavyAtk03" category="9011" templateId="5002" attackRange="300.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="18715388.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk03" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="2310" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2310" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1109" type="normal" name="거대원숭이 리엑션어텍 콤보1 양손 내려찍고 점프 전신 슬램_reactionAtk+reactionAtk_Loop+reactionAtk_comboAtk1" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="54300204.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="6100" endTime="7080" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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|
<Pending startTime="-1"/>
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<CameraShakeList>
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|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2080" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="none" duration="1000" power="1.000000" startTime="7080" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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|
<Targeting id="-1" method="normal" type="none" time="2080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.350000">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="7080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="true" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1110" type="normal" name="거대원숭이 리엑션어텍 콤보2 양손 내려찍고 큰방귀_reactionAtk+reactionAtk_Loop+reactionAtk_comboAtk2" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="47811536.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk2" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2080" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="6460" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.550000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6460" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="-10.000000" minRadius="30.000000" offsetAngle="180.000000" offsetDistance="-30.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.450000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1111" type="normal" name="거대원숭이 라운드어텍1 좌선회하며 왼 손등으로 치기_roundAtk01" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12232280.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundAtk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1110" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1110" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-40.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1112" type="normal" name="거대원숭이 라운드어택2 우선회하며 오른 손등으로 치기_roundAtk02" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12232280.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1110" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1110" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="40.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
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<AngerDiff value="0"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill id="1113" type="normal" name="거대원숭이 장거리 공격1 주변에 돌아가며 바위 뿌리기 _LongAtk01" category="9012" templateId="5002" attackRange="380.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27984122.000000" adjustHeight="0" parentId="30193000">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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<AnimSeq duration="0" animName="LongAtk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1200" power="1.700000" startTime="1700" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="800" power="1.700000" startTime="2600" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="500" power="1.700000" startTime="3700" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1000" power="1.700000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="1700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="325.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="325.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="90.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="120.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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</Area>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="3700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-90.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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</Effect>
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="4200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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</Area>
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</Effect>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="220.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill id="1114" type="normal" name="거대원숭이 장거리 공격2 발사체 던지기_LongAtk02" category="9012" templateId="5002" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30193000">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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<AnimSeq duration="0" animName="LongAtk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1780" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1115" detachAngle="0.000000" detachDistance="60.000000" detachHeight="32.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="false"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1115" type="projectile" name="거대원숭이 장거리 공격2 발사체" category="9012" templateId="5002" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="18715388.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="120" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="25.000000" minHeight="-40.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1116" type="normal" name="거대원숭이 이동형 공격1 큰 앞 점프해서 엉덩이로 찍기_moveAtk01_Start+moveAtk01_End" category="9011" templateId="5002" attackRange="310.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="28167606.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.500000" startTime="3170" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3170" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1117" type="normal" name="거대원숭이 이동형 공격2 네발로 뛰어가면서 밝고 전신 슬라이딩 공격_moveAtk02_Start+moveAtk02_Loop+moveAtk02_End" category="9011" templateId="5002" attackRange="390.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="26494008.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk02_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1950" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.500000" startTime="2540" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1950" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2540" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-20.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="17.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1118" type="normal" name="거대원숭이 이동형 공격3 주먹을 좌우 교대로 4번 내려찍고 양손으로 다시 내려찍기 _MoveAtk03_Start+MoveAtk03_End" category="9011" templateId="5002" attackRange="270.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="35579256.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="MoveAtk03_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="MoveAtk03_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1400" power="1.500000" startTime="2600" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.600000" startTime="3630" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.300000" startTime="5000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2630" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-10.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="5.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3630" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-10.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1203" type="normal" name="거대원숭이 액티브 무브 내발로 뛰어가기_activeMove_Start+activeMove_Loop+activeMove_End" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13522230.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="700" power="1.200000" startTime="1270" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1205" type="normal" name="거대원숭이 도망가기_runAway" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="33544248.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="runAway" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1206" type="normal" name="거대원숭이 모드 알람_modealarm" category="9012" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="33544248.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.300000" startTime="4000" speed="4.200000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1207" type="normal" name="거대원숭이 장거리 점프 이동 네발 찍기_longMove_Start+longMove_End" category="9011" templateId="5002" attackRange="397.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="15195828.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longMove_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longMove_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1900" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1208" type="normal" name="거대원숭이 뒤로 이동 공격_BackMove" category="9011" templateId="5002" attackRange="284.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13155262.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="655" endTime="1290" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="BackMove" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.300000" startTime="1290" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1290" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="65.000000" minHeight="-25.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1209" type="normal" name="거대원숭이 옆걸음1 왼쪽 이동 점프 공격_SideMove01" category="9011" templateId="5002" attackRange="220.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13155262.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="SideMove01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.400000" startTime="1300" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1210" type="normal" name="거대원숭이 옆걸음2 오른쪽 이동 점프 공격_SideMove02" category="9011" templateId="5002" attackRange="220.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13155262.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="SideMove02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1300" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2101" type="normal" name="거대원숭이 공격1 오른손 후려치기_atk01_분노" category="9011" templateId="5002" attackRange="132.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="13940034.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
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|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.700000" startTime="1360" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1420" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
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|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2102" type="normal" name="거대원숭이 공격2 왼손 후려치기_atk02_분노" category="9011" templateId="5002" attackRange="118.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="10496329.000000" adjustHeight="0" parentId="30193000">
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|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
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|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1060" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1060" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="110.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="80.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2103" type="normal" name="거대원숭이 공격3 양손 내려찍기_atk03_분노" category="9011" templateId="5002" attackRange="150.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="19103010.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk03" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="2260" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2260" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" name="거대원숭이 헤비어택1 콤보 오른 주먹 휘둘러치고 왼 주먹 내려치기- _heavyatk01+heavyAtk01_comboAtk1_분노" category="9011" templateId="5002" attackRange="170.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="24431200.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1820" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="3270" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1830" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3270" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2105" type="normal" name="거대원숭이 헤비어택1 오른 주먹 휘둘러치기_heavyatk01_분노" category="9011" templateId="5002" attackRange="73.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="12215600.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1830" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1830" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="1.000000">
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<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2106" type="instance" name="거대원숭이 인스턴스 샷 바나나 던지기 _heavyAtk01_comboAtk2_분노" category="9012" templateId="5002" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="15659305.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="840.000000" detachTime="1490.000000" shotSkill="1106" startSkill="1106" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk2" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="500" power="2.000000" startTime="840" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="500" power="1.000000" startTime="1490" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="3" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2107" type="normal" name="거대원숭이 헤비어텍2 오른손바닥 휘두르고 앞으로 굴러찍기_heavyatk02_분노" category="9011" templateId="5002" attackRange="230.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="19103010.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1810" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2000" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1810" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="510.000000" minHeight="-10.000000" minRadius="430.000000" offsetAngle="0.000000" offsetDistance="-420.000000" pierceDepth="1" rangeAngle="13.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="530.000000" minHeight="-10.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="13.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2108" type="normal" name="거대원숭이 헤비어텍3 앞 점프해서 양손 내려찍기_HeavyAtk03_분노" category="9011" templateId="5002" attackRange="300.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="17378576.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk03" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="2310" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2310" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2109" type="normal" name="거대원숭이 리엑션어텍 콤보1 양손 내려찍고 점프 전신 슬램_reactionAtk+reactionAtk_Loop+reactionAtk_comboAtk1_분노" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="50421620.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="6100" endTime="7080" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
</StageList>
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|
<Pending startTime="-1"/>
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|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2080" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="none" duration="1000" power="1.000000" startTime="7080" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="0.350000">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="7080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="true" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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|
<Effect atk="0.650000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2110" type="normal" name="거대원숭이 리엑션어텍 콤보2 양손 내려찍고 큰방귀_reactionAtk+reactionAtk_Loop+reactionAtk_comboAtk2_분노" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="44396428.000000" adjustHeight="0" parentId="30193000">
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|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="reactionAtk_comboAtk2" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2080" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="6460" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.550000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="6460" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="-10.000000" minRadius="30.000000" offsetAngle="180.000000" offsetDistance="-30.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.450000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2111" type="normal" name="거대원숭이 라운드어텍1 좌선회하며 왼 손등으로 치기_roundAtk01_분노" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="11358546.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundAtk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1110" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1110" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-40.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2112" type="normal" name="거대원숭이 라운드어택2 우선회하며 오른 손등으로 치기_roundAtk02_분노" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="11358546.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1110" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1110" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="40.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill id="2113" type="normal" name="거대원숭이 장거리 공격1 주변에 돌아가며 바위 뿌리기 _LongAtk01_분노" category="9012" templateId="5002" attackRange="380.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="25985256.000000" adjustHeight="0" parentId="30193000">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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<AnimSeq duration="0" animName="LongAtk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1200" power="1.700000" startTime="1700" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="800" power="1.000000" startTime="2600" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="500" power="1.000000" startTime="3700" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1000" power="1.000000" startTime="4200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="1700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="325.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.080000">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="325.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.090000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.080000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="90.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="60.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="120.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="3700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-90.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.080000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-130.000000" offsetDistance="230.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-50.000000" offsetDistance="270.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="4200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="180.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="140.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="220.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Effect atk="0.080000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
|
|
<Skill id="2114" type="normal" name="거대원숭이 장거리 공격2 발사체 던지기_LongAtk02_분노" category="9012" templateId="5002" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30193000">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
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<AnimSeq duration="0" animName="LongAtk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<Pending startTime="-1"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1000" power="1.000000" startTime="1780" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1780" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1115" detachAngle="0.000000" detachDistance="60.000000" detachHeight="32.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="false"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2115" type="projectile" name="거대원숭이 장거리 공격2 발사체_분노" category="9012" templateId="5002" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="17378576.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="120" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="70.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="25.000000" minHeight="-40.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2116" type="normal" name="거대원숭이 이동형 공격1 큰 앞 점프해서 엉덩이로 찍기_moveAtk01_Start+moveAtk01_End_분노" category="9011" templateId="5002" attackRange="310.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="26155634.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.500000" startTime="3170" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3170" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2117" type="normal" name="거대원숭이 이동형 공격2 네발로 뛰어가면서 밝고 전신 슬라이딩 공격_moveAtk02_Start+moveAtk02_Loop+moveAtk02_End_분노" category="9011" templateId="5002" attackRange="390.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="24601578.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk02_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1950" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.500000" startTime="2540" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1950" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2540" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="-20.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="17.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2118" type="normal" name="거대원숭이 이동형 공격3 주먹을 좌우 교대로 4번 내려찍고 양손으로 다시 내려찍기 _MoveAtk03_Start+MoveAtk03_End_분노" category="9011" templateId="5002" attackRange="270.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="33037880.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="MoveAtk03_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="MoveAtk03_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1400" power="1.500000" startTime="2600" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.600000" startTime="3630" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.300000" startTime="5000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2630" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-10.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="5.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3630" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-10.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2203" type="normal" name="거대원숭이 액티브 무브 내발로 뛰어가기_activeMove_Start+activeMove_Loop+activeMove_End_분노" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="12556356.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="700" power="1.200000" startTime="1270" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2205" type="normal" name="거대원숭이 도망가기_runAway_분노" category="9011" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="31148232.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="runAway" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2206" type="normal" name="거대원숭이 모드 알람_modealarm_분노" category="9012" templateId="5002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="31148232.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.300000" startTime="4000" speed="4.200000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2207" type="normal" name="거대원숭이 장거리 점프 이동 네발 찍기_longMove_Start+longMove_End_분노" category="9011" templateId="5002" attackRange="397.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="14110412.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longMove_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longMove_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1900" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2208" type="normal" name="거대원숭이 뒤로 이동 공격_BackMove_분노" category="9011" templateId="5002" attackRange="284.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="12215600.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="655" endTime="1290" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="BackMove" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.300000" startTime="1290" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1290" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="65.000000" minHeight="-25.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2209" type="normal" name="거대원숭이 옆걸음1 왼쪽 이동 점프 공격_SideMove01_분노" category="9011" templateId="5002" attackRange="220.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="12215600.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="SideMove01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.400000" startTime="1300" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2210" type="normal" name="거대원숭이 옆걸음2 오른쪽 이동 점프 공격_SideMove02_분노" category="9011" templateId="5002" attackRange="220.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="12215600.000000" adjustHeight="0" parentId="30193000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="SideMove02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1300" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="거대괴조 기본공격1 부리로 살짝 왼쪽 내려찍기_atk01" category="9011" templateId="5003" attackRange="185.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="18986072.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1100" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="110.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" name="거대괴조 리엑션 공격 - 날아올라서 강한 날개 바람으로 전방에 총 5회 공격 _reactionAtk" category="9011" templateId="5003" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="28547246.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="1000" endTime="5280" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="3580" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3580" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" name="거대괴조 기본공격2 부리로 살짝 오른쪽 내려찍기_atk02" category="9011" templateId="5003" attackRange="160.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="18986072.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="25.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" name="거대괴조 헤비 어택1 콤보1 부리로 연속 두번 힘모아 내려찍기_heavyatk01+heavyAtk01_comboAtk1" category="9011" templateId="5003" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="40184756.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1550" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="4580" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4580" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1105" type="normal" name="거대괴조 헤비 어택1 콤보2 부리로 내려찍고 날아올라 전진하며 발톱으로 4번 연속 할퀴기_heavyatk01+heavyAtk01_comboAtk2" category="9011" templateId="5003" attackRange="300.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="44603356.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="3800" endTime="5930" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk2" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1500" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="500" power="1.500000" startTime="4250" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="500" power="1.500000" startTime="4650" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="500" power="1.500000" startTime="5180" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="700" power="1.500000" startTime="5600" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="280.000000" minHeight="-10.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="280.000000" minHeight="-10.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5180" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="280.000000" minHeight="-10.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="280.000000" minHeight="-10.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1106" type="normal" name="거대괴조 헤비 어텍1 부리로 힘모아 내려찍기_heavyatk01" category="9011" templateId="5003" attackRange="167.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="20092378.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1500" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1107" type="normal" name="거대괴조 헤비 어텍 콤보3 날아올라서 입으로 발사체 발사_heavyAtk01_comboAtk3" category="9012" templateId="5003" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="830" endTime="1500" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk3" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1310" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1310" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1108" detachAngle="-60.000000" detachDistance="40.000000" detachHeight="130.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1108" type="projectile" name="거대괴조 헤비 어택 콤보3 발사체" category="9012" templateId="5003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="20152000.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="120" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="-50.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1109" type="normal" name="거대괴조 헤비 어택2 콤보2락온 날아올라 회전하며 4연속 브레스후 록온타겟에 큰 브레스_heavyatk02+heavyAtk02_LockOn" category="9012" templateId="5003" attackRange="210.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.800000" totalAtk="51612172.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="730" endTime="5530" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="heavyAtk02_LockOn" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1500" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2500" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="3100" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="130.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="45.000000" offsetDistance="140.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="145.000000" offsetDistance="130.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="230.000000" offsetDistance="140.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="lockOn" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="130.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1110" type="normal" name="거대괴조 헤비 어텍4 가슴의 심장으로 전방으로 충격파 공격 _heavyAtk04" category="9011" templateId="5003" attackRange="230.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13467789.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk04" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1150" speed="6.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1150" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="480.000000" minHeight="-30.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="27.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001900" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1111" type="normal" name="거대괴조 이동공격 콤보1 날아올라 회전하며 전방 아래로 내려꽃히며 공격하고 뒤집어져서 바디 슬램 _moveAtk01_Start+moveAtk01_Loop+moveAtk01_Loop+moveAtk01_End+moveAtk01_End_Loop+moveAtk01_End_Loop+moveAtk01_End_comboAtk01" category="9011" templateId="5003" attackRange="580.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="68091312.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="810" endTime="6900" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_comboAtk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="3.000000" startTime="7000" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="12650" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="7000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="12650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1112" type="normal" name="거대괴조 이동공격 콤보2 날아올라 회전하며 전방 아래로 내려꽃히는 공격 후 점프하며 아래로 충격파 공격_moveAtk01_Start+moveAtk01_Loop+moveAtk01_Loop+moveAtk01_End+moveAtk01_End_Loop+moveAtk01_End_Loop+moveAtk01_End_comboAtk02" category="9011" templateId="5003" attackRange="580.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="65725384.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="800" endTime="6900" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="800" endTime="6900"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_comboAtk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="3.000000" startTime="7000" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="12900" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="7000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.800000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="12900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1113" type="normal" name="거대괴조 선회 공격1 좌측 선회하며 부리로 찍기_roundAtk01" category="9011" templateId="5003" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="20092378.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundAtk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1660" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="55.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1114" type="normal" name="거대괴조 선회 공격2 우측 선회하며 부리로 찍기_roundatk02" category="9011" templateId="5003" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="20092378.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1600" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-55.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1115" type="normal" name="거대괴조 장거리 공격1 숨을 한껏 모아서 앞쪽으로 발사체 발사_longAtk01_Start+longAtk01_End" category="9012" templateId="5003" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk01_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk01_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="3030" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1116" detachAngle="0.000000" detachDistance="70.000000" detachHeight="35.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1116" type="projectile" name="거대괴조 장거리 공격1 발사체" category="9012" templateId="5003" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="30247872.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="120" until="1500" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-50.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001070" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1117" type="instance" name="거대괴조 장거리 공격2 _LongAtk02" category="9012" templateId="5003" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13467789.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="680.000000" detachTime="1050.000000" shotSkill="1117" startSkill="1117" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="LongAtk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1050" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1050" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001900" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1118" type="normal" name="거대괴조 이동 공격 콤보2 앞으로 전진한 뒤 바디 슬램_moveAtk02_Start+moveAtk02_Loop+moveAtk02_End" category="9011" templateId="5003" attackRange="540.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="29141566.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk02_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.500000" startTime="3000" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1203" type="normal" name="거대괴조 액티브 무브" category="9011" templateId="5003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9550764.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="activeMove_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="activeMove_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1205" type="normal" name="거대괴조 도망가기_runAway" category="9011" templateId="5003" attackRange="360.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="runAway" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2600" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="4100" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1206" type="normal" name="거대괴조 모드 경고 두 날개를 치켜들고 주변에 원형으로 충격파 _modealarm" category="9011" templateId="5003" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="23404672.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1700" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001110" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1207" type="normal" name="거대괴조 장거리 이동 날아올라서 활강하며 내려와 잡아채는 공격_longMove_Start+longMove_End" category="9011" templateId="5003" attackRange="455.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12489243.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="820" endTime="3400" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="820" endTime="3400"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longMove_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longMove_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2430" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2430" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1208" type="normal" name="거대괴조 후퇴이동_BackMove" category="9011" templateId="5003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13343815.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="1000" endTime="3890" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1000" endTime="3890"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="BackMove" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="4150" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="4150" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="300.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2101" type="normal" name="거대괴조 기본공격1 부리로 살짝 왼쪽 내려찍기_atk01_분노" category="9011" templateId="5003" attackRange="185.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.350000" totalAtk="18411144.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1100" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="110.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2102" type="normal" name="거대괴조 리엑션 공격 - 날아올라서 강한 날개 바람으로 전방에 총 5회 공격 _reactionAtk_분노" category="9011" templateId="5003" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="37388728.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="1000" endTime="5280" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="3580" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3580" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2103" type="normal" name="거대괴조 기본공격2 부리로 살짝 오른쪽 내려찍기_atk02_분노" category="9011" templateId="5003" attackRange="160.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.350000" totalAtk="18411144.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="atk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="25.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" name="거대괴조 헤비 어택1 콤보1 부리로 연속 두번 힘모아 내려찍기_heavyatk01+heavyAtk01_comboAtk1_분노" category="9011" templateId="5003" attackRange="240.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="40483692.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1550" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="4580" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4580" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.600000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2105" type="normal" name="거대괴조 헤비 어택1 콤보2 부리로 내려찍고 날아올라 전진하며 발톱으로 4번 연속 할퀴기_heavyatk01+heavyAtk01_comboAtk2_분노" category="9011" templateId="5003" attackRange="300.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="44934644.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="3800" endTime="5930" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk2" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1500" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="500" power="1.500000" startTime="4250" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="500" power="1.500000" startTime="4650" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="500" power="1.500000" startTime="5180" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="700" power="1.500000" startTime="5600" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="280.000000" minHeight="-10.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="4650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="280.000000" minHeight="-10.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5180" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="280.000000" minHeight="-10.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="5650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="280.000000" minHeight="-10.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="-180.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2106" type="normal" name="거대괴조 헤비 어텍1 부리로 힘모아 내려찍기_heavyatk01_분노" category="9011" templateId="5003" attackRange="167.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="20241846.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1500" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2107" type="normal" name="거대괴조 헤비 어텍 콤보3 날아올라서 입으로 발사체 발사_heavyAtk01_comboAtk3_분노" category="9012" templateId="5003" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="830" endTime="1500" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyAtk01_comboAtk3" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1310" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1310" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1108" detachAngle="-60.000000" detachDistance="40.000000" detachHeight="130.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2108" type="projectile" name="거대괴조 헤비 어택 콤보3 발사체_분노" category="9012" templateId="5003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="21987026.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="120" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="-50.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2109" type="normal" name="거대괴조 헤비 어택2 콤보2락온 날아올라 회전하며 4연속 브레스후 록온타겟에 큰 브레스_heavyatk02+heavyAtk02_LockOn_분노" category="9012" templateId="5003" attackRange="210.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="54079480.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="730" endTime="5530" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="heavyAtk02_LockOn" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1500" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2500" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="3100" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="4000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="130.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="45.000000" offsetDistance="140.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="145.000000" offsetDistance="130.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="230.000000" offsetDistance="140.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.150000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="lockOn" type="none" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="130.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2110" type="normal" name="거대괴조 헤비 어텍4 가슴의 심장으로 전방으로 충격파 공격 _heavyAtk04_분노" category="9011" templateId="5003" attackRange="230.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="17638952.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="HeavyAtk04" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1150" speed="6.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1150" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="480.000000" minHeight="-30.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="27.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001900" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2111" type="normal" name="거대괴조 이동공격 콤보1 날아올라 회전하며 전방 아래로 내려꽃히며 공격하고 뒤집어져서 바디 슬램 _moveAtk01_Start+moveAtk01_Loop+moveAtk01_Loop+moveAtk01_End+moveAtk01_End_Loop+moveAtk01_End_Loop+moveAtk01_End_comboAtk01_분노" category="9011" templateId="5003" attackRange="580.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="68598680.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="810" endTime="6900" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_comboAtk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="3.000000" startTime="7000" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="12650" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="7000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="12650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2112" type="normal" name="거대괴조 이동공격 콤보2 날아올라 회전하며 전방 아래로 내려꽃히는 공격 후 점프하며 아래로 충격파 공격_moveAtk01_Start+moveAtk01_Loop+moveAtk01_Loop+moveAtk01_End+moveAtk01_End_Loop+moveAtk01_End_Loop+moveAtk01_End_comboAtk02_분노" category="9011" templateId="5003" attackRange="580.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="66212688.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="800" endTime="6900" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="800" endTime="6900"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk01_End_comboAtk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="3.000000" startTime="7000" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="12900" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="7000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.800000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="12900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2113" type="normal" name="거대괴조 선회 공격1 좌측 선회하며 부리로 찍기_roundAtk01_분노" category="9011" templateId="5003" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="20241846.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundAtk01" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1660" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="55.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2114" type="normal" name="거대괴조 선회 공격2 우측 선회하며 부리로 찍기_roundatk02_분노" category="9011" templateId="5003" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="20241846.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1600" speed="3.500000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="-55.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="15.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2115" type="normal" name="거대괴조 장거리 공격1 숨을 한껏 모아서 앞쪽으로 발사체 발사_longAtk01_Start+longAtk01_End_분노" category="9012" templateId="5003" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longAtk01_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longAtk01_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="3030" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1116" detachAngle="0.000000" detachDistance="70.000000" detachHeight="35.000000" flying="true" flyingDistance="1000.000000" flyingSpeed="500.000000" shootAngle="0.000000" chaseTarget="true"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2116" type="projectile" name="거대괴조 장거리 공격1 발사체_분노" category="9012" templateId="5003" attackRange="1000.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="33013384.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="120" until="1500" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-50.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001070" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2117" type="instance" name="거대괴조 장거리 공격2 _LongAtk02_분노" category="9012" templateId="5003" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="14697680.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="680.000000" detachTime="1050.000000" shotSkill="1117" startSkill="1117" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="LongAtk02" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="1050" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1050" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001900" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2118" type="normal" name="거대괴조 이동 공격 콤보2 앞으로 전진한 뒤 바디 슬램_moveAtk02_Start+moveAtk02_Loop+moveAtk02_End_분노" category="9011" templateId="5003" attackRange="540.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="29351978.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="moveAtk02_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="2.500000" startTime="3000" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2203" type="normal" name="거대괴조 액티브 무브_분노" category="9011" templateId="5003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12508769.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="activeMove_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="activeMove_Loop" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="activeMove_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2205" type="normal" name="거대괴조 도망가기_runAway_분노" category="9011" templateId="5003" attackRange="360.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="runAway" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="1200" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="2600" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="1.000000" startTime="4100" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2206" type="normal" name="거대괴조 모드 경고 두 날개를 치켜들고 주변에 원형으로 충격파 _modealarm_분노" category="9011" templateId="5003" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="30653426.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="1700" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99001110" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2207" type="normal" name="거대괴조 장거리 이동 날아올라서 활강하며 내려와 잡아채는 공격_longMove_Start+longMove_End_분노" category="9011" templateId="5003" attackRange="455.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="14869967.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="820" endTime="3400" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="820" endTime="3400"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="longMove_Start" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="longMove_End" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2430" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2430" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="2208" type="normal" name="거대괴조 후퇴이동_BackMove_분노" category="9011" templateId="5003" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.200000" totalAtk="14561338.000000" adjustHeight="0" parentId="30194000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="1000" endTime="3890" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="1000" endTime="3890"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="BackMove" animSet="GiantBird_ANI.Anim.GiantBird_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="4150" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="4150" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="300.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="소 진격" category="9011" templateId="1" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="Walk" animSet="Banteng_ANI.Anim.Banteng_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="Walk" animSet="Banteng_ANI.Anim.Banteng_Anim" blendInTime="200" animRate="3.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="40.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" name="소 머리 뜨기" category="9011" templateId="1" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
|
|
<AnimSeq duration="0" animName="Idle02" animSet="Banteng_ANI.Anim.Banteng_Anim" blendInTime="200" animRate="4.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
</SkillData>
|