Files
Server-Datasheets/Datasheet/UserData.xml
2025-03-03 20:30:53 -05:00

10085 lines
591 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<UserData huntingZoneId="0">
<Template id="10101" shapeId="10101" basicActionId="10101" name="휴먼 남 검투사" race="human" gender="male" class="warrior" heightWhenClimbing="47.844" isAttackAnimRateApplied="true">
<NamePlate nameplateHeight="6" />
<Stat walkSpeed="54" runSpeed="120" atk="46" def="78" attackSpeed="120" />
<Critical str="52" res="74" powRate="2" />
<Reaction statStr="40" statRes="60" miniRes="100" basicRes="100" basicIncRes="10" basicGaugeResetTime="10000" maxBasicGauge="300" maxAdditionalGauge="400" />
<Abnormality strA="95" resA="41" strB="95" resB="41" strC="95" resC="41" strD="95" resD="41" />
<ManaPoint managementType="TypeA" tickCycle="1" effectValue="10" decayStartTime="1000" decayStartTimeMpFull="1000" recoveryStartTime="100" />
<RangerOnly maxContinuousHit="0" criticalBonus="0" duration="0" />
<StatByLevelTable>
<StatByLevel level="1" maxHp="1544 " maxMp="1000 " />
<StatByLevel level="2" maxHp="1632 " maxMp="1000 " />
<StatByLevel level="3" maxHp="1725 " maxMp="1000 " />
<StatByLevel level="4" maxHp="1824 " maxMp="1000 " />
<StatByLevel level="5" maxHp="1927 " maxMp="1000 " />
<StatByLevel level="6" maxHp="2037 " maxMp="1000 " />
<StatByLevel level="7" maxHp="2152 " maxMp="1000 " />
<StatByLevel level="8" maxHp="2273 " maxMp="1000 " />
<StatByLevel level="9" maxHp="2402 " maxMp="1000 " />
<StatByLevel level="10" maxHp="2537 " maxMp="1000 " />
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<StatByLevel level="12" maxHp="2830 " maxMp="1000 " />
<StatByLevel level="13" maxHp="2988 " maxMp="1000 " />
<StatByLevel level="14" maxHp="3156 " maxMp="1000 " />
<StatByLevel level="15" maxHp="3332 " maxMp="1000 " />
<StatByLevel level="16" maxHp="3518 " maxMp="1000 " />
<StatByLevel level="17" maxHp="3715 " maxMp="1000 " />
<StatByLevel level="18" maxHp="3922 " maxMp="1000 " />
<StatByLevel level="19" maxHp="4140 " maxMp="1000 " />
<StatByLevel level="20" maxHp="4371 " maxMp="1000 " />
<StatByLevel level="21" maxHp="4614 " maxMp="1000 " />
<StatByLevel level="22" maxHp="4871 " maxMp="1000 " />
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<StatByLevel level="27" maxHp="6381 " maxMp="1000 " />
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<StatByLevel level="30" maxHp="7502 " maxMp="1000 " />
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<StatByLevel level="64" maxHp="47908 " maxMp="1000 " />
<StatByLevel level="65" maxHp="50685 " maxMp="1000 " />
</StatByLevelTable>
<PveCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PveReactionAdjust front="0.62" right="0.83" left="0.83" back="1.0732" />
<PvpReactionAdjust front="1" right="1.2" left="1.2" back="1.4" />
<PvpCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PvpStat atk="14" def="16" />
<PvpCritical str="0" res="0" powRate="0" />
<PvpReaction statStr="5" statRes="30" miniRes="0" basicRes="0" resByPvpArea="10000" />
<PvpAbnormality strA="0" resA="0" strB="0" resB="0" strC="0" resC="0" strD="0" resD="0" />
<SkillList>
<Skill id="3305100" showShortCut="true" shortCutKey="1" />
<Skill id="3305200" showShortCut="true" shortCutKey="2" />
<Skill id="3305300" showShortCut="true" shortCutKey="3" />
<Skill id="3305400" showShortCut="true" shortCutKey="4" />
<Skill id="3305401" shortCutKey="5" />
<Skill id="3305402" shortCutKey="6" />
<Skill id="3305403" shortCutKey="7" />
<Skill id="3305101" shortCutKey="" />
<Skill id="3305102" shortCutKey="" />
<Skill id="3305471" shortCutKey="9" />
<Skill id="3305500" shortCutKey="" />
</SkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
</Template>
<Template id="10102" shapeId="10102" basicActionId="10102" name="휴먼 남 창기사" race="human" gender="male" class="lancer" heightWhenClimbing="47.844" isAttackAnimRateApplied="true">
<NamePlate nameplateHeight="6" />
<Stat walkSpeed="54" runSpeed="105" atk="50" def="35" attackSpeed="100" />
<Critical str="50" res="75" powRate="2" />
<Reaction statStr="40" statRes="70" miniRes="100" basicRes="100" basicIncRes="10" basicGaugeResetTime="10000" maxBasicGauge="300" maxAdditionalGauge="400" />
<Abnormality strA="93" resA="45" strB="93" resB="45" strC="93" resC="45" strD="93" resD="45" />
<ManaPoint managementType="TypeA" tickCycle="1" effectValue="5" decayStartTime="1000" decayStartTimeMpFull="1000" recoveryStartTime="100" />
<RangerOnly maxContinuousHit="0" criticalBonus="0" duration="0" />
<StatByLevelTable>
<StatByLevel level="1" maxHp="1685 " maxMp="1000 " />
<StatByLevel level="2" maxHp="1780 " maxMp="1000 " />
<StatByLevel level="3" maxHp="1880 " maxMp="1000 " />
<StatByLevel level="4" maxHp="1986 " maxMp="1000 " />
<StatByLevel level="5" maxHp="2097 " maxMp="1000 " />
<StatByLevel level="6" maxHp="2215 " maxMp="1000 " />
<StatByLevel level="7" maxHp="2339 " maxMp="1000 " />
<StatByLevel level="8" maxHp="2470 " maxMp="1000 " />
<StatByLevel level="9" maxHp="2608 " maxMp="1000 " />
<StatByLevel level="10" maxHp="2754 " maxMp="1000 " />
<StatByLevel level="11" maxHp="2907 " maxMp="1000 " />
<StatByLevel level="12" maxHp="3069 " maxMp="1000 " />
<StatByLevel level="13" maxHp="3240 " maxMp="1000 " />
<StatByLevel level="14" maxHp="3421 " maxMp="1000 " />
<StatByLevel level="15" maxHp="3611 " maxMp="1000 " />
<StatByLevel level="16" maxHp="3812 " maxMp="1000 " />
<StatByLevel level="17" maxHp="4023 " maxMp="1000 " />
<StatByLevel level="18" maxHp="4247 " maxMp="1000 " />
<StatByLevel level="19" maxHp="4482 " maxMp="1000 " />
<StatByLevel level="20" maxHp="4731 " maxMp="1000 " />
<StatByLevel level="21" maxHp="4993 " maxMp="1000 " />
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<StatByLevel level="64" maxHp="51726 " maxMp="1000 " />
<StatByLevel level="65" maxHp="54724 " maxMp="1000 " />
</StatByLevelTable>
<PveCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PveReactionAdjust front="0.78" right="0.927" left="0.927" back="1.0732" />
<PvpReactionAdjust front="1" right="1.2" left="1.2" back="1.4" />
<PvpCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PvpStat atk="0" def="-5" />
<PvpCritical str="0" res="0" powRate="0" />
<PvpReaction statStr="20" statRes="80" miniRes="0" basicRes="0" resByPvpArea="10000" />
<PvpAbnormality strA="0" resA="0" strB="0" resB="0" strC="0" resC="0" strD="0" resD="0" />
<SkillList>
<Skill id="3305100" showShortCut="true" shortCutKey="1" />
<Skill id="3305200" showShortCut="true" shortCutKey="2" />
<Skill id="3305300" showShortCut="true" shortCutKey="3" />
<Skill id="3305400" showShortCut="true" shortCutKey="4" />
<Skill id="3305401" showShortCut="true" shortCutKey="5" />
<Skill id="3305402" showShortCut="true" shortCutKey="6" />
<Skill id="3305403" showShortCut="true" shortCutKey="7" />
<Skill id="3305101" shortCutKey="" />
<Skill id="3305102" shortCutKey="" />
<Skill id="3305471" shortCutKey="9" />
<Skill id="3305500" shortCutKey="" />
</SkillList>
<RangeAtkSkillList>
<RangeAtkSkill id="90100" lv="" />
<RangeAtkSkill id="90200" lv="" />
<RangeAtkSkill id="90300" lv="" />
<RangeAtkSkill id="90400" lv="" />
<RangeAtkSkill id="90500" lv="" />
</RangeAtkSkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
</Template>
<Template id="10103" shapeId="10103" basicActionId="10103" name="휴먼 남 무사" race="human" gender="male" class="slayer" heightWhenClimbing="47.844" isAttackAnimRateApplied="true">
<NamePlate nameplateHeight="6" />
<Stat walkSpeed="54" runSpeed="110" atk="70" def="75" attackSpeed="110" />
<Critical str="56" res="63" powRate="2" />
<Reaction statStr="80" statRes="40" miniRes="100" basicRes="100" basicIncRes="10" basicGaugeResetTime="10000" maxBasicGauge="300" maxAdditionalGauge="400" />
<Abnormality strA="95" resA="38" strB="95" resB="38" strC="95" resC="38" strD="95" resD="38" />
<ManaPoint managementType="TypeB" tickCycle="2" effectValue="40" decayStartTime="11000" decayStartTimeMpFull="16000" recoveryStartTime="100" />
<RangerOnly maxContinuousHit="0" criticalBonus="0" duration="0" />
<StatByLevelTable>
<StatByLevel level="1" maxHp="1323 " maxMp="1000 " />
<StatByLevel level="2" maxHp="1399 " maxMp="1000 " />
<StatByLevel level="3" maxHp="1479 " maxMp="1000 " />
<StatByLevel level="4" maxHp="1563 " maxMp="1000 " />
<StatByLevel level="5" maxHp="1652 " maxMp="1000 " />
<StatByLevel level="6" maxHp="1746 " maxMp="1000 " />
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</StatByLevelTable>
<PveCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PveReactionAdjust front="0.74" right="0.97" left="0.97" back="1.2195" />
<PvpReactionAdjust front="1" right="1.2" left="1.2" back="1.4" />
<PvpCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PvpStat atk="0" def="10" />
<PvpCritical str="0" res="0" powRate="0" />
<PvpReaction statStr="0" statRes="90" miniRes="0" basicRes="0" resByPvpArea="10000" />
<PvpAbnormality strA="0" resA="0" strB="0" resB="0" strC="0" resC="0" strD="0" resD="0" />
<SkillList>
<Skill id="3455100" showShortCut="true" shortCutKey="1" />
<Skill id="3455200" showShortCut="true" shortCutKey="2" />
<Skill id="3455300" showShortCut="true" shortCutKey="3" />
<Skill id="3455400" showShortCut="true" shortCutKey="4" />
<Skill id="3455101" shortCutKey="" />
<Skill id="3455102" shortCutKey="" />
<Skill id="3455103" shortCutKey="" />
<Skill id="3455301" shortCutKey="" />
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<Skill id="3455303" shortCutKey="" />
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<Skill id="3455312" shortCutKey="" />
<Skill id="3455313" shortCutKey="" />
<Skill id="3305500" shortCutKey="" />
</SkillList>
<RangeAtkSkillList>
<RangeAtkSkill id="60100" lv="" />
<RangeAtkSkill id="60200" lv="" />
</RangeAtkSkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
</Template>
<Template id="10104" shapeId="10104" basicActionId="10104" name="휴먼 남 광전사" race="human" gender="male" class="berserker" heightWhenClimbing="47.844" isAttackAnimRateApplied="true">
<NamePlate nameplateHeight="8" />
<Stat walkSpeed="54" runSpeed="105" atk="75" def="29" attackSpeed="90" />
<Critical str="58" res="65" powRate="2" />
<Reaction statStr="90" statRes="50" miniRes="100" basicRes="100" basicIncRes="10" basicGaugeResetTime="10000" maxBasicGauge="300" maxAdditionalGauge="400" />
<Abnormality strA="86" resA="39" strB="86" resB="39" strC="86" resC="39" strD="86" resD="39" />
<ManaPoint managementType="TypeB" tickCycle="2" effectValue="40" decayStartTime="11000" decayStartTimeMpFull="15000" recoveryStartTime="100" />
<RangerOnly maxContinuousHit="0" criticalBonus="0" duration="0" />
<StatByLevelTable>
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<PveCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PveReactionAdjust front="0.88" right="1.02" left="1.02" back="1.1585" />
<PvpReactionAdjust front="1" right="1.5" left="1.5" back="2" />
<PvpCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
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<RangeAtkSkillList>
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<RangeAtkSkill id="11500" lv="" />
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<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
</Template>
<!-- 신규 클래스 - 마공사 -->
<Template id="10410" shapeId="10410" basicActionId="10410" name="하이엘프 여 마공사" race="highelf" gender="female" class="engineer" heightWhenClimbing="50" isAttackAnimRateApplied="true">
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<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
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<Template id="10501" shapeId="10501" basicActionId="10501" name="아만 남 검투사" race="aman" gender="male" class="warrior" heightWhenClimbing="63.901" isAttackAnimRateApplied="true">
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<RangeAtkSkill id="11100" lv="" />
<RangeAtkSkill id="11200" lv="" />
<RangeAtkSkill id="11300" lv="" />
<RangeAtkSkill id="11400" lv="" />
<RangeAtkSkill id="11500" lv="" />
</RangeAtkSkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
</Template>
<Template id="10807" shapeId="10807" basicActionId="10807" name="캐스타닉 여 사제" race="castanic" gender="female" class="priest" heightWhenClimbing="42.055" isAttackAnimRateApplied="false">
<NamePlate nameplateHeight="8" />
<Stat walkSpeed="52" runSpeed="110" atk="35" def="63" attackSpeed="105" />
<Critical str="33" res="51" powRate="2" />
<Reaction statStr="30" statRes="20" miniRes="100" basicRes="100" basicIncRes="10" basicGaugeResetTime="10000" maxBasicGauge="300" maxAdditionalGauge="400" />
<Abnormality strA="99" resA="66" strB="99" resB="66" strC="99" resC="66" strD="99" resD="66" />
<ManaPoint managementType="TypeA" tickCycle="1" effectValue="30" decayStartTime="1000" decayStartTimeMpFull="1000" recoveryStartTime="100" />
<RangerOnly maxContinuousHit="0" criticalBonus="0" duration="0" />
<StatByLevelTable>
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<PveCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PveReactionAdjust front="0.802" right="0.928" left="0.928" back="1.0549" />
<PvpReactionAdjust front="1" right="1.5" left="1.5" back="2" />
<PvpCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PvpStat atk="38" def="77" />
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<PvpAbnormality strA="0" resA="0" strB="0" resB="0" strC="0" resC="0" strD="0" resD="0" />
<SkillList>
<Skill id="24755100" showShortCut="true" shortCutKey="1" />
<Skill id="24755200" showShortCut="true" shortCutKey="2" />
<Skill id="24755300" showShortCut="true" shortCutKey="3" />
<Skill id="24755400" showShortCut="true" shortCutKey="4" />
<Skill id="24755500" showShortCut="true" shortCutKey="5" />
<Skill id="24755120" shortCutKey="" />
<Skill id="24755220" shortCutKey="" />
<Skill id="24755320" shortCutKey="" />
<Skill id="24755401" shortCutKey="" />
<Skill id="24755402" shortCutKey="" />
<Skill id="24755403" shortCutKey="" />
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<Skill id="24755411" shortCutKey="" />
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<Skill id="24755420" shortCutKey="" />
<Skill id="24755421" shortCutKey="" />
<Skill id="24755422" shortCutKey="" />
<Skill id="24755423" shortCutKey="" />
<Skill id="3305500" shortCutKey="" />
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<RangeAtkSkillList>
<RangeAtkSkill id="10100" lv="" />
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<RangeAtkSkill id="10900" lv="" />
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<RangeAtkSkill id="11400" lv="" />
<RangeAtkSkill id="11500" lv="" />
</RangeAtkSkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
</Template>
<Template id="10808" shapeId="10808" basicActionId="10808" name="캐스타닉 여 정령사" race="castanic" gender="female" class="elementalist" heightWhenClimbing="42.055" isAttackAnimRateApplied="false">
<NamePlate nameplateHeight="8" />
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<PveCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
<PveReactionAdjust front="0.88" right="1.02" left="1.02" back="1.1585" />
<PvpReactionAdjust front="1" right="1.5" left="1.5" back="2" />
<PvpCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
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<PvpAbnormality strA="0" resA="0" strB="0" resB="0" strC="0" resC="0" strD="0" resD="0" />
<SkillList>
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<Skill id="24755422" shortCutKey="" />
<Skill id="24755423" shortCutKey="" />
<Skill id="3305500" shortCutKey="" />
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<RangeAtkSkillList>
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<RangeAtkSkill id="11500" lv="" />
</RangeAtkSkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
</Template>
<!-- 신규 클래스 - 마공사 -->
<Template id="10810" shapeId="10810" basicActionId="10810" name="캐스타닉 여 마공사" race="castanic" gender="female" class="engineer" heightWhenClimbing="50" isAttackAnimRateApplied="true">
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<PveCriticalAdjust front="1" right="1.1" left="1.1" back="1.3" />
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<SkillList>
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<RangeAtkSkill id="10700" lv="" />
<RangeAtkSkill id="10800" lv="" />
<RangeAtkSkill id="10900" lv="" />
<RangeAtkSkill id="11000" lv="" />
<RangeAtkSkill id="11100" lv="" />
<RangeAtkSkill id="11200" lv="" />
<RangeAtkSkill id="11300" lv="" />
<RangeAtkSkill id="11400" lv="" />
<RangeAtkSkill id="11500" lv="" />
</RangeAtkSkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="3" stackPointPeriod="8000" />
</Template>
</UserData>