Files
Server-Datasheets/Datasheet/UserSkillData_Elementalist_Castanic_F.xml
2025-03-03 20:30:53 -05:00

29202 lines
2.1 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="0" templateId="10808">
<Skill templateId="10808" id="10100" name="Castanic_F_Elementalist_Lv01_Magic Arrow_Shot 01" type="combo_instance" category="8001,21,101,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="10101" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10.8275" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="16" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="910" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="465" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="1" crosshairRadius2="4">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="16" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Bullet startSkill="10100" shotSkill="10100" createTime="0.000000" detachTime="500" flyingDuration="400" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="10101" name="Castanic_F_Elementalist_Lv01_Magic Arrow_Shot 02" type="combo_instance" category="8001,21,101,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="10102" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10.8275" aiRotateThreshold="0" timeRate="1.100000" parentId="10100" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="16" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="910" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="465" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="1" crosshairRadius2="4">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="16" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Bullet startSkill="10101" shotSkill="10101" createTime="0.000000" detachTime="500" flyingDuration="400" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="10102" name="Castanic_F_Elementalist_Lv01_Magic Arrow_Shot 03" type="combo_instance" category="8001,21,101,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="10103" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10.8275" aiRotateThreshold="0" timeRate="1.100000" parentId="10100" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="16" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="910" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="465" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="1" crosshairRadius2="4">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="16" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Bullet startSkill="10102" shotSkill="10102" createTime="0.000000" detachTime="500" flyingDuration="400" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="10103" name="Castanic_F_Elementalist_Lv01_Magic Arrow_Shot 04" type="combo_instance" category="8001,21,101,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="10100" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10.8275" aiRotateThreshold="0" timeRate="1.100000" parentId="10100" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="16" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="910" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="465" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="1" crosshairRadius2="4">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="16" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Bullet startSkill="10103" shotSkill="10103" createTime="0.000000" detachTime="500" flyingDuration="400" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="10200" name="Castanic_F_Elementalist_Lv02_Magic Arrow_Shot 01" type="combo_instance" category="8001,21,101,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="10201" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13.0791" aiRotateThreshold="0" timeRate="1.100000" parentId="10100" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="16" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="910" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="465" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="1" crosshairRadius2="4">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="16" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Bullet startSkill="10200" shotSkill="10200" createTime="0.000000" detachTime="500" flyingDuration="400" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Skill>
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<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="1.000000">
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="589" drainGaugeExpireTime="15000" backSkillId="20112" />
<DrainBack gaugeToMpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="315" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="11.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="1000" until="10000" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="31" anger="0" />
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<Area minRadius="0.000000" maxRadius="200" rangeAngle="360.000000" offsetDistance="0.0" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="1.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="0.000000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="20111" name="Castanic_F_Elementalist_Lv01_MP Supply Charge_Cancel 01" type="normal" enterCombatStatus="false" category="8002,23,102,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<TargetingList>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" method="normal">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="200" rangeAngle="360.000000" offsetDistance="0.0" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="20112" name="Castanic_F_Elementalist_Lv01_MP Supply Shot_Shot 01" type="drain_back" enterCombatStatus="false" category="8002,31,108,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dist" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1.383" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="900" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<Area minRadius="0.000000" maxRadius="200" rangeAngle="360.000000" offsetDistance="0.0" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="raid" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.0000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="0.000000" miniMotionId="0" basicRate="0.000000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyDamage" />
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<Area minRadius="0.000000" maxRadius="200" rangeAngle="360.000000" offsetDistance="0.0" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.0000">
<HpDiff value="0" />
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<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="0.000000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="20200" name="Castanic_F_Elementalist_Lv02_MP Supply Charge_Drain 00" type="drain" category="8002,23,142,102,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20211" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="21.0991" aiRotateThreshold="0" timeRate="1.100000" parentId="20100" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="1.000000">
<HpDiff value="0" />
<MpDiff value="0" />
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<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="856" drainGaugeExpireTime="15000" backSkillId="20212" />
<DrainBack gaugeToMpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="315" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="11.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
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</Action>
<TargetingList>
<Targeting time="1000" interval="1000" until="10000" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<Cost hp="0" mp="31" anger="0" />
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<Area minRadius="0.000000" maxRadius="200" rangeAngle="360.000000" offsetDistance="0.0" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="0.000000" miniMotionId="0" basicRate="0.000000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="20211" name="Castanic_F_Elementalist_Lv02_MP Supply Charge_Cancel 01" type="normal" enterCombatStatus="false" category="8002,23,102,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="20111" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<TargetingList>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" method="normal">
<Cost hp="0" mp="0" anger="0" />
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Drain maxDrainGauge="136" drainGaugeExpireTime="15000" backSkillId="21312" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
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</Projectile>
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</Projectile>
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<Property />
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</Area>
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</Projectile>
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Action>
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</Area>
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<Aggro offensiveSkill="true" aggroWhenStart="14.14" />
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<Property />
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</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Property />
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</Area>
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<Action>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Skill>
<Skill templateId="10808" id="50100" name="Castanic_F_Elementalist_Lv01_Target Heal_LockOn" type="movingSkill" enterCombatStatus="false" category="8005,31,134,108,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="50110" switchInfo="0" waistAngleIK="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" nocTanUse="9" nocTanRate="0">
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<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
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<Action>
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
</Property>
</Stage>
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2800" />
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<Property />
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</Effect>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
</Property>
</Stage>
</StageList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
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<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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</Effect>
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</AreaList>
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</Skill>
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<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<StageList>
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
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</Action>
<TargetingList>
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<Effect atk="0.0000">
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</Area>
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</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2800" />
<StageList>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
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</Action>
<TargetingList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<AbnormalityOnCommon id="700403" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.868" abnormalityRateForPvp="100" />
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<AbnormalityOnNoctan id="908" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRateForPvp="1" />
</Effect>
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</Area>
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</TargetingList>
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</Skill>
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<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="200" anger="0" />
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<StageList>
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
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</Action>
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<Cost hp="0" mp="200" anger="0" />
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2800" />
<StageList>
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<Property />
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<TargetingList>
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</Effect>
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<HitEffect id="5079" detach="false" type="onlyDamage" />
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</Skill>
<Skill templateId="10808" id="50600" name="Castanic_F_Elementalist_Lv06_Target Heal_LockOn" type="movingSkill" enterCombatStatus="false" category="8005,31,134,108,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="50610" switchInfo="0" waistAngleIK="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="50100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" nocTanUse="9" nocTanRate="0">
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<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
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<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
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<Action>
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</TargetingList>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2800" />
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</Stage>
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<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Area>
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</Skill>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2800" />
<StageList>
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<Property />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<TargetingList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnNoctan id="908" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRateForPvp="1" />
</Effect>
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<HitEffect id="5079" detach="false" type="onlyDamage" />
</Area>
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</Skill>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="200" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<StageList>
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
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</Action>
<TargetingList>
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<Cost hp="0" mp="200" anger="0" />
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<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
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<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
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<Aggro offensiveSkill="false" aggroWhenStart="15.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2800" />
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<Property />
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</Action>
<TargetingList>
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</Effect>
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<HitEffect id="5079" detach="false" type="onlyDamage" />
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</Skill>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="15" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<StageList>
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
</Property>
</Stage>
</StageList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2800" />
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<Property />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Effect>
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</Targeting>
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</Skill>
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" aggroWhenNonOffensiveSkillHit="4863" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="15" anger="0" />
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<Effect atk="0.0000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="nothing" />
</Area>
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</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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</Skill>
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<DrainBack gaugeToMpRate="1" />
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<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2800" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="2" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
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<Area minRadius="0.000000" maxRadius="650" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="true" type="allyExceptMe" selectMethod="dir" maxCount="2" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<AbnormalityOnCommon id="700411" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" abnormalityRateForPvp="0.0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnNoctan id="908" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRateForPvp="1" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="0.000000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect id="5079" detach="false" type="onlyDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="51210" shotSkill="51210" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
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</Skill>
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<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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<HitEffect />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="250" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
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<Property />
</Stage>
</StageList>
<Pending startTime="900" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<ProjectileSkillList>
<ProjectileSkill id="60120" flying="true" flyingSpeed="332.000000" flyingDistance="250" detachDistance="55.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" />
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</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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</Skill>
<Skill templateId="10808" id="60120" name="Castanic_F_Elementalist_Lv01_Flash Bomb_Projectile 01" type="userslug" category="8006,25,105,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="750" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting id="-1">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="1">
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<Effect atk="0.0">
<HpDiff value="0" />
<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
</Area>
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</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1">
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<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.0">
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<AbnormalityOnCommon id="901" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0.6" abnormalityRate="0.868" abnormalityRateForPvp="100" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<Skill templateId="10808" id="60200" name="Castanic_F_Elementalist_Lv02_Flash Bomb_Cast 01" type="normal" category="8006,25,105,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="60100" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
</Area>
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</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="250" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
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<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<StageList>
<Stage changeDirToTarget="true" movable="false">
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<Property />
</Stage>
</StageList>
<Pending startTime="900" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<ProjectileSkillList>
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</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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</Skill>
<Skill templateId="10808" id="60220" name="Castanic_F_Elementalist_Lv02_Flash Bomb_Projectile 01" type="userslug" category="8006,25,105,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="60120" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<Targeting id="-1">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="1">
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<Effect atk="0.0">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
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<HitEffect type="onlyAnimation" />
</Area>
</AreaList>
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1">
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<AbnormalityOnCommon id="902" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0.6" abnormalityRate="0.868" abnormalityRateForPvp="100" />
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</Effect>
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<HitEffect type="onlyAnimation" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
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<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Action>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
</Property>
</Stage>
</StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="800" />
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</Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="117" />
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</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="800" />
<StageList>
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</Skill>
<Skill templateId="10808" id="110200" name="Castanic_F_Elementalist_Lv02_Party Recall_Cast 01" type="normal" enterCombatStatus="false" category="8011,33,109,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" parentId="110100" needWeapon="true">
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<Property />
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<ShortTel dist="350" />
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<Property />
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</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
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<Pending startTime="2000" />
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</Action>
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</Area>
</AreaList>
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</Effect>
<HitEffect type="nothing" />
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<Precondition coolTime="8000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="933.000000" animMotionId="0" />
<Property />
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</Action>
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</Area>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Action>
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<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
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</Area>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="1800" />
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</Area>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="1800" />
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<Skill templateId="10808" id="230300" name="Castanic_F_Elementalist_Lv03_Rage of Earth_Cast 01" type="normal" category="8023,14,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="142.1912" aiRotateThreshold="0" timeRate="1.250000" parentId="230100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="1800" />
<StageList>
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<Property />
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<TargetingList>
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<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
</Area>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<Skill templateId="10808" id="230400" name="Castanic_F_Elementalist_Lv04_Rage of Earth_Cast 01" type="normal" category="8023,14,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="207.4771" aiRotateThreshold="0" timeRate="1.250000" parentId="230100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="125" anger="0" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Effect>
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</Area>
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</Targeting>
</TargetingList>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<Action>
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<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<SpecialEffectList />
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</Action>
<TargetingList>
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<Cost hp="0" mp="125" anger="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="1.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="231100" name="Castanic_F_Elementalist_Lv11_Rage of Earth_Cast 01" type="normal" category="8023,14,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2132.5821" aiRotateThreshold="0" timeRate="1.250000" parentId="230100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="125" anger="0" />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="125" anger="0" />
<AreaList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="1.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="231200" name="Castanic_F_Elementalist_Lv12_Rage of Earth_Cast 01" type="normal" category="8023,14,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1372.3298" aiRotateThreshold="0" timeRate="1.250000" parentId="230100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="125" anger="0" />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="125" anger="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="1.000000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="231300" name="Castanic_F_Elementalist_Lv13_Rage of Earth_Cast 01" type="normal" category="8023,14,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1372.3298" aiRotateThreshold="0" timeRate="1.250000" parentId="230100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="125" anger="0" />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="125" anger="0" />
<AreaList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="1.000000">
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240100" name="Castanic_F_Elementalist_Lv01_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240110" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700800" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240110" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240110" name="Castanic_F_Elementalist_Lv01_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="81.7836" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700800" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700820" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240110" shotSkill="240110" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240200" name="Castanic_F_Elementalist_Lv02_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240210" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700801" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240210" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240210" name="Castanic_F_Elementalist_Lv02_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="119.3339" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700801" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700821" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240210" shotSkill="240210" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240300" name="Castanic_F_Elementalist_Lv03_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240310" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700802" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240310" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240310" name="Castanic_F_Elementalist_Lv03_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="174.1251" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700802" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700822" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240310" shotSkill="240310" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240400" name="Castanic_F_Elementalist_Lv04_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240410" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700803" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240410" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240410" name="Castanic_F_Elementalist_Lv04_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="254.0733" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700803" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700823" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240410" shotSkill="240410" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240500" name="Castanic_F_Elementalist_Lv05_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240510" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700804" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240510" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240510" name="Castanic_F_Elementalist_Lv05_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="370.7291" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700804" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700824" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240510" shotSkill="240510" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240600" name="Castanic_F_Elementalist_Lv06_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240610" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700805" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240610" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240610" name="Castanic_F_Elementalist_Lv06_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="540.9465" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
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<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700805" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700825" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240610" shotSkill="240610" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240700" name="Castanic_F_Elementalist_Lv07_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240710" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
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<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700806" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240710" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240710" name="Castanic_F_Elementalist_Lv07_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="789.3179" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
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<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700806" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700826" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240710" shotSkill="240710" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240800" name="Castanic_F_Elementalist_Lv08_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240810" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
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<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700807" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240810" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240810" name="Castanic_F_Elementalist_Lv08_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1151.7272" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
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</Action>
<TargetingList>
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<Cost hp="0" mp="0" anger="0" />
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<Effect atk="0.0000">
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<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700807" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700827" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240810" shotSkill="240810" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240900" name="Castanic_F_Elementalist_Lv09_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="240910" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
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<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700807" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="240910" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="240910" name="Castanic_F_Elementalist_Lv09_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1789.7685" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
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</Action>
<TargetingList>
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<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700808" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700828" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="240910" shotSkill="240910" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="241000" name="Castanic_F_Elementalist_Lv10_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="241010" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700807" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="241010" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="241010" name="Castanic_F_Elementalist_Lv10_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1789.7685" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700809" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700829" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="241010" shotSkill="241010" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="241100" name="Castanic_F_Elementalist_Lv11_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="241110" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700807" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="241110" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="241110" name="Castanic_F_Elementalist_Lv11_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1151.7272" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700807" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700827" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="241110" shotSkill="241110" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="241200" name="Castanic_F_Elementalist_Lv12_Painful Shackle_LockOn" type="movingSkill" category="8024,22,134,102,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="241210" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="240100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="1400" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="81" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<Cost hp="0" mp="82" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700807" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="241210" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="241210" name="Castanic_F_Elementalist_Lv12_Painful Shackle_Shot" type="movingSkill" category="8024,22,132,102,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1151.7272" aiRotateThreshold="0" timeRate="1.000000" parentId="240110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Action>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1800" />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="800" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="350" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="0" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-200.000000" maxHeight="200.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOff kind="0" level="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="700807" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.03" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="700827" abnormalityRate="100" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="241210" shotSkill="241210" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="250100" name="Castanic_F_Elementalist_Lv01_Summon Elemental Aggro_Cast 01" type="normal" enterCombatStatus="false" category="8025,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="0" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="212" anger="0" />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<Pending startTime="350" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="0" method="normal" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="213" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="10235001" huntingZoneId="1023" dir="45" distance="50" aggroRate="3" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="250200" name="Castanic_F_Elementalist_Lv02_Summon Elemental Aggro_Cast 01" type="normal" enterCombatStatus="false" category="8025,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="250100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="0" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="212" anger="0" />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<Pending startTime="350" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="0" method="normal" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="213" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="10235002" huntingZoneId="1023" dir="45" distance="50" aggroRate="3" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="250300" name="Castanic_F_Elementalist_Lv03_Summon Elemental Aggro_Cast 01" type="normal" enterCombatStatus="false" category="8025,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="250100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="0" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="212" anger="0" />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<Pending startTime="350" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="0" method="normal" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="213" anger="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="10235003" huntingZoneId="1023" dir="45" distance="50" aggroRate="3" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="250400" name="Castanic_F_Elementalist_Lv04_Summon Elemental Aggro_Cast 01" type="normal" enterCombatStatus="false" category="8025,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="250100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="0" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="212" anger="0" />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<Pending startTime="350" />
<StageList>
<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<Property />
</Stage>
</StageList>
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<SpecialEffectList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
</Action>
<TargetingList>
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="0" method="normal" type="none" startTime="0" endTime="0">
<Cost hp="0" mp="213" anger="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0000">
<HpDiff value="0" />
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<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="10235004" huntingZoneId="1023" dir="45" distance="50" aggroRate="3" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="250500" name="Castanic_F_Elementalist_Lv05_Summon Elemental Aggro_Cast 01" type="normal" enterCombatStatus="false" category="8025,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="250100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Action>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<Property />
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</Action>
<TargetingList>
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<SummonNpc templateId="10235005" huntingZoneId="1023" dir="45" distance="50" aggroRate="3" useUnionId="true" />
</Effect>
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</Area>
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</TargetingList>
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<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Action>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<Pending startTime="350" />
<StageList>
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<Property />
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</Action>
<TargetingList>
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<SummonNpc templateId="10235006" huntingZoneId="1023" dir="45" distance="50" aggroRate="3" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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</Area>
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</Targeting>
</TargetingList>
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<Skill templateId="10808" id="250700" name="Castanic_F_Elementalist_Lv07_Summon Elemental Aggro_Cast 01" type="normal" enterCombatStatus="false" category="8025,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="250100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Action>
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
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</Action>
<TargetingList>
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<SummonNpc templateId="10235007" huntingZoneId="1023" dir="45" distance="50" aggroRate="3" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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</Area>
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</TargetingList>
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</Skill>
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<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Action>
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<StageList>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
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<SummonNpc templateId="10235008" huntingZoneId="1023" dir="45" distance="50" aggroRate="3" useUnionId="true" />
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</TargetingList>
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Action>
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</Skill>
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Action>
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Action>
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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</Action>
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</Effect>
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</Area>
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<Precondition coolTime="40000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
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</Action>
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</Effect>
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</Area>
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</Targeting>
</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="40000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
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<TargetingList>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="1023103" huntingZoneId="1023" dir="45" distance="50" useUnionId="true" />
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</Area>
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</Targeting>
</TargetingList>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Skill templateId="10808" id="261500" name="Castanic_F_Elementalist_Lv15_Summon Elemental Attack_Cast 01" type="normal" enterCombatStatus="false" category="8026,32,141,109,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="260100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition coolTime="40000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
</Precondition>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Action>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" />
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<TargetingList>
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<SummonNpc templateId="1023103" huntingZoneId="1023" dir="45" distance="50" useUnionId="true" />
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<Skill templateId="10808" id="261600" name="Castanic_F_Elementalist_Lv16_Summon Elemental Attack_Cast 01" type="normal" enterCombatStatus="false" category="8026,32,141,109,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="260100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="290100" name="Castanic_F_Elementalist_Lv01_Dispell_Cast 01" type="movingSkill" category="8029,26,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="move">
<MovingCast />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
</Stage>
<Stage changeDirToTarget="false" movable="false">
<Property animControlType="normal">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
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<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityGroupOff property="0" level="30" type="buff" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="290200" name="Castanic_F_Elementalist_Lv02_Dispell_Cast 01" type="movingSkill" category="8029,26,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="290100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="move">
<MovingCast />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
</Stage>
<Stage changeDirToTarget="false" movable="false">
<Property animControlType="normal">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
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<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityGroupOff property="0" level="30" type="buff" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="300" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="290300" name="Castanic_F_Elementalist_Lv03_Dispell_Cast 01" type="movingSkill" category="8029,26,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="290100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="move">
<MovingCast />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
</Stage>
<Stage changeDirToTarget="false" movable="false">
<Property animControlType="normal">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Effect atk="0.0000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityGroupOff property="0" level="30" type="buff" />
</Effect>
<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="300" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="290400" name="Castanic_F_Elementalist_Lv04_Dispell_Cast 01" type="movingSkill" category="8029,26,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="290100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
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<StageList>
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<Property animControlType="move">
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</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
</Stage>
<Stage changeDirToTarget="false" movable="false">
<Property animControlType="normal">
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</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityGroupOff property="0" level="30" type="buff" />
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="290500" name="Castanic_F_Elementalist_Lv05_Dispell_Cast 01" type="movingSkill" category="8029,26,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="290100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
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<StageList>
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<Property animControlType="move">
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</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
</Stage>
<Stage changeDirToTarget="false" movable="false">
<Property animControlType="normal">
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</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityGroupOff property="0" level="30" type="buff" />
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="300" anger="0" />
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</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="290600" name="Castanic_F_Elementalist_Lv06_Dispell_Cast 01" type="movingSkill" category="8029,26,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="290100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1200" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="move">
<MovingCast />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
</Stage>
<Stage changeDirToTarget="false" movable="false">
<Property animControlType="normal">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityGroupOff property="0" level="30" type="buff" />
</Effect>
<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="300" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
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<Bullet startSkill="-1" shotSkill="20100" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="180000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
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<HitEffect type="nothing" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="300110" name="Castanic_F_Elementalist_Lv01_Spirit Of Lassitude_Shot" type="movingSkill" category="8030,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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<AbnormalityOnPvp id="701200" abnormalityRate="100" />
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="300200" name="Castanic_F_Elementalist_Lv02_Spirit Of Lassitude_LockOn" type="movingSkill" category="8030,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="300210" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20100" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="180000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList>
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<Cost hp="0" mp="500" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="300210" name="Castanic_F_Elementalist_Lv02_Spirit Of Lassitude_Shot" type="movingSkill" category="8030,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
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<Action>
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
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</Skill>
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<Bullet startSkill="-1" shotSkill="20200" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
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<StageList>
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="180000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
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<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="300310" name="Castanic_F_Elementalist_Lv03_Spirit Of Lassitude_Shot" type="movingSkill" category="8030,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="useCollected">
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<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="0" timeOverrideMedium="0" timeOverrideSmall="0" timeOverrideUser="0" abnormalityRate="0" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="701202" abnormalityRate="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="300400" name="Castanic_F_Elementalist_Lv04_Spirit Of Lassitude_LockOn" type="movingSkill" category="8030,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="300410" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20300" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="180000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="300410" name="Castanic_F_Elementalist_Lv04_Spirit Of Lassitude_Shot" type="movingSkill" category="8030,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="0" timeOverrideMedium="0" timeOverrideSmall="0" timeOverrideUser="0" abnormalityRate="0" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="701201" abnormalityRate="100" />
</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="300500" name="Castanic_F_Elementalist_Lv05_Spirit Of Lassitude_LockOn" type="movingSkill" category="8030,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="300510" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20400" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="180000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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<Cost hp="0" mp="500" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="300510" name="Castanic_F_Elementalist_Lv05_Spirit Of Lassitude_Shot" type="movingSkill" category="8030,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="0" timeOverrideMedium="0" timeOverrideSmall="0" timeOverrideUser="0" abnormalityRate="0" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="701201" abnormalityRate="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="300600" name="Castanic_F_Elementalist_Lv06_Spirit Of Lassitude_LockOn" type="movingSkill" category="8030,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="300610" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20500" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="180000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<AreaList>
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<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="300610" name="Castanic_F_Elementalist_Lv06_Spirit Of Lassitude_Shot" type="movingSkill" category="8030,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="300110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="useCollected">
<AreaList>
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<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="0" timeOverrideMedium="0" timeOverrideSmall="0" timeOverrideUser="0" abnormalityRate="0" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="701201" abnormalityRate="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="310100" name="Castanic_F_Elementalist_Lv01_Spirit Of Confusion_LockOn" type="movingSkill" category="8031,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="310110" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20100" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="350" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="4" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<Effect atk="0.0000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="350" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="310110" name="Castanic_F_Elementalist_Lv01_Spirit Of Confusion_Shot" type="movingSkill" category="8031,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="6" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="useCollected">
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<Area minRadius="0.000000" maxRadius="575" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="4" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3">
<Effect atk="0.0000">
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="701300" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="0.868" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="701320" abnormalityRate="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="310200" name="Castanic_F_Elementalist_Lv02_Spirit Of Confusion_LockOn" type="movingSkill" category="8031,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="310210" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="310100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20100" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="350" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
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<Effect atk="0.0000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="350" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="310210" name="Castanic_F_Elementalist_Lv02_Spirit Of Confusion_Shot" type="movingSkill" category="8031,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="310110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="6" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="2093.060059" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="useCollected">
<AreaList>
<Area minRadius="0.000000" maxRadius="575" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="4" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3">
<Effect atk="0.0000">
<AggroDiff value="1.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="500200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" abnormalityRateForPvp="0.0" />
<AbnormalityOnPvp id="701350" abnormalityRate="0.0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="320100" name="Castanic_F_Elementalist_Lv01_Shackle Of Stone_LockOn" type="movingSkill" category="8032,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="320110" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20100" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="312" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="4" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="320110" name="Castanic_F_Elementalist_Lv01_Shackle Of Stone_Shot" type="movingSkill" category="8032,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="6" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="useCollected">
<AreaList>
<Area minRadius="0.000000" maxRadius="575" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="4" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3">
<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="701400" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.868" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="701420" abnormalityRate="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="320200" name="Castanic_F_Elementalist_Lv02_Shackle Of Stone_LockOn" type="movingSkill" category="8032,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="320210" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="320100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20100" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="312" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="4" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="3" crosshairRadius2="4">
<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="320210" name="Castanic_F_Elementalist_Lv02_Shackle Of Stone_Shot" type="movingSkill" category="8032,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="320110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="6" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="useCollected">
<AreaList>
<Area minRadius="0.000000" maxRadius="575" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="4" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3">
<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="701401" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.868" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="701421" abnormalityRate="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="320300" name="Castanic_F_Elementalist_Lv03_Shackle Of Stone_LockOn" type="movingSkill" category="8032,26,134,106,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="320310" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="320100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="20200" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="312" anger="0" />
<ExclusiveAbnormality />
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<Bullet startSkill="-1" shotSkill="20500" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" />
<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="312" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false">
<AreaList>
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<Effect atk="0.0000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="313" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="320610" name="Castanic_F_Elementalist_Lv06_Shackle Of Stone_Shot" type="movingSkill" category="8032,26,132,106,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="320110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="6" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="350" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="useCollected">
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<Effect atk="0.0000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="701401" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.868" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="701421" abnormalityRate="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
<Skill templateId="10808" id="330100" name="Castanic_F_Elementalist_Lv01_Summon Elemental Hold Shooter_Cast 01" type="normal" enterCombatStatus="false" category="8033,32,109,619,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="3.000000" parentId="270100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" moveCancelStartTime="3900" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="1200" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="22000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="437" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList>
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="0" method="normal" type="none" startTime="0" endTime="0">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="10237001" huntingZoneId="1023" dir="0" distance="250" useUnionId="true" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="330200" name="Castanic_F_Elementalist_Lv02_Summon Elemental Hold Shooter_Cast 01" type="normal" enterCombatStatus="false" category="8033,32,109,619,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="3.000000" parentId="270100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="1200" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="22000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="437" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList>
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="0" method="normal" type="none" startTime="0" endTime="0">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="10237002" huntingZoneId="1023" dir="0" distance="250" useUnionId="true" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="330300" name="Castanic_F_Elementalist_Lv03_Summon Elemental Hold Shooter_Cast 01" type="normal" enterCombatStatus="false" category="8033,32,109,619,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="3.000000" parentId="270100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="22000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="437" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="0" damageRes="1.000000" />
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<SummonNpc templateId="10237003" huntingZoneId="1023" dir="0" distance="250" useUnionId="true" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="330400" name="Castanic_F_Elementalist_Lv04_Summon Elemental Hold Shooter_Cast 01" type="normal" enterCombatStatus="false" category="8033,32,109,619,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="3.000000" parentId="270100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<Pending startTime="1200" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="22000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="437" anger="0" />
</Precondition>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="0.450000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="22000" modeNo="0" modeChangeMethod="2">
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<SummonNpc templateId="1023315" huntingZoneId="1023" dir="0" distance="250" useUnionId="true" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Skill>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="600000" modeNo="0" modeChangeMethod="2">
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<SummonNpc templateId="10238001" huntingZoneId="1023" dir="135" distance="75" useUnionId="true" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Skill>
<Skill templateId="10808" id="340200" name="Castanic_F_Elementalist_Lv02_Summon Elemental Nuker_Cast 01" type="normal" enterCombatStatus="false" category="8034,620,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="250100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="600000" modeNo="0" modeChangeMethod="2">
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<SummonNpc templateId="10238002" huntingZoneId="1023" dir="135" distance="75" useUnionId="true" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Skill>
<Skill templateId="10808" id="340300" name="Castanic_F_Elementalist_Lv03_Summon Elemental Nuker_Cast 01" type="normal" enterCombatStatus="false" category="8034,620,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="250100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
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<Precondition coolTime="600000" modeNo="0" modeChangeMethod="2">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Precondition coolTime="600000" modeNo="0" modeChangeMethod="2">
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<SummonNpc templateId="10238006" huntingZoneId="1023" dir="135" distance="75" useUnionId="true" />
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</Skill>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<SummonNpc templateId="10238007" huntingZoneId="1023" dir="135" distance="75" useUnionId="true" />
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</Skill>
<Skill templateId="10808" id="340800" name="Castanic_F_Elementalist_Lv08_Summon Elemental Nuker_Cast 01" type="normal" enterCombatStatus="false" category="8034,620,32,141,109,619,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="250100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
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<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition coolTime="120000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<SummonNpc templateId="1023412" huntingZoneId="1023" dir="135" distance="75" useUnionId="true" />
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="120000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<TargetingList>
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<SummonNpc templateId="1023413" huntingZoneId="1023" dir="135" distance="75" useUnionId="true" />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="120000" modeNo="0" modeChangeMethod="2">
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<SummonNpc templateId="1023414" huntingZoneId="1023" dir="135" distance="75" useUnionId="true" />
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</Area>
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</Skill>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<Precondition coolTime="120000" modeNo="0" modeChangeMethod="2">
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property animControlType="sync_move">
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</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
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<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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</Skill>
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<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
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<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotStand" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="1000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
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<Action>
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<SpecialEffectList />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="480" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="1024000" huntingZoneId="1023" dir="0" distance="250" summonKind="1" aggressive="false" useUnionId="true" />
</Effect>
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</Area>
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<Cost hp="0" mp="120" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Action>
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<SpecialEffectList />
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<SummonNpc templateId="1024001" huntingZoneId="1023" dir="0" distance="250" summonKind="1" aggressive="false" useUnionId="true" />
</Effect>
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</Area>
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<Cost hp="0" mp="120" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="10808" id="370300" name="Castanic_F_Elementalist_Lv03_Summon Energies of Shock_Cast 01" type="normal" enterCombatStatus="false" category="8037,32,141,109,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="370100">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
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<SummonNpc templateId="1024002" huntingZoneId="1023" dir="0" distance="250" summonKind="1" aggressive="false" useUnionId="true" />
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<Cost hp="0" mp="120" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="10808" id="370400" name="Castanic_F_Elementalist_Lv04_Summon Energies of Shock_Cast 01" type="normal" enterCombatStatus="false" category="8037,32,141,109,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="370100">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="22000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="437" anger="0" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<SummonNpc templateId="1024000" huntingZoneId="1023" dir="0" distance="250" summonKind="1" aggressive="false" useUnionId="true" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="438" anger="0" />
</Targeting>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1">
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</Property>
</Skill>
<Skill templateId="10808" id="370500" name="Castanic_F_Elementalist_Lv05_Summon Energies of Shock_Cast 01" type="normal" enterCombatStatus="false" category="8037,32,141,109,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="1" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="370100">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<SummonNpc templateId="1024300" huntingZoneId="1023" dir="0" distance="250" summonKind="4" aggressive="false" useUnionId="true" />
</Effect>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1">
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</Property>
</Skill>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="22000" modeNo="0" modeChangeMethod="2">
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<SummonNpc templateId="1024300" huntingZoneId="1023" dir="0" distance="250" summonKind="4" aggressive="false" useUnionId="true" />
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" defence="false" weaponStatus="out" abnormalMultiHitAdjustId="1">
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</Property>
</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<Property animControlType="move">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Targeting>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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</Projectile>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<StageList>
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<Property />
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<TargetingList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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</Action>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100">
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<Targeting time="1000" interval="50" until="0" id="2" changeTarget="me">
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</TargetingList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10808" id="9010100" name="Castanic_F_RaceAbility_Lv01_RecallHome Kaiador_Cast 01" type="normal" enterCombatStatus="false" category="908001,91,104,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="1" duration="6033" animRate="0.250000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="3600000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.0000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="1" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<TargetingList>
<Targeting method="normal" type="none" id="-1" time="6000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<Cost anger="0" hp="0" mp="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-75" maxHeight="100" setRangeHeightToGround="false" type="me" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<Teleport type="SER_POS" range="0" distRange="0" recallContinent="3" recallPos="-10875.4268, 5106.4331, 3975.7612" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill templateId="10808" id="9020100" name="Castanic_F_RaceAbility_Lv01_Gallop_Cast 01" type="movingSkill" category="908002,18,107,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="1800000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<Effect atk="0.0000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="90300" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
</SkillData>