Files
Server-Datasheets/Datasheet/AIData_998.xml
2025-03-03 20:30:53 -05:00

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144 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<AIData huntingZoneId="998">
<Ai id="4" name="죽어가는 길리두">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0"/>
<ActiveMove id="0"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.000000" distanceRate="0.800000"/>
<Info workId="105" prob="0.000000" distanceRate="0.800000"/>
<Info workId="106" prob="0.000000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.000000" distanceRate="0.800000"/>
<Info workId="105" prob="0.000000" distanceRate="0.800000"/>
<Info workId="106" prob="0.000000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="206" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="103" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="울트라 어택01(39레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="울트라 어택02(43레벨 이상 사냥터만 사용)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201"/>
<Work id="106" desc="울트라 어택03(54레벨 이상 사냥터만 사용)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="10" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="9"/>
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="10"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="150" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250"/>
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="5" name="바포메트">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true"/>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="19" prob="0.500000" distanceRate="1.000000"/>
<Info workId="21" prob="1.000000" distanceRate="1.000000"/>
<Info workId="32" prob="1.000000" distanceRate="1.000000"/>
<Info workId="37" prob="1.000000" distanceRate="1.000000"/>
<Info workId="38" prob="1.000000" distanceRate="1.000000"/>
<Info workId="39" prob="1.000000" distanceRate="1.000000"/>
<Info workId="40" prob="1.000000" distanceRate="1.000000"/>
<Info workId="25" prob="1.000000" distanceRate="1.000000"/>
<Info workId="12" prob="0.300000" distanceRate="1.000000"/>
<Info workId="13" prob="0.300000" distanceRate="1.000000"/>
<Info workId="24" prob="0.100000" distanceRate="1.000000"/>
<Info workId="14" prob="0.000000" distanceRate="1.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="10" prob="0.200000" distanceRate="1.000000"/>
<Info workId="11" prob="0.100000" distanceRate="1.000000"/>
<Info workId="17" prob="0.300000" distanceRate="1.000000"/>
<Info workId="16" prob="0.200000" distanceRate="1.000000"/>
<Info workId="2" prob="0.000000" distanceRate="1.000000"/>
<Info workId="7" prob="0.200000" distanceRate="1.000000"/>
<Info workId="8" prob="0.200000" distanceRate="1.000000"/>
<Info workId="9" prob="0.200000" distanceRate="1.000000"/>
<Info workId="5" prob="0.200000" distanceRate="1.000000"/>
<Info workId="3" prob="0.500000" distanceRate="1.000000"/>
<Info workId="4" prob="0.500000" distanceRate="1.000000"/>
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
<Info workId="15" prob="0.300000" distanceRate="1.000000"/>
<Info workId="23" prob="0.300000" distanceRate="1.000000"/>
<Info workId="22" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="0.000000"/>
<Info workId="26" prob="0.000000" distanceRate="0.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="35" prob="0.000000" distanceRate="1.000000"/>
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
<Info workId="36" prob="0.000000" distanceRate="0.800000"/>
<Info workId="20" prob="1.000000" distanceRate="1.000000"/>
<Info workId="41" prob="0.000000" distanceRate="0.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="19" prob="0.000000" distanceRate="1.000000"/>
<Info workId="21" prob="0.000000" distanceRate="1.000000"/>
<Info workId="32" prob="1.000000" distanceRate="1.000000"/>
<Info workId="37" prob="1.000000" distanceRate="1.000000"/>
<Info workId="38" prob="1.000000" distanceRate="1.000000"/>
<Info workId="39" prob="1.000000" distanceRate="1.000000"/>
<Info workId="40" prob="1.000000" distanceRate="1.000000"/>
<Info workId="25" prob="1.000000" distanceRate="1.000000"/>
<Info workId="12" prob="0.300000" distanceRate="1.000000"/>
<Info workId="13" prob="0.300000" distanceRate="1.000000"/>
<Info workId="24" prob="0.000000" distanceRate="1.000000"/>
<Info workId="14" prob="0.000000" distanceRate="1.000000"/>
<Info workId="30" prob="0.000000" distanceRate="1.000000"/>
<Info workId="17" prob="0.200000" distanceRate="1.000000"/>
<Info workId="10" prob="0.000000" distanceRate="1.000000"/>
<Info workId="11" prob="0.000000" distanceRate="1.000000"/>
<Info workId="16" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="0.300000" distanceRate="1.000000"/>
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
<Info workId="8" prob="0.300000" distanceRate="1.000000"/>
<Info workId="9" prob="0.300000" distanceRate="1.000000"/>
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
<Info workId="3" prob="0.500000" distanceRate="1.000000"/>
<Info workId="4" prob="0.500000" distanceRate="1.000000"/>
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
<Info workId="15" prob="0.300000" distanceRate="1.000000"/>
<Info workId="23" prob="0.300000" distanceRate="1.000000"/>
<Info workId="22" prob="0.000000" distanceRate="0.000000"/>
<Info workId="26" prob="0.000000" distanceRate="0.000000"/>
<Info workId="35" prob="0.000000" distanceRate="1.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
<Info workId="36" prob="0.000000" distanceRate="0.800000"/>
<Info workId="20" prob="1.000000" distanceRate="1.000000"/>
<Info workId="41" prob="0.000000" distanceRate="0.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="지팡이로 내려 찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="2" desc="[패턴 공격7] 전방위 공격+30% 롱무브 강하게 내려 찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="28" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="3" desc="전방 베기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1103" angerBehaviorId="2103"/>
<Work id="4" desc="[패턴 공격1] 회전 전방 베기+50% 지팡이 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.500000" nextAttackId="1" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1104" angerBehaviorId="2104"/>
<Work id="5" desc="[패턴 공격5] 연기 내 뿜기+50% 무브어택(무브 어택 시퀀스 수정된 버전이 나오지 않음)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2105" normalBehaviorId="1105"/>
<Work id="6" desc="강하게 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1106" angerBehaviorId="2106"/>
<Work id="7" desc="낫으로 전방 내려 찍은 후 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
<Work id="8" desc="낫으로 전방 내려 찍은 후 전방 폭발" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1108" angerBehaviorId="2108"/>
<Work id="9" desc="[패턴 공격2] 낫 머리로 내려 찍은 후 당겨서 후방 공격+패턴 3개 연동(발사체,전방위,롱무브)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="15" nextShorttermTargetProb="0.200000" nextShorttermTargetId="3" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1109" angerBehaviorId="2109"/>
<Work id="10" desc="리액션 근거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8) AND IsInAnger() == 0 AND GetHpRatio()&gt;0.55" distanceType="1" distanceRate="1.000000" coolTime="55000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="true" msg="424003" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
<Work id="11" desc="리액션 원거리공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8) AND IsInAnger() == 0" distanceType="1" distanceRate="1.000000" coolTime="55000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="true" msg="424004" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
<Work id="12" desc="[패턴 공격3] 우회전 공격+15% 정면 찍고 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1112, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.150000" nextAttackId="29" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
<Work id="13" desc="[패턴 공격4] 좌회전 공격+15% 정면 찍고 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1113, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.150000" nextAttackId="29" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1113" angerBehaviorId="2113"/>
<Work id="14" desc="[패턴 공격6] 공중 도약후 뱀 소환(무브 어택 추가되면 이어지는 공격으로 추가하자.)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.8 AND PcTargetByAreaRandom(1, 360, 1, 200000)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2114" angerBehaviorId="2114"/>
<Work id="15" desc="원거리 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1115, 1, 0.8) AND GetTargetDistance() &gt; 200" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1115" angerBehaviorId="2115"/>
<Work id="16" desc="공중 도약후 락 온 낫 던지기 " normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1117, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1117" angerBehaviorId="2117"/>
<Work id="17" desc="다중 포획" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1119, 1, 0.8) AND IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="18" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1119" angerBehaviorId="2119"/>
<Work id="18" desc="다중 포획 후 폭발" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1120" angerBehaviorId="2120"/>
<Work id="19" desc="30% 이하 그로기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1201" angerBehaviorId="2201"/>
<Work id="20" desc="특정 좌표로 이동을 위한 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1203" angerBehaviorId="2203"/>
<Work id="21" desc="5% 이하 도망" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="1" distanceRate="1.000000" coolTime="2147483647" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="22" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1204" angerBehaviorId="2204"/>
<Work id="22" desc="도망 후 분노 모드" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2205" angerBehaviorId="2205"/>
<Work id="23" desc="롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1119, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2206" normalBehaviorId="1206"/>
<Work id="24" desc="[패턴 공격3] 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &lt; 200 AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="15" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1207" angerBehaviorId="2207"/>
<Work id="25" desc="[전투 범위 제한] 태어난 곳을 향해 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="26" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1241" angerBehaviorId="1241"/>
<Work id="26" desc="태어난 곳을 향해 점프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1206" angerBehaviorId="2206"/>
<Work id="27" desc="뱀 소환" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="35" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="3" angerBehaviorId="3"/>
<Work id="28" desc="[패턴용] 롱무브 후 강하게 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="6" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2206" normalBehaviorId="1206"/>
<Work id="29" desc="[패턴용] 정면 보고 전방 찍은 후 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
<Work id="30" desc="[분노시 패턴1] 근거리 리액션 뒤 원거리 리액션" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 1, 0.8) AND IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="55000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.000000" nextAttackId="11" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="true" msg="424003" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
<Work id="31" desc="[분노시 패턴2] 원거리 리액션 뒤 근거리 리액션" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.000000" nextAttackId="10" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="true" msg="424004" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
<Work id="32" desc="오망성50이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetHpRatio()&lt;0.5" distanceType="2" distanceRate="0.800000" coolTime="450000000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="41" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1369" angerBehaviorId="1369"/>
<Work id="35" desc="오망성50" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="41" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1301" angerBehaviorId="1301"/>
<Work id="36" desc="오망성용다중포획" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="35" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1119" angerBehaviorId="2119"/>
<Work id="37" desc="오망성40이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetHpRatio()&lt;0.4 AND IsNpcInTerritory(424, 42400136, 6061)" distanceType="2" distanceRate="0.800000" coolTime="450000000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="41" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1369" angerBehaviorId="1369"/>
<Work id="38" desc="오망성30이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetHpRatio()&lt;0.3 AND IsNpcInTerritory(424, 42400137, 6062)" distanceType="2" distanceRate="0.800000" coolTime="450000000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="41" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1369" angerBehaviorId="1369"/>
<Work id="39" desc="오망성20이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetHpRatio()&lt;0.2 AND IsNpcInTerritory(424, 42400138, 6063)" distanceType="2" distanceRate="0.800000" coolTime="600000000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="41" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1369" angerBehaviorId="1369"/>
<Work id="40" desc="오망성10이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetHpRatio()&lt;0.1 AND IsNpcInTerritory(424, 42400139, 6064)" distanceType="2" distanceRate="0.800000" coolTime="600000000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="41" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1369" angerBehaviorId="1369"/>
<Work id="41" desc="New Work" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.000000" nextAttackId="36" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
<Move targetDistance="100" timeout="5000"/>
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.800000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="2" prob="0.000000"/>
<Info stWorkId="3" prob="0.300000"/>
<Info stWorkId="4" prob="0.000000"/>
<Info stWorkId="1" prob="0.015000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 발사체" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1)" immediateAttackId="15" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="2" desc="리액션 원거리 범위 공격" preProcess="GetCombatTime() &gt; 30000 AND NpcTargetByDirection(1, 360, 0, 2000, 1) AND GetTargetDistance() &gt; 250" immediateAttackId="11" coolTime="45000" msgImmediately="true" msg="424004" msgProb="1.000000"/>
<StWork id="3" desc="공중 도약 후 랜덤 대상 락 온 낫 던지기" preProcess="GetCombatTime() &gt; 30000 AND PcTargetByAreaRandom(1, 360, 0, 2000)" immediateAttackId="16" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="4" desc="[분노시 패턴] 원거리 리액션 뒤 근거리 리액션" preProcess="PcTargetByDirectionEx(1, 360, 1111, 1, 1, 0) AND IsInAnger() == 1" immediateAttackId="31" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
</StWorkList>
</ShorttermTarget>
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false"/>
<AbsolutelyAttack>
<WorkList/>
<CutAllBehaviorList/>
<CutNextAttackList/>
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0"/>
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
</PeaceState>
</Ai>
<Ai id="6" name="(정원)구르는쿠마스">
<CautionState alertRadius="250" rotateTime="30" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.100000" enable="false" hpResetWhenCombatEnd="true"/>
<CombatState watchRotateTime="12" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000"/>
<Info workId="2" prob="0.100000" distanceRate="0.800000"/>
<Info workId="3" prob="0.300000" distanceRate="0.800000"/>
<Info workId="4" prob="0.200000" distanceRate="0.800000"/>
<Info workId="5" prob="0.300000" distanceRate="0.800000"/>
<Info workId="6" prob="0.100000" distanceRate="0.800000"/>
<Info workId="7" prob="0.100000" distanceRate="0.800000"/>
<Info workId="9" prob="0.050000" distanceRate="0.800000"/>
<Info workId="110" prob="0.000000" distanceRate="1.000000"/>
<Info workId="120" prob="1.000000" distanceRate="1.000000"/>
<Info workId="130" prob="1.000000" distanceRate="1.000000"/>
<Info workId="160" prob="0.000000" distanceRate="1.000000"/>
<Info workId="111" prob="0.000000" distanceRate="1.000000"/>
<Info workId="112" prob="0.000000" distanceRate="1.000000"/>
<Info workId="121" prob="0.000000" distanceRate="1.000000"/>
<Info workId="131" prob="0.000000" distanceRate="1.000000"/>
<Info workId="161" prob="0.000000" distanceRate="1.000000"/>
<Info workId="900" prob="0.000000" distanceRate="1.000000"/>
<Info workId="901" prob="0.000000" distanceRate="1.000000"/>
<Info workId="902" prob="0.000000" distanceRate="1.000000"/>
<Info workId="903" prob="0.000000" distanceRate="1.000000"/>
<Info workId="904" prob="0.000000" distanceRate="1.000000"/>
<Info workId="905" prob="0.000000" distanceRate="1.000000"/>
<Info workId="906" prob="0.000000" distanceRate="1.000000"/>
<Info workId="907" prob="0.000000" distanceRate="1.000000"/>
<Info workId="50" prob="0.000000" distanceRate="0.800000"/>
<Info workId="51" prob="0.000000" distanceRate="0.800000"/>
<Info workId="52" prob="0.000000" distanceRate="0.800000"/>
<Info workId="53" prob="0.000000" distanceRate="0.800000"/>
<Info workId="54" prob="0.000000" distanceRate="0.800000"/>
<Info workId="55" prob="0.000000" distanceRate="0.800000"/>
<Info workId="56" prob="0.000000" distanceRate="0.800000"/>
<Info workId="57" prob="0.000000" distanceRate="0.800000"/>
<Info workId="58" prob="0.000000" distanceRate="0.800000"/>
<Info workId="59" prob="0.000000" distanceRate="0.800000"/>
<Info workId="60" prob="0.000000" distanceRate="0.800000"/>
<Info workId="90" prob="0.000000" distanceRate="0.800000"/>
<Info workId="91" prob="0.000000" distanceRate="0.800000"/>
<Info workId="1070" prob="0.000000" distanceRate="0.800000"/>
<Info workId="1071" prob="0.000000" distanceRate="0.800000"/>
<Info workId="1072" prob="0.000000" distanceRate="0.800000"/>
<Info workId="9999" prob="1.000000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="110" prob="1.000000" distanceRate="1.000000"/>
<Info workId="160" prob="1.000000" distanceRate="1.000000"/>
<Info workId="50" prob="0.300000" distanceRate="0.800000"/>
<Info workId="51" prob="0.300000" distanceRate="0.800000"/>
<Info workId="52" prob="0.400000" distanceRate="0.800000"/>
<Info workId="53" prob="0.200000" distanceRate="0.800000"/>
<Info workId="54" prob="0.150000" distanceRate="0.800000"/>
<Info workId="55" prob="0.300000" distanceRate="0.800000"/>
<Info workId="56" prob="0.200000" distanceRate="0.800000"/>
<Info workId="57" prob="0.200000" distanceRate="0.800000"/>
<Info workId="58" prob="0.000000" distanceRate="0.800000"/>
<Info workId="59" prob="0.300000" distanceRate="0.800000"/>
<Info workId="60" prob="0.400000" distanceRate="0.800000"/>
<Info workId="120" prob="0.000000" distanceRate="1.000000"/>
<Info workId="130" prob="0.000000" distanceRate="1.000000"/>
<Info workId="111" prob="0.000000" distanceRate="1.000000"/>
<Info workId="112" prob="0.000000" distanceRate="1.000000"/>
<Info workId="121" prob="0.000000" distanceRate="1.000000"/>
<Info workId="131" prob="0.000000" distanceRate="1.000000"/>
<Info workId="161" prob="0.000000" distanceRate="1.000000"/>
<Info workId="900" prob="0.000000" distanceRate="1.000000"/>
<Info workId="901" prob="0.000000" distanceRate="1.000000"/>
<Info workId="902" prob="0.000000" distanceRate="1.000000"/>
<Info workId="903" prob="0.000000" distanceRate="1.000000"/>
<Info workId="904" prob="0.000000" distanceRate="1.000000"/>
<Info workId="905" prob="0.000000" distanceRate="1.000000"/>
<Info workId="906" prob="0.000000" distanceRate="1.000000"/>
<Info workId="907" prob="0.000000" distanceRate="1.000000"/>
<Info workId="1" prob="0.000000" distanceRate="0.800000"/>
<Info workId="2" prob="0.000000" distanceRate="0.800000"/>
<Info workId="3" prob="0.000000" distanceRate="0.800000"/>
<Info workId="4" prob="0.000000" distanceRate="0.800000"/>
<Info workId="5" prob="0.000000" distanceRate="0.800000"/>
<Info workId="6" prob="0.000000" distanceRate="0.800000"/>
<Info workId="7" prob="0.000000" distanceRate="0.800000"/>
<Info workId="9" prob="0.000000" distanceRate="0.800000"/>
<Info workId="90" prob="0.000000" distanceRate="0.800000"/>
<Info workId="91" prob="0.000000" distanceRate="0.800000"/>
<Info workId="1070" prob="0.000000" distanceRate="0.800000"/>
<Info workId="1071" prob="0.000000" distanceRate="0.800000"/>
<Info workId="1072" prob="0.000000" distanceRate="0.800000"/>
<Info workId="9999" prob="1.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="[텐션1]좌우 기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="2" desc="[텐션1]데미지 딜링" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="3" desc="[텐션1]3연타 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="4" desc="[텐션1]손가락 탄환 발사" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="5" desc="[텐션1]좌우 6연타 전진 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="6" desc="[텐션1]주변대폭발" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1111, 1,1)" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
<Work id="7" desc="[텐션1]뒤구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1312" angerBehaviorId="1312"/>
<Work id="9" desc="[텐션1]주먹 회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1319" angerBehaviorId="1319"/>
<Work id="50" desc="[텐션2]좌우 기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="51" desc="[텐션2]데미지 딜링" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="52" desc="[텐션2]3연타 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="53" desc="[텐션2]손가락 탄환 발사" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="54" desc="[텐션2]좌우 6연타 전진 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="55" desc="[텐션2]뒤구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1312" angerBehaviorId="1312"/>
<Work id="56" desc="[텐션2]주먹 회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1319" angerBehaviorId="1319"/>
<Work id="57" desc="[텐션2]주먹발사후 전방위공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1318" angerBehaviorId="1318"/>
<Work id="58" desc="[텐션2]3연타공격후 충격파" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1302" angerBehaviorId="1302"/>
<Work id="59" desc="[텐션2]앞구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1311" angerBehaviorId="1311"/>
<Work id="60" desc="[텐션2]브레스 뿜기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="90" desc="[텐션3]좌우 6연타 전진 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="91" desc="[텐션3]앞구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1311" angerBehaviorId="1311"/>
<Work id="110" desc="[패턴#롱무브후 주먹회전 공격]롱무브" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="111" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1102" angerBehaviorId="2102"/>
<Work id="111" desc="[패턴#롱무브후 주먹회전 공격]주먹회전" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1319" angerBehaviorId="1319"/>
<Work id="112" desc="[패턴#롱무브후 주먹회전 공격]주먹발사" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1318" angerBehaviorId="1318"/>
<Work id="120" desc="[패턴#백점프 후 앞구르기]백점프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="121" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1212" angerBehaviorId="1319"/>
<Work id="121" desc="[패턴#백점프 후 앞구르기]앞구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 800, 120, 0, 0, 0) &gt; 0 AND PcTargetByDirection(0, 120, 0, 800, 2)" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1311" angerBehaviorId="1311"/>
<Work id="130" desc="[패턴#6연타전진공격 후 뒤구르기]6연타전진공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(130, 0, 1) &gt; 0" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="131" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
<Work id="131" desc="[패턴#6연타전진공격 후 뒤구르기]뒤구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 800, 120, 0, 180, 0) &gt; 0 AND PcTargetByDirection(180, 120, 0, 800, 2)" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1312" angerBehaviorId="1312"/>
<Work id="160" desc="[패턴#3연타 후 3연타 충격파]3연타" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="161" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1102" angerBehaviorId="2102"/>
<Work id="161" desc="[패턴#3연타 후 3연타 충격파]3연타충격파" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1302" angerBehaviorId="1302"/>
<Work id="900" desc="[단기타겟]왼발 찍기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="901" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1313" angerBehaviorId="1313"/>
<Work id="901" desc="[단기타겟]좌회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="902" desc="[단기타겟]오른발 찍기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="903" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1317" angerBehaviorId="1317"/>
<Work id="903" desc="[단기타겟]우회전 공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1108, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="904" desc="[단기타겟]점프공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1102" angerBehaviorId="2102"/>
<Work id="905" desc="[단기타겟]앞으로넘어지기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1315" angerBehaviorId="1315"/>
<Work id="906" desc="[단기타겟]뒤로넘어지기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1314" angerBehaviorId="1314"/>
<Work id="907" desc="[단기타겟]앞구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1311" angerBehaviorId="1311"/>
<Work id="1070" desc="[패턴#구르기 3회]앞구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.000000" nextAttackId="1071" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1311" angerBehaviorId="1311"/>
<Work id="1071" desc="[패턴#구르기 3회]뒤구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.000000" nextAttackId="1072" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1312" angerBehaviorId="1312"/>
<Work id="1072" desc="[패턴#구르기 3회]앞구르기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1311" angerBehaviorId="1311"/>
<Work id="9999" desc="[무조건하는]데미지딜링공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1,1)" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="1102" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1"/>
</TensionList>
<WorkList/>
<ReceiveOrderList/>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
<Move targetDistance="100" timeout="10000"/>
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.600000">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="9" prob="1.000000"/>
<Info stWorkId="3" prob="0.000000"/>
<Info stWorkId="2" prob="0.800000"/>
<Info stWorkId="7" prob="0.300000"/>
<Info stWorkId="5" prob="0.300000"/>
<Info stWorkId="6" prob="0.300000"/>
<Info stWorkId="4" prob="0.000000"/>
<Info stWorkId="8" prob="0.000000"/>
</StTension>
<StTension id="2">
<Info stWorkId="9" prob="1.000000"/>
<Info stWorkId="8" prob="1.000000"/>
<Info stWorkId="2" prob="1.000000"/>
<Info stWorkId="3" prob="1.000000"/>
<Info stWorkId="4" prob="1.000000"/>
<Info stWorkId="5" prob="0.500000"/>
<Info stWorkId="6" prob="0.500000"/>
<Info stWorkId="7" prob="0.300000"/>
</StTension>
<StTension id="3">
<Info stWorkId="8" prob="0.000000"/>
<Info stWorkId="2" prob="0.000000"/>
<Info stWorkId="3" prob="0.000000"/>
<Info stWorkId="4" prob="0.000000"/>
<Info stWorkId="5" prob="0.000000"/>
<Info stWorkId="6" prob="0.000000"/>
<Info stWorkId="7" prob="0.000000"/>
<Info stWorkId="9" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="뒤에서 PC가 있으면 뒤로 넘어지기" preProcess="GetRangePcNum(0, 200, 360, -150, 0, 0) &gt; 0" immediateAttackId="906" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="3" desc="가장 먼 대상 앞구르기" preProcess="PcTargetByDirection(1, 180, 0, 1000, 1)" immediateAttackId="907" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="4" desc="힐러 견제용 점프공격" preProcess="PcTargetBySkillCategoryUsed(1, 180, 100, 1000, 31, 5)" immediateAttackId="904" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="5" desc="왼발 찍기 후 왼쪽 회전공격" preProcess="GetRangePcNum(0, 300, 140, 0, 270, 0) &gt; 0" immediateAttackId="900" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="6" desc="오른발 찍기 후 오른쪽 회전공격" preProcess="GetRangePcNum(0, 300, 140, 0, 90, 0) &gt; 0" immediateAttackId="902" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="7" desc="앞에 PC가 있으면 앞으로 넘어지기" preProcess="GetRangePcNum(0, 200, 360, 150, 0, 0) &gt; 0" immediateAttackId="905" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="8" desc="앞구르기 후 뒤구르기 후 앞구르기" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1)" immediateAttackId="1070" coolTime="60000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="9" desc="타겟과의 거리가 15m 이상이면 앞구르기" preProcess="GetTargetDistance() &gt; 375" immediateAttackId="907" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false"/>
<AbsolutelyAttack>
<WorkList/>
<CutAllBehaviorList/>
<CutNextAttackList/>
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0"/>
<RandomMove moveMinDistance="100" moveMaxDistance="150" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="7" name="(풀밭)거대원숭이">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="99" prob="1.000000" distanceRate="0.000000"/>
<Info workId="34" prob="1.000000" distanceRate="1.000000"/>
<Info workId="17" prob="0.500000" distanceRate="1.000000"/>
<Info workId="20" prob="1.000000" distanceRate="1.000000"/>
<Info workId="31" prob="1.000000" distanceRate="1.000000"/>
<Info workId="10" prob="0.300000" distanceRate="1.000000"/>
<Info workId="11" prob="0.300000" distanceRate="1.000000"/>
<Info workId="22" prob="0.100000" distanceRate="1.000000"/>
<Info workId="23" prob="0.030000" distanceRate="1.000000"/>
<Info workId="24" prob="0.030000" distanceRate="1.000000"/>
<Info workId="25" prob="0.030000" distanceRate="1.000000"/>
<Info workId="26" prob="0.030000" distanceRate="1.000000"/>
<Info workId="16" prob="0.000000" distanceRate="0.000000"/>
<Info workId="8" prob="0.100000" distanceRate="1.000000"/>
<Info workId="9" prob="0.500000" distanceRate="1.000000"/>
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
<Info workId="3" prob="0.300000" distanceRate="1.000000"/>
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
<Info workId="14" prob="0.300000" distanceRate="1.000000"/>
<Info workId="12" prob="0.000000" distanceRate="1.000000"/>
<Info workId="13" prob="0.500000" distanceRate="1.000000"/>
<Info workId="21" prob="0.300000" distanceRate="1.000000"/>
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
<Info workId="100" prob="0.000000" distanceRate="0.000000"/>
<Info workId="101" prob="0.000000" distanceRate="0.000000"/>
<Info workId="102" prob="0.000000" distanceRate="0.000000"/>
<Info workId="103" prob="0.000000" distanceRate="0.000000"/>
<Info workId="104" prob="0.000000" distanceRate="0.000000"/>
<Info workId="105" prob="0.000000" distanceRate="0.000000"/>
<Info workId="200" prob="0.000000" distanceRate="0.000000"/>
<Info workId="201" prob="0.000000" distanceRate="0.000000"/>
<Info workId="202" prob="0.000000" distanceRate="0.000000"/>
<Info workId="203" prob="0.000000" distanceRate="0.000000"/>
<Info workId="204" prob="0.000000" distanceRate="0.000000"/>
<Info workId="205" prob="0.000000" distanceRate="0.000000"/>
<Info workId="206" prob="0.000000" distanceRate="0.000000"/>
<Info workId="207" prob="0.000000" distanceRate="0.000000"/>
<Info workId="208" prob="0.000000" distanceRate="0.000000"/>
<Info workId="209" prob="0.000000" distanceRate="0.000000"/>
<Info workId="210" prob="0.000000" distanceRate="0.000000"/>
<Info workId="211" prob="0.000000" distanceRate="0.000000"/>
<Info workId="212" prob="0.000000" distanceRate="0.000000"/>
<Info workId="213" prob="0.000000" distanceRate="0.000000"/>
<Info workId="214" prob="0.000000" distanceRate="0.000000"/>
<Info workId="215" prob="0.000000" distanceRate="0.000000"/>
<Info workId="216" prob="0.000000" distanceRate="0.000000"/>
<Info workId="110" prob="0.000000" distanceRate="0.000000"/>
<Info workId="111" prob="0.000000" distanceRate="0.000000"/>
<Info workId="112" prob="0.000000" distanceRate="0.000000"/>
<Info workId="113" prob="0.000000" distanceRate="0.000000"/>
<Info workId="130" prob="0.000000" distanceRate="0.000000"/>
<Info workId="131" prob="0.000000" distanceRate="0.000000"/>
<Info workId="33" prob="0.000000" distanceRate="0.000000"/>
<Info workId="15" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="99" prob="1.000000" distanceRate="0.000000"/>
<Info workId="17" prob="0.500000" distanceRate="1.000000"/>
<Info workId="20" prob="1.000000" distanceRate="1.000000"/>
<Info workId="31" prob="1.000000" distanceRate="1.000000"/>
<Info workId="10" prob="0.300000" distanceRate="1.000000"/>
<Info workId="11" prob="0.300000" distanceRate="1.000000"/>
<Info workId="22" prob="0.100000" distanceRate="1.000000"/>
<Info workId="23" prob="0.000000" distanceRate="1.000000"/>
<Info workId="24" prob="0.000000" distanceRate="1.000000"/>
<Info workId="25" prob="0.000000" distanceRate="1.000000"/>
<Info workId="26" prob="0.000000" distanceRate="1.000000"/>
<Info workId="16" prob="0.000000" distanceRate="0.000000"/>
<Info workId="8" prob="0.500000" distanceRate="1.000000"/>
<Info workId="9" prob="0.100000" distanceRate="1.000000"/>
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
<Info workId="3" prob="0.300000" distanceRate="1.000000"/>
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
<Info workId="14" prob="0.700000" distanceRate="1.000000"/>
<Info workId="12" prob="0.000000" distanceRate="1.000000"/>
<Info workId="13" prob="0.500000" distanceRate="1.000000"/>
<Info workId="21" prob="0.300000" distanceRate="1.000000"/>
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="100" prob="0.000000" distanceRate="0.000000"/>
<Info workId="101" prob="0.000000" distanceRate="0.000000"/>
<Info workId="102" prob="0.000000" distanceRate="0.000000"/>
<Info workId="103" prob="0.000000" distanceRate="0.000000"/>
<Info workId="104" prob="0.000000" distanceRate="0.000000"/>
<Info workId="105" prob="0.000000" distanceRate="0.000000"/>
<Info workId="200" prob="0.000000" distanceRate="0.000000"/>
<Info workId="201" prob="0.000000" distanceRate="0.000000"/>
<Info workId="202" prob="0.000000" distanceRate="0.000000"/>
<Info workId="203" prob="0.000000" distanceRate="0.000000"/>
<Info workId="204" prob="0.000000" distanceRate="0.000000"/>
<Info workId="205" prob="0.000000" distanceRate="0.000000"/>
<Info workId="206" prob="0.000000" distanceRate="0.000000"/>
<Info workId="207" prob="0.000000" distanceRate="0.000000"/>
<Info workId="208" prob="0.000000" distanceRate="0.000000"/>
<Info workId="209" prob="0.000000" distanceRate="0.000000"/>
<Info workId="210" prob="0.000000" distanceRate="0.000000"/>
<Info workId="211" prob="0.000000" distanceRate="0.000000"/>
<Info workId="212" prob="0.000000" distanceRate="0.000000"/>
<Info workId="213" prob="0.000000" distanceRate="0.000000"/>
<Info workId="214" prob="0.000000" distanceRate="0.000000"/>
<Info workId="215" prob="0.000000" distanceRate="0.000000"/>
<Info workId="216" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
<Info workId="110" prob="0.000000" distanceRate="0.000000"/>
<Info workId="111" prob="0.000000" distanceRate="0.000000"/>
<Info workId="112" prob="0.000000" distanceRate="0.000000"/>
<Info workId="113" prob="0.000000" distanceRate="0.000000"/>
<Info workId="130" prob="0.000000" distanceRate="0.000000"/>
<Info workId="131" prob="0.000000" distanceRate="0.000000"/>
<Info workId="33" prob="0.000000" distanceRate="0.000000"/>
<Info workId="34" prob="0.000000" distanceRate="0.000000"/>
<Info workId="15" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="오른손 휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="2" desc="왼손 휘두르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 1)" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="3" desc="[패턴3] 양손 내려 찍기 후 30% 전방 도약 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.300000" nextAttackId="7" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1103" angerBehaviorId="2103"/>
<Work id="4" desc="[패턴2] 오른손 휘두르고 왼손으로 내려 찍기, 그리고 양손 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="3" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1104" angerBehaviorId="2104"/>
<Work id="5" desc="오른손 휘두르고 돌 던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="1" nextShorttermTargetId="1" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1105" angerBehaviorId="2105"/>
<Work id="6" desc="오른손 휘두르면서 구르기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
<Work id="7" desc="전방 도약후 양손 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1108" angerBehaviorId="2108"/>
<Work id="8" desc="양손 내려 찍은 후 움츠렸다가 점프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1109" angerBehaviorId="2109"/>
<Work id="9" desc="양손 내려 찍은 후 움츠렸다가 방구" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
<Work id="10" desc="좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1111, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
<Work id="11" desc="우회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1112, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
<Work id="12" desc="돌 무더기 던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1113" angerBehaviorId="2113"/>
<Work id="13" desc="전방 돌 날리기 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1114" angerBehaviorId="2114"/>
<Work id="14" desc="전방 점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1116, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1116" angerBehaviorId="2116"/>
<Work id="15" desc="돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1117" angerBehaviorId="2117"/>
<Work id="16" desc="연속 내려 찍기 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1118, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1118" angerBehaviorId="2118"/>
<Work id="17" desc="30% 이하 탈진" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1201" angerBehaviorId="2201"/>
<Work id="18" desc="특정 좌표로 이동하기 위한 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1203" angerBehaviorId="2203"/>
<Work id="19" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1204" angerBehaviorId="2204"/>
<Work id="20" desc="도망" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="1" distanceRate="1.000000" coolTime="9999999" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="30" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1205" angerBehaviorId="2205"/>
<Work id="21" desc="롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1117, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="3" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1207" angerBehaviorId="2207"/>
<Work id="22" desc="[패턴1] 백무브 후 50% 돌 날리기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &lt; 200 AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0.500000" nextShorttermTargetId="2" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2208" normalBehaviorId="1208"/>
<Work id="23" desc="[회피 패턴 1] 좌 회피 -&gt; 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="27" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1209" angerBehaviorId="2209"/>
<Work id="24" desc="[회피 패턴 2] 우 회피 -&gt; 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="27" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
<Work id="25" desc="[회피 패턴 3] 백 무브 -&gt; 좌 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="28" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
<Work id="26" desc="[회피 패턴 4] 백 무브 -&gt; 우 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="29" nextShorttermTargetProb="0" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
<Work id="27" desc="연결용 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2208" normalBehaviorId="1208"/>
<Work id="28" desc="연결용 좌 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1209" angerBehaviorId="2209"/>
<Work id="29" desc="연결용 우 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1210" angerBehaviorId="2210"/>
<Work id="30" desc="도망 간 후에 사용하는 모드 알람" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2206" angerBehaviorId="2206"/>
<Work id="31" desc="[전투 범위 제한] 태어난 곳을 향해 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="32" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="1242" normalBehaviorId="1242"/>
<Work id="32" desc="태어난 곳을 향해 점프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1207" angerBehaviorId="2207"/>
<Work id="33" desc="[도망 패턴] 180도 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="" distanceRate="0.000000" coolTime="9999999" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="20" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1243" angerBehaviorId="1243"/>
<Work id="34" desc="[도망 패턴] 탈진" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="1" distanceRate="1.000000" coolTime="9999999" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.000000" nextAttackId="33" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1201" angerBehaviorId="2201"/>
<Work id="99" desc="[나무 올라가기#0] 시작" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 60000 AND IsNpcInTerritory(425, 42500012, 9042)==1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="102" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1308" angerBehaviorId="1308"/>
<Work id="100" desc="[1번나무 올라가기#1] 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="IsNpcInTerritory(425, 42500012, 9041)==1" distanceType="1" distanceRate="1.000000" coolTime="100000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="101" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1370" angerBehaviorId="1370"/>
<Work id="101" desc="[1번나무 올라가기#2] 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="IsNpcInTerritory(425, 42500012, 9041)==1" distanceType="1" distanceRate="1.000000" coolTime="100000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="110" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1371" angerBehaviorId="1371"/>
<Work id="102" desc="[2번나무 올라가기#1] 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="IsNpcInTerritory(425, 42500012, 9042)==1" distanceType="1" distanceRate="1.000000" coolTime="100000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="103" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1372" angerBehaviorId="1372"/>
<Work id="103" desc="[2번나무 올라가기#2] 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="IsNpcInTerritory(425, 42500012, 9042)==1" distanceType="1" distanceRate="1.000000" coolTime="100000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="110" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1373" angerBehaviorId="1373"/>
<Work id="104" desc="[3번나무 올라가기#1] 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="IsNpcInTerritory(425, 42500012, 9043)==1" distanceType="1" distanceRate="1.000000" coolTime="100000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="105" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1374" angerBehaviorId="1374"/>
<Work id="105" desc="[3번나무 올라가기#2] 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="IsNpcInTerritory(425, 42500012, 9043)==1" distanceType="1" distanceRate="1.000000" coolTime="100000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="1.000000" nextAttackId="130" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1375" angerBehaviorId="1375"/>
<Work id="110" desc="나무올라가기_1단계" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsNpcInTerritory(425, 42500012, 9042)==1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="111" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="111" desc="나무올라가기_2단계" normalBehaviorId="1302" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1302" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="200" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="200" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="201" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="202" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="202" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="203" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="203" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="204" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="205" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="205" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="206" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="206" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="207" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="207" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="208" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="208" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="209" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="209" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="210" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="210" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="211" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="211" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="212" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="212" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="213" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="213" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="214" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="214" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="215" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="216" desc="나무올라가기_2단계_대기" normalBehaviorId="1309" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1309" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="217" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="217" desc="나무올라가기_2단계_종료" normalBehaviorId="1310" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1310" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="112" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="112" desc="나무올라가기_3단계" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="113" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1303" angerBehaviorId="1303" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="113" desc="나무올라가기_점프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1304" angerBehaviorId="1304" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="130" desc="나무올라가기_1단계" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsNpcInTerritory(425, 42500012, 9043)==1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="131" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="131" desc="나무올라가기_2단계" normalBehaviorId="1302" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1302" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="200" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
<Move targetDistance="100" timeout="5000"/>
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="4" prob="1.000000"/>
<Info stWorkId="1" prob="0.000000"/>
<Info stWorkId="2" prob="0.015000"/>
<Info stWorkId="3" prob="0.015000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="오른 손 휘두르고 돌 던지기용" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1) AND IsInSkillAttackRange(1101, 1, 1)" immediateAttackId="1" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="2" desc="전방 돌 날리기" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1) AND IsInSkillAttackRange(1114, 1, 0.8)" immediateAttackId="13" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="3" desc="주변 돌 무더기 던지기" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1) AND GetTargetDistance() &gt; 250" immediateAttackId="12" coolTime="45000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="4" desc="원거리 스턴 대상에게 점프 후 에게 주변 내려 찍기" preProcess="PcTargetByAbnormal(1, 360, 200, 1000, 28805)" immediateAttackId="21" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1"/>
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false"/>
<AbsolutelyAttack>
<WorkList>
<Work id="1" desc="나무올라가기_1단계_낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" distanceType="1" distanceRate="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" normalBehaviorId="1305" angerBehaviorId="1305" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="2" desc="나무올라가기_2단계_낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" distanceType="1" distanceRate="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" normalBehaviorId="1306" angerBehaviorId="1306" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="3" desc="나무올라가기_3단계_낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" distanceType="1" distanceRate="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" normalBehaviorId="1307" angerBehaviorId="1307" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
</WorkList>
<CutAllBehaviorList/>
<CutNextAttackList>
<CutNextAttack id="1" workId="1" preProcess="IsPrevAttack(1, 110) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="2" workId="1" preProcess="IsPrevAttack(1, 130) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="3" workId="2" preProcess="IsPrevAttack(1, 111) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="4" workId="2" preProcess="IsPrevAttack(1, 131) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="5" workId="2" preProcess="IsPrevAttack(1, 200) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="6" workId="2" preProcess="IsPrevAttack(1, 201) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="7" workId="2" preProcess="IsPrevAttack(1, 202) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="8" workId="2" preProcess="IsPrevAttack(1, 203) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="9" workId="2" preProcess="IsPrevAttack(1, 204) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="10" workId="2" preProcess="IsPrevAttack(1, 205) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="11" workId="2" preProcess="IsPrevAttack(1, 206) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="12" workId="2" preProcess="IsPrevAttack(1, 207) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="13" workId="2" preProcess="IsPrevAttack(1, 208) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="14" workId="2" preProcess="IsPrevAttack(1, 209) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="15" workId="2" preProcess="IsPrevAttack(1, 210) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="16" workId="2" preProcess="IsPrevAttack(1, 211) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="17" workId="2" preProcess="IsPrevAttack(1, 212) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="18" workId="2" preProcess="IsPrevAttack(1, 213) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="19" workId="2" preProcess="IsPrevAttack(1, 214) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="20" workId="2" preProcess="IsPrevAttack(1, 215) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="21" workId="2" preProcess="IsPrevAttack(1, 216) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="22" workId="2" preProcess="IsPrevAttack(1, 217) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
<CutNextAttack id="23" workId="3" preProcess="IsPrevAttack(1, 112) == 1 AND IsInAbnormality(28863) == 1" coolTime="100000"/>
</CutNextAttackList>
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0"/>
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
</PeaceState>
</Ai>
</AIData>