5525 lines
527 KiB
XML
5525 lines
527 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AIData huntingZoneId="182">
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<Ai id="0" name="데바 여도적">
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<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
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<ActiveMove id="0" />
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<ActiveMove id="0" />
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</CautionState>
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<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
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<Attack>
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<WorkList>
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<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
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<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="106" desc="일반공격5" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
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<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
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<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="2" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="201" prob="0.500000" distanceRate="0.800000" />
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<Info workId="202" prob="0.500000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="204" prob="0.100000" distanceRate="0.800000" />
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<Info workId="206" prob="0.100000" distanceRate="0.800000" />
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<Info workId="250" prob="0.100000" distanceRate="0.800000" />
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<Info workId="251" prob="0.100000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="102" prob="0.200000" distanceRate="0.800000" />
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<Info workId="103" prob="0.200000" distanceRate="0.800000" />
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<Info workId="104" prob="0.200000" distanceRate="0.800000" />
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<Info workId="105" prob="0.200000" distanceRate="0.800000" />
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<Info workId="106" prob="0.200000" distanceRate="0.800000" />
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<Info workId="312" prob="0.000000" distanceRate="0.800000" />
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<Info workId="327" prob="0.000000" distanceRate="0.800000" />
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<Info workId="328" prob="0.000000" distanceRate="0.800000" />
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<Info workId="999" prob="0.000000" distanceRate="0.800000" />
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</Tension>
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<Tension id="2">
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<Info workId="201" prob="0.000000" distanceRate="0.800000" />
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<Info workId="202" prob="0.000000" distanceRate="0.800000" />
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<Info workId="102" prob="0.200000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="103" prob="0.200000" distanceRate="0.800000" />
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<Info workId="104" prob="0.200000" distanceRate="0.800000" />
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<Info workId="105" prob="0.200000" distanceRate="0.800000" />
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<Info workId="106" prob="0.200000" distanceRate="0.800000" />
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<Info workId="204" prob="0.100000" distanceRate="0.800000" />
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<Info workId="206" prob="0.100000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="250" prob="0.100000" distanceRate="0.800000" />
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<Info workId="251" prob="0.100000" distanceRate="0.800000" />
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<Info workId="312" prob="0.000000" distanceRate="0.800000" />
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<Info workId="327" prob="0.000000" distanceRate="0.800000" />
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<Info workId="328" prob="0.000000" distanceRate="0.800000" />
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<Info workId="999" prob="0.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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</Attack>
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<Avoid avoidSkillId="0" cooltime="10000" />
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<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
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<WorkList>
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<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
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<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
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<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="1" />
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<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="2" />
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="0.100000" distanceRate="1.000000" />
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<Info workId="2" prob="1.000000" distanceRate="1.000000" />
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<Info workId="3" prob="1.000000" distanceRate="1.000000" />
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<Info workId="4" prob="1.000000" distanceRate="1.000000" />
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</Tension>
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<Tension id="2">
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<Info workId="1" prob="0.100000" distanceRate="1.000000" />
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<Info workId="2" prob="1.000000" distanceRate="1.000000" />
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<Info workId="3" prob="1.000000" distanceRate="1.000000" />
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<Info workId="4" prob="1.000000" distanceRate="1.000000" />
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</Tension>
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</TensionList>
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<ReceiveOrderList>
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<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
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<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
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<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
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<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
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</ReceiveOrderList>
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</Cooperation>
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<Idle duration="1000" />
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<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
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<Move targetDistance="150" timeout="1000" />
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<PatternList>
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
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<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</NormalMode>
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</Pattern>
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<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
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<AngerMode>
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<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
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<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0.500000" />
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<Info stWorkId="2" prob="0.500000" />
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</StTension>
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<StTension id="2">
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<Info stWorkId="1" prob="0.500000" />
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<Info stWorkId="2" prob="0.500000" />
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</StTension>
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</StTensionList>
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<StWorkList>
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<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
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<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
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</StWorkList>
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</ShorttermTarget>
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<Social socialMotionId="0" />
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</CombatState>
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
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<Buff range="0" coolTime="0" />
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<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="400" probMove="0.400000">
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<Social motionId="1" />
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<Social motionId="2" />
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</RandomMove>
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</PeaceState>
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</Ai>
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<Ai id="1" name="데바 여도적">
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<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
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<ActiveMove id="0" />
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<ActiveMove id="0" />
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</CautionState>
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<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
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<Attack>
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<WorkList>
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<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
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<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="106" desc="일반공격5" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
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<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
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<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
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<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="3" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="3" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="4" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="400" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="6" name="블러드 크리쳐">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="106" desc="일반공격5" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="7" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="8" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="150" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="7" name="피의 마법사">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="10" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.000000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="9" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="10" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="150" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="8" name="악마간수">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true" hpResetWhenCombatEnd="false">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="11" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="12" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.000000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.000000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.000000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.000000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.000000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.000000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="11" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="12" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<EventList />
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="150" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="9" name="롱터스크">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="14" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="14" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="13" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="14" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="10" name="광포한곰">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="15" />
|
|
<ActiveMove id="16" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="박치기 atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="덮치기 atk03" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.900000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="17" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="17" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
|
|
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)<2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="15" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="11" name="아크투스">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
|
|
<ActiveMove id="18" />
|
|
<ActiveMove id="19" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="대시치기_특수공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="두번후려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="104" desc="덥치기공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="105" desc="인스턴스샷" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="20" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="20" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()>350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()>0.2 AND GetHpRatio()<0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="203" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="205" desc="큰 명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="209" desc="작은 명령동작" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355" />
|
|
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="255" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="255" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="formation" formationId="16" />
|
|
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="concurrent" formationId="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
<Info stWorkId="3" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="104" />
|
|
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="103" />
|
|
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="105" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="13" name="바닷게">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="idle" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="201" desc="도망" normalBehaviorId="21" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="21" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetCombatTime() < 15000" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="16" name="빌리저NPC dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="17" name="돼지">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="10" moveMaxDistance="100" probSocial="0.500000" moveRadius="100" probMove="0.200000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="27" name="제사장">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true">
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="(제사장)마법볼인스샷" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="(제사장)원거리 누킹 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="(제사장)절하는 소셜" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="22" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="22" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="23" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="23" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" coolTime="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="28" name="도굴꾼">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true">
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="(도굴꾼)곡괭이 내려찍기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="(도굴꾼)돌던지기 인스턴스공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="(도굴꾼)유적발굴 소셜" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="24" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="24" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="25" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="25" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" coolTime="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="30" name="아논솔져">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논솔져_1콤보" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="아논솔져_2콤보" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="아논솔져_3콤보" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="104" desc="아논솔져_4콤보" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="105" desc="아논솔져_방패방어" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="106" desc="아논솔져_회피공격(좌)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="107" desc="아논솔져_회피공격(우)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="31" name="아논솔져">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논솔져_1콤보" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="아논솔져_2콤보" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="아논솔져_3콤보" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="104" desc="아논솔져_4콤보" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="105" desc="아논솔져_방패방어" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="106" desc="아논솔져_회피공격(좌)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="107" desc="아논솔져_회피공격(우)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="32" name="사기꾼">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="1번 지점으로 이동" normalBehaviorId="26" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="26" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="1번 지점 이동후 헉헉" normalBehaviorId="3" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="3" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="2번 지점으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="27" angerBehaviorId="27" />
|
|
<Work id="4" desc="2번 지점으로 이동후 헉헉" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
|
|
<Work id="5" desc="3번 지점으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="6" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="28" angerBehaviorId="28" />
|
|
<Work id="6" desc="3번 지점으로 이동후 헉헉" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
|
|
<Work id="7" desc="4번 지점으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
|
|
<Work id="8" desc="4번 지점으로 이동후 헉헉" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="9" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
|
|
<Work id="9" desc="5번 지점으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="10" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="30" angerBehaviorId="30" />
|
|
<Work id="10" desc="5번 지점으로 이동 후 헉헉" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="11" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
|
|
<Work id="11" desc="6번 지점으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="12" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="31" angerBehaviorId="31" />
|
|
<Work id="12" desc="6번 지점으로 이동 후 헉헉" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="7" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="9" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="10" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="11" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="12" prob="0.000000" distanceRate="0.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<EventList />
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="35" name="죽어가는 아르가스">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="일반공격3" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="32" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="32" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="33" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="33" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="17" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="18" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="36" name="죽어가는 아르가스">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="일반공격3" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="34" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="34" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="35" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="35" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="19" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="20" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="37" name="숲의 거인(고레벨_일반 필드)">
|
|
<CautionState alertRadius="400" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="10000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="215" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="리액션어택+헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="롱어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브+우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="기본공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="112" desc="무브어택" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="113" desc="울트라어택01(전 사냥터 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7 AND GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8) AND PcTargetByAreaRandom(1, 360, 1, 600)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="114" desc="울트라어택02(배경이 얼음, 눈인 사냥터만 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.4 AND GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8) AND PcTargetByAreaRandom(1, 360, 1, 600)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="78" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="79" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백회피+100% 롱 어택 패턴" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브+좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="214" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="222" desc="울트라 어택(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="223" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="250" desc="단기적 타겟(원거리 대응용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="255" desc="분노의 돌진 공격1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1, 360, 10, 1500, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="256" desc="분노의 돌진 공격2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1, 360, 10, 1500, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="257" desc="분노의 돌진 공격3" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByDirection(1, 360, 10, 1500, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.800000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="255" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="256" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="257" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="255" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="256" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="257" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.800000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="255" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="256" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="257" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="256" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="255" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="257" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.400000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.400000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.200000" />
|
|
<Info stWorkId="2" prob="0.200000" />
|
|
<Info stWorkId="3" prob="0.000000" />
|
|
<Info stWorkId="4" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.200000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirection(1, 360, 180, 1500, 1)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="30000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="PcTargetByDirection(100, 250, 25, 1000, 0)" immediateAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="30000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="GetRangePcNumEx(1107, 1, 0.8, 270, 0, 180, 0) > 0" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="30000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="GetRangePcNumEx(1106, 1, 0.8, 90, 0, 180, 0) > 0" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="30000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="30000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<EventList />
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="4" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="38" name="용병 길버트(창기사)">
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="103" desc="방패방어_Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="강력한돌진_screwThrough" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="105" desc="방패치기_ShieldStrike" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="106" desc="반격찌르기_Riposte" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="107" desc="2콤보_combo2_노말" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="108" desc="3콤보_combo3_노말" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="36" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="36" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="37" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="37" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="17" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="18" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="39" name="로도스">
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="3" desc="" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="4" desc="" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="5" desc="" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="NpcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="1" coolTime="45000" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="40" name="사제 레만">
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="징벌의 빛" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="102" desc="신성 폭발" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="103" desc="재생의 바람" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="치유의 바람" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="105" desc="보호의 축복" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="106" desc="힘의 축복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="107" desc="각성" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="108" desc="안식의 축복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="109" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="38" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="38" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="39" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="39" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="19" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="20" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="41" name="바라카 남자 광전사">
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="106" desc="무기방어_Axe Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="40" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="40" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="41" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="41" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="21" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="22" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="44" name="아크데바_마법사">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="파이어볼" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="201" desc="드레인" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="301" desc="폭발" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="401" desc="다크프레임" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="501" desc="우회피" normalBehaviorId="2101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="601" desc="좌회피" normalBehaviorId="2102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="101" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="201" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="401" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="501" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="601" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="48" name="사제 레만">
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="징벌의 빛" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="102" desc="신성 폭발" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="103" desc="재생의 바람" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="치유의 바람" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="105" desc="보호의 축복" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="106" desc="힘의 축복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="107" desc="각성" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="108" desc="안식의 축복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="109" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="42" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="42" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="43" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="43" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="17" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="18" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="49" name="아논크로스보우맨">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논크로스보우맨_왼손휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="아논크로스보우맨_돌려차기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="아논크로스보우맨_세로화살공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="104" desc="아논크로스보우맨_가로화살공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="105" desc="아논크로스보우맨_멀티샷" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="106" desc="아논크로스보우맨_회피공격(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="107" desc="아논크로스보우맨_회피공격(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="51" name="포포리 무뢰배">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1207" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="44" />
|
|
<ActiveMove id="45" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="공격1" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="46" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="46" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1207" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="58" name="아논크로스보우맨">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논크로스보우맨_왼손휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="아논크로스보우맨_돌려차기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="아논크로스보우맨_세로화살공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="104" desc="아논크로스보우맨_가로화살공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="105" desc="아논크로스보우맨_멀티샷" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="106" desc="아논크로스보우맨_회피공격(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="107" desc="아논크로스보우맨_회피공격(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="68" name="도굴꾼">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true">
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="(도굴꾼)곡괭이 내려찍기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="(도굴꾼)돌던지기 인스턴스공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="(도굴꾼)유적발굴 소셜" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="55" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="55" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="56" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="56" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" coolTime="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="70" name="카마라">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="312" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="206" desc="무적 방어" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="59" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="59" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="60" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="60" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="21" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="22" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="71" name="바라카 남자 광전사">
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="106" desc="무기방어_Axe Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="61" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="61" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="62" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="62" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="23" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="formation" formationId="24" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="72" name="아논크로스보우맨">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논크로스보우맨_왼손휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="아논크로스보우맨_돌려차기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="아논크로스보우맨_세로화살공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="104" desc="아논크로스보우맨_가로화살공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="105" desc="아논크로스보우맨_멀티샷" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="106" desc="아논크로스보우맨_회피공격(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="107" desc="아논크로스보우맨_회피공격(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="74" name="아논샤먼">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="179" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논샤먼_항아리공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="아논샤먼_주술공격기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="아논샤먼_소환모션" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="104" desc="아논샤먼_버프" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="105" desc="아논샤먼_좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="106" desc="아논샤먼_우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="75" name="도적">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true">
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="(도적)돌던지기 인스턴스샷" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="(도적)사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="1000" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="(제사장)절하는 소셜" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="63" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="63" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="64" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="64" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="1000" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="1000" desc="사전동작에 이어지는 강력한 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.000000" distanceRate="0.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" coolTime="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="550" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="4" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="79" name="아논솔져">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논솔져_1콤보" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논솔져_2콤보" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논솔져_3콤보" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논솔져_4콤보" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논솔져_방패방어" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="아논솔져_회피공격(좌)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsHit() == 0" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="107" desc="아논솔져_회피공격(우)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsHit() == 0" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="80" name="아논크로스보우맨">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논크로스보우맨_왼손휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논크로스보우맨_돌려차기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논크로스보우맨_세로화살공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논크로스보우맨_가로화살공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논크로스보우맨_멀티샷" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="아논크로스보우맨_회피공격(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="107" desc="아논크로스보우맨_회피공격(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="108" desc="뒤로 도망가는 액티브무브_멀티샷 연계" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="1" nextAttackId="105" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="65" angerBehaviorId="65" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="108" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="81" name="아논라이더">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논라이더_휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논라이더_전방충격파" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논라이더_폭탄던지기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 250" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논라이더_주변버프" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논라이더_점프공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="103" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.000000" moveRadius="200" probMove="0.500000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="82" name="아논샤먼">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논샤먼_항아리공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논샤먼_주술공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논샤먼_소환모션" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논샤먼_버프" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논샤먼_좌걸음" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="아논샤먼_우걸음" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.000000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="83" name="아논라이더">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논라이더_휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논라이더_전방충격파" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논라이더_폭탄던지기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 250" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논라이더_주변버프" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논라이더_점프공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="103" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.000000" moveRadius="200" probMove="0.500000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="84" name="아크데바_사제">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.200000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="징벌의 빛" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="신성 폭발" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 80" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="재생의 바람" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="104" desc="치유의 바람" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="105" desc="보호의 축복" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="힘의 축복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="107" desc="각성" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="108" desc="안식의 축복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="109" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="66" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="66" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="concurrent" formationId="0" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="concurrent" formationId="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="0.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="4" prob="0.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="101" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.000000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="85" name="아크데바_정령사">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="정령탄" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="3" desc="광기의 정령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="4" desc="신속의 정령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="5" desc="구속탄" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="8" desc="정기 흡수" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="13" desc="징벌의 장막" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="14" desc="뒤로 도망가는 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.5" nextAttackId="5" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="67" angerBehaviorId="67" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="14" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="13" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="14" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="13" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="8" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="NpcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="1" coolTime="45000" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.000000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="86" name="맘모스">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="맘모스_3연속뿔공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="맘모스_우회전공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="맘모스_좌회전공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="맘모스_전방내려찍기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="맘모스_돌진공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.500000" moveRadius="300" probMove="0.500000">
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="94" name="아논_마법사">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="번개의각인" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="201" desc="폭렬구" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="301" desc="얼음폭풍" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="301" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="102" name="아논_전사">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="아논_전사_근접 콤보_atk01" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="2" desc="아논_전사_방패방어_defence_노말" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1102" angerBehaviorId="2102" />
|
|
<Work id="3" desc="방패방어_공격동작_defence_atk" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="0" />
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="108" name="아논라이더">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논라이더_휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논라이더_전방충격파" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논라이더_폭탄던지기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 250" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논라이더_주변버프" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논라이더_점프공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="103" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.000000" moveRadius="200" probMove="0.500000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="109" name="아논솔져">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논솔져_1콤보" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논솔져_2콤보" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논솔져_3콤보" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논솔져_4콤보" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논솔져_방패방어" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="아논솔져_회피공격(좌)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsHit() == 0" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="107" desc="아논솔져_회피공격(우)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsHit() == 0" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="110" name="아논_마법사">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="번개의각인" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="201" desc="폭렬구" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="301" desc="얼음폭풍" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="301" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="0.000000" msgInterval="0" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="111" name="아논크로스보우맨">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논크로스보우맨_왼손휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논크로스보우맨_돌려차기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논크로스보우맨_세로화살공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논크로스보우맨_가로화살공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논크로스보우맨_멀티샷" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="아논크로스보우맨_회피공격(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="107" desc="아논크로스보우맨_회피공격(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="108" desc="뒤로 도망가는 액티브무브_멀티샷 연계" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="1" nextAttackId="105" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="71" angerBehaviorId="71" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="108" prob="0.800000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="114" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.200000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="118" name="불가사리">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.200000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="불가사리_왼발차기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="불가사리_오른발차기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="불가사리_점프공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="불가사리_브레스공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="불가사리_회전공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="불가사리_좌걸음" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1207" angerBehaviorId="1207" />
|
|
<Work id="107" desc="불가사리_우걸음" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" normalBehaviorId="1208" angerBehaviorId="1208" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="105" toAnger="true" speedUpRate="1.800000" maxMovingTime="60000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
</CombatState>
|
|
<EventList />
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.500000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="8" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="119" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.200000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="121" name="아논샤먼">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="true">
|
|
<AbsolutelyAttack>
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
<WorkList />
|
|
</AbsolutelyAttack>
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논샤먼_항아리공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="102" desc="아논샤먼_주술공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="103" desc="아논샤먼_소환모션" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="104" desc="아논샤먼_버프" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="105" desc="아논샤먼_좌걸음" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
<Work id="106" desc="아논샤먼_우걸음" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" referenceNextAttackPreprocess="" nextShorttermTargetProb="0.000000" nextShorttermTargetId="0" noCancelNextAttackByAggroChanged="false" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="0" activeMoveIdForSkillOnAngerMode="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="false" followQuestUser="false" questPatrol="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.000000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="123" name="제사장">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true" enable="true">
|
|
<AggroChangeAttack nearTargetAttackId="0" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="0" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="(제사장)마법볼인스샷" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="(제사장)원거리 누킹 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="(제사장)절하는 소셜" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="72" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="72" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="73" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="73" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0.000000" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.300000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" coolTime="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="126" name="자이언트 툴라(저레벨)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.350000" />
|
|
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="50" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1.0)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 1.0)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="리액션 어택 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="32000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="6" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="롱 어택(발사체 공격)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="5" desc="무브 어택 (땅속 전진공격) + 15% 반복" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 0.3, 0.9) AND IsPrevAttack(0, 11) == 0 AND IsPrevAttack(0, 23) == 0" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="60" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="6" desc="리액션 어택 + 20% 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.2" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="7" desc="오른쪽 라운드 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="8" desc="왼쪽 라운드 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="11" desc="짧은 롱 무브 후 70% 180도 회전후 무브 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 10000 AND IsPrevAttack(0, 23) == 0 AND IsInSkillAttackRange(1108, 0, 0.8) AND IsPrevAttack(0, 5) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="60" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="14" desc="PC에게 근접" normalBehaviorId="74" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="75" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="15" desc="30%이하 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="18" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="21" desc="몸부림치기(울트라atk01) + 50% 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.5" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="22" desc="HP 즉시 회복(울트라atk02)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="23" desc="긴 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 10000 AND IsPrevAttack(0, 11) == 0 AND IsInSkillAttackRange(1113, 0, 0.8) AND IsPrevAttack(0, 5) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="24" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="25" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="25" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="26" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="27" desc="백무브+원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2212" normalBehaviorId="1212" />
|
|
<Work id="28" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="29" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="29" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="30" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="31" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1" />
|
|
<Work id="31" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="32" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="76" angerBehaviorId="77" />
|
|
<Work id="33" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 32) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="32" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="2" angerBehaviorId="2" />
|
|
<Work id="34" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 32) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="32" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
|
|
<Work id="35" desc="패턴 1_1 HP 30% 이하시 뒤로 이동후 체력 회복" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.3 AND IsPrevAttack(1, 15) == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="22" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="36" desc="패턴 2_1 분노시 연속 무브 어택(70%) " normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="60" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="37" desc="단기적 타겟용(롱무브)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="38" desc="롱 무브 검사 후 헤비 어택 " normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(1, 11) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="50" desc="PC에게 근접" normalBehaviorId="74" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="75" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="51" desc="패턴 3_1 분노시 리액션 어택 후 70% 헤비 어택" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="52" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="52" desc="리액션 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="18" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="60" desc="1_1 무브 어택 후 180도 회전 후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1" nextAttackId="61" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="4" angerBehaviorId="4" />
|
|
<Work id="61" desc="1_2 무브 어택 후 180도 회전 후 무브 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="24" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="62" desc="헤비 어택 검사후 오른쪽 라운드 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 1) AND IsPrevAttack(1, 18) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="63" desc="헤비 어택 검사후 왼쪽 라운드 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1,1) AND IsPrevAttack(1, 18) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="15" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="62" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="63" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="24" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="27" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="4" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="25" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="60" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="61" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="29" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="31" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="33" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="15" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="62" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="63" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="28" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="24" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
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<Info workId="25" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
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<Info workId="60" prob="0.000000" distanceRate="0.000000" />
|
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<Info workId="61" prob="0.000000" distanceRate="0.000000" />
|
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<Info workId="29" prob="0.000000" distanceRate="0.000000" />
|
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<Info workId="31" prob="0.000000" distanceRate="0.000000" />
|
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<Info workId="37" prob="0.000000" distanceRate="0.000000" />
|
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<Info workId="33" prob="0.000000" distanceRate="1.000000" />
|
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<Info workId="34" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="15" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="62" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="63" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="30" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="28" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="24" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="18" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="27" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="26" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="4" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="25" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="60" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="61" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="29" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="31" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="33" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="15" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="62" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="63" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="38" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="30" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="28" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="8" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="7" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="24" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="36" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="52" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="27" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="26" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="35" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="18" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="21" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="2" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="32" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="1" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="11" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="23" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="6" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="22" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="25" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="60" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="61" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="29" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="31" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="37" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="33" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="34" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="14" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="500" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0.000000" summonTemplateId="0" summonNum="1" summonRange="300" />
|
|
<Move targetDistance="200" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1109, 1, 0.8, 23, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="후방 적 견제" preProcess="GetRangePcNumEx(1107, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1107, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="3000" minLeaderDistance="100" maxLeaderDistance="300" noMove="false" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="127" name="차원의 마법석(사회팀 테스트용 dummy 1.1)">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="10000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.050000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="128" name="아논크로스보우맨">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="아논크로스보우맨_왼손휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="102" desc="아논크로스보우맨_돌려차기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="103" desc="아논크로스보우맨_세로화살공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="104" desc="아논크로스보우맨_가로화살공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="105" desc="아논크로스보우맨_멀티샷" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="106" desc="아논크로스보우맨_회피공격(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
<Work id="107" desc="아논크로스보우맨_회피공격(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList />
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
</AIData> |