9 lines
1.1 KiB
XML
9 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<DynamicGeoData continentId="115">
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<DoorList>
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<Door desc="전투 시작하면 열리는 블루팀 문" id="1151" name="BF_01_P_Door_000" auto="false" closedMSec="-1" openMSec="-1" pos="6560.0000,99882.0000,6752.0000" dir="0" height="320" width="196" bottomLeftPos="6560.0000,99780.0000,6752.0000" bottomRightPos="6560.0000,99976.0000,6752.0000" mesh="BattleField_Objects.door.BF_Door_5x5_Skel" phat="BattleField_Objects.door.BF_Door_5x5_Skel_Physics" animSet="BattleField_Objects.door.BF_Door_5x5_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door desc="전투 시작하면 열리는 레드팀 문" id="1152" name="BF_01_P_Door_000" auto="false" closedMSec="-1" openMSec="-1" pos="8760.0000,99882.0000,6752.0000" dir="0" height="320" width="196" bottomLeftPos="8760.0000,99780.0000,6752.0000" bottomRightPos="8760.0000,99976.0000,6752.0000" mesh="BattleField_Objects.door.BF_Door_5x5_Skel" phat="BattleField_Objects.door.BF_Door_5x5_Skel_Physics" animSet="BattleField_Objects.door.BF_Door_5x5_Anim" animTree="S1Prototype.SimpleAnimTree" />
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</DoorList>
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<ShuttleList/>
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</DynamicGeoData>
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