88 lines
5.2 KiB
XML
88 lines
5.2 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<DynamicSpawnData huntingZoneId="711">
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<!-- id 1 ~ 4 까지는 1번 전투 구간 -->
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<DynamicSpawn id="1">
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<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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<!-- <SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/> -->
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</DynamicSpawn>
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<DynamicSpawn id="2">
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<SpawnInfo memberId="6" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="3">
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<SpawnInfo memberId="9" relativePos="50,50,0" delay="1000" despawnByCombatReset="true"/>
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<SpawnInfo memberId="9" relativePos="-50,-50,0" delay="2000" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="4">
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<SpawnInfo memberId="10" relativePos="50,50,0" delay="1000" despawnByCombatReset="true"/>
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<SpawnInfo memberId="10" relativePos="-50,-50,0" delay="2000" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="5">
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<SpawnInfo memberId="1" relativePos="0,0,0" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="6">
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<SpawnInfo memberId="2" relativePos="0,0,0" despawnByCombatReset="true"/>
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<SpawnInfo memberId="2" relativePos="0,50,0" despawnByCombatReset="true"/>
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<SpawnInfo memberId="2" relativePos="0,-50,0" despawnByCombatReset="true"/>
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<SpawnInfo memberId="2" relativePos="50,0,0" despawnByCombatReset="true"/>
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<SpawnInfo memberId="2" relativePos="50,50,0" despawnByCombatReset="true"/>
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<SpawnInfo memberId="2" relativePos="50,-50,0" despawnByCombatReset="true"/>
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<SpawnInfo memberId="2" relativePos="100,0,0" despawnByCombatReset="true"/>
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<SpawnInfo memberId="2" relativePos="100,50,0" despawnByCombatReset="true"/>
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<SpawnInfo memberId="2" relativePos="100,-50,0" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="7"> <!-- 본마스터가 소환하는 촉수 -->
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<SpawnInfo memberId="5" relativePos="0,0,0" delay="0" standardPos="target" dir="toTarget" extraAggro="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="8">
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<SpawnInfo territoryId="81100044" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="9"> <!-- 1번 전투 구간 네임드 HP 90% 입구쪽 썩은 어보미네이션 -->
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<SpawnInfo territoryId="81100045"/>
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</DynamicSpawn>
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<DynamicSpawn id="10"> <!-- 1번 전투 구간 네임드 HP 50% 출구쪽 썩은 어보미네이션 -->
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<SpawnInfo territoryId="81100046"/>
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</DynamicSpawn>
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<DynamicSpawn id="11"> <!-- 1번 전투 구간 네임드 HP 10% 입구쪽 썩은 어보미네이션 -->
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<SpawnInfo territoryId="81100047"/>
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</DynamicSpawn>
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<DynamicSpawn id="12"> <!-- 1번 전투 구간 네임드 HP 10% 출구쪽 썩은 어보미네이션 -->
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<SpawnInfo territoryId="81100048"/>
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</DynamicSpawn>
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<DynamicSpawn id="13">
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<SpawnInfo territoryId="81100051"/>
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</DynamicSpawn>
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<DynamicSpawn id="14"> <!-- 본마스터가 촉수 소환할 때 같이 소환하는 투명 NPC로. 본마스터에게 힐을 사용하는 용도 -->
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<SpawnInfo memberId="4" relativePos="0,0,0" delay="0" standardPos="target" dir="toTarget" extraAggro="true" />
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</DynamicSpawn>
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<DynamicSpawn id="15">
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<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="16"> <!-- 1번 전투 구간 출구쪽 걸어다니는 시체 -->
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<SpawnInfo memberId="16" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="17"> <!-- 1번 전투 구간 출구쪽 걸어다니는 시체 -->
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<SpawnInfo memberId="16" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="18"> <!-- 상급 전용 - 떨어지는 돌 -->
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<SpawnInfo memberId="7" relativePos="0,0,0" delay="0" standardPos="target" dir="toTarget" extraAggro="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="19"> <!-- 상급 전용 - 1번 전투 구간 자폭병 소환-->
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<SpawnInfo memberId="2" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="20"> <!-- 상급 전용 - 1번 전투 구간 Dot 생성 투명 NPC 소환 -->
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<SpawnInfo territoryId="71100016"/>
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</DynamicSpawn>
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<DynamicSpawn id="21"> <!-- 상급 전용 - 3번 전투 구간 Dot 생성용 투명 NPC 소환 -->
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<SpawnInfo memberId="6" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
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</DynamicSpawn>
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<DynamicSpawn id="22"> <!-- 상급 전용 - 3번 전투 구간 Dot 생성용 투명 NPC 소환 -->
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<SpawnInfo territoryId="71100018" despawnByCombatReset="true"/>
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</DynamicSpawn>
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</DynamicSpawnData>
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