67 lines
3.4 KiB
XML
67 lines
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<DynamicSpawnData huntingZoneId="804">
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<!-- 창기사 석상이 몬스터 소환 -->
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<DynamicSpawn id="1">
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<SpawnInfo memberId="11" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
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</DynamicSpawn>
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<!-- 무사 석상이 몬스터 소환 -->
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<DynamicSpawn id="2">
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<SpawnInfo memberId="12" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
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</DynamicSpawn>
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<!-- 궁수 석상이 몬스터 소환 -->
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<DynamicSpawn id="3">
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<SpawnInfo memberId="13" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
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</DynamicSpawn>
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<!-- 마법사 석상이 몬스터 소환 -->
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<DynamicSpawn id="4">
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<SpawnInfo memberId="14" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
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</DynamicSpawn>
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<!-- 정령사 석상이 몬스터 소환 -->
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<DynamicSpawn id="5">
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<SpawnInfo memberId="15" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
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</DynamicSpawn>
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<!-- 켈사이크의 저주 전방에 소환 -->
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<DynamicSpawn id="6">
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<SpawnInfo memberId="2" standardPos="me" relativePos="325,0,0" delay="0"/>
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</DynamicSpawn>
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<!-- 켈사이크의 저주 타겟 4M 뒤에 소환 -->
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<DynamicSpawn id="7">
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<SpawnInfo memberId="2" standardPos="target" relativePos="-200,0,0" dir="toTarget" delay="0"/>
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</DynamicSpawn>
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<!-- 덤퍼칸 파이터, 캐스터 소환 -->
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<DynamicSpawn id="8">
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<SpawnInfo memberId="3" standardPos="target" relativePos="120,25,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="3" standardPos="target" relativePos="50,50,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="3" standardPos="target" relativePos="20,100,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="3" standardPos="target" relativePos="-120,25,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="3" standardPos="target" relativePos="-50,50,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="3" standardPos="target" relativePos="-20,100,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="4" standardPos="target" relativePos="120,-25,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="4" standardPos="target" relativePos="50,-50,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="4" standardPos="target" relativePos="20,-100,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="4" standardPos="target" relativePos="-120,-25,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="4" standardPos="target" relativePos="-50,-50,0" dir="toTarget" delay="0"/>
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<SpawnInfo memberId="4" standardPos="target" relativePos="-20,-100,0" dir="toTarget" delay="0"/>
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</DynamicSpawn>
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<DynamicSpawn id="9">
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<SpawnInfo memberId="5" standardPos="me" relativePos="0,0,0" delay="0"/>
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</DynamicSpawn>
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<DynamicSpawn id="10">
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<SpawnInfo memberId="6" standardPos="me" relativePos="0,0,300" delay="2830"/>
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</DynamicSpawn>
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<DynamicSpawn id="11">
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<SpawnInfo memberId="7" standardPos="me" relativePos="0,0,300" delay="2830"/>
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</DynamicSpawn>
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<DynamicSpawn id="12">
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<SpawnInfo memberId="8" standardPos="me" relativePos="0,0,300" delay="2830"/>
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</DynamicSpawn>
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</DynamicSpawnData> |