Files
Server-Datasheets/Datasheet/NpcSkillData_442.xml
2025-03-03 20:30:53 -05:00

9964 lines
789 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<SkillData huntingZoneId="442">
<Skill templateId="2001" id="1101" name="아르곤켈바노동자_3연타공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="370" until="1000" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="72.000000" maxRadius="130.000000" rangeAngle="23.000000" offsetDistance="140.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="72.000000" maxRadius="130.000000" rangeAngle="23.000000" offsetDistance="140.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="1103" name="아르곤켈바노동자_회전구르기공격_atk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4866.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="830" interval="150" until="1290" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="7.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="110.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1900" interval="230" until="2610" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="1104" name="아르곤켈바노동자_광역 전기공격_atk03_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2350" interval="200" until="3600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="1105" name="아르곤켈바노동자_빔공격_atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2965" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="350.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="1205" name="아르곤켈바노동자_명령수신동작_commandreceive_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="1000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="1206" name="아르곤켈바노동자_백점프회피_jumpevasion_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="400" endTime="960" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="400" endTime="960"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="1207" name="아르곤켈바노동자_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="1208" name="아르곤켈바노동자_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="2101" name="아르곤켈바노동자_3연타공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="370" until="1000" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="72.000000" maxRadius="130.000000" rangeAngle="23.000000" offsetDistance="140.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="72.000000" maxRadius="130.000000" rangeAngle="23.000000" offsetDistance="140.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="2103" name="아르곤켈바노동자_회전구르기공격_atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4866.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="830" interval="150" until="1290" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="7.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="110.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1900" interval="230" until="2610" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="2104" name="아르곤켈바노동자_광역 전기공격_atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2350" interval="200" until="3600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="2105" name="아르곤켈바노동자_빔공격_atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="4033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2965" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="350.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="2205" name="아르곤켈바노동자_명령수신동작_commandreceive_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="1000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="2206" name="아르곤켈바노동자_백점프회피_jumpevasion_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="400" endTime="960" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="400" endTime="960"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="2207" name="아르곤켈바노동자_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2001" id="2208" name="아르곤켈바노동자_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30090000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1301" type="normal" name="아르곤켈바노동자_주변자폭공격_Atk03_공용" category="0" templateId="2001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30090000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" blendInTime="200" animRate="1.300000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1849" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1101" name="웬디고전사_휘두르기_atk01_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="911" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="140.000000" offsetDistance="20.000000" offsetAngle="-90.000000" rotateAngle="110.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1103" name="웬디고전사_전방위얼음뿌리기_atk04_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2300" endTime="3366"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2553" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="90.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2725" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-90.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1104" name="웬디고전사_내려찍기_atk02_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="470.000000" rangeAngle="7.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.800000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1105" name="웬디고전사_원거리공격_atk03_노멀" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="1105" shotSkill="1105" createTime="861.000000" detachTime="1830.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="2500"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="10.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1106" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2150" endTime="5630" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="4500">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4500">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1107" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2301" endTime="5000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="5533">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="5533">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="5533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1108" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="510.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2301" endTime="6400" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="6566">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="6566">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="6566" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1109" name="웬디고전사_후방스턴공격_UltraAtk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2254" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="480.000000" rangeAngle="12.000000" offsetDistance="300.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1201" name="웬디고전사_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1202" name="웬디고전사_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1204" name="웬디고전사_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1205" name="웬디고전사_명령동작" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="11.111112" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2533"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1206" name="웬디고전사_백점프" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="11.111112" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="300" endTime="1300" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1300"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1207" name="웬디고전사_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1208" name="웬디고전사_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1209" name="웬디고전사_회피이동(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="1210" name="웬디고전사_회피이동(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" readOnlyDuration="2366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2101" name="웬디고전사_휘두르기_atk01_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="911" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="140.000000" offsetDistance="20.000000" offsetAngle="-90.000000" rotateAngle="110.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2103" name="웬디고전사_전방위얼음뿌리기_atk04_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2300" endTime="3366"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2553" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="90.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2725" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-90.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2104" name="웬디고전사_내려찍기_atk02_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="470.000000" rangeAngle="7.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.800000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2105" name="웬디고전사_원거리공격_atk03_분노" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="2105" shotSkill="2105" createTime="861.000000" detachTime="1830.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="2500"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="10.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2106" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2150" endTime="5630" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="4500">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4500">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2107" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2301" endTime="5000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="5533">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="5533">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="5533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2108" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="510.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2301" endTime="6400" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="6566">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="6566">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="6566" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2109" name="웬디고전사_후방스턴공격_UltraAtk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2254" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="480.000000" rangeAngle="12.000000" offsetDistance="300.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2204" name="웬디고전사_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2205" name="웬디고전사_명령동작_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="11.111112" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2533"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2206" name="웬디고전사_백점프_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="11.111112" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="300" endTime="1300" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1300"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2207" name="웬디고전사_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2208" name="웬디고전사_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2209" name="웬디고전사_회피이동(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" readOnlyDuration="4366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1001" id="2210" name="웬디고전사_회피이동(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" readOnlyDuration="4366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1101" name="웬디고주술사_Atk01_기본원거리공격_노멀" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="400" power="2.000000" startTime="1630" shakeId="0" innerRadius="210.000000" outerRadius="390.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting time="1630" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1102" name="웬디고주술사_Atk03_디버프(슬로우)토템박기_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="230.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="400" power="2.000000" startTime="1891" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2010" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1103" name="웬디고주술사_Atk02_버프(회복)토템박기_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="230.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1104" name="웬디고주술사_Atk04_근접얼음브레스_노멀" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="420" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1105" name="웬디고주술사_Atk05_원거리인스턴스샷_노멀" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="1105" shotSkill="1105" createTime="1409.000000" detachTime="2460.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3460" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1106" name="웬디고주술사_Atk06_근접광역공격_노멀" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2640" interval="100" until="3340" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.125000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1201" name="웬디고주술사_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1202" name="웬디고주술사_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1203" name="웬디고주술사_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="230.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1204" name="웬디고주술사_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1207" name="웬디고주술사_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1208" name="웬디고주술사_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1301" name="웬디고주술사_spmove_은신이동(근)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2294" endTime="4024" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="1000" animName="SpmoveLoop" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SpmoveEnd" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1302" name="웬디고주술사_Spmove_은신이동(중)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2294" endTime="5024" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2000" animName="SpmoveLoop" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SpmoveEnd" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="1303" name="웬디고주술사_Spmove_은신이동(원)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2294" endTime="6024" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="3000" animName="SpmoveLoop" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SpmoveEnd" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2101" name="웬디고주술사_Atk01_기본원거리공격_분노" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="400" power="2.000000" startTime="1630" shakeId="0" innerRadius="210.000000" outerRadius="390.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting time="1630" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2102" name="웬디고주술사_Atk03_디버프(슬로우)토템박기_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="230.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="400" power="2.000000" startTime="1891" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2010" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2103" name="웬디고주술사_Atk02_버프(회복)토템박기_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="230.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2104" name="웬디고주술사_Atk04_근접얼음브레스_분노" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="420" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2105" name="웬디고주술사_Atk05_원거리인스턴스샷_분노" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="2105" shotSkill="2105" createTime="1409.000000" detachTime="2460.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3460" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2106" name="웬디고주술사_Atk06_근접광역공격_분노" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2640" interval="100" until="3340" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.125000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2203" name="웬디고주술사_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="230.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2204" name="웬디고주술사_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2207" name="웬디고주술사_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2208" name="웬디고주술사_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2301" name="웬디고주술사_Spmove_은신이동(근)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2294" endTime="4024" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2000" animName="SpmoveLoop" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2000" animName="SpmoveEnd" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2302" name="웬디고주술사_Spmove_은신이동(중)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2294" endTime="5024" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2000" animName="SpmoveLoop" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SpmoveEnd" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1002" id="2303" name="웬디고주술사_Spmove_은신이동(원)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30130000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2294" endTime="6024" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="3000" animName="SpmoveLoop" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SpmoveEnd" animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1101" name="웬디고전사_휘두르기_atk01_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="911" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="140.000000" offsetDistance="20.000000" offsetAngle="-90.000000" rotateAngle="110.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1103" name="웬디고전사_전방위얼음뿌리기_atk04_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2300" endTime="3366"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2553" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="90.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2725" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-90.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1104" name="웬디고전사_내려찍기_atk02_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="470.000000" rangeAngle="7.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.800000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1105" name="웬디고전사_원거리공격_atk03_노멀" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="1105" shotSkill="1105" createTime="861.000000" detachTime="1830.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="2500"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="10.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1106" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2150" endTime="5630" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="4500">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4500">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1107" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2301" endTime="5000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="5533">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="5533">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="5533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1108" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="510.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2301" endTime="6400" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="6566">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="6566">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="6566" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1109" name="웬디고전사_후방스턴공격_UltraAtk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2254" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="480.000000" rangeAngle="12.000000" offsetDistance="300.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1201" name="웬디고전사_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1202" name="웬디고전사_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1204" name="웬디고전사_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1205" name="웬디고전사_명령동작" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="11.111112" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2533"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1206" name="웬디고전사_백점프" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="11.111112" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="300" endTime="1300" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1300"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1207" name="웬디고전사_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1208" name="웬디고전사_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1209" name="웬디고전사_회피이동(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="1210" name="웬디고전사_회피이동(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" readOnlyDuration="2366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2101" name="웬디고전사_휘두르기_atk01_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="911" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="140.000000" offsetDistance="20.000000" offsetAngle="-90.000000" rotateAngle="110.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2103" name="웬디고전사_전방위얼음뿌리기_atk04_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="2300" endTime="3366"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2553" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="90.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2725" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-90.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2104" name="웬디고전사_내려찍기_atk02_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="470.000000" rangeAngle="7.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.800000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2105" name="웬디고전사_원거리공격_atk03_분노" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="2105" shotSkill="2105" createTime="861.000000" detachTime="1830.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="2500"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="10.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2106" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2150" endTime="5630" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="4500">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4500">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2107" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2301" endTime="5000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="5533">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="5533">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="5533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2108" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="510.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="2301" endTime="6400" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="1500" endTime="6500"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2300">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="6566">
<Cylinder radius="55.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2300">
<Cylinder radius="1.000000" height="1.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="6566">
<Cylinder radius="50.000000" height="122.000000" locDistance="-20.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="450.000000" rangeAngle="12.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="6566" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2109" name="웬디고전사_후방스턴공격_UltraAtk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2254" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="480.000000" rangeAngle="12.000000" offsetDistance="300.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2204" name="웬디고전사_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2205" name="웬디고전사_명령동작_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="11.111112" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2533"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2206" name="웬디고전사_백점프_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="11.111112" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="300" endTime="1300" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1300"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2207" name="웬디고전사_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2208" name="웬디고전사_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2209" name="웬디고전사_회피이동(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" readOnlyDuration="4366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1003" id="2210" name="웬디고전사_회피이동(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30131000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" readOnlyDuration="4366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="normal" name="아르곤플라이_근접장막공격_Atk01_노멀" category="9011" templateId="1004" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1057" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1102" type="normal" name="아르곤플라이_주변회오리공격_Atk03_노멀" category="9011" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="200" power="1.000000" startTime="1221" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1800" power="0.500000" startTime="2624" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1800" power="1.000000" startTime="3401" shakeId="0" speed="15.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="1.000000" startTime="4522" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1483" startTime="0" endTime="0" interval="500" until="2200" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2765" startTime="0" endTime="0" interval="400" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3401" startTime="0" endTime="0" interval="400" until="4088" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1103" type="normal" name="아르곤플라이_공중에날아오른후내려찍기_Atk02_01_노멀" category="9012" templateId="1004" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="443">
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-40.000000" locZ="180.000000" height="60.000000"/>
</HitCylinder>
<HitCylinder startTime="3680">
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="443">
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="3680">
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Atk02_start" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Atk02_End01" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="288" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="800" power="2.000000" startTime="3732" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="3000" power="0.100000" startTime="866" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3732" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1104" type="normal" name="아르곤플라이_공중에서누킹공격_Atk02_02_노멀" category="9012" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="443">
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-40.000000" locZ="180.000000" height="60.000000"/>
</HitCylinder>
<HitCylinder startTime="4566">
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="443">
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4566">
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Atk02_start" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Atk02_End02" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="288" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="4000" power="0.100000" startTime="866" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="4063" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4063" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="아르곤플라이_헉헉20%_DyingWait_노멀" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1202" type="normal" name="아르곤플라이_샨드라마나이아와교신소셜_Idle01_노멀" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1203" type="normal" name="아르곤플라이_낮게공중날기소셜_Idle02_노멀" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1204" type="normal" name="아르곤플라이_사전동작_ReadyAction_노멀" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1205" type="normal" name="아르곤플라이_사이드워크(좌)_SideWalk01_노멀" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1206" type="normal" name="아르곤플라이_사이드워크(우)_SideWalk02_노멀" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2101" type="normal" name="아르곤플라이_근접장막공격_Atk01_분노" category="9011" templateId="1004" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1057" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2102" type="normal" name="아르곤플라이_주변회오리공격_Atk03_분노" category="9011" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="200" power="1.000000" startTime="1221" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1800" power="0.500000" startTime="2624" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1800" power="1.000000" startTime="3401" shakeId="0" speed="15.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="1.000000" startTime="4522" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1483" startTime="0" endTime="0" interval="500" until="2200" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2765" startTime="0" endTime="0" interval="400" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3401" startTime="0" endTime="0" interval="400" until="4088" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2103" type="normal" name="아르곤플라이_공중에날아오른후내려찍기_Atk02_01_분노" category="9012" templateId="1004" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="443">
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-40.000000" locZ="180.000000" height="60.000000"/>
</HitCylinder>
<HitCylinder startTime="3680">
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="443">
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="3680">
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Atk02_start" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Atk02_End01" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="288" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="800" power="2.000000" startTime="3732" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="3000" power="0.100000" startTime="866" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3732" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2104" type="normal" name="아르곤플라이_공중에서누킹공격_Atk02_02_분노" category="9012" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="443">
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-40.000000" locZ="180.000000" height="60.000000"/>
</HitCylinder>
<HitCylinder startTime="4566">
<Cylinder radius="35.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="443">
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4566">
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="-10.000000" locZ="0.000000" height="60.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Atk02_start" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Atk02_End02" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="288" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="4000" power="0.100000" startTime="866" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="4063" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4063" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2201" type="normal" name="아르곤플라이_헉헉20%_DyingWait_분노" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2202" type="normal" name="아르곤플라이_샨드라마나이아와교신소셜_Idle01_분노" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2203" type="normal" name="아르곤플라이_낮게공중날기소셜_Idle02_분노" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2204" type="normal" name="아르곤플라이_사전동작_ReadyAction_분노" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2205" type="normal" name="아르곤플라이_사이드워크(좌)_SideWalk01_분노" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2206" type="normal" name="아르곤플라이_사이드워크(우)_SideWalk02_분노" category="0" templateId="1004" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="30209000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="1101" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.340000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="1103" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_노말" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting method="normal" type="none" id="-1" time="3480" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="1104" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ScrewThroughLoop" duration="2124" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="886" interval="250" until="3157" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.050000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3500" interval="250" until="4000" mpBonusTypeB="1" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="250.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="1105" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_노말" type="normal" category="" pushtarget="push" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="590" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="15.000000" maxRadius="45.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="1106" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_노말" type="normal" category="" pushtarget="push" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1100" interval="150" until="1400" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="150.000000" maxRadius="250.000000" rangeAngle="6.000000" offsetDistance="-130.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="1107" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="Roar" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="3854.270020"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="1110" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.130000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1318" interval="150" until="1633" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.160000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="1111" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.130000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1318" interval="150" until="1633" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.160000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3196" interval="250" until="3766" mpBonusTypeB="2" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="260.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.133000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="2101" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.340000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="2103" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_분노" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting method="normal" type="none" id="-1" time="3480" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="2104" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ScrewThroughLoop" duration="2124" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="886" interval="250" until="3157" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.050000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3500" interval="250" until="4000" mpBonusTypeB="1" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="250.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="2105" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="590" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="15.000000" maxRadius="45.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="2106" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1100" interval="150" until="1400" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="150.000000" maxRadius="250.000000" rangeAngle="6.000000" offsetDistance="-130.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="2107" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="Roar" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="3854.270020"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="2110" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.130000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1318" interval="150" until="1633" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.160000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="2111" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53051000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.130000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1318" interval="150" until="1633" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.160000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3196" interval="250" until="3766" mpBonusTypeB="2" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="145.000000" maxRadius="260.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.133000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3001" id="3000" name="하이엘프 남 중갑5 창기사 창기사_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" parentId="53051000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1101" name="포포리 남 경갑5 검투사_기본 공격_combo1_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1103" name="포포리 남 경갑5 검투사_몰아치기_Concentrate Attack_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack4" duration="0" animRate="1.000000" readOnlyDuration="500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1060" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="120.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1954" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2319" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2879" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3276" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="65.000000" maxRadius="145.000000" rangeAngle="12.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3787" interval="0" until="0" mpBonusTypeB="1" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="70.000000" maxRadius="160.000000" rangeAngle="13.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1104" name="포포리 남 경갑5 검투사_도발난무_Dual Sword Dancing_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu2" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu3" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu4" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu5" duration="0" animRate="1.000000" readOnlyDuration="366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="920" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="-55.000000" rotateAngle="0.000000" minHeight="5.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="121.199997"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="55.000000" rotateAngle="0.000000" minHeight="25.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="121.199997"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1492" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="35.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="35.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="120.000000" rotateAngle="130.000000" minHeight="25.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="75.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-110.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="45.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="80.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2414" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="5.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="-5.000000" offsetAngle="-45.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2718" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="120.000000" maxRadius="165.000000" rangeAngle="18.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3843" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="5.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="242.399994"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="5.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="242.399994"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1105" name="포포리 남 경갑5 검투사_충격의 외침_Deafening Roar_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarStart" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="24.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1106" name="포포리 남 경갑5 검투사_토글버프_DefenseUp Mode_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1110" name="포포리 남 경갑5 검투사_기본 공격_combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1111" name="포포리 남 경갑5 검투사_기본 공격_combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="15.600000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="23.400000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1112" name="포포리 남 경갑5 검투사_기본 공격_combo4_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="15.600000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="23.400000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="35.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="1206" name="포포리 남 경갑5 검투사_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="1000"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2101" name="포포리 남 경갑5 검투사_기본 공격_combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2103" name="포포리 남 경갑5 검투사_몰아치기_Concentrate Attack_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack4" duration="0" animRate="1.000000" readOnlyDuration="500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1060" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="120.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1954" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2319" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2879" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3276" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="65.000000" maxRadius="145.000000" rangeAngle="12.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3787" interval="0" until="0" mpBonusTypeB="1" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="70.000000" maxRadius="160.000000" rangeAngle="13.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2104" name="포포리 남 경갑5 검투사_도발난무_Dual Sword Dancing_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu2" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu3" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu4" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu5" duration="0" animRate="1.000000" readOnlyDuration="366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="920" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="-55.000000" rotateAngle="0.000000" minHeight="5.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="121.199997"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="55.000000" rotateAngle="0.000000" minHeight="25.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="121.199997"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1492" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="35.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="35.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="120.000000" rotateAngle="130.000000" minHeight="25.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="75.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-110.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1820" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="45.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="80.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2414" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="5.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="-5.000000" offsetAngle="-45.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2718" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="120.000000" maxRadius="165.000000" rangeAngle="18.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="60.599998"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3843" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="5.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="242.399994"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="5.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AggroDiff value="242.399994"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2105" name="포포리 남 경갑5 검투사_충격의 외침_Deafening Roar_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarStart" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="24.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2106" name="포포리 남 경갑5 검투사_토글버프_DefenseUp Mode_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2110" name="포포리 남 경갑5 검투사_기본 공격_combo2_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2111" name="포포리 남 경갑5 검투사_기본 공격_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="15.600000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="23.400000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2112" name="포포리 남 경갑5 검투사_기본 공격_combo4_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.100000">
<AggroDiff value="9.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="16.500000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="15.600000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.150000">
<AggroDiff value="23.400000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="35.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="2206" name="포포리 남 경갑5 검투사_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="53071000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="1000"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3002" id="3000" name="포포리 남 경갑5 검투사_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" parentId="53071000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Throw_Q" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
</SkillData>