3452 lines
365 KiB
XML
3452 lines
365 KiB
XML
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<Ai id="1" name="켈사이크">
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<CombatState watchRotateTime="17" watchRotateAngle="90" playSocialWhenFirstAggro="false" enable="true">
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<Attack>
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<Info workId="502" prob="0.000000" distanceRate="1.000000" />
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<Info workId="503" prob="0.000000" distanceRate="1.000000" />
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<Info workId="504" prob="0.000000" distanceRate="1.000000" />
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<Info workId="505" prob="0.000000" distanceRate="1.000000" />
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<Info workId="506" prob="0.000000" distanceRate="1.000000" />
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<Info workId="507" prob="0.000000" distanceRate="1.000000" />
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<Info workId="510" prob="0.000000" distanceRate="1.000000" />
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<Info workId="511" prob="0.000000" distanceRate="1.000000" />
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<Info workId="520" prob="0.000000" distanceRate="1.000000" />
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<Info workId="521" prob="0.000000" distanceRate="1.000000" />
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<Info workId="530" prob="0.000000" distanceRate="1.000000" />
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<Info workId="540" prob="0.000000" distanceRate="1.000000" />
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<Info workId="541" prob="0.000000" distanceRate="1.000000" />
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<Info workId="550" prob="0.000000" distanceRate="1.000000" />
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<Info workId="701" prob="0.000000" distanceRate="1.000000" />
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<Info workId="702" prob="0.000000" distanceRate="1.000000" />
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<Info workId="703" prob="0.000000" distanceRate="1.000000" />
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<Info workId="704" prob="0.000000" distanceRate="1.000000" />
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<Info workId="705" prob="0.000000" distanceRate="1.000000" />
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<Info workId="706" prob="0.000000" distanceRate="1.000000" />
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<Info workId="707" prob="0.000000" distanceRate="1.000000" />
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<Info workId="708" prob="0.000000" distanceRate="1.000000" />
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<Info workId="730" prob="0.000000" distanceRate="1.000000" />
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<Info workId="740" prob="0.000000" distanceRate="1.000000" />
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<Info workId="741" prob="0.000000" distanceRate="1.000000" />
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<Info workId="760" prob="0.000000" distanceRate="1.000000" />
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<Info workId="761" prob="0.000000" distanceRate="1.000000" />
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<Info workId="108" prob="0.0" distanceRate="0.0" />
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<Info workId="109" prob="0.0" distanceRate="0.0" />
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<Info workId="308" prob="0.0" distanceRate="0.0" />
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<Info workId="309" prob="0.0" distanceRate="0.0" />
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<Info workId="508" prob="0.0" distanceRate="0.0" />
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<Info workId="509" prob="0.0" distanceRate="0.0" />
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<Info workId="171" prob="0.000000" distanceRate="1.000000" />
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<Info workId="172" prob="0.000000" distanceRate="1.000000" />
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<Info workId="173" prob="0.000000" distanceRate="1.000000" />
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<Info workId="174" prob="0.000000" distanceRate="1.000000" />
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<Info workId="175" prob="0.000000" distanceRate="1.000000" />
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<Info workId="1001" prob="0.000000" distanceRate="1.000000" />
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<Info workId="999" prob="0.000000" distanceRate="1.000000" />
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<Info workId="906" prob="1.000000" distanceRate="1.000000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="101" desc="[기본액션]20m 내 최상위 타겟앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 495 AND GetTargetDistance() > 200" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="20" angerBehaviorId="21" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="102" desc="[기본액션]20m 밖 최상위 타겟앞으로 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 495" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="103" desc="[기본액션]양발 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="false" nextAttackId="105" msgImmediately="false" msg="0" nextAttackProb="0.200000" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
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<Work id="104" desc="[일반공격]전방화염DOT" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) > 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
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<Work id="105" desc="[일반공격]꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="106" desc="[랜덤공격]전방 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="107" desc="[랜덤공격]전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 242 AND GetTargetDistanceEx() < 495" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="108" desc="[일반공격]오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="109" desc="[일반공격]왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="110" desc="[패턴#1]오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="111" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="111" desc="[패턴#1]딜레이용 어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="1204" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="120" desc="[패턴#2]왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="121" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="121" desc="[패턴#2]딜레이용 어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="1204" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="130" desc="[패턴#3]강한 포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475028" nextAttackProb="0.000000" msgProb="1.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="140" desc="[패턴#4]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="141" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="141" desc="[패턴#4]약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
|
|
<Work id="301" desc="[기본액션]20m 내 최상위 타겟앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 495 AND GetTargetDistance() > 200" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="20" angerBehaviorId="21" />
|
|
<Work id="302" desc="[기본액션]20m 밖 최상위 타겟앞으로 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 495" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="303" desc="[기본액션]양발 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="false" nextAttackId="105" msgImmediately="false" msg="0" nextAttackProb="0.200000" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="304" desc="[일반공격]전방화염DOT" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) > 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="305" desc="[일반공격]꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="306" desc="[일반공격]화염기둥" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 500, 360, 0, 0, 0) > 1" distanceType="1" distanceRate="1.000000" coolTime="75000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="307" desc="[일반공격]냉기폭풍" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 500, 360, 0, 0, 0) > 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="308" desc="[일반공격]오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="309" desc="[일반공격]왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="310" desc="[패턴#1]오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="311" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="311" desc="[패턴#1]딜레이용 어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="1204" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="320" desc="[패턴#2]왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="121" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="321" desc="[패턴#2]딜레이용 어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="1204" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="330" desc="[패턴#3]강한 포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475028" nextAttackProb="0.000000" msgProb="1.000000" />
|
|
<Work id="340" desc="[패턴#4]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="341" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="341" desc="[패턴#4]약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="501" desc="[기본액션]20m 내 최상위 타겟앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 495 AND GetTargetDistance() > 200" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="20" angerBehaviorId="21" />
|
|
<Work id="502" desc="[기본액션]20m 밖 최상위 타겟앞으로 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 495" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="503" desc="[기본액션]양발 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="true" nextAttackId="105" msgImmediately="false" msg="0" nextAttackProb="0.200000" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="504" desc="[일반공격]전방화염DOT" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) > 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="505" desc="[일반공격]꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="506" desc="[일반공격]화염기둥" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 45000" distanceType="1" distanceRate="1.000000" coolTime="75000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="507" desc="[일반공격]냉기폭풍" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 45000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="508" desc="[일반공격]오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="509" desc="[일반공격]왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="510" desc="[패턴#1]오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="511" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="511" desc="[패턴#1]딜레이용 어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="1204" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="520" desc="[패턴#2]왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="121" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="521" desc="[패턴#2]딜레이용 어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="1204" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="530" desc="[패턴#3]강한 포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="true" nextAttackId="0" msgImmediately="true" msg="475028" nextAttackProb="0.000000" msgProb="1.000000" />
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<Work id="540" desc="[패턴#4]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="541" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="541" desc="[패턴#4]약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="550" desc="[패턴#5]당첨" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1134" angerBehaviorId="1134" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="701" desc="[기본액션]20m 내 최상위 타겟앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 495 AND GetTargetDistance() > 200" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="20" angerBehaviorId="21" />
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<Work id="702" desc="[기본액션]20m 밖 최상위 타겟앞으로 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 495" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="703" desc="[기본액션]양발 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="true" nextAttackId="105" msgImmediately="false" msg="0" nextAttackProb="0.200000" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="704" desc="[일반공격]오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="705" desc="[일반공격]왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="706" desc="[일반공격]꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="707" desc="[일반공격]화염기둥" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 500, 360, 0, 0, 0) > 1" distanceType="1" distanceRate="1.000000" coolTime="75000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="708" desc="[일반공격]냉기폭풍" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 45000 AND GetRangePcNum(0, 350, 360, 0, 0, 0) > 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="730" desc="[패턴#3]강한 포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475028" nextAttackProb="0.000000" msgProb="1.000000" />
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<Work id="740" desc="[패턴#4]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="741" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="741" desc="[패턴#4]약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
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<Work id="750" desc="[패턴#5]당첨" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="" msgImmediately="false" msg="0" normalBehaviorId="1134" angerBehaviorId="1134" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="true" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="760" desc="[패턴#6]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="761" desc="[패턴#6]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="762" desc="[패턴#6]고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro() AND GetCombatTime()>150000 AND GetHpRatio()>0.15" distanceType="2" distanceRate="1.000000" coolTime="150000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="" msgProb="" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="901" desc="[기본액션]20m 내 최상위 타겟앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 495 AND GetTargetDistance() > 200" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="20" angerBehaviorId="21" />
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<Work id="902" desc="[기본액션]20m 밖 최상위 타겟앞으로 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 495" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="903" desc="[기본액션]양발 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="false" nextAttackId="105" msgImmediately="false" msg="0" nextAttackProb="0.200000" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="904" desc="[일반공격]오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="905" desc="[일반공격]왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="906" desc="[일반공격]꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="907" desc="[일반공격]화염기둥" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 500, 360, 0, 0, 0) > 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="908" desc="[일반공격]냉기폭풍" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 45000 AND GetRangePcNum(0, 350, 360, 0, 0, 0) > 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="930" desc="[패턴#3]강한 포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475028" nextAttackProb="0.000000" msgProb="1.000000" />
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<Work id="940" desc="[패턴#4]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="941" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="941" desc="[패턴#4]약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
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<Work id="950" desc="[패턴#5]당첨" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1134" angerBehaviorId="1134" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="960" desc="[패턴#6]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="961" desc="[패턴#6]약한 포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="962" desc="[패턴#6]고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475026" msgProb="1.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="970" desc="(화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 50000 AND GetHpRatio()>0.15" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1001" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="971" desc="(화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="972" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="972" desc="(화염브레스#3)작동스위치스폰" normalBehaviorId="9" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="973" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="973" desc="(화염브레스#4)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="974" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="974" desc="(화염브레스#5)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="975" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="975" desc="(화염브레스#6)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="170" desc="(화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(1, 3000, 360, 0, 0, 0)<6 AND GetCombatTime()>60000" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="971" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="171" desc="(화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="972" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="172" desc="(화염브레스#3)작동스위치스폰" normalBehaviorId="9" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="973" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="173" desc="(화염브레스#4)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="974" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="174" desc="(화염브레스#5)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="975" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="175" desc="(화염브레스#6)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="999" desc="[기본액션]양발 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="1000" desc="New Work" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="" preProcess="GetRangePcNum(1, 3000, 360, 0, 0, 0)<2 AND GetCombatTime()>60000" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="50" angerBehaviorId="50" /> <!-- 창기사 소환 조건 2명 미만으로 수정.ajh -->
|
|
<Work id="1001" desc="브레스용 양발공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="971" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="1306" desc="[일반공격]화염기둥" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="1303" desc="[기본액션]양발 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="false" nextAttackId="105" msgImmediately="false" msg="0" nextAttackProb="0.200000" msgProb="0.000000" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="1308" desc="[일반공격]오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="1309" desc="[일반공격]왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" shorttermTargetProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" shorttermTargetProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.900000" maxHpRatio="1.000000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.700000" maxHpRatio="0.900000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.600000" maxHpRatio="0.700000">
|
|
<AngerMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="3" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="3" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.500000" maxHpRatio="0.600000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="4" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="4" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.150000" maxHpRatio="0.500000">
|
|
<AngerMode>
|
|
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<NormalMode>
|
|
<Tension attackTension="6" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="6" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="54" prob="0.000000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
|
<Info stWorkId="12" prob="0.000000" />
|
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<Info stWorkId="21" prob="0.000000" />
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<Info stWorkId="22" prob="0.000000" />
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<Info stWorkId="31" prob="0.000000" />
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<Info stWorkId="32" prob="0.000000" />
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<Info stWorkId="33" prob="0.000000" />
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<Info stWorkId="41" prob="0.000000" />
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<Info stWorkId="42" prob="0.000000" />
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<Info stWorkId="43" prob="0.000000" />
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<Info stWorkId="51" prob="0.000000" />
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<Info stWorkId="52" prob="0.000000" />
|
|
<Info stWorkId="53" prob="0.000000" />
|
|
<Info stWorkId="55" prob="0.0" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="54" prob="0.000000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
|
<Info stWorkId="12" prob="0.000000" />
|
|
<Info stWorkId="21" prob="0.000000" />
|
|
<Info stWorkId="22" prob="0.000000" />
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|
<Info stWorkId="31" prob="0.000000" />
|
|
<Info stWorkId="32" prob="0.000000" />
|
|
<Info stWorkId="33" prob="0.000000" />
|
|
<Info stWorkId="41" prob="0.000000" />
|
|
<Info stWorkId="42" prob="0.000000" />
|
|
<Info stWorkId="43" prob="0.000000" />
|
|
<Info stWorkId="51" prob="0.000000" />
|
|
<Info stWorkId="52" prob="0.000000" />
|
|
<Info stWorkId="53" prob="0.000000" />
|
|
<Info stWorkId="55" prob="0.0" />
|
|
</StTension>
|
|
<StTension id="3">
|
|
<Info stWorkId="54" prob="0.000000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
|
<Info stWorkId="12" prob="0.000000" />
|
|
<Info stWorkId="21" prob="0.000000" />
|
|
<Info stWorkId="22" prob="0.000000" />
|
|
<Info stWorkId="31" prob="0.000000" />
|
|
<Info stWorkId="32" prob="0.000000" />
|
|
<Info stWorkId="33" prob="1.000000" />
|
|
<Info stWorkId="41" prob="0.000000" />
|
|
<Info stWorkId="42" prob="0.000000" />
|
|
<Info stWorkId="43" prob="0.000000" />
|
|
<Info stWorkId="51" prob="0.000000" />
|
|
<Info stWorkId="52" prob="0.000000" />
|
|
<Info stWorkId="53" prob="0.000000" />
|
|
<Info stWorkId="55" prob="0.0" />
|
|
</StTension>
|
|
<StTension id="4">
|
|
<Info stWorkId="54" prob="0.000000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
|
<Info stWorkId="12" prob="0.000000" />
|
|
<Info stWorkId="21" prob="0.000000" />
|
|
<Info stWorkId="22" prob="0.000000" />
|
|
<Info stWorkId="31" prob="0.000000" />
|
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<Info stWorkId="32" prob="0.000000" />
|
|
<Info stWorkId="33" prob="0.000000" />
|
|
<Info stWorkId="41" prob="0.000000" />
|
|
<Info stWorkId="42" prob="0.000000" />
|
|
<Info stWorkId="43" prob="1.000000" />
|
|
<Info stWorkId="51" prob="0.000000" />
|
|
<Info stWorkId="52" prob="0.000000" />
|
|
<Info stWorkId="53" prob="0.000000" />
|
|
<Info stWorkId="55" prob="0.0" />
|
|
</StTension>
|
|
<StTension id="5">
|
|
<Info stWorkId="54" prob="0.000000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
|
<Info stWorkId="12" prob="0.000000" />
|
|
<Info stWorkId="21" prob="0.000000" />
|
|
<Info stWorkId="22" prob="0.000000" />
|
|
<Info stWorkId="31" prob="0.000000" />
|
|
<Info stWorkId="32" prob="0.000000" />
|
|
<Info stWorkId="33" prob="0.000000" />
|
|
<Info stWorkId="41" prob="0.000000" />
|
|
<Info stWorkId="42" prob="0.000000" />
|
|
<Info stWorkId="43" prob="0.000000" />
|
|
<Info stWorkId="51" prob="0.000000" />
|
|
<Info stWorkId="52" prob="0.000000" />
|
|
<Info stWorkId="53" prob="1.000000" />
|
|
<Info stWorkId="55" prob="0.0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="11" desc="진형파괴 - 전방순간이동" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="12" desc="진형파괴 - 돌진공격" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="21" desc="진형파괴 - 전방순간이동" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="22" desc="진형파괴 - 돌진공격" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="31" desc="진형파괴 - 전방순간이동" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="32" desc="진형파괴 - 돌진공격" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="33" desc="살아있는폭탄" preProcess="GetPatternTime() > 10000 AND PcTargetByAreaRandom(1, 360, 0, 3000) AND GetTargetClass() > 1" immediateAttackId="550" coolTime="60000" msgImmediately="false" msg="975001" msgProb="1.000000" />
|
|
<StWork id="41" desc="진형파괴 - 전방순간이동" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="42" desc="진형파괴 - 돌진공격" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="43" desc="살아있는폭탄" preProcess="GetPatternTime() > 10000 AND PcTargetByAreaRandom(1, 360, 0, 3000) AND GetTargetClass() > 1" immediateAttackId="750" coolTime="60000" msgImmediately="false" msg="975001" msgProb="1.000000" />
|
|
<StWork id="51" desc="진형파괴 - 전방순간이동" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="52" desc="진형파괴 - 돌진공격" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 1, 3000, 1)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="53" desc="살아있는폭탄" preProcess="GetPatternTime() > 10000 AND PcTargetByAreaRandom(1, 360, 0, 3000) AND GetTargetClass() > 1" immediateAttackId="950" coolTime="60000" msgImmediately="false" msg="975001" msgProb="1.000000" />
|
|
<StWork id="54" desc="고공낙하" preProcess="PcTargetByAggro() AND GetCombatTime()>30000" immediateAttackId="762" coolTime="150000" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="55" desc="New StWork" preProcess="PcTargetByAggro()" immediateAttackId="103" coolTime="30000" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<PatternList id="2">
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="6" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="6" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="101" name="브레스 방어벽">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="등장후 사용(Loop Start)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="102" name="브레스 방어벽">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="등장후 사용(Loop Start)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="103" name="푸른 수호석">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="냉기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3000000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="1105" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="2" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1201" angerBehaviorId="1201" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="3" desc="화염" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="1104" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
<AbsolutelyAttack>
|
|
<WorkList />
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="100" name="더미">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.200000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="200" name="결계발동장치(보복)">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="보복의 결계 발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() < 30000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="1109" />
|
|
<Work id="2" desc="자살" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="1115" />
|
|
<Work id="3" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="1107" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="201" name="결계발동장치(응징)">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="응징의 결계 발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() < 30000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="1109" />
|
|
<Work id="2" desc="자살" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="1115" />
|
|
<Work id="3" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="1107" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="202" name="결계발동장치(죽음)">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="죽음의 결계 발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() < 30000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="1110" />
|
|
<Work id="2" desc="자살" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="1115" />
|
|
<Work id="3" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="1107" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="999" name="맷집감소">
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="디버프공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByPartyBossAggro() AND GetCombatTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1303" angerBehaviorId="1303" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="2" desc="대기" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="1000" name="켈사이크(1차 헬버전 백업)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="17" watchRotateAngle="90" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="450" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="321" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="331" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="341" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="351" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="320" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="330" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="340" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="350" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="307" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="305" prob="0.700000" distanceRate="1.000000" />
|
|
<Info workId="304" prob="0.700000" distanceRate="1.000000" />
|
|
<Info workId="370" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="316" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="308" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="309" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="303" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="306" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="302" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="310" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="311" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="312" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="490" prob="0.700000" distanceRate="1.000000" />
|
|
<Info workId="314" prob="0.800000" distanceRate="1.000000" />
|
|
<Info workId="410" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="470" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="471" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="690" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="691" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="319" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="371" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="401" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="420" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="430" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="440" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="460" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="109" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="119" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="121" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="127" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="129" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="160" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="161" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="170" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="171" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="190" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="322" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="332" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="342" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="352" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="501" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="502" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="503" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="504" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="505" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="506" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="507" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="508" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="509" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="512" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="514" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="521" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="522" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="570" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="571" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="590" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="591" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="600" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="601" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="620" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="630" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="650" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="651" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="660" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="661" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="663" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="664" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="665" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="670" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="671" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="680" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="700" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="701" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="702" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="703" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="704" prob="0.000000" distanceRate="1.000000" />
|
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<Info workId="770" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="771" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="772" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="773" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="774" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="780" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="980" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="981" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="982" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="990" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="991" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="992" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="125" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="126" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="310" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="311" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="510" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="511" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="5" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="8" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="80" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="81" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="82" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="90" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="91" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="92" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="902" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="906" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="907" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="909" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="910" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="911" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="970" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="30" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="50" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="51" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="61" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="62" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="63" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="64" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="905" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="102" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="103" desc="[단기적타겟#후방]꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="104" desc="(3분이후)주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 120000 AND GetRangePcNum(0, 350, 360, 0, 0, 0) > 3" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="105" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) > 3" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="106" desc="[단기적타겟#힐]전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 242 AND GetTargetDistanceEx() < 495" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="107" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="108" desc="[단기적타겟#좌측]회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="109" desc="[단기적타겟#우측]회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="113" desc="(파고들어온 타겟에게)약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
|
|
<Work id="116" desc="(전투시작)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475028" nextAttackProb="0.000000" msgProb="1.000000" />
|
|
<Work id="119" desc="약한포효-PC앞으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 129) == 1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackId="190" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="121" desc="[단기적타겟#원거리]전방 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="107" msgImmediately="false" msg="0" nextAttackProb="0.300000" msgProb="0.000000" />
|
|
<Work id="125" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 150000" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="126" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 90000" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="127" desc="전방화염DOT마법" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) > 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1114" angerBehaviorId="2114" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="129" desc="어그로체인지" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="2204" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="160" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 129) == 1 OR GetTargetDistanceEx() > 495" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="161" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
|
|
<Work id="161" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="170" desc="(순간이동후 DOT#1)후방 순간이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(800) == 0" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="171" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="171" desc="(순간이동후 DOT#2)전방화염DOT마법(범위내 대상 없으면 타겟과의 거리조절 발동)" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="190" desc="(단기적타겟#스턴)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
|
|
<Work id="200" desc="(일반패턴)오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="201" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="201" desc="(일반패턴)왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="202" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="202" desc="(일반패턴)주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="210" desc="(고공낙하패턴#1)광역1인스턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="150000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2131" normalBehaviorId="1131" />
|
|
<Work id="211" desc="(고공낙하패턴#2)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="150000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475026" msgProb="1.000000" />
|
|
<Work id="301" desc="오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="420" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="302" desc="왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="430" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="303" desc="꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="304" desc="주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 350, 360, 0, 0, 0) > 3 AND ((GetWorkIdExeCount(320) == GetWorkIdExeCount(321)) AND (GetWorkIdExeCount(330) == GetWorkIdExeCount(331)) AND (GetWorkIdExeCount(340) == GetWorkIdExeCount(341)) AND (GetWorkIdExeCount(350) == GetWorkIdExeCount(351)))" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="305" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) > 3 AND ((GetWorkIdExeCount(320) == GetWorkIdExeCount(321)) AND (GetWorkIdExeCount(330) == GetWorkIdExeCount(331)) AND (GetWorkIdExeCount(340) == GetWorkIdExeCount(341)) AND (GetWorkIdExeCount(350) == GetWorkIdExeCount(351)))" distanceType="3" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="306" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 242 AND GetTargetDistanceEx() < 495" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="307" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="308" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) > 1 AND IsPrevAttack(1, 309) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="309" desc="회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1109, 0.8, 1, 120, 0, 90, 0) > 1 AND IsPrevAttack(1, 308) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="310" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 0" distanceType="1" distanceRate="1.000000" coolTime="110000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="311" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 90000" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="312" desc="전방화염DOT마법" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) > 0" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="314" desc="약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
|
|
<Work id="316" desc="약한포효" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 321) == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="306" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="319" desc="[단기적타겟]전방 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="320" desc="(원거리금지#1-1)스폰" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 60000" distanceType="1" distanceRate="1.000000" coolTime="240000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="322" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="11" angerBehaviorId="11" />
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<Work id="321" desc="(원거리금지#2)해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetWorkIdExeCount(320) > GetWorkIdExeCount(321)) AND IsInAbnormality(6405) == 0" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475024" msgProb="1.000000" normalBehaviorId="1129" angerBehaviorId="2129" />
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<Work id="322" desc="(원거리금지#1-2)발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1126" angerBehaviorId="2126" />
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<Work id="330" desc="(근거리금지#1-1)스폰" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 180000" distanceType="1" distanceRate="1.000000" coolTime="240000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="332" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="10" angerBehaviorId="10" />
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<Work id="331" desc="(근거리금지#2)해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetWorkIdExeCount(330) > GetWorkIdExeCount(331)) AND IsInAbnormality(6405) == 0" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475024" msgProb="1.000000" normalBehaviorId="1128" angerBehaviorId="2128" />
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<Work id="332" desc="(근거리금지#1-2)발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1125" angerBehaviorId="2125" />
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<Work id="340" desc="(원거리금지#1-1)스폰" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 540000" distanceType="1" distanceRate="1.000000" coolTime="720000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="342" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="11" angerBehaviorId="11" />
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<Work id="341" desc="(원거리금지#2)해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetWorkIdExeCount(340) > GetWorkIdExeCount(341)) AND IsInAbnormality(6405) == 0" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475024" msgProb="1.000000" normalBehaviorId="1129" angerBehaviorId="2129" />
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<Work id="342" desc="(원거리금지#1-2)발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1126" angerBehaviorId="2126" />
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<Work id="350" desc="(죽음의결계#1-1)스폰" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="50000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="352" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="12" angerBehaviorId="12" />
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<Work id="351" desc="(죽음의결계#2)해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetWorkIdExeCount(350) > GetWorkIdExeCount(351)) AND IsInAbnormality(6405) == 0" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475024" msgProb="1.000000" normalBehaviorId="1130" angerBehaviorId="2130" />
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<Work id="352" desc="(죽음의결계#1-2)발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1127" angerBehaviorId="2127" />
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<Work id="370" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 495" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="371" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
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<Work id="371" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="400" desc="(PC뒤로이동후50%꼬리#1)PC뒤로이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 200" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="401" msgImmediately="false" msg="0" normalBehaviorId="14" angerBehaviorId="15" msgProb="0.000000" />
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<Work id="401" desc="(PC뒤로이동후50%꼬리#2)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="440" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="410" desc="(PC뒤로이동)액티브무브" normalBehaviorId="14" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="15" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="420" desc="(오른발공격후30%추가공격)오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="430" desc="(왼발공격후30%추가공격)왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="440" desc="(꼬리공격후30%)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="450" desc="(전투시작#1)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475029" nextAttackProb="0.000000" msgProb="1.000000" />
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<Work id="460" desc="(5페이즈 전투시작)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475029" nextAttackProb="0.000000" msgProb="1.000000" />
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<Work id="470" desc="(고공낙하패턴#1)광역1인스턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="180000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="471" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2131" normalBehaviorId="1131" />
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<Work id="471" desc="(고공낙하패턴#2)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475026" msgProb="1.000000" />
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<Work id="490" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="491" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="491" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="492" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="492" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="501" desc="오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="620" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="502" desc="왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1102, 0, 0.5, 360, 300, 5, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="630" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="503" desc="꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="504" desc="(1분마다)주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 350, 360, 0, 0, 0) > 3" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="505" desc="(1분마다)주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) > 3" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="506" desc="(1분마다)전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 242 AND GetTargetDistanceEx() < 495" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="507" desc="(30초마다)주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="508" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) > 1 AND IsPrevAttack(1, 509) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="509" desc="회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) > 1 AND IsPrevAttack(1, 508) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="510" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 0" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="511" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 90000" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="512" desc="전방화염DOT마법" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) > 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="514" desc="약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.3, 360, 0, 0, 0) > 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="670" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
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<Work id="521" desc="어그로체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 125, 360, 0, 0, 0) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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|
<Work id="522" desc="전방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 230" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1205" angerBehaviorId="2205" msgProb="0.000000" />
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|
<Work id="570" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 495" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="571" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
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<Work id="571" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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|
<Work id="590" desc="(후방순간이동후50%왼발냉기#1)후방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(800) == 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="591" msgImmediately="false" msg="0" normalBehaviorId="1206" angerBehaviorId="2206" msgProb="0.000000" />
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<Work id="591" desc="(후방순간이동후50%왼발냉기#2)왼발냉기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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|
<Work id="600" desc="(PC뒤로이동후50%꼬리#1)PC뒤로이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 100" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="601" msgImmediately="false" msg="0" normalBehaviorId="14" angerBehaviorId="15" msgProb="0.000000" />
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|
<Work id="601" desc="(PC뒤로이동후50%꼬리#2)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="620" desc="(오른발공격후70%추가공격)오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="630" desc="(왼발공격후70%추가공격)왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="650" desc="(전방순간이동후50%주변광역냉기#1)전방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 230" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="651" msgImmediately="false" msg="0" normalBehaviorId="1205" angerBehaviorId="2205" msgProb="0.000000" />
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<Work id="651" desc="(전방순간이동후50%주변광역냉기#2)주변광역냉기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="660" desc="(화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 60000" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="661" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" />
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<Work id="661" desc="(화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="663" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="663" desc="(화염브레스#4)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="664" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="664" desc="(화염브레스#5)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="665" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="665" desc="(화염브레스#6)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="670" desc="(약한낙하 후 10% 고공낙하)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="671" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="671" desc="(약한낙하 후 10% 고공낙하)헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="680" desc="(전투시작#1)강한포효" normalBehaviorId="2120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="690" desc="(고공낙하패턴#1)광역1인스턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="691" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2131" normalBehaviorId="1131" />
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<Work id="691" desc="(고공낙하패턴#2)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475026" msgProb="1.000000" />
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<Work id="700" desc="(8분후 화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 480000" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="701" msgImmediately="false" msg="475032" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="1.000000" />
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<Work id="701" desc="(8분후 화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="702" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="702" desc="(8분후 화염브레스#4)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="703" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="703" desc="(8분후 화염브레스#5)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="704" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="704" desc="(화염브레스#6)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="720" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="721" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="721" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="722" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="722" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="730" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="733" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="750" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1102, 0, 0.5, 360, 300, 5, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="751" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="751" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="760" desc="전방 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="761" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="761" desc="약한포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="762" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="762" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="770" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 242 AND GetTargetDistanceEx() < 495" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="771" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="771" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="772" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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|
<Work id="772" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="773" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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|
<Work id="773" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="774" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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|
<Work id="774" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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|
<Work id="780" desc="PC앞으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="761" msgImmediately="false" msg="0" normalBehaviorId="20" angerBehaviorId="21" msgProb="0.000000" nextAttackProb="1.000000" />
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<Work id="902" desc="(전투시작)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475031" nextAttackProb="0.000000" msgProb="1.000000" />
|
|
<Work id="905" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="906" desc="주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 350, 360, 0, 0, 0) > 2" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="907" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 500, 360, 0, 0, 0) > 2" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="908" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 242 AND GetTargetDistanceEx() < 495" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="909" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(2, 910) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="910" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(2, 909) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="911" desc="전방화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1114" angerBehaviorId="2114" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="970" desc="PC앞으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 100" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="20" angerBehaviorId="21" msgProb="0.000000" nextAttackProb="0.000000" />
|
|
<Work id="980" desc="[단기적타겟]전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="981" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="981" desc="[단기적타겟]약한포효" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="982" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="982" desc="[단기적타겟]약한 고공낙하" normalBehaviorId="1124" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2124" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="990" desc="[단기적타겟]전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="991" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="991" desc="[단기적타겟]약한포효" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="992" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="992" desc="[단기적타겟]고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1118" angerBehaviorId="2118" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="2" desc="(전투시작)강한포효" normalBehaviorId="2120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475031" nextAttackProb="0.000000" msgProb="1.000000" />
|
|
<Work id="5" desc="주변리액션공격" normalBehaviorId="2107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="6" desc="주변광역냉기마법" normalBehaviorId="2104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 350, 360, 0, 0, 0) > 2" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="7" desc="주변광역화염마법" normalBehaviorId="2105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 500, 360, 0, 0, 0) > 2" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="8" desc="전방돌진공격" normalBehaviorId="2106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 242 AND GetTargetDistanceEx() < 495" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="9" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(2, 910) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="2110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="10" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(2, 909) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="2112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="11" desc="전방화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="2114" angerBehaviorId="2114" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="30" desc="노예 만들기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAreaRandom(1, 360, 0, 3000)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1134" angerBehaviorId="2134" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="50" desc="(전방순간이동후50%주변광역냉기#1)전방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 230" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="651" msgImmediately="false" msg="0" normalBehaviorId="1205" angerBehaviorId="2205" msgProb="0.000000" />
|
|
<Work id="51" desc="(전방순간이동후50%주변광역냉기#2)주변광역냉기" normalBehaviorId="2104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="60" desc="(화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 30000" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="61" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" />
|
|
<Work id="61" desc="(화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="62" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="62" desc="(화염브레스#4)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="63" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="63" desc="(화염브레스#5)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="64" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="64" desc="(화염브레스#6)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="70" desc="PC앞으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() > 100" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="20" angerBehaviorId="21" msgProb="0.000000" nextAttackProb="0.000000" />
|
|
<Work id="80" desc="[단기적타겟]전방돌진공격" normalBehaviorId="2106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="81" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="81" desc="[단기적타겟]약한포효" normalBehaviorId="2119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="82" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="82" desc="[단기적타겟]약한 고공낙하" normalBehaviorId="2124" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2124" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
<Work id="90" desc="[단기적타겟]전방돌진공격" normalBehaviorId="2106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="91" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="91" desc="[단기적타겟]약한포효" normalBehaviorId="2119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="92" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
|
|
<Work id="92" desc="[단기적타겟]고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="2118" angerBehaviorId="2118" nextAttackProb="0.000000" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="0" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" shorttermTargetProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" shorttermTargetProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.900000" maxHpRatio="1.000000">
|
|
<AngerMode>
|
|
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="5" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.750000" maxHpRatio="0.900000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.550000" maxHpRatio="0.750000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.450000" maxHpRatio="0.550000">
|
|
<AngerMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="3" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="3" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.050000" maxHpRatio="0.450000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="4" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="4" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.050000">
|
|
<AngerMode>
|
|
<Tension attackTension="9" cooperationTension="1" shorttermTargetTension="9" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="9" cooperationTension="1" shorttermTargetTension="9" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
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<Info stWorkId="29" prob="0.000000" />
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<Info stWorkId="28" prob="1.000000" />
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<Info stWorkId="1" prob="1.000000" />
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<Info stWorkId="27" prob="0.300000" />
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<Info stWorkId="26" prob="0.300000" />
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<Info stWorkId="23" prob="0.000000" />
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<Info stWorkId="24" prob="0.000000" />
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<Info stWorkId="22" prob="0.100000" />
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<Info stWorkId="21" prob="0.100000" />
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<Info stWorkId="25" prob="0.050000" />
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<Info stWorkId="11" prob="0.000000" />
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<Info stWorkId="12" prob="0.000000" />
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<Info stWorkId="13" prob="0.000000" />
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<Info stWorkId="14" prob="0.000000" />
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<Info stWorkId="15" prob="0.000000" />
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<Info stWorkId="16" prob="0.000000" />
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<Info stWorkId="19" prob="0.000000" />
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<Info stWorkId="31" prob="0.000000" />
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<Info stWorkId="32" prob="0.000000" />
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<Info stWorkId="33" prob="0.000000" />
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<Info stWorkId="34" prob="0.000000" />
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<Info stWorkId="35" prob="0.000000" />
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<Info stWorkId="36" prob="0.000000" />
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<Info stWorkId="37" prob="0.000000" />
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<Info stWorkId="38" prob="0.000000" />
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<Info stWorkId="39" prob="0.000000" />
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<Info stWorkId="42" prob="0.000000" />
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<Info stWorkId="43" prob="0.000000" />
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</StTension>
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<StTension id="2">
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<Info stWorkId="42" prob="0.300000" />
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<Info stWorkId="43" prob="0.300000" />
|
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<Info stWorkId="27" prob="0.300000" />
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<Info stWorkId="26" prob="0.300000" />
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<Info stWorkId="1" prob="1.000000" />
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<Info stWorkId="23" prob="0.000000" />
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<Info stWorkId="24" prob="0.000000" />
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<Info stWorkId="22" prob="0.000000" />
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<Info stWorkId="21" prob="0.000000" />
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<Info stWorkId="25" prob="0.000000" />
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<Info stWorkId="28" prob="0.000000" />
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<Info stWorkId="29" prob="0.000000" />
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<Info stWorkId="11" prob="0.000000" />
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<Info stWorkId="12" prob="0.000000" />
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<Info stWorkId="14" prob="0.000000" />
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<Info stWorkId="15" prob="0.000000" />
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<Info stWorkId="31" prob="0.000000" />
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<Info stWorkId="36" prob="0.000000" />
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<Info stWorkId="37" prob="0.000000" />
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<Info stWorkId="38" prob="0.000000" />
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|
<Info stWorkId="39" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="3">
|
|
<Info stWorkId="29" prob="0.000000" />
|
|
<Info stWorkId="28" prob="1.000000" />
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
<Info stWorkId="27" prob="0.300000" />
|
|
<Info stWorkId="26" prob="0.300000" />
|
|
<Info stWorkId="23" prob="0.000000" />
|
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<Info stWorkId="24" prob="0.000000" />
|
|
<Info stWorkId="22" prob="0.100000" />
|
|
<Info stWorkId="21" prob="0.100000" />
|
|
<Info stWorkId="25" prob="0.050000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
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<Info stWorkId="12" prob="0.000000" />
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<Info stWorkId="14" prob="0.000000" />
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<Info stWorkId="16" prob="0.000000" />
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|
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<Info stWorkId="18" prob="0.000000" />
|
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<Info stWorkId="19" prob="0.000000" />
|
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<Info stWorkId="31" prob="0.000000" />
|
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<Info stWorkId="32" prob="0.000000" />
|
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<Info stWorkId="33" prob="0.000000" />
|
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<Info stWorkId="34" prob="0.000000" />
|
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<Info stWorkId="35" prob="0.000000" />
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<Info stWorkId="36" prob="0.000000" />
|
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<Info stWorkId="37" prob="0.000000" />
|
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<Info stWorkId="38" prob="0.000000" />
|
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<Info stWorkId="39" prob="0.000000" />
|
|
<Info stWorkId="42" prob="0.000000" />
|
|
<Info stWorkId="43" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="4">
|
|
<Info stWorkId="39" prob="0.000000" />
|
|
<Info stWorkId="38" prob="1.000000" />
|
|
<Info stWorkId="36" prob="1.000000" />
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
<Info stWorkId="37" prob="0.500000" />
|
|
<Info stWorkId="33" prob="0.000000" />
|
|
<Info stWorkId="34" prob="0.000000" />
|
|
<Info stWorkId="32" prob="0.100000" />
|
|
<Info stWorkId="31" prob="0.300000" />
|
|
<Info stWorkId="35" prob="0.100000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
|
<Info stWorkId="12" prob="0.000000" />
|
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<Info stWorkId="13" prob="0.000000" />
|
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|
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<Info stWorkId="15" prob="0.000000" />
|
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<Info stWorkId="16" prob="0.000000" />
|
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<Info stWorkId="17" prob="0.000000" />
|
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<Info stWorkId="18" prob="0.000000" />
|
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<Info stWorkId="19" prob="0.000000" />
|
|
<Info stWorkId="21" prob="0.000000" />
|
|
<Info stWorkId="22" prob="0.000000" />
|
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<Info stWorkId="23" prob="0.000000" />
|
|
<Info stWorkId="24" prob="0.000000" />
|
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<Info stWorkId="25" prob="0.000000" />
|
|
<Info stWorkId="26" prob="0.000000" />
|
|
<Info stWorkId="27" prob="0.000000" />
|
|
<Info stWorkId="28" prob="0.000000" />
|
|
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|
<Info stWorkId="42" prob="0.000000" />
|
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<Info stWorkId="43" prob="0.000000" />
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|
</StTension>
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<StTension id="5">
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<Info stWorkId="29" prob="0.000000" />
|
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|
<Info stWorkId="1" prob="1.000000" />
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|
<Info stWorkId="27" prob="0.300000" />
|
|
<Info stWorkId="26" prob="0.300000" />
|
|
<Info stWorkId="23" prob="0.000000" />
|
|
<Info stWorkId="24" prob="0.000000" />
|
|
<Info stWorkId="22" prob="0.100000" />
|
|
<Info stWorkId="21" prob="0.100000" />
|
|
<Info stWorkId="25" prob="0.050000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
|
<Info stWorkId="12" prob="0.000000" />
|
|
<Info stWorkId="13" prob="0.000000" />
|
|
<Info stWorkId="14" prob="0.000000" />
|
|
<Info stWorkId="15" prob="0.000000" />
|
|
<Info stWorkId="16" prob="0.000000" />
|
|
<Info stWorkId="17" prob="0.000000" />
|
|
<Info stWorkId="18" prob="0.000000" />
|
|
<Info stWorkId="19" prob="0.000000" />
|
|
<Info stWorkId="31" prob="0.000000" />
|
|
<Info stWorkId="32" prob="0.000000" />
|
|
<Info stWorkId="33" prob="0.000000" />
|
|
<Info stWorkId="34" prob="0.000000" />
|
|
<Info stWorkId="35" prob="0.000000" />
|
|
<Info stWorkId="36" prob="0.000000" />
|
|
<Info stWorkId="37" prob="0.000000" />
|
|
<Info stWorkId="38" prob="0.000000" />
|
|
<Info stWorkId="39" prob="0.000000" />
|
|
<Info stWorkId="42" prob="0.000000" />
|
|
<Info stWorkId="43" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="9">
|
|
<Info stWorkId="92" prob="0.800000" />
|
|
<Info stWorkId="93" prob="0.800000" />
|
|
<Info stWorkId="96" prob="1.000000" />
|
|
<Info stWorkId="97" prob="0.500000" />
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
<Info stWorkId="33" prob="0.000000" />
|
|
<Info stWorkId="34" prob="0.000000" />
|
|
<Info stWorkId="32" prob="0.000000" />
|
|
<Info stWorkId="31" prob="0.000000" />
|
|
<Info stWorkId="35" prob="0.000000" />
|
|
<Info stWorkId="38" prob="0.000000" />
|
|
<Info stWorkId="39" prob="0.000000" />
|
|
<Info stWorkId="11" prob="0.000000" />
|
|
<Info stWorkId="12" prob="0.000000" />
|
|
<Info stWorkId="13" prob="0.000000" />
|
|
<Info stWorkId="14" prob="0.000000" />
|
|
<Info stWorkId="15" prob="0.000000" />
|
|
<Info stWorkId="16" prob="0.000000" />
|
|
<Info stWorkId="17" prob="0.000000" />
|
|
<Info stWorkId="18" prob="0.000000" />
|
|
<Info stWorkId="19" prob="0.000000" />
|
|
<Info stWorkId="21" prob="0.000000" />
|
|
<Info stWorkId="22" prob="0.000000" />
|
|
<Info stWorkId="23" prob="0.000000" />
|
|
<Info stWorkId="24" prob="0.000000" />
|
|
<Info stWorkId="25" prob="0.000000" />
|
|
<Info stWorkId="26" prob="0.000000" />
|
|
<Info stWorkId="27" prob="0.000000" />
|
|
<Info stWorkId="28" prob="0.000000" />
|
|
<Info stWorkId="29" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="노예만들기" preProcess="GetPatternTime() > 60000 AND PcTargetByAreaRandom(1, 360, 0, 3000)" immediateAttackId="30" coolTime="60000" msgImmediately="false" msg="975001" msgProb="1.000000" />
|
|
<StWork id="11" desc="원거리견제" preProcess="PcTargetBySkillCategoryUsed(1, 360, 0, 375, 23, 3) AND GetTargetDistance() > 375" immediateAttackId="121" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="12" desc="뒤견제" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0 OR (IsPrevAttack(1, 103) == 1 AND IsHit() == 1)" immediateAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="13" desc="좌견제" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) > 1 AND IsPrevAttack(1, 109) == 0" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="45000" />
|
|
<StWork id="14" desc="우견제" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) > 1 AND IsPrevAttack(1, 108) == 0" immediateAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="45000" />
|
|
<StWork id="15" desc="힐견제" preProcess="GetPatternTime() > 60000 AND PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 5)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="16" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="190" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="17" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="121" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="18" desc="(고공낙하#1)매즈" preProcess="PcTargetByAreaRandom(1, 360, 0, 3000)" immediateAttackId="210" coolTime="120000" msgImmediately="false" msg="0" msgProb="1.000000" />
|
|
<StWork id="19" desc="(고공낙하#2)고공낙하" preProcess="IsPrevAttack(1, 210) == 1 AND PcTargetByAbnormal(1, 360, 0, 3000, 28813)" immediateAttackId="211" coolTime="150000" msgImmediately="false" msg="475026" msgProb="1.000000" />
|
|
<StWork id="21" desc="원거리견제" preProcess="PcTargetBySkillCategoryUsed(1, 360, 0, 375, 23, 3) AND GetTargetDistance() > 375" immediateAttackId="319" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="180000" />
|
|
<StWork id="22" desc="뒤견제" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0 OR (IsPrevAttack(1, 303) == 1 AND IsHit() == 1)" immediateAttackId="303" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="23" desc="좌견제" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) > 1 AND IsPrevAttack(1, 309) == 0" immediateAttackId="308" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="90000" />
|
|
<StWork id="24" desc="우견제" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) > 1 AND IsPrevAttack(1, 308) == 0" immediateAttackId="309" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="90000" />
|
|
<StWork id="25" desc="힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 5)" immediateAttackId="306" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="26" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="319" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="27" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="319" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="28" desc="(고공낙하#1)매즈" preProcess="GetPatternTime() > 60000 AND PcTargetByAreaRandom(1, 360, 0, 3000)" immediateAttackId="470" coolTime="180000" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="29" desc="(고공낙하#2)고공낙하" preProcess="IsPrevAttack(1, 470) == 1 AND PcTargetByAbnormal(1, 360, 0, 3000, 28813)" immediateAttackId="471" coolTime="180000" msgImmediately="false" msg="475026" msgProb="1.000000" />
|
|
<StWork id="31" desc="원거리견제" preProcess="PcTargetBySkillCategoryUsed(1, 360, 0, 375, 23, 3) AND GetTargetDistance() > 375" immediateAttackId="522" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="32" desc="뒤견제" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) > 0" immediateAttackId="503" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="33" desc="좌견제" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) > 1 AND IsPrevAttack(1, 509) == 0" immediateAttackId="508" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="34" desc="우견제" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) > 1 AND IsPrevAttack(1, 508) == 0" immediateAttackId="509" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="35" desc="힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 5)" immediateAttackId="522" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="36" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="650" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="37" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="650" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="38" desc="(고공낙하#1)매즈" preProcess="GetPatternTime() > 60000 AND PcTargetByAreaRandom(1, 360, 0, 3000)" immediateAttackId="690" coolTime="120000" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="39" desc="(고공낙하#2)고공낙하" preProcess="IsPrevAttack(1, 690) == 1 AND PcTargetByAbnormal(1, 360, 0, 3000, 28813)" immediateAttackId="691" coolTime="120000" msgImmediately="false" msg="475026" msgProb="1.000000" />
|
|
<StWork id="42" desc="돌진,포효,약한고공낙하" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 0, 600, 1)" immediateAttackId="980" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="43" desc="돌진,포효,고공낙하" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 0, 600, 1)" immediateAttackId="990" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="92" desc="돌진,포효,약한고공낙하" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 0, 600, 1)" immediateAttackId="80" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
|
|
<StWork id="93" desc="돌진,포효,고공낙하" preProcess="GetPatternTime() > 30000 AND PcTargetByDirection(1, 180, 0, 600, 1)" immediateAttackId="90" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="96" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="50" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
<StWork id="97" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="50" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="115" name="살아있는 폭탄">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="추적하기" normalBehaviorId="1303" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1303" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAbnormal(1, 360, 0, 3000, 28905)" distanceType="1" distanceRate="1.000000" coolTime="5000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="2" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<PatternList id="2">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<PatternList id="3">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
<AbsolutelyAttack>
|
|
<WorkList />
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="116" name="추적 범위때리기">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="2" desc="범위공격-공격" normalBehaviorId="1306" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1306" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAbnormal(1, 360, 0, 3000, 28817)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="975002" msgProb="1.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="1" desc="범위공격-디버프" normalBehaviorId="1305" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1305" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetPatternTime() > 30000 AND PcTargetByAreaRandom(1, 360, 0, 3000) AND GetTargetClass() > 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="3" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<PatternList id="2">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
<AbsolutelyAttack>
|
|
<WorkList />
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="1001" name="Dark_Knight(창기사)">
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="998" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="998" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAreaRandom(1, 360, 0, 3000)" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="103" desc="방패방어_Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="104" desc="강력한돌진_screwThrough" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAreaRandom(1, 360, 0, 3000)" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="105" desc="방패치기_ShieldStrike" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="106" desc="반격찌르기_Riposte" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="107" desc="2콤보_combo2_노말" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAreaRandom(1, 360, 0, 3000) AND GetTargetClass() > 1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="108" desc="3콤보_combo3_노말" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAreaRandom(1, 360, 0, 3000) AND GetTargetClass() > 1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget() AND GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()AND GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="201" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="201" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="202" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="202" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="998" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="GetPatternTime() < 30000 AND PcTargetByDirection(1, 360, 0, 3000, 1)" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByLastTarget()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 30000 AND GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 30000 AND PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 30000 AND PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="13" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() > 30000 AND GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="14" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="1002" name="소환용NPC">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="2" prob="1.0" distanceRate="1.0" />
|
|
<Info workId="3" prob="0.0" distanceRate="1.0" />
|
|
<Info workId="4" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="20" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="21" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="22" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="23" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="24" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="25" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="26" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="27" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="28" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="29" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="30" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="31" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="32" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="33" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="34" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="35" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="36" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="37" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="38" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="39" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="40" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="41" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="42" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="43" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="44" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="45" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="46" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="47" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="48" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="49" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="1" prob="1.0" distanceRate="1.0" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="2" prob="0.0" distanceRate="1.0" />
|
|
<Info workId="3" prob="0.0" distanceRate="1.0" />
|
|
<Info workId="4" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="20" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="21" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="22" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="23" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="24" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="25" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="26" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="27" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="28" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="29" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="30" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="31" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="32" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="33" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="34" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="35" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="36" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="37" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="38" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="39" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="40" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="41" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="42" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="43" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="44" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="45" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="46" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="47" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="48" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="49" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="1" prob="1.0" distanceRate="1.0" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="2" prob="0.0" distanceRate="1.0" />
|
|
<Info workId="3" prob="0.0" distanceRate="1.0" />
|
|
<Info workId="4" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="20" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="21" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="22" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="23" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="24" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="25" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="26" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="27" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="28" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="29" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="30" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="31" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="32" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="33" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="34" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="35" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="36" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="37" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="38" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="39" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="40" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="41" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="42" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="43" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="44" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="45" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="46" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="47" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="48" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="49" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="1" prob="1.0" distanceRate="1.0" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="2" prob="0.0" distanceRate="1.0" />
|
|
<Info workId="3" prob="0.0" distanceRate="1.0" />
|
|
<Info workId="4" prob="0.0" distanceRate="1.0" />
|
|
<Info workId="20" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="21" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="22" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="23" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="24" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="25" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="26" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="27" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="28" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="29" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="30" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="31" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="32" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="33" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="34" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="35" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="36" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="37" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="38" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="39" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="40" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="41" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="42" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="43" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="44" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="45" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="46" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="47" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="48" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="49" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="1" prob="1.0" distanceRate="1.0" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="대기" normalBehaviorId="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="2" desc="부하소환" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1" nextAttackId="20,21,22,23,24,25,26,27,28,29" referenceNextAttackPreprocess="true,true,true,true,true,true,true,true,true,true" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="3" desc="중간보스소환" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1" nextAttackId="30,31,32,33,34,35,36,37,38,39" referenceNextAttackPreprocess="true,true,true,true,true,true,true,true,true,true" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="4" desc="보스소환" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1" nextAttackId="40,41,42,43,44,45,46,47,48,49" referenceNextAttackPreprocess="true,true,true,true,true,true,true,true,true,true" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="20" desc="부하소환" normalBehaviorId="20" angerBehaviorId="20" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="21" desc="부하소환" normalBehaviorId="21" angerBehaviorId="21" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="22" desc="부하소환" normalBehaviorId="22" angerBehaviorId="22" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="23" desc="부하소환" normalBehaviorId="23" angerBehaviorId="23" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="24" desc="부하소환" normalBehaviorId="24" angerBehaviorId="24" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="25" desc="부하소환" normalBehaviorId="25" angerBehaviorId="25" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="26" desc="부하소환" normalBehaviorId="26" angerBehaviorId="26" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="27" desc="부하소환" normalBehaviorId="27" angerBehaviorId="27" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="28" desc="부하소환" normalBehaviorId="28" angerBehaviorId="28" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="29" desc="부하소환" normalBehaviorId="29" angerBehaviorId="29" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="30" desc="중간보스소환" normalBehaviorId="30" angerBehaviorId="30" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="31" desc="중간보스소환" normalBehaviorId="31" angerBehaviorId="31" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="32" desc="중간보스소환" normalBehaviorId="32" angerBehaviorId="32" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="33" desc="중간보스소환" normalBehaviorId="33" angerBehaviorId="33" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="34" desc="중간보스소환" normalBehaviorId="34" angerBehaviorId="34" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="35" desc="중간보스소환" normalBehaviorId="35" angerBehaviorId="35" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="36" desc="중간보스소환" normalBehaviorId="36" angerBehaviorId="36" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="37" desc="중간보스소환" normalBehaviorId="37" angerBehaviorId="37" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="38" desc="중간보스소환" normalBehaviorId="38" angerBehaviorId="38" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="39" desc="중간보스소환" normalBehaviorId="39" angerBehaviorId="39" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="40" desc="보스소환" normalBehaviorId="40" angerBehaviorId="40" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="41" desc="보스소환" normalBehaviorId="41" angerBehaviorId="41" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="42" desc="보스소환" normalBehaviorId="42" angerBehaviorId="42" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="43" desc="보스소환" normalBehaviorId="43" angerBehaviorId="43" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="44" desc="보스소환" normalBehaviorId="44" angerBehaviorId="44" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="45" desc="보스소환" normalBehaviorId="45" angerBehaviorId="45" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="46" desc="보스소환" normalBehaviorId="46" angerBehaviorId="46" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="47" desc="보스소환" normalBehaviorId="47" angerBehaviorId="47" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="48" desc="보스소환" normalBehaviorId="48" angerBehaviorId="48" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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<Work id="49" desc="보스소환" normalBehaviorId="49" angerBehaviorId="49" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
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</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
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|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<PatternList id="2">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<PatternList id="3">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<PatternList id="4">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
<AbsolutelyAttack>
|
|
<WorkList />
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
</AIData> |