10 lines
1.5 KiB
XML
10 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<DynamicGeoData continentId="9777">
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<DoorList>
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<Door id="977701" name="NPC_Sewer_door_01" desc="지하수로1" auto="false" closedMSec="6000" openMSec="-1" pos="-116694,-41450,301" dir="90" bottomLeftPos="-116695,-41611,299" bottomRightPos="-116695,-41282,299" height="400" mesh="NPC_Sewer_door_01.Skel.NPC_Sewer_door_01_skel" phat="NPC_Sewer_door_01.Physics.NPC_Sewer_door_01_skel_Physics" animSet="NPC_Sewer_door_01_ANI.Anim.NPC_Sewer_door_01_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="977702" name="NPC_Sewer_door_02" desc="지하수로2" auto="false" closedMSec="6000" openMSec="-1" pos="-114768,-39981,405" dir="90" bottomLeftPos="-114597,-39980,405" bottomRightPos="-114940,-39980,405" height="210" mesh="NPC_Sewer_door_02.Skel.NPC_Sewer_door_02_skel" phat="NPC_Sewer_door_02.Physics.NPC_Sewer_door_02_skel_Physics" animSet="NPC_Sewer_door_02_ANI.Anim.NPC_Sewer_door_02_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="977703" name="NPC_Sewer_door_02" desc="지하수로3" auto="false" closedMSec="6000" openMSec="-1" pos="-112678,-35453,400" dir="90" scale="1.05" bottomLeftPos="-112498,-35452,400" bottomRightPos="-112857,-35452,400" height="220" mesh="NPC_Sewer_door_02.Skel.NPC_Sewer_door_02_skel" phat="NPC_Sewer_door_02.Physics.NPC_Sewer_door_02_skel_Physics" animSet="NPC_Sewer_door_02_ANI.Anim.NPC_Sewer_door_02_Anim" animTree="S1Prototype.SimpleAnimTree" />
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</DoorList>
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<ShuttleList>
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</ShuttleList>
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</DynamicGeoData> |