Files
Server-Datasheets/Datasheet/NpcSkillData_117.xml
2025-03-03 20:30:53 -05:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<SkillData huntingZoneId="117">
<!--엄마 쿠마스-->
<Skill templateId="5000" id="1299" type="mount" name="쿠마스 변신 해제" category="9012" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="72022000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Wait" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="3000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList/>
</Cost>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Mount vehicleId="0" vehicleSupplyItemId="0"/>
</Skill>
<Skill templateId="5000" id="1102" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" category="9011" type="normal" attackRange="575.000000" attackRangeMin="124.000000" attackRangeMax="484.000000" timeRate="3.000000" totalAtk="27000000.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="1129" endTime="3230"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2160">
<Cylinder radius="184.444458" height="322.222229" locDistance="-15.000000" locAngle="0.000000" locZ="100.000000"/>
</HitCylinder>
<HitCylinder startTime="2950">
<Cylinder radius="184.444458" height="322.222229" locDistance="-15.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="2160">
<Cylinder radius="184.444458" height="322.222229" locDistance="-15.000000" locAngle="0.000000" locZ="100.000000"/>
</HitCylinder>
<HitCylinder startTime="2950">
<Cylinder radius="160.000000" height="250.000000" locDistance="-15.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_3" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="1000" duration="200" power="1.600000" speed="8.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1960" duration="500" power="4.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3050" duration="1000" power="6.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1560" duration="200" power="0.800000" speed="6.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2" coolTimeResetProb="0.2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3084" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="123.076927" rangeAngle="360.000000" offsetDistance="15.384616" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2065" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3280" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="123.076927" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="15.384616" offsetAngle="10.000000" rotateAngle="0.000000" minHeight="-15.384616" maxHeight="46.153847" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2065" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5000" id="1103" name="청의마인_3연타공격_HeavyAtk_노말" category="9011" type="normal" attackRange="222.000000" attackRangeMin="0.000000" attackRangeMax="485.000000" timeRate="3.000000" totalAtk="25000000.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="1930" duration="300" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2700" duration="300" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4250" duration="500" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="1000" modeNo="0" modeChangeMethod="2" coolTimeResetProb="0.2">
<Cost hp="0" mp="100" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2005" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="80.000000" offsetDistance="0.000000" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2066" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="10" anger="0"/>
</Targeting>
<Targeting time="2786" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="80.000000" offsetDistance="0.000000" offsetAngle="-15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2066" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="10" anger="0"/>
</Targeting>
<Targeting time="4190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="180.076927" rangeAngle="360.000000" offsetDistance="184.615387" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2066" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="10" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5000" id="1104" name="청의마인_원거리발사동작_LongAtk_노말" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="2.500000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2100" duration="500" power="4.000000" speed="7.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2" >
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1105" flying="true" flyingSpeed="1200.000000" flyingDistance="2000.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="150.000000" areaRadius="0" areaHeight="0" shootAngle="0.000000"/>
<ProjectileSkill id="1105" flying="true" flyingSpeed="1200.000000" flyingDistance="2000.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="30.000000"/>
<ProjectileSkill id="1105" flying="true" flyingSpeed="1200.000000" flyingDistance="2000.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="60.000000"/>
<ProjectileSkill id="1105" flying="true" flyingSpeed="1200.000000" flyingDistance="2000.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="90.000000"/>
<ProjectileSkill id="1105" flying="true" flyingSpeed="1200.000000" flyingDistance="2000.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="120.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5000" id="2201" name="청의마인_정화" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2" >
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="360.000000" offsetDistance="175.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-75.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityGroupOff property="0" level="30" type="debuff" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5000" id="2202" name="청의마인_힐" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2" coolTimeResetProb="" >
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList>
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" aggroWhenNonOffensiveSkillHit="11743" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="360.000000" offsetDistance="110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-75.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="allyExceptMe" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="7890.8" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="45" />
<AngerDiff value="0" />
<HpDiff value="250000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="0.000000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<!--아기 쿠마스-->
<Skill templateId="6000" id="1299" type="mount" name="쿠마스 변신 해제" category="9012" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="72022000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Wait" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="3000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList/>
</Cost>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Mount vehicleId="0" vehicleSupplyItemId="0"/>
</Skill>
<Skill templateId="6000" id="1102" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" category="9011" type="normal" attackRange="575.000000" attackRangeMin="124.000000" attackRangeMax="484.000000" timeRate="3.000000" totalAtk="30188200.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="1129" endTime="2230"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="2160">
<Cylinder radius="184.444458" height="322.222229" locDistance="-15.000000" locAngle="0.000000" locZ="100.000000"/>
</HitCylinder>
<HitCylinder startTime="2950">
<Cylinder radius="184.444458" height="322.222229" locDistance="-15.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
<HitCylinder startTime="2160">
<Cylinder radius="184.444458" height="322.222229" locDistance="-15.000000" locAngle="0.000000" locZ="100.000000"/>
</HitCylinder>
<HitCylinder startTime="2950">
<Cylinder radius="160.000000" height="250.000000" locDistance="-15.000000" locAngle="0.000000" locZ="0.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_3" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="1000" duration="200" power="1.600000" speed="8.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1960" duration="500" power="4.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3050" duration="1000" power="6.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1560" duration="200" power="0.800000" speed="6.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetProb="0.15">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3084" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="123.076927" rangeAngle="360.000000" offsetDistance="15.384616" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2065" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3280" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="123.076927" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="15.384616" offsetAngle="10.000000" rotateAngle="0.000000" minHeight="-15.384616" maxHeight="46.153847" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2065" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1106" name="청의마인_브레스뿜기_LongAtk01_노말" category="9012" type="normal" attackRange="615.000000" attackRangeMin="0.000000" attackRangeMax="615.000000" timeRate="3.000000" totalAtk="30045282.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="LongAtk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="7566.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk01_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="3500" modeNo="0" modeChangeMethod="2" coolTimeResetProb="0.5">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1813" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2066" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="15.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2020" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2066" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="15.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1311" name="청의마인_앞으로구르기_Rolling_F_공용" category="9011" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="2.0" totalAtk="12715388.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000" adjustHeight="0">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="1" endTime="2390"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_Start" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="20" movable="false" scriptId="0" LoopRepeat="true">
<AnimSeq duration="0" animName="Rolling_F_Loop" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_End" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="true" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1618" startTime="0" endTime="0" interval="200" until="2295" mpBonusTypeB="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2065" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150" miniMotionId="1" miniRate="0"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="true">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1104" name="청의마인_원거리발사동작_LongAtk_노말" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="2.500000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2100" duration="500" power="4.000000" speed="7.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2" coolTimeResetProb="0.3" >
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1105" flying="true" flyingSpeed="1200.000000" flyingDistance="2000.000000" detachDistance="70.000000" detachAngle="20.000000" detachHeight="150.000000" areaRadius="0" areaHeight="0" shootAngle="0.000000"/>
<ProjectileSkill id="1105" flying="true" flyingSpeed="1200.000000" flyingDistance="2000.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1105" name="청의마인_원거리발사체_LongAtk_노말" category="9012" type="projectile" attackRange="218.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.500000" totalAtk="8500000.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="25.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2064" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2201" name="청의마인_정화" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2" >
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="360.000000" offsetDistance="175.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-75.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityGroupOff property="0" level="30" type="debuff" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<!--감염된 쿠마스-->
<Skill templateId="7000" id="1299" type="mount" name="쿠마스 변신 해제" category="9012" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="72022000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Wait" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="3000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList/>
</Cost>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Mount vehicleId="0" vehicleSupplyItemId="0"/>
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<Action>
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<NoReaction startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2" coolTimeResetProb="0.3">
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</Precondition>
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</Effect>
<HitEffect type="animationDamage"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="5440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<Targeting time="8700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="8753" interval="100" until="9158" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.200000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="7000" id="6009" name="청의마인_앞으로구르기_Rolling_F_공용" category="9011" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="2.0" totalAtk="5000000.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000" adjustHeight="0">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="1" endTime="2390"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_Start" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="20" movable="false" scriptId="0" LoopRepeat="true">
<AnimSeq duration="0" animName="Rolling_F_Loop" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_End" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="true" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1618" startTime="0" endTime="0" interval="200" until="2295" mpBonusTypeB="0" LoopRepeatTargeting="true">
<AreaList>
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<Effect atk="0.500000">
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<AbnormalityOnCommon id="" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="true">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<!--바람/보호의 마석-->
<Skill id="1108" type="normal" name="작동스위치_1000uu버프_atk01_공용" category="0" templateId="8000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.Turret_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="60096000" enterCombatStatus="false">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="nothing"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1108" type="normal" name="작동스위치_1000uu버프_atk01_공용" category="0" templateId="8001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.Turret_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="60096000" enterCombatStatus="false">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1108" type="normal" name="정령 사용 불가 버프" category="0" templateId="8002" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.Turret_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="60096000" enterCombatStatus="false">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Turret_atk01" animSet="NPC_SWC_Quest_ANI.Anim.Turret_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1000.000000" minHeight="-500.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="2092" abnormalityRate="4.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
</SkillData>