Files
Server-Datasheets/Datasheet/NpcSkillData_127.xml
2025-03-03 20:30:53 -05:00

5374 lines
442 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="127">
<Skill templateId="101" id="1101" name="바실리스크_기본공격1_NormalAtk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11303739" aiRotateThreshold="30" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="166.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1280" duration="500" power="3.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="133.333344" maxRadius="300.000000" rangeAngle="33.000000" offsetDistance="-133.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="144.444458" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1102" name="바실리스크_사전동작있는특수공격_HeavyAtk_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="255.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" totalAtk="30764186" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="40" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="411.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2100" duration="3000" power="3.000000" speed="7.000000" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2516" interval="0" until="0" mpBonusTypeB="0" id="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="355.555573" rangeAngle="12.000000" offsetDistance="-111.111115" offsetAngle="25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.55">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2850" interval="300" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="522.222229" rangeAngle="45.000000" offsetDistance="-111.111115" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.45">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4210" interval="0" until="0" mpBonusTypeB="0" id="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="377.777802" rangeAngle="15.000000" offsetDistance="-111.111115" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.55">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1103" name="바실리스크_기본공격2_NormalAtk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="183.333344" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16863866" aiRotateThreshold="30" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="171.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1288" duration="700" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1288" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="133.333344" maxRadius="300.000000" rangeAngle="35.000000" offsetDistance="-133.333344" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1104" name="바실리스크_덮치기공격_MoveAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="183.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" totalAtk="31876210" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="18" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="616.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2600" duration="500" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="3500" duration="1000" power="3.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2147" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="720.111145" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2580" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="811.111145" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2835" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="790.222290" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="822.222290" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1105" name="바실리스크_제자리점프공격_ReactionAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33544248" aiRotateThreshold="355" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="180.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="1640">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="270.000000" />
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="270.000000" />
<Cylinder radius="33.333336" height="77.777779" locDistance="-110.000000" locAngle="0.000000" locZ="270.000000" />
</HitCylinder>
<HitCylinder startTime="2530">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="0.000000" />
<Cylinder radius="33.333336" height="77.777779" locDistance="-110.000000" locAngle="0.000000" locZ="20.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="1640">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
<MoveCylinder startTime="2530">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="0.000000" />
<Cylinder radius="33.333336" height="122.222229" locDistance="-110.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2500" duration="1200" power="3.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake duration="500" power="2.000000" startTime="1500" innerRadius="0.000000" outerRadius="300.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="1.111111" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="177.777786" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="22423994" aiRotateThreshold="175" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="152.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2325" duration="900" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2325" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="162.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="177.777786" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="22423994" aiRotateThreshold="175" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="152.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2325" duration="900" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2325" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="162.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1108" name="바실리스크_원거리범위공격_LongAtk_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11303739" aiRotateThreshold="0" timeRate="0.8" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="650.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1090" duration="600" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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</Area>
</AreaList>
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<ProjectileSkillList />
</Targeting>
</TargetingList>
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</Precondition>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longmove_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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</Precondition>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
<SpecialEffectList />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="10033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
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</Area>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Effect atk="0.4">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1111" name="바실리스크_긴 롱무브_LongMove_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="593.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18898874" aiRotateThreshold="0" timeRate="0.8" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="493.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.850000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3366.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longmove_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1268" duration="1000" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2074" duration="1000" power="3.000000" speed="5.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2087" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="1.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1112" type="instance" name="바실리스크_인스턴스샷_LongAtk_노말" category="9012" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.8" totalAtk="0" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="700.000000" detachTime="1500.000000" shotSkill="1112" startSkill="1112" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longAtk" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="700" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="1000" power="2.500000" startTime="1500" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="2.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="5.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1150" name="바실리스크_RunAtk_노말" type="normal" category="9011,20000" pushtarget="pass" changeDirToCenter="false" attackRange="144.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6021062" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="400.000000" maxRadius="610.000000" rangeAngle="15.000000" offsetDistance="-511.111145" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="111.111115" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1201" name="바실리스크_그로기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1203" name="바실리스크_헤비어택 사전동작_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="255.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1204" name="바실리스크_어그로첸지모션_aggrochange_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1209" name="바실리스크_분노알람_modealarm_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="1212" name="바실리스크_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.8" totalAtk="0" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="BackMove" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="1.000000" startTime="1660" innerRadius="0.000000" outerRadius="200.000000" speed="8.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake duration="1200" power="2.000000" startTime="2315" innerRadius="0.000000" outerRadius="350.000000" speed="8.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2315" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill id="1301" type="normal" name="바실리스크_자기버프_aggroChange" category="0" templateId="101" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.8" totalAtk="11303739" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="aggrochange" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="952" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill id="1113" type="normal" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" category="9011" templateId="101" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="130.000000" attackRangeMax="250.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.8" totalAtk="36824724" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="true" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_End1" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="3000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1370" startTime="0" endTime="0" interval="500" until="2600" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="620.000000" minHeight="-20.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-480.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="650.000000" minHeight="-20.000000" minRadius="380.000000" offsetAngle="0.000000" offsetDistance="-480.000000" pierceDepth="1" rangeAngle="17.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.7">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill id="1114" type="normal" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" category="9011" templateId="101" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="29463116" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_End2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="2.000000" startTime="3000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1250" startTime="0" endTime="0" interval="350" until="3000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="630.000000" minHeight="-20.000000" minRadius="470.000000" offsetAngle="0.000000" offsetDistance="-480.000000" pierceDepth="1" rangeAngle="17.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3130" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="645.000000" minHeight="-20.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-480.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2101" name="바실리스크_기본공격1_NormalAtk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10496329" aiRotateThreshold="30" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="166.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1280" duration="500" power="3.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="133.333344" maxRadius="300.000000" rangeAngle="33.000000" offsetDistance="-133.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="144.444458" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2102" name="바실리스크_사전동작있는특수공격_HeavyAtk_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="255.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" totalAtk="28566744" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="40" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="411.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2100" duration="3000" power="2.500000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2516" interval="0" until="0" mpBonusTypeB="0" id="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="355.555573" rangeAngle="12.000000" offsetDistance="-111.111115" offsetAngle="25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.55">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2850" interval="300" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="522.222229" rangeAngle="45.000000" offsetDistance="-111.111115" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.45">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4210" interval="0" until="0" mpBonusTypeB="0" id="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="377.777802" rangeAngle="15.000000" offsetDistance="-111.111115" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.55">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2103" name="바실리스크_기본공격2_NormalAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="183.333344" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15659305" aiRotateThreshold="30" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="171.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1288" duration="700" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1288" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="133.333344" maxRadius="300.000000" rangeAngle="35.000000" offsetDistance="-133.333344" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2104" name="바실리스크_덮치기공격_MoveAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="183.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" totalAtk="29599338" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="18" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="616.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2600" duration="500" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="3500" duration="1000" power="3.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2147" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="720.111145" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2580" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="811.111145" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2835" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="790.111145" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="822.222290" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2105" name="바실리스크_제자리점프공격_ReactionAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="43607524" aiRotateThreshold="355" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="180.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="1640">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="270.000000" />
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="270.000000" />
<Cylinder radius="33.333336" height="77.777779" locDistance="-110.000000" locAngle="0.000000" locZ="270.000000" />
</HitCylinder>
<HitCylinder startTime="2530">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="0.000000" />
<Cylinder radius="33.333336" height="77.777779" locDistance="-110.000000" locAngle="0.000000" locZ="20.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="1640">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
<MoveCylinder startTime="2530">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="0.000000" />
<Cylinder radius="33.333336" height="122.222229" locDistance="-110.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2500" duration="1200" power="3.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake duration="200" power="2.000000" startTime="1500" innerRadius="0.000000" outerRadius="300.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="1.111111" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="177.777786" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20822280" aiRotateThreshold="175" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="152.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2325" duration="900" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2325" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="162.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="177.777786" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20822280" aiRotateThreshold="175" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="152.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2325" duration="900" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2325" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="162.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2108" name="바실리스크_원거리범위공격_LongAtk_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10496329" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="650.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2109" name="바실리스크_짧은 롱무브_LongMove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="593.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17548954" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="400.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="-1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.650000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3366.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longmove_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="2074" duration="1000" power="3.000000" speed="5.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2087" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2110" name="바실리스크_시즈모드원거리공격_UltraAtk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="700.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51800132" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="700.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="10033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="1000" power="3.000000" startTime="3118" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
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<CameraShake duration="1000" power="3.000000" startTime="4972" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
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<CameraShake duration="1000" power="5.000000" startTime="8500" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake duration="1000" power="3.000000" startTime="7200" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3118" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.4">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4153" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.4">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4972" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.4">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="5613" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
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</Effect>
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</Area>
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</Effect>
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2111" name="바실리스크_긴 롱무브_LongMove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="593.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17548954" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="493.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.850000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3366.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longmove_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1268" duration="1000" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2074" duration="1000" power="3.000000" speed="5.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2087" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="1.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2112" type="instance" name="바실리스크_인스턴스샷_LongAtk_노말" category="9012" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.8" totalAtk="0" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="700.000000" detachTime="1500.000000" shotSkill="2112" startSkill="2112" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longAtk" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="700" speed="2.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="1000" power="2.500000" startTime="1500" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="700.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="2.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="5.000000" purpose="byType" ignoreLos="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2150" name="바실리스크_RunAtk_분노" type="normal" category="9011,20000" pushtarget="pass" changeDirToCenter="false" attackRange="144.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="400.000000" maxRadius="610.000000" rangeAngle="15.000000" offsetDistance="-511.111145" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="111.111115" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2203" name="바실리스크_헤비어택 사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="255.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2204" name="바실리스크_어그로첸지모션_aggrochange_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2209" name="바실리스크_분노알람_modealarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="101" id="2212" name="바실리스크_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="0" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="BackMove" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="1.000000" startTime="1660" innerRadius="0.000000" outerRadius="200.000000" speed="8.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake duration="1200" power="2.000000" startTime="2315" innerRadius="0.000000" outerRadius="350.000000" speed="8.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2315" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill id="2113" type="normal" name="바실리스크_연맹훈련소용 박치기 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End1_분노" category="9011" templateId="101" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="130.000000" attackRangeMax="250.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.2" totalAtk="31912352" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="true" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_End1" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="3000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1370" startTime="0" endTime="0" interval="500" until="2600" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="620.000000" minHeight="-20.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-480.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="650.000000" minHeight="-20.000000" minRadius="380.000000" offsetAngle="0.000000" offsetDistance="-480.000000" pierceDepth="1" rangeAngle="17.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.7">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill id="2114" type="normal" name="바실리스크_연맹훈련소용 박치기 파티 이동 공격_movieAtk02_Start+movieAtk02_Loop+movieAtk02_End2_분노" category="9011" templateId="101" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="29463116" adjustHeight="0" parentId="30081000" ignoreDefenceRate="" totalAtkRate="">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk02_End2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="2.000000" startTime="3000" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1250" startTime="0" endTime="0" interval="350" until="3000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="630.000000" minHeight="-20.000000" minRadius="470.000000" offsetAngle="0.000000" offsetDistance="-480.000000" pierceDepth="1" rangeAngle="17.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3130" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="645.000000" minHeight="-20.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-480.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill id="1101" type="normal" name="돌거인_오른손 휘둘러 쳐내기_atk01_1_노말" category="9011" templateId="102" attackRange="293.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="59263657.2076384" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01_1" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1830" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1830" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-50.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="200.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="59263657.2076384" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1102" type="normal" name="돌거인_왼손 휘둘러 쳐내기_atk01_2_노말" category="9011" templateId="102" attackRange="287.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="80153720.6527654" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01_2" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="970" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="970" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="80153720.6527654" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1103" type="normal" name="돌거인_왼쪽 회전하며 손을 휘두르고 바위 조각을 뿜기_roundAtk01_노말" category="9011" templateId="102" attackRange="205.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="92677739.50476" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="roundAtk01" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="3.000000" startTime="2230" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2430" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="92677739.50476" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1104" type="normal" name="돌거인_오른쪽 회전하며 손을 휘두르고 바위 조각을 뿜기_roundAtk02_노말" category="9011" templateId="102" attackRange="205.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="92677739.50476" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="roundatk02" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="3.000000" startTime="2300" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="210.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="92677739.50476" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1105" type="normal" name="돌거인_몸의 돌을 모아 만든 바위를 내려찍기_reactionAtk_노말" category="9011" templateId="102" attackRange="460.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="134407770.319606" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="450">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="180.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="450">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="180.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="2000" power="5.000000" startTime="3000" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="210.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" method="normal" type="none" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="210.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="134407770.319606" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1106" type="normal" name="돌거인_오른손을 내밀어 팔의 바위를 회전시키며 화염을 모으다가 화염광선을 발사_longAtk_Start+longAtk_Loop+longAtk_End_노말" category="9012" templateId="102" attackRange="620.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="119378947.697213" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="980">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="980">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longAtk01_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="longAtk01_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.500000" startTime="2770" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="포효" duration="3000" power="0.500000" startTime="1900" speed="8.000000" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2770" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="130.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="-10.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="130.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1100.000000" minHeight="-10.000000" minRadius="800.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="119378947.697213" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1107" type="normal" name="돌거인_돌채찍 공격_longAtk02_노말" category="9011" templateId="102" attackRange="680.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="138590792.616172" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="1300">
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="60.000000" locZ="0.000000" height="190.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="1300">
<Cylinder radius="86.000000" locAngle="0.000000" locDistance="60.000000" locZ="0.000000" height="190.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="LongAtk02" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1500" power="5.000000" startTime="1440" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="780.000000" minHeight="-20.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" method="normal" type="none" time="1783" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1100.000000" minHeight="-20.000000" minRadius="780.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="138590792.616172" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1108" type="normal" name="돌거인_몸의 돌을 주먹에 모아 만든 커다란 돌 주먹 내려 치기_heavyAtk01_Start+heavyAtk01_Loop+heavyAtk01_End_노말(루프 적용 필요)" category="9011" templateId="102" attackRange="306.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="144401937.363498" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="3100">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="3100">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyAtk01_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyAtk01_Loop" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Heavyatk01_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="폭발" duration="1500" power="8.000000" startTime="2700" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="20.000000" offsetDistance="135.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="180.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" method="normal" type="none" time="3300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="180.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="144401937.363498" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1109" type="normal" name="돌거인_몸을 회전하여 땅을 파고 사라졌다가 땅속에서 회전하며 튀어올라 내려찍기_longMove_Start+longMove_End_노말" category="9011" templateId="102" attackRange="310.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.9" totalAtk="210403516.713509" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="5221">
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="2250" endTime="5220" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="5221">
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="2250" endTime="5220" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longMove_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="longMove_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1300" power="2.000000" startTime="1060" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="1000" power="2.000000" startTime="4100" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="1000" power="3.000000" startTime="5220" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="5220" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="210403516.713509" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1110" type="normal" name="돌거인_뒷걸음질 치며 물러나기_backMove_노말." category="9011" templateId="102" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="96835713.7636222" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="BackMove" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="5000" power="0.700000" startTime="500" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="3800" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="96835713.7636222" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1111" type="normal" name="돌거인_오른발 들어 찍고 왼발 들어 찍기_atk02_1+atk02_2_노말" category="9011" templateId="102" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="135259403.601542" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk02_1" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="atk02_2" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1500" power="2.000000" startTime="1730" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="2000" power="4.000000" startTime="3900" speed="6.300000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1730" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="40.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3980" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="135259403.601542" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1112" type="normal" name="돌거인_왼발 크게 들어올려 내려찍기_atk02_2_노말" category="9011" templateId="102" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="67629701.8007708" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk02_2" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="돌거인 왼발로 찍기" duration="2000" power="4.000000" startTime="1250" speed="6.300000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="67629701.8007708" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1113" type="normal" name="돌거인_앞으로 굴러서 공격_moveAtk01_Start+moveAtk01_Loop+moveAtk01_End_노말" category="9011" templateId="102" attackRange="461.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="177816019.660619" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="350">
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="80.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="350">
<Cylinder radius="115.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="80.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="300" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="300" startTime="0" endTime="0" interval="300" until="600" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1400.000000" minHeight="-20.000000" minRadius="1250.000000" offsetAngle="0.000000" offsetDistance="-1300.000000" pierceDepth="1" rangeAngle="7.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="177816019.660619" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1114" type="normal" name="돌거인_오른손을 내밀어 팔의 바위를 회전시키면서 화염을 모아 화염탄 발사_longAtk01_Stat+longAtk01_End_노말 " category="9012" templateId="102" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="93504324.7489917" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="980">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="980">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longAtk01_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="longAtk01_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1770" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1770" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0.000000" detachDistance="100.000000" detachHeight="110.000000" flying="true" flyingDistance="1600.000000" flyingSpeed="1000.000000" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="93504324.7489917" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1115" type="projectile" name="돌거인_화염공격 발사체_노말" category="9012" templateId="102" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="93504324.7489917" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="0" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="4000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="93504324.7489917" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1151" type="normal" name="돌거인_몸의 돌덩이들은 주변에 펼치며 푸른 불길을 내뿜고 돌덩이와 푸른 불길을 망토처럼 걸치고 걸어간다_activeMove_Start+activeMove_Loop+activeMove_End" category="9011" templateId="102" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="194523060.80918" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="activeMove_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.300000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false" attention="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="activeMove_Loop" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.100000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="activeMove_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.300000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1715" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="70" startTime="0" endTime="0" interval="600" until="700" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1815" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="194523060.80918" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1201" type="normal" name="돌거인_본노모드 알람_modealram_노말" category="9011" templateId="102" attackRange="250.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="109359732.615617" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="modealram" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1340" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="1000" power="2.000000" startTime="3190" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1340" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3190" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="109359732.615617" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="1202" type="normal" name="돌거인_탈진 상태에서 뒤로 도망감_runAway_노말" category="9011" templateId="102" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="159455808.023595" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="runAway" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="159455808.023595" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2101" type="normal" name="돌거인_오른손 휘둘러 쳐내기_atk01_1_분노" category="9011" templateId="102" attackRange="293.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="77042754.36993" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01_1" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="1830" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1830" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-50.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="200.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="77042754.36993" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2102" type="normal" name="돌거인_왼손 휘둘러 쳐내기_atk01_2_분노" category="9011" templateId="102" attackRange="287.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="104199836.848595" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01_2" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="970" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="970" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="104199836.848595" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2103" type="normal" name="돌거인_왼쪽 회전하며 손을 휘두르고 바위 조각을 뿜기_roundAtk01_분노" category="9011" templateId="102" attackRange="205.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="120481061.356188" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="roundAtk01" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="3.000000" startTime="2230" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2430" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-30.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="120481061.356188" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2104" type="normal" name="돌거인_오른쪽 회전하며 손을 휘두르고 바위 조각을 뿜기_roundAtk02_분노" category="9011" templateId="102" attackRange="205.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="120481061.356188" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="roundatk02" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1800" power="3.000000" startTime="2300" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="210.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="120481061.356188" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2105" type="normal" name="돌거인_몸의 돌을 모아 만든 바위를 내려찍기_reactionAtk_분노" category="9011" templateId="102" attackRange="460.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="174730101.415488" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="450">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="180.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="450">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="40.000000" locZ="0.000000" height="180.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="2000" power="5.000000" startTime="3000" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="210.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" method="normal" type="none" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="0.000000" offsetDistance="210.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="174730101.415488" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2106" type="normal" name="돌거인_오른손을 내밀어 팔의 바위를 회전시키며 화염을 모으다가 화염광선을 발사_longAtk_Start+longAtk_Loop+longAtk_End_분노" category="9012" templateId="102" attackRange="620.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="155192632.006376" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="980">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="980">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longAtk01_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="LongAtk01_Loop" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="longAtk01_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.500000" startTime="2770" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="포효" duration="3000" power="0.500000" startTime="1900" speed="8.000000" shakeId="0" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2770" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="130.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="-10.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="130.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1100.000000" minHeight="-10.000000" minRadius="800.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="155192632.006376" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2107" type="normal" name="돌거인_돌채찍 공격_longAtk02_분노" category="9011" templateId="102" attackRange="680.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="2.0" totalAtk="180168030.401024" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="1300">
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="60.000000" locZ="0.000000" height="190.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="1300">
<Cylinder radius="86.000000" locAngle="0.000000" locDistance="60.000000" locZ="0.000000" height="190.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="LongAtk02" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1500" power="5.000000" startTime="1440" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="780.000000" minHeight="-20.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" method="normal" type="none" time="1783" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1100.000000" minHeight="-20.000000" minRadius="780.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="180168030.401024" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2108" type="normal" name="돌거인_몸의 돌을 주먹에 모아 만든 커다란 돌 주먹 내려 치기_heavyAtk01_Start+heavyAtk01_Loop+heavyAtk01_End_분노(루프 적용 필요)" category="9011" templateId="102" attackRange="306.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="187722518.572547" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="3100">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="3100">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyAtk01_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="heavyAtk01_Loop" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Heavyatk01_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="폭발" duration="1500" power="8.000000" startTime="2700" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="20.000000" offsetDistance="135.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="180.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" method="normal" type="none" time="3300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="180.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="187722518.572547" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2109" type="normal" name="돌거인_몸을 회전하여 땅을 파고 사라졌다가 땅속에서 회전하며 튀어올라 내려찍기_longMove_Start+longMove_End_분노" category="9011" templateId="102" attackRange="310.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="2.1" totalAtk="273524571.727562" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="5221">
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="2250" endTime="5220" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="5221">
<Cylinder radius="85.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="2250" endTime="5220" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longMove_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="longMove_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1300" power="2.000000" startTime="1060" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="1000" power="2.000000" startTime="4100" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="1000" power="3.000000" startTime="5220" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="5220" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="273524571.727562" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2110" type="normal" name="돌거인_뒷걸음질 치며 물러나기_backMove_분노." category="9011" templateId="102" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="125886427.892709" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="BackMove" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="5000" power="0.700000" startTime="500" speed="3.000000" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="3800" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="125886427.892709" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2111" type="normal" name="돌거인_오른발 들어 찍고 왼발 들어 찍기_atk02_1+atk02_2_분노" category="9011" templateId="102" attackRange="180.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="175837224.682004" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk02_1" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="atk02_2" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1500" power="2.000000" startTime="1730" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="2000" power="4.000000" startTime="3900" speed="6.300000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1730" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="40.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3980" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="175837224.682004" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2112" type="normal" name="돌거인_왼발 크게 들어올려 내려찍기_atk02_2_분노" category="9011" templateId="102" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="87918612.3410021" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk02_2" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="돌거인 왼발로 찍기" duration="2000" power="4.000000" startTime="1250" speed="6.300000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="87918612.3410021" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2113" type="normal" name="돌거인_앞으로 굴러서 공격_moveAtk01_Start+moveAtk01_Loop+moveAtk01_End_분노" category="9011" templateId="102" attackRange="461.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="231160825.558805" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="350">
<Cylinder radius="120.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="80.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="350">
<Cylinder radius="115.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="80.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk01_Loop" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="300" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="300" startTime="0" endTime="0" interval="300" until="600" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1400.000000" minHeight="-20.000000" minRadius="1250.000000" offsetAngle="0.000000" offsetDistance="-1300.000000" pierceDepth="1" rangeAngle="7.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="55.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="231160825.558805" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2114" type="normal" name="돌거인_오른손을 내밀어 팔의 바위를 회전시키면서 화염을 모아 화염탄 발사_longAtk01_Stat+longAtk01_End_분노 " category="9012" templateId="102" attackRange="500.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="121555622.173689" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="980">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="980">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="30.000000" locZ="0.000000" height="190.000000" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="longAtk01_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="longAtk01_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1770" speed="5.000000" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1770" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0.000000" detachDistance="100.000000" detachHeight="110.000000" flying="true" flyingDistance="1600.000000" flyingSpeed="1000.000000" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="121555622.173689" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2115" type="projectile" name="돌거인_화염공격 발사체_분노" category="9012" templateId="102" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="0" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="0" speed="4.000000" shakeId="0" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="4000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill id="2151" type="normal" name="돌거인_몸의 돌덩이들은 주변에 펼치며 푸른 불길을 내뿜고 돌덩이와 푸른 불길을 망토처럼 걸치고 걸어간다_activeMove_Start+activeMove_Loop+activeMove_End" category="9011" templateId="102" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="252879979.051934" adjustHeight="0" parentId="30217000" ignoreDefenceRate="" totalAtkRate="1">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="activeMove_Start" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.300000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false" attention="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="activeMove_Loop" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.100000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="activeMove_End" animSet="GiantStone_ANI.Anim.GiantStone_Anim" blendInTime="200" animRate="1.300000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1715" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="70" startTime="0" endTime="0" interval="600" until="700" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1815" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="252879979.051934" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
</SkillData>