404 lines
25 KiB
XML
404 lines
25 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<SkillData huntingZoneId="378">
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<Skill templateId="1101" id="6029" name="컨디션 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<TargetCondition abnormalityKind="0" reactionType="" />
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<Effect atk="0.000000">
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<HpDiff value="0" />
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<MpDiff value="0" />
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" speedUpRate="0" />
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<TargetingList>
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<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<Cost hp="0" mp="0" anger="0" />
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<AreaList>
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<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
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<TargetCondition abnormalityKind="0" reactionType="" />
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<Effect atk="0.000000">
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<ConditionAdj value="150" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="onlyDamage" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<CameraShakeList />
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<SpecialEffectList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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</Action>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
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</Skill>
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<Skill templateId="1102" id="6030" name="컨디션 회복(이속상승추가)" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<TargetCondition abnormalityKind="0" reactionType="" />
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<Effect atk="0.000000">
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<HpDiff value="0" />
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<MpDiff value="0" />
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" speedUpRate="0" />
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<TargetingList>
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<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
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<Effect atk="0.000000" abnormalityRate="0.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="1480" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
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<ConditionAdj value="150" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<CameraShakeList />
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<SpecialEffectList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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</Action>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
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</Skill>
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<Skill templateId="1102" id="6031" name="HP 회복(이속상승추가)" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<TargetCondition abnormalityKind="0" reactionType="" />
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<Effect atk="0.000000">
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<HpDiff value="0" />
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<MpDiff value="0" />
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" speedUpRate="0" />
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<TargetingList>
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<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<Cost hp="0" mp="0" anger="0" />
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<AreaList>
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<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
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<Effect atk="0.000000">
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<ConditionAdj value="0" />
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<HpDiff value="99999999" />
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<MpDiff value="0" />
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="1480" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<CameraShakeList />
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<SpecialEffectList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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</Action>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
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</Skill>
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<Skill templateId="1102" id="6032" name="MP 회복(이속상승추가)" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<TargetCondition abnormalityKind="0" reactionType="" />
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<Effect atk="0.000000">
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<HpDiff value="0" />
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<MpDiff value="0" />
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" speedUpRate="0" />
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<TargetingList>
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<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<Cost hp="0" mp="0" anger="0" />
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<AreaList>
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<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
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<Effect atk="0.000000">
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<ConditionAdj value="0" />
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<HpDiff value="0" />
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<MpDiff value="99999999" />
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="1480" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Pending startTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<CameraShakeList />
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<SpecialEffectList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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</Action>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
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</Skill>
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<Skill templateId="1102" id="6033" name="HP, MP 회복(이속상승추가)" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<TargetCondition abnormalityKind="0" reactionType="" />
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<Effect atk="0.000000">
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<HpDiff value="0" />
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<MpDiff value="0" />
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" speedUpRate="0" />
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<TargetingList>
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<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<Cost hp="0" mp="0" anger="0" />
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<AreaList>
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<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
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|
<Effect atk="0.000000">
|
|
<ConditionAdj value="0" />
|
|
<HpDiff value="99999999" />
|
|
<MpDiff value="99999999" />
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="1480" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Action>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<Pending startTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
<CameraShakeList />
|
|
<SpecialEffectList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
</Action>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="6034" name="HP, MP, 컨디션 모두 회복(이속상승추가)" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false" />
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<TargetCondition abnormalityKind="0" reactionType="" />
|
|
<Effect atk="0.000000">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" speedUpRate="0" />
|
|
<TargetingList>
|
|
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
|
|
<Effect atk="0.000000">
|
|
<ConditionAdj value="150" />
|
|
<HpDiff value="99999999" />
|
|
<MpDiff value="99999999" />
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="1480" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Action>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<Pending startTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
<CameraShakeList />
|
|
<SpecialEffectList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
</Action>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false" />
|
|
</Skill>
|
|
</SkillData> |